Last month Beyond The Gates returned and began the celebrations for the 30th Anniversary! This month, Funko take the reins from Mattel and introduce us to three new Jurassic Park items.
Check out the episode below:
Joining us in this episode is Funko’s Kayla Mogensen and NBCUniversal’s Gabe DeGuzman, who run us through the creation of the Funko Moments and share insight into the full design process, from Funko to Universal and back!
Sauria is a tabletop board game about surviving and escaping a dinosaur theme park while competing with others to accomplish secret objectives. Giving that ‘Jurassic Park’ feel with a lot of variability with different dinosaurs and map layout every game – being able to inspect the park as one of 8 unique characters with abilities that will help you try your best to do what it takes to escape the park and the erupting volcano.
“Sauria takes the story we’re all familiar with from Jurassic Park and converts it into an exciting board game. Both the artwork and mechanics are dripping with theme, making the game thrilling and engaging until the very last second.” – Tabletopping
The premise of the game is that each player has a set of goals that they must secretly complete. Each goal that they complete earns them Victory Points, and the player with the most points AND escapes Isla Sauria wins! Throughout the game, different dinosaurs will reveal themselves and wreak havoc upon the players in different, fun and interactive ways. The game takes place over 16 rounds, which equates to 48 hours in game, but just as you think things couldn’t get any worse, a volcano erupts on the 24 hour mark!
Now, the creators behind Sauria are releasing their latest expansion, “The Claw of Sauria” which introduces a handful of new Dinosaur species, as well as some new hybrids such as “Saurionyx” (aka The Claw of Sauria)! This new expansion also adds a new co-op mode, and, characters. You do not want to miss this!
The first game was originally funded via the crowdsourcing platform called Kickstarter. The campaign was fully funded in 3 days and ended at $20,000. Millian Games’ goal was to create an “escape from a dinosaur island theme park” experience rather than another run of the mill park builder as it would help set them apart from most dinosaur tabletop games.
In the world of Sauria, a genetics company called Genitech purchased the island known as Isla Sauria. On the island, they began their genetics research in manufacturing life, specifically prehistoric life. Their goal is to create the ultimate tourist attraction, a Dinosaur Theme Park. Before opening for the public, Genitech brought in experts for their opinion on the park. During their inspection, the Dinosaurs broke loose and the volcano began to erupt. In a chaotic twist of events, they now have to escape the lava, call for a helicopter or repair the boat, and try not to get eaten alive by the most vicious predators on the planet.
Meanwhile, the new expansion, Claw of Sauria, focuses on the rebuilding of Isla Sauria after the devastation during the first game. Once again, those experts must return to inspect the park, but an unforeseen development took place… the creation of a Hybrid Dinosaur, the Saurionyx!. This hybrid is part T-rex, raptor, poison dart frog, Sauropelta, scorpion and more. This hybrid has unknown abilities that are only discovered after reaching zero health and returning even stronger, possibly even venomous!
If the filmmakers won’t revisit Isla Sorna, then the fans will!
The Lost World’s Legendary video game Trespasser has had a breath of new life with a new fan project, Trespasser VR. Originally a remake (Trespassing Petrolia) the developer recently turned his efforts towards virtual reality, and has now unveiled a soft “demo” of the game so far.
Trespasser VR runs on the Quest 2 headset and the developer states:
“…this is a very simplistic version for the Quest 2 and I’m intentionally sticking as close to the source material as I can, with little improvements and fixes where needed. The detail is low, the textures are low res, it’s basic, it’s supposed to be. A lot of people wanted a more traditional looking version for VR and a lot of people wanted a version they could play on the Quest 2. This is it. I will be building upon this version for the PCVR version, as there are optimisations done for this version that I had planned to do for the PCVR version, but would have been a huge amount of work.”
Despite the release in 1998 being panned by critics for being released in an unfinished state, the game holds a special place in many fan’s hearts and has a great community over at Trescom!
Fans of Trespasser should also check out Derrick’s work over at Jurassic Time, which explores the fascinating John Parker Hammond narration that guides you across the island, and reveals recordings omitted from the original game.
Derrick also recently interviewed the creator of the game, Seamus Blackley – this one’s not one to miss!