Seamus Blackley Reveals The Story Behind The Mysterious ‘Jurassic World’ Game Pitch Trailer & Its Inspirations For The Films

Several years ago, a trailer was leaked on YouTube that featured a Quetzalcoatlus wreaking havoc on a beach. After flying around, it eventually snatches a surfer on the waves, taking him into the air, then crushing him with its beak. Its then joined by another Quetzalcoatlus, as they bond for a moment before going their separate ways.

For years, this trailer confused many people. It was originally said to be for an unreleased game, but others claimed it was for a movie-pitch. The strangest thing of all was its title: ‘Jurassic World’. Was this an inspiration for the film of the same namesake, or something else entirely?

To learn the story behind this trailer, we must, appropriately, go back in time.

“Trespasser- The Lost World: Jurassic Park” was released in 1998; an early PC experience that was advertised as “the evolution of first-person 3D gaming”. You played as Anne, voiced by Minnie Driver: a woman who just wanted to go on a vacation to escape from the drama of her life. Unfortunately, Anne got more than she bargained for when her plane crash-lands on Isla Sorna. Also known as “Site B” – the abandoned island that was once used by billionaire John Parker Hammond to experiment with the extraordinary science used to recreate extinct dinosaurs. His success becomes Anne’s folly, as she must traverse through the island’s dinosaur-infested ruins alone to find any hope of rescue. Her only company are Hammond’s memoirs, voiced by Lord Richard Attenborough, that are recalled as the island’s myth becomes a reality.

Seamus Blackley produced and programmed “Trespasser”, introducing realistic environments, physics, and artificial intelligence that were ahead of its time for the gaming industry. Unfortunately, release dates and budgets were pushed, cutting off the game from reaching its intended potential. This led to an incomplete experience when it was released, ridden with technical bugs and an engine that ran sluggish on the lackluster 90’s graphic cards. It became a critical and commercial flop, despite a dedicated fan-base that was mesmerized with what the game still achieved and went on to inspire.

Thankfully, Seamus made a massive comeback in 2001 when he created Microsoft’s “XBOX” gaming system. To this day, it is the only true rival against Sony’s “Playstation”, spawning many classic games including the “Halo” series.

Then, a decade later, Seamus had the unexpected chance to revisit what he had explored with “Trespasser”. He was tasked to make a “gaming sequel” to the first three Jurassic Park films. It led to the creation of concept art, detailed documents, and even a fully-completed “pitch trailer” that was shown to executives. Sadly, the game never got made. But its remains were not left to fossilize…

That trailer was, indeed, the one that leaked years ago. Thankfully, Seamus Blackley was kind enough to speak with Jurassic Time and finally tell the story behind the game and its inspirations on the upcoming film series.

Part One of the 3-part interview delves into the “Trials Of Trespasser”. Seamus goes into the details of that game’s inception, creation, and ultimate failure thanks to forces beyond his control with the studio. It’s an honest and dark look into the history of the game, but a necessary starting point to put the rest of his story in context. As he tells his story, footage of every level from the game plays to offer everyone a glimpse of the world he and his team created. Despite its flaws, it’s still impressive, even now.

In Part Two, Seamus reveals the “Origins Of Jurassic World”. What’s fascinating is that the origins of his unproduced ‘Jurassic Park’ game are also part of the origins of the ‘Jurassic World’ film series itself. Thanks to some extra sleuthing, Jurassic Time presents the game’s pitch trailer for the first time in HD, as well as some rare footage of the game’s early stages, and even some concept art. While Seamus tells it best, Steven Spielberg himself appointed him to come up with a game sequel to the original ‘Jurassic Park’ trilogy before a fourth film was truly underway. While great work was done that had been met with approval from everyone, including Spielberg when he saw the pitch trailer, its fate came before it got any further. Ownership in the company changed and focus on producing a game became dashed. Instead, the materials that had been made were carried over into the film’s production department for the fourth entry in the series. Various ideas clearly inspired the studio, including the title of the game itself: ‘Jurassic World’. Coincidence?

As a special bonus, the second part of the interview also has a brief appearance by his wife, Caroline Quinn. She was the art department coordinator for the original ‘Jurassic Park’, and she shares a brief story behind the film’s famous joke: Do-You-Think-He-Saurus! Included are several never-before-seen photographs.

The third and final part of the interview is where the gloves come off as Seamus delves into the “Remnants Of A Lost Jurassic World”. A story reel that was made of concept art from the game (featuring work by David Krentz, Iain McCaig, & Mishi McCaig) starts it off with a bang, leading into the reasons behind Seamus’s choice of the game’s protagonist: Billy Brennan from ‘Jurassic Park 3’. As pictured in all the artwork, Billy was meant to have a relationship with the raptors, and other dinosaurs, based on the same level of communication and respect that was seen in ‘Jurassic World’ with Owen and the “raptor squad”. The lead raptor also, just happens, to be “blue”. What’s awesome about the raptors in this game were that they were all feathered: an evolution of the creatures since we saw them in ‘Jurassic Park 3’, via DNA “correcting itself” on its own from generation to generation.

These revelations, and many more, can be found in the complete and extensive conversation with Seamus Blackley. While it is a shame that we never got this game, at least pieces of it lived on via the ‘Jurassic World’ trilogy. Owen’s relationship with the “raptor squad”, a prehistoric reptile attacking a surfer on the beach waves, and a Quetzalcoatlus wreaking havoc in the skies were among the many inspirations drawn from this unproduced game.

Do you still wish this game could be made today? What do you think about its connections and inspirations for the ‘Jurassic World’ trilogy? Share your thoughts below, and stay tuned to Jurassic Outpost for the latest!

San Diego Comic-Con 2022 – Everything Jurassic You Need to Know!

Jurassic Outpost is heading to San Diego Comic-Con 2022! We hope to see you there, but even if you’re enjoying the news and festivities from afar, we’ve got everything you need to know for everything Jurassic and dinosaur-related at this year’s con!



JURASSIC-RELATED:


‘Jurassic World: The Ultimate Pop-Up’ Author Matthew Reinhardt with Insight Editions

7/21/2022 | 2:00 PM | Booth #2135

Join Insight Editions on Thursday to meet authors including Ashley Eckstein, Matthew Reinhart, Jenn Fujikawa, and more. Insight Editions CEO Raoul Goff, VP of Licensing & Partnerships Vanessa Lopez, and VP & Editorial Director Vicki Jaeger will also be on hand and make themselves available to chat. There will also be sneak peeks of incredible new pop culture products from Matthew Reinhart’s new Insight Editions imprint Reinhart Pop-Up Studio!


Toys Find A Way: Behind the Scenes and Screams of Jurassic World Dinosaur Design

7/22/2022 | 11:00 AM-12:00 PM | Booth #3029

The Mattel Jurassic World Design Team will take fans behind the curtain of creating the toys based on dinosaurs from Jurassic World: Dominion. Designers Rafael Bencosme, Chandra Hicks, Greg Murphy, and Nikolai Dryuchin will be on hand for a Q&A, first-ever product reveals, trivia, and giveaways!


The Science of Jurassic World

7/22/2022 | 6:00-7:00 PM | Grand 12 & 13, Marriott Marquis San Diego Marina

In the Jurassic World movies, the dinosaurs get from the island park to our cities and wilderness. Scientists who are fans of the franchise explore the real-world science of bringing dinosaurs back to life and letting them loose. What do the films get right and wrong about these extinct creatures? What are the technical challenges and ethical considerations of re-creating and genetically tinkering with different species? What is the impact of introducing megafauna into different environments? Once dinos are loose, what rights do they have to survive? Does life really find a way? This team of scientists includes paleontologist Stuart Sumida (technical consultant, Jurassic World: Fallen Kingdom, Camp Cretaceous), herpetologist Earyn McGee (Find That Lizard), conservation biologist Sam Wynns, cell and developmental biologist Claire Meaders, paleontologist Gabriel Santos, and geneticist, ecologist, and sci-fi author J. Dianne Dotson (Questrison Saga). Moderated by James Floyd (podcast host, Star Wars-ologies; regular freelance contributor, Star Wars Insider magazine).


Production Design: The Jurassic Park Saga: A Design 65 Million Years in the Making

7/23/2022 | 4:30-5:30 PM | Room 29CD

It’s the end of a Jurassic era. From the world it takes place in (the sets), to the creatures, vehicles, props and so much more, the production design is what makes the words on the page come to life on screen. The process begins with the vision of the production designer and continues with hours of research, and months of collaboration with the director, cinematographer, and an army of art department and visual effects artists. The Art Directors Guild brings you some of the foremost designers who have worked on the six-film Jurassic Park saga to share their processes, techniques, and experiences. Panelists include Doug Meerdink (Jurassic World, Jurassic Park 3), Stefan Dechant (The Lost World: Jurassic Park, Jurassic Park), Ed Verreaux (Jurassic Park III, Jurassic World), John Bell (Jurassic Park), and Lauren Polizzi (The Lost World: Jurassic Park). Moderated by Michael Allen Glover (Station 11, The Alienist: Angel of Darkness).


Musical Anatomy of a Superhero: Film & TV Composer Panel hosted by Jurassic World franchise composer Michael Giacchino

7/21/2022 | 11:00 AM-12:00 PM | Indigo Ballroom, Hilton San Diego Bayfront

Composers Ludwig Göransson (Black Panther: Wakanda Forever), Natalie Holt (Batgirl, Loki), Nami Melumad (Thor: Love and Thunder), Christophe Beck (Shazam! Fury of the Gods, Ant-Man and the Wasp: Quantumania), Amie Doherty (She-Hulk: Attorney at Law), and moderator Michael Giacchino (The Batman, Thor: Love and Thunder, Spiderman: No Way Home) discuss the challenges of creating the musical landscape of the superhero genre and explain the process through unreleased music and video clips from upcoming and recently released projects. Music has always played an important supporting character in films and TV. This is especially evident in the superhero genre, where the music clearly sets the tone that defines a character, an impending battle, or a triumphant moment. Introductions by Ray Costa (producer, Costa Communications).


DINOSAUR-RELATED OR NON-JURASSIC-RELATED:


Dinotopia: Reborn

7/21/2022 | 7:30-8:30 PM | Room 10

Dinotopia, the hugely popular, critically acclaimed series based on James Gurney’s bestselling books, is currently running on Crackle. While fans thought the show had gone extinct, a new series is in the works. Producer Jordan Kerner (Clifford the Big Red Dog, Smurfs) and Matt Loze (president of scripted entertainment & production at Halcyon Studios) offer sneak peeks and discuss the new adaptation of this beloved series. Moderated by Chris Woolsey (senior director of communications, Crackle Plus).


Stay tuned for more information, and follow Jurassic Outpost for all Jurassic updates from SDCC!


Jurassic World Alive Celebrates Four Years of Gameplay!

Calling all Jurassic World Alive players, and in case you missed it: Jurassic World Alive is celebrating four years of gameplay this year! Read on for more about the milestone, four years of gameplay statistics, and a new sweepstakes for a trip to a Universal Studios resort!



From Universal, Jam City, and Ludia:

Jurassic World Alive, Jam City and Ludia’s award-winning geo-located game featuring the fiercest dinosaurs from Universal’s Jurassic World franchise, is celebrating its fourth anniversary this month! Jurassic World Alive has been downloaded by over 32 million players worldwide and played for over 20 billion minutes, equivalent to over 38,000 years!!

To celebrate this 4-year milestone and ahead of the Jurassic World: Dominion film release on June 10, we released a new live action trailer featuring just some of the iconic dinosaurs in Jurassic World Alive, including fan-favorite raptor Blue, Beta and the iconic T. rex as they inhabit the player’s world, wherever they are.

In addition to the limited-time thematic events always taking place in the game, players will be able to get up close to creatures found in the new theatrical release thanks to a free Jurassic World Dominion scent that will be waiting in players’ game mailboxes from June 8! When activated, scents attract select dinosaurs to appear near the player’s location. Players will also have the opportunity to capture and unlock new prolific dinosaurs through the month of June from the films including Giganotosaurus, the formidable big baddie from the new Jurassic World: Dominion film.

Additional Jurassic World Alive milestones players have achieved the past four years include:

Total Creatures Unlocked: Nearly 400 million

Total T. rexes Unlocked: 1.95 million

Total Darts Fired: 38 quintillion 

Total PVP Battles: 729 million

Total Supply Drops Spun: Nearly 6.2 billion

Universal, Jam City, and Ludia will also be hosting a sweepstakes where one lucky winner plus three guests will be invited to their choice of Universal Studios Resort, in either Hollywood or Orlando. Details can be found here.

The sweepstakes is open to age 18+ residents of the United States and Canada. Runner ups also have the chance to win Jurassic-themed Mystery Boxes and special in-game rewards.



Check out the Jurassic World Alive Dinosaur Day 2022 Trailer below!



Congratulations to Universal, Jam City, and Ludia on the success of Jurassic World Alive and four years of gameplay! What are your thoughts on Jurassic World Alive? Are you a regular player, and if so, how have you been celebrating the anniversary? Let us know in the comments and check out gameplay screenshots below!


“Jurassic World Night” Tonight on NBC!

Hold on to your butts!

The latest bit of Jurassic World: Dominion marketing will air tonight on NBC at 8PM Pacific and 8PM Eastern time: “Jurassic World Night”!

NBC will air the first Jurassic World film, and commercial breaks during the film will consist of seven Jurassic World: Dominion cast members & Colin Trevorrow speaking about the legacy of Jurassic Park and the franchise.

This sounds like a very cool way to continue to promote the upcoming sixth film in the Jurassic franchise and celebrate the series’ legacy.

Be sure and tune in to NBC tonight at 8PM PST / 8PM EST for “Jurassic World Night”, and be on the lookout for more Dominion marketing as we head towards June 10th!

The Jurassic World Franchise Isn’t Going Extinct After ‘Dominion’ – It’s Just Marketing

If you’ve been following the Jurassic World: Dominion press tour, you’ve no doubt heard those involved with the franchise hinting that this is the end – some in more ambiguous tones, others seemingly more direct. Most recently while promoting the film on the Today Show, Dominion star Chris Pratt had the following to say:

“I really do think it’s the end, yeah,” said Pratt. “You got the legacy cast back — Sam Neill, Laura Dern, Jeff Goldblum — plus the cast of Jurassic World, all our storylines converging in a way that is very much a finale.”



First things first – semantics matter. “I really do think it’s the end” is very likely the expression of a personal opinion rather than an objective fact. He later follows that up with “converging in a way that is very much a finale. ‘A finale’. Not ‘the finale’. As a seasoned actor with many press tours under his belt, Pratt is very familiar with how to craft his words. This is a case of him toeing the line that the marketing has chosen to land on, while also outright stating something that he knows is not entirely true. Nobody likes being put into the shoes that poor Andrew Garfield was in before Spider-Man: No Way Home came out. Marketing this film as “the end” excites fans and moviegoers – people who want to see the culmination of the Jurassic franchise’s storyline, but definitely don’t want the Jurassic franchise to end.



Let’s look at this logically: the Jurassic franchise is a billion dollar powerhouse in theaters, through retail, and now on streamers with Camp Cretaceous. Since 2018, Jurassic has managed to craft itself into an evergreen toy line with Mattel leading the charge – bringing a wide variety of dinosaurs to life in collectible play form. That in itself is a reason to keep things going. Not to mention, the only other franchise of this caliber (we’re talking box office; not quality) is the Fast and Furious franchise – which Vin Diesel and the writers seem dead set to race to the junkyard as quickly as possible. Jurassic is a massive cultural icon and an idea that Universal Pictures and fans will continue to bank on.



Remember what writer and director Colin Trevorrow has said: The entire goal of the Jurassic World trilogy was to get dinosaurs off the islands and break free of the narrative guardrails the franchise was previously shackled to. They obviously have no desire to kill off every last dinosaur in Dominion (who wants to see that?) nor do they plan to just ship them back to an isolated island after working so hard to get them off. Dinosaurs roaming the entire globe provides the landscape for a myriad of stories for years to come.

Finally, and perhaps most importantly: producer Frank Marshall has already said this is not the end – it’s the “start of a new era” for the franchise. The dinosaurs are in our world now, and there’s no going back on that – you can’t put the Jurassic story back in the box.

Don’t get us wrong, Dominion will serve as a type of conclusion for certain story elements. But will it be the end of the franchise? Absolutely not. We’re just getting started.


Tickets Now Available to ‘Generation Jurassic’ Event at Universal Studios Hollywood!

UPDATE: Thank you for your interest in the Generation Jurassic event! Unfortunately, we have reached full capacity for this event. Please follow us for more details including on how to watch the event unfold.

Tickets are now available to the recently announced ‘Generation Jurassic’ event occurring at Universal Studios Hollywood on April 28th, 2022! RSVP here or read on for more information.

Working with Universal Brand Development, we’re excited to be part of the upcoming after hours fan-event occurring at Universal Studios Hollywood on April 28th, 2022. The event is limited capacity RSVP only – read on for more details about what to expect, and additional information on ticketing.

TICKETS:

TICKETS NOW AVAILABLE – RSVP NOW
Due to the limited capacity of this event, tickets will be at a first-come-first-serve basis here.

Generation Jurassic is a free after hours event, and tickets do not include general admission into the park. Valid photo ID matching name on RSVP required. Universal Studios Hollywood follows all current Los Angeles County COVID protocols. Please refer to the additional info on ticket form here.

ABOUT:

Generation Jurassic Event – April 28th – Presented by Universal and Target

Universal and Target, along with super fan site, Jurassic Outpost, have come together to create an exclusive event for Jurassic fans of all ages – Generation Jurassic will be held on April 28th from 7:30-10pm at Universal Studios Hollywood. Against the backdrop of “Jurassic World—The Ride” within the theme park, fans will get to celebrate all things Jurassic and experience a variety of activities, including:

  • Participate in a LIVE “Jurassic World: Beyond the Gates” panel discussion, plus Q&A with toy designers from Universal, Mattel and Funko, including reveals of all-new Target-exclusive items
  • Explore product displays of the latest and greatest toys, apparel, collectibles and more
  • Experience the thrills on Jurassic World: The Ride, including coming face-to- face with the stunningly realistic dinosaur Indominus rex
  • Explore DinoPlay, a fun interactive area for kids
  • Take part in photo opportunities with fan-favorite dinosaurs and vehicles (thanks to the Jurassic Park Motor Pool!)
  • Try your luck with giveaways of awesome Jurassic World products!
  • We’re excited to bring ‘Beyond the Gates’ alive in an all-new way, showcasing the talent of artists creating the numerous Jurassic World products. This is a unique opportunity to dive deeper than ever into the making-of process, let fans ask their burning questions, and of course, feature some exciting exclusive reveals.

    More details about what else to expect will become available as we inch closer to the event .

    As always, be sure to stay tuned to Jurassic Outpost for more information coming soon. We hope to see you there!

    ‘Generation Jurassic’ Event Presented by Universal Brand Development and Target Coming to Universal Studios Hollywood April 28th 2022

    Update March 28th, 2022 at 9pm EST: Tickets now available.

    UPDATE 2: Thank you for your interest in the Generation Jurassic event! Unfortunately, we have reached full capacity for this event. Please follow us for more details including on how to watch the event unfold.

    If you missed the recent episode of Beyond the Gates then you may have missed the news about an upcoming exclusive event occurring in California. So what are you waiting for? Check out the episode below, and then read on for all the important details:

    Working with Universal Brand Development, we’re excited to be part of the upcoming after hours fan-event occurring at Universal Studios Hollywood on April 28th, 2022. The event will be limited capacity RSVP only – read on for more details about what to expect, and information on how to lock your tickets in.

    ABOUT:

    Generation Jurassic Event – April 28th – Presented by Universal and Target

    Universal and Target, along with super fan site, Jurassic Outpost, have come together to create an exclusive event for Jurassic fans of all ages – Generation Jurassic will be held on April 28th from 7:30-10pm at Universal Studios Hollywood. Against the backdrop of “Jurassic World—The Ride” within the theme park, fans will get to celebrate all things Jurassic and experience a variety of activities, including:

  • Participate in a LIVE “Jurassic World: Beyond the Gates” panel discussion, plus Q&A with toy designers from Universal, Mattel and Funko, including reveals of all-new Target-exclusive items
  • Explore product displays of the latest and greatest toys, apparel, collectibles and more
  • Experience the thrills on Jurassic World: The Ride, including coming face-to- face with the stunningly realistic dinosaur Indominus rex
  • Explore DinoPlay, a fun interactive area for kids
  • Take part in photo opportunities with fan-favorite dinosaurs and vehicles (thanks to the Jurassic Park Motor Pool!)
  • Try your luck with giveaways of awesome Jurassic World products!
  • TICKETS:

    TICKETS NOW AVAILABLE – RSVP NOW
    Due to the limited capacity of this event, tickets will be at a first-come-first-serve basis here.

    Generation Jurassic is a free after hours event, and tickets do not include general admission into the park. Valid photo ID matching name on RSVP required. Universal Studios Hollywood follows all current Los Angeles County COVID protocols. Please refer to the additional info on ticket form here.

    We’re excited to bring ‘Beyond the Gates’ alive in an all-new way, showcasing the talent of artists creating the numerous Jurassic World products. This is a unique opportunity to dive deeper than ever into the making-of process, let fans ask their burning questions, and of course, feature some exciting exclusive reveals.

    More details about what else to expect will become available as we inch closer to the event, and we hope to make the attendance RSVP available ASAP.

    As always, be sure to stay tuned to Jurassic Outpost for more information coming soon. We hope to see you there!

    Interview with Funko Games and Prospero Hall – Inspirations Behind NEW Jurassic World: The Legacy of Isla Nublar Game!

    Earlier this month we were fortunate to be able to participate in a playthrough event at Funko Hollywood HQ with Funko Games and Prospero Hall for their new game: Jurassic World: The Legacy of Isla Nublar!

    During this event we had the immense privilege of interviewing two of the top minds behind the development of this brand new tabletop legacy game: Deirdre Cross, Vice President of Funko Games, and Ruby Wishnietsky, Editorial Lead for Prospero Hall. These two are big fans of the Jurassic franchise and have done an incredible job with this game. Read on to hear how they injected their passion for Jurassic and tabletop gaming into Jurassic World: The Legacy of Isla Nublar!


    From left to right: Jennifer Durst (Jurassic Jen), Brad Jost (The Jurassic Park Podcast), Deirdre Cross (Funko Games), Ruby Wishnietsky (Prospero Hall), Nima Neemz Nakhshab (JurassicYourWorld), and Caleb Burnett (Jurassic Outpost).


    What is your relationship with Jurassic Park and Jurassic World, and how did that influence developing this game?

    Ruby Wishnietsky:

    “My relationship with Jurassic Park and Jurassic World was definitely deepened through the development of this game. I am a huge amusement park fan. So honestly, my clearest relationship to them is riding the ride in Florida – going through that wonderful boat ride and getting freaked out by dinosaurs.”

    Deirdre Cross:

    “My relationship with the Jurassic World franchise is, I would say, very deep and quite intimate. I reread the book every year and I don’t even know how many times I’ve seen the first film. But really, I celebrate the whole thing. I’m so into Jurassic World that I have two cats at my house – one of them is named Dr. Grant and the other one is named Dr. Malcolm. And they’ve both grown too big to fit in our game box.”


    That is so awesome. So the word “legacy” – it feels like that’s important. How does the word legacy connect with the franchise, this game, and everything that’s going on with the new films?

    Ruby:

    “Well, the, the word ‘legacy’ in the title of the game, Jurassic World: The Legacy of Isla Nublar, has a few different meanings. One of the meanings of course is that the whole story is John Hammond’s legacy, right? As it goes, you know, from the inception of the park, his dream of the park, and then carries on through the whole Jurassic story. The whole thing is his legacy.

    The other meaning that it has is that legacy is a type of gameplay, which means that the game changes over time. As you make decisions, it changes permanently as you and your playgroup explore the stories and the adventure and build your own park. That’s really the meaning of legacy for us in this context.”

    Deirdre:

    “And as you may have noticed playing the game, and as you will continue to notice, it has even deeper meanings as you play through our particular game. Not just Hammond but other characters will leave their legacy on the island and on your part. And so you’ll see how that plays out as you continue your adventures.”


    What themes from the Jurassic franchise, whether it’s the books or the films, were important to you to put into this game?

    Ruby:

    “I have a couple that relate to some specific aspects of the game that I love to talk about. One of the big themes that played a big role in our art direction is the early fear of how technology is going to affect the natural world. In the art direction of the game, we went very much from the perspective of what influenced the creators of the Jurassic stories: 1950s and ’60s pulp comics, monster movie posters, and even scientific textbooks. Thinking about how this exciting new technology field of genetics is going to change things for the better or for the worse – who knows?

    One of the other themes that I think we play on a lot in the gameplay sense is the wonder at the unknown and learning with our new scientific knowledge – learning some aspects of what used to be and what was extinct, but not having the whole story.”

    Deirdre:

    “I mean, we’re filling in the gaps. You know, there’s still gaps in the code, the DNA. And we’re sort of guessing at what it was. And in the mechanical gameplay of our game, there are gaps there and the players can guess – maybe they’ll guess right and be a little more prepared, or maybe something’s going to go very differently than what they expected.

    I also feel like a theme is ‘you can’t put it back in the box.’ Like, there are things you can’t undo.”


    The artwork is gorgeous. Can you talk a little bit more about what it was like developing the artwork and all of the stickers and game pieces and everything?

    Deirdre:

    “Like Ruby was saying about where we went to look for our inspiration for the art style and everything – back to the fifties and sixties, pulp and scientific textbooks, scientific magazines. But beyond that we also had this great opportunity to do these sculpts in the game, the sculpted miniatures. And we worked very closely with Universal and Amblin to get their files for 3D dinosaurs and stuff. We’re getting all this amazing stuff and we start to realize, well, yeah, we can just make the dinosaurs.

    A lot of games just have dinosaurs in them, but what if our game had a more immersive sculpture that tells a story on its own that is also a really beautiful storytelling piece? So when you look at our sculpted velociraptor game piece, it’s two raptors coming out of the door of the kitchen. It’s so cool.

    It’s so great to get to really pour so much creativity into those tiny pieces that are on the table. And I think as you look at the whole product, from the stickers to the card art to even the liner of the box, everything is bespoke and original to the product.”


    Last question: You said you read the books often. Was there anything from those that influenced this game at all?

    Deirdre:

    “I think, like what Ruby’s saying about the exploration of science and the tension of the unknown… If you’ve also read the books, you understand what Steven Spielberg was doing when he created the films, because that was his source material. The story he’s trying to tell, when you also read the books as more backstory, there’s a lot more in there about that tension. Though our game does not technically cover the books, you can definitely feel their DNA.”



    We cannot thank Deirdre Cross, Vice President of Funko Games, and Ruby Wishnietsky, Editorial Lead for Prospero Hall, enough for taking the time to speak with us about their passions for Jurassic and this fantastic new game. It’s clear their love for all things Jurassic and board games has been woven into this product, and the beautiful result speaks for itself. Jurassic fans are going to love experiencing this game.

    You can still secure your copy of the game by backing its Kickstarter campaign here! What do you think so far about this game, its visual style, and the influences of the creators? Let us know in the comments below, and stay tuned to Jurassic Outpost for all Jurassic news!

    Jurassic World: The Legacy of Isla Nublar Kickstarter is now LIVE!

    The campaign for Jurassic World: The Legacy of Isla Nublar, the brand new tabletop legacy game from Prospero Hall and Funko Games, has launched today on Kickstarter! Click here to back the campaign and reserve your copy, and read on for more information and photos from this incredible game!

    From Prospero Hall and Funko Games:

    A Tabletop Game 65 Million Years in the Making – Jurassic World: The Legacy of Isla Nublar – Available on Kickstarter Today!

    “Hold onto your butts!”  After months of anticipation, Jurassic World: The Legacy of Isla Nublar is available on Kickstarter starting today from Prospero Hall, the acclaimed design studio of Funko Games. This marks Prospero Hall’s introduction to tabletop’s growing legacy game genre and the first-ever legacy game based on a major motion picture franchise.

    “This is the biggest and most ambitious project we have undertaken as a board game studio and it seems only fitting it is rooted in one of the most epic franchises of all time – Jurassic World,” said Deirdre Cross, Vice President of Sales, Marketing and Development at Funko Games. “We continue to push the envelope for what’s possible with licensed games, and Universal has always been an enthusiastic partner.  Now after two years of creative development, we can’t wait to bring Jurassic World: The Legacy of Isla Nublar to fans of tabletop gaming, legacy gaming and Jurassic World.”

    Jurassic World: The Legacy of Isla Nublar tells the franchise’s story in 12 one-to-two hour long adventures, encompassing the entire Jurassic World franchise from before the events in Jurassic Park all the way through Jurassic World: Fallen Kingdom and everything in between, including original stories that fill in the gaps between films and a spoiler-free ending for fans eagerly awaiting the premiere of Jurassic World Dominion in June 2022.  

    In Jurassic World: The Legacy of Isla Nublar, players have the chance to unlock up to 12 dinosaurs, and more than 21 new and familiar characters with unique abilities, knowledge and powers that can be unlocked as the campaign advances. Ultimately, players work together throughout the game’s entirety to shape their own Jurassic Park. From building placement to character selection and dinosaur development, every choice leads to a consequence – good or bad.

    Additional details for Jurassic World: The Legacy of Isla Nublar can be found in a series of behind-the-scene videos, including a First LookGameplay PreviewArt & Design and What’s Inside the Box. Visit the game’s Kickstarter page and pledge to receive a copy; fulfillment expected in Fall 2022.

    About Prospero Hall

    Prospero Hall is a collaborative game design studio in Seattle, Washington. Each project starts with a vision – the kind of game we want to make, the vibe, the look and feel, the reason for it to exist. Today, all games developed by Prospero Hall are published by Funko Games and deliver inventive game mechanics and engaging stories for shared experiences that bring fans and families back to the table again and again.

    About the JURASSIC WORLD Franchise

    From Universal Pictures and Amblin Entertainment, Jurassic World immerses audiences of all ages in a new era of wonder and thrills where dinosaurs and humankind must learn to coexist. Jurassic World is more than a film franchise. At every turn, this $5 billion film series delivers a larger-than-life destination for exploration, discovery, and epic adventure. Dinosaurs live again and they live in Jurassic WorldJurassic World Dominion debuts in theaters June 2022.



    The creative minds behind Jurassic World: The Legacy of Isla Nublar have created an absolutely incredible, visually gorgeous game that Jurassic fans will love. It is truly worth the support of their Kickstarter to receive your own copy. Be sure to check out the game and their campaign, and follow Jurassic Outpost for the latest Jurassic news!

    Jurassic World: The Legacy Of Isla Nublar Playthrough Event and First Impressions!


    “Welcome… to Jurassic Park.”

    This weekend we were fortunate to be invited to Funko’s Hollywood HQ and store for a special event centered around the upcoming legacy game from Prospero Hall and Funko Games: Jurassic World: The Legacy of Isla Nublar. During the event we got to spend time with other great Jurassic folks as well as the people responsible for developing this new game. Read on for our first impressions and exclusive photos of our playthrough!

    From left to right: Jennifer Durst (Jurassic Jen), Nima Neemz Nakhshab (JurassicYourWorld), Caleb Burnett (Jurassic Outpost), and Brad Jost (The Jurassic Park Podcast) posing in the immersive Jurassic Park section of the Funko Hollywood HQ and store.


    “A gripping journey of ambition and adventure.”

    Our first impression of Jurassic World: The Legacy of Isla Nublar is that it is visually gorgeous from start to finish. The art of the box, instruction materials, gameplay pieces, and more were all inspired by science fiction art, comic books, and B-monster movies of the 1950s. This game is an absolutely massive, intricate story that gives players the chance to experience what it would be like to build John Hammond’s dream from the ground up. Up to four players collaboratively work to set up the Isla Nublar we all know and love, building everything from the Visitor Center to the genetics lab to dinosaur paddocks. View exclusive images of our first playthrough and the special edition “chase” game box cover in the gallery below:


    “Welcome to Isla Nublar.”

    That phrase is what players are greeted with upon their entry into Jurassic World: The Legacy of Isla Nublar. The game’s title communicates important aspects of what’s in store for its players: A ‘legacy’ board game requires that many decisions you make with your characters and in placing things on the island can be quite permanent. After choosing from a few classic Jurassic characters and a new one or two (with more to be unlocked as you play), the adventures of the game begin. Including the tutorial, the game contains twelve story based adventures with five “rounds” in each. Players must work together to learn how to build their own Jurassic Park while completing objectives, solving puzzles, and running away from newly created dinosaurs. Players are aided by their characters’ unique special abilities, and once you get the hang of it, this game is an absolute Jurassic blast.


    “Creation is an act of sheer will.”

    Jurassic World: The Legacy of Isla Nublar is a wonderful expedition into what it would be like for players to leave their own Jurassic legacy on the island of Isla Nublar. We were only able to get through a couple of the adventures in our allotted time, but there was already so much to love about this beautifully complex game and the immense amount of interwoven Jurassic franchise lore. Funko Games and Prospero Hall consulted with Industrial Light & Magic, Amblin, and Universal Pictures to create the stunning artwork, instruction booklets and stickers, sculpted game pieces, and game boxes that will keep Jurassic fans and players engaged in the awesome experience they’ve crafted.


    “Next time it’ll be flawless…”

    We cannot thank the folks at Funko, Funko Games, and Prospero Hall enough for the invitation to this playthrough event and for the experience of the amazing game they’ve put together. During the event we also had the opportunity to speak with the developers and the leading folks at Funko Games about their philosophy and experience when developing this game – be on the lookout for those interviews very soon!

    Jurassic World: The Legacy of Isla Nublar is headed to Kickstarter on March 22, 2022, and supporting upon launch reserves your copy of the game. Retail pickups for the game are expected to be announced in the near future. Are you excited for Jurassic World: The Legacy of Isla Nublar? Let us know in the comments below and stay tuned to Jurassic Outpost for all upcoming Jurassic news!