Jurassic Park’s Art Director John Bell Posts Unseen Art From The Original Films & Jurassic World!

Jurassic Park had an army of artists that helped shape the visual look of the film. Pre-production began in the summer of 1990, a full three years before its 1993 release date. During that time, the scripts changed pens between different writers, but the art department kept churning out images that didn’t necessarily match anything from them. Ideas were freely explored using Michael Crichton’s novel as the main source, while the artists injected their own personalities.

Leading the art department was Jurassic Park‘s Art Director John Bell, who we interviewed back in 2015. He also worked on the sequels: The Lost World: Jurassic Park, Jurassic Park 3, and Jurassic World. Despite his involvement in the franchise beginning almost 30 years ago, there are still many pieces of artwork he created that have yet to see the light of day. There was so much that his team created that it would likely fill an entire library!

That is why we are elated with the new posts John made on his website of previously unseen art from Jurassic Park!

Below are a small sample of what you will see:

His site also features some new amazing artwork from The Lost World: Jurassic Park! The amount of detail and ideas he had for the film’s various vehicles is astounding; including a “life pod” used as protection against big predators such as Tyrannosaurs Rex!

John has also shown, for the first time, artwork he created for Jurassic Park 3! This is especially fascinating to see since Jurassic Park 3 never had a “Making Of” book like the first two films did; leaving insights on its filmmaking process only on DVD/BLU-RAY bonus features, magazine articles, and other websites from those involved. His new page features impressive unused vehicle designs and early versions of the incubators!

And finally, we have additional artwork John created for Jurassic World, or as it was simply known to him at the time as Jurassic Park 4. We now have an incredible look at some of his more futuristic designs meshed with his older ideas for Jurassic Park in a way that would have been incredible to have seen on film!

It’s amazing that after all this time we are still getting never-before-seen material from the older films of this franchise! No matter how any of the films turned out, it goes to show just how much time and effort went into the creation of them. And who knows, maybe more will be seen someday?

In a darkened room, in an empty building with a dirty floor, it waits…

Be sure to visit John Bell’s site for additional art and browse his very own shop where you can buy some of his original work!

Introducing ‘Jurassic World Beyond the Gates’ – Live Now on Target.com!

Something is coming, and we couldn’t be more thrilled to share it with you! Jack De La Mare and I have been hard at work on an exciting partnership with Jurassic World and Target to bring you Beyond the Gates – a new collectors focused web-series where we will be revealing all new Jurassic products, while digging into the DNA that brought the items to life. 

Not too long ago Universal began discussions about this unique collaboration, and we hit the ground running to help design a show format that we hope excites you as much as it does us, from the fans for the fans. Our friends at Universal, Mattel, and Target shared our excitement and helped support us every step along the way as we began to play in this expansive Jurassic toybox, creating this little show. 

We were given the keys, and a chance to not only to take the Jeep and drive – but to custom design it from the ground up. We worked with a handful of talented artists – including  Lukas Vagt, Matt Henderson and Caleb Burnett – to support hatching the series, and evolve Beyond The Gates from concept to reality. This collaborative process has been a dream, and every party involved has been crucial in bringing this vision to life. 

Today (February 17th) the first episode of Beyond the Gates made its debut exclusively on Target.com, with subsequent episodes to follow the third week of every month. Every episode feature your first look at all-new, upcoming Jurassic World reveals – and upon their reveal, they will become available for pre-order directly at Target.com. 

Universal and ourselves not only want to use Beyond the Gates to share exclusive official content, but also to better inform the fans and collectors what is coming, when it will be available, while giving them a reliable way to secure those items for their collection before those opportunities go extinct. On top of that, we wanted to use this opportunity to let you hear directly from the masterminds who helped design the toys while taking a look at the development and evolution of the items via concept art,  prototypes, and more! 

The first episode of Beyond the Gates is here, and features a look at two long anticipated Amber Collection dinosaurs from the original Jurassic  Park trilogy, accompanied by the expertise of Mattel’s own Chandra Hicks.

Watch now at Target.com!

If you’ve seen episode 1, and are looking for our ‘After Show‘ — stay tuned! We’ve hit the ground running on this project, and that one is coming in hot. As for what to expect, we’ll take a longer look at the Amber Collection reveals, hear more from Mattel’s Chandra Hicks, while showing off more concept art and early looks at the development of these toys!

We wanted to thank Universal Pictures for being so accommodating and entrusting us to help create this fan-focused show. We have so much more to come, and can’t wait  to show you more of what waits BEYOND THE GATES.

Julianne Moore has never been asked to reprise role of Dr. Sarah Harding in Jurassic sequels

In an interview with Collider, talking about her upcoming film The Glorias, actress Julianne Moore let it be known that she would be on board to return to the Jurassic franchise, but up to this moment she has not been asked.

After starring as Dr. Sarah Harding in 1997’s second installment, The Lost World: Jurassic Park, there has been no in film mention of what happened to or became of her character.

“Yeah, Sarah Harding. Maybe she’s not done yet. I don’t know. But no one has approached me. That’s ok! But if they did? Yeah, sure! Of course, of course!

In The Lost World: Jurassic Park, it is mentioned that Sarah Harding flew to Costa Rica shortly after the 1993 accident on Isla Nublar to visit Dr. Ian Malcolm in the hospital to find out if the rumors were true about an island full of dinosaurs. The two would form a personal relationship and after being recruited by John Hammond in 1997 to visit Isla Sorna, Site B, with a team to document the dinosaurs, Malcolm reluctantly agrees to go also to the island in an attempt to rescue her.

While documenting alone on Sorna prior to the rest of the team joining her, she discovers why the dinosaurs have have survived without without being given supplemental enzymes since they were bred lysine-deficient. Sarah also plays a key role in capturing the male T-Rex that escapes from the S.S. Venture and runs wild in the streets of San Diego.

So what happened to Sarah in the last 23 years? Is she still an Animal Behaviorist and Paleontologist? Is she still interested in seeing living dinosaurs up close? Do her and Malcolm still have a relationship? Apparently these answers will not come in Jurassic World: Dominion, at least not in the format of her being on screen. It would seem that her expertise could come in handy in a modern world where dinosaurs are roaming free globally.

Are you disappointed that Julianne Moore as never been asked back for a Jurassic sequel? Would you like to see her return at some point in the future, possibly in a Jurassic Park 7? Please let us know your thoughts in the comments section down below!

Thank God For Site B: Everything You Need To Know About Isla Sorna

If a recent set photo from Jurassic World Dominion is anything to go by, then it looks like InGen’s Site B will be returning in some form in the upcoming entry in the Jurassic saga. In this article we wanted to revisit the second island known to be home to the dinosaurs of this franchise, exploring what we know about this island and, crucially, how that may factor into the upcoming sequel.

Site B, also known as Isla Sorna, appears in both The Lost World: Jurassic Park and Jurassic Park III, and is presented as a part of Las Cinco Muertes – an Archipelago which is 200 miles southwest of Costa Rica. This island is presented as the factory floor for InGen’s dinosaur cloning operations – featuring embryonic labs, an aviary, and an in-island waterway which provided InGen’s workers with access to paddocks and facilities all across the island’s topography. If we think of Isla Nublar as the public-facing side of the theme park, then Isla Sorna is the mechanical side which keeps things running – producing new dinosaurs whilst also providing a space where Scientists can do their work.

In the film canon, we get to see several parts of the island and its facilities. In The Lost World, we see large-scale game trails for Herbivores, alongside a worker’s village – providing space for InGen personnel to live and work on the island. This contrasts Isla Nublar, which was very much guest-centric, and shows how more personnel were likely to be positioned on this island at any time. We also get a glimpse at the large-scale InGen facilities which were present on the island in this film – including a building which is not too dis-similar from Jurassic Park’s visitor center, suggesting that there may have still been some facility for visitors on this island. I could picture Isla Sorna functioning very similar to the Hammond Creation Lab in Jurassic World – providing investors and would-be sponsors with a place to see the company’s work in action.

In JPIII, we get to see more of the island – including large-scale fences, more InGen facilities, and also the embryonic building which forms the core of the InGen laboratories on the island. This building has hints at other things including caging and storage, providing insight into how these dinosaurs may have been created during the years preluding the 1993 incident. JPIII also provides a look at the Aviary – and gives us an interesting look at how Phase II attractions for Jurassic Park may have first been developed at Site B – allowing scientists to perfect their attractions ahead of their introduction to the public. The presence of the Aviary also introduces us to Sorna’s waterways, which were used by InGen to transport dinosaurs and other supplies across the island and between the different facilities which were operating across its large expanse.

Since we last visited Site B in 2001’s JPIII, we haven’t seen much more of the island – apart from receiving hints at how it has functioned in some of Jurassic World’s extended material, such as the Masrani Global and Dinosaur Protection Group marketing. This has helped to pad-out how the island also functioned as a hatching ground for the Masrani Global attraction, but we are yet to see more of this beyond the vague hints at the island having since fallen back into a state of disrepair – devoid of any dinosaurs.

Make sure to check out our video below, which goes in-depth into the Island, and everything we know about it to date! Also check out Jurassic Vault – where some of the images in this article came from!

What this all means for Jurassic World Dominion is still very much up in the air currently, but I think it is safe to say that we are all excited to see how the island will factor into the upcoming sequel.

Join the discussion below and let us know your hopes for Isla Sorna, and if you think it will see some sort of resolution in Jurassic World: Dominion!

Jurassic becomes first major live-action film franchise to average $1 billion per film

Star Wars, Marvel Cinematic Universe, Harry Potter and Fast and Furious are all major live-action Hollywood franchises that not only entertain and shape generations of moviegoers, but also dominate at the global box office. But despite all those franchises’ success, there is only one live-action film franchise (with 2+ films) that averages $1 billion worldwide per film and it might shock the average person of which franchise that is: Jurassic Park.

That is right, the Jurassic Park franchise, which currently stands at 5 films (with the 6th film, Jurassic World: Dominion currently in production for a June 11, 2021 release), is the only live-action movie franchise to reach this amazing feat. With the Covid-19 re-release of Jurassic Park and Jurassic World: Fallen Kingdom this Summer in multiple countries and some theatrical showings of Jurassic World, the franchise global total has finally crossed the $5 billion mark ($5,069,589,335 to be exact as of this writing).

One might argue that the re-release of those films to push it over the top is unfair, but most major film franchise’s see re-releases from time to time, including other big ones like Star Wars and the Marvel Cinematic Universe. So how does this all break down for the Jurassic films compared to the others? Well lets start with Jurassic Park.

Before 2015, the Jurassic franchise consisted of only three films, Jurassic Park (1993), The Lost World: Jurassic Park (1997) and Jurassic Park III (2001). The worldwide grosses of those three films are $1,033,756,460, $618,638,999 and $368,780,809 which totals $2.02 billion, or about $673.7 million per film. So how did the franchise go from averaging $673.7 million to $1 billion? In 2015 the release of the fourth film in the series, Jurassic World demolished box office records at the time on the way to a massive global haul of $1,670,400,637. Three years later the fifth film, Jurassic World: Fallen Kingdom, while not as massive as it’s predecessor, was still one of the biggest film’s of all-time with $1,378,012,430. Add those all up and you have a franchise that makes it to the $1 billion per film average.

So if you are still surprised or asking “Well what about Star Wars or Marvel, they have to be at or close to an average of $1 billion also”. Those are indeed massive franchises with at least one film in each that has made over $2 billion individually, but overall still behind Jurassic in terms of averages. Star Wars has 11 theatrical films that average $937.4 million per film and if you include 2008’s Star Wars: The Clone Wars as the 12th film, the average drops to $859.8 million. The Marvel Cinematic Universe currently has 23 films that average $982 million. Some other major franchises that are near the top of the list include the Harry Potter/Fantastic Beasts films ($923.8 million average), Pirates of the Caribbean ($904.9 million), The Hunger Games ($742.0 million) and (Fast and Furious ($654.9 million).

But there has to be a catch right, is Jurassic REALLY the highest grossing franchise in Hollywood on average? Yes, and well, also no. It is the highest grossing live-action film series per film, but it is not the highest grossing film series per film overall. There is one other franchise that can claim that title: Disney’s animated Frozen films. Currently sitting at two films, the series is averaging a very impressive $1.37 billion per film.

While Jurassic might be the only current $1 billion per film live-action franchise it will be interesting to see if a series like Star Wars or Marvel can ever reach those heights too since they are not that far off. It will also be something to watch if Jurassic can maintain that level with the series adding Jurassic World: Dominion next Summer. If Dominion can earn at least $1 billion itself it will obviously stay in the exclusive $1 billion per film club. Based on past results, the movie going audiences love for new films in the series it is a no-brainer that the new film would reach those heights. However, the wrench in the whole thing is the current world climate with the Covid-19 pandemic and the complete uncertainty of the film landscape going forward. Will the virus be gone, or at least contained enough that normalcy resumes? Will theaters be open at 100% capacity? Will some theaters even fail to re-open after their financial losses, especially in a very big box office market in China? There are a lot of rough waters that a blockbuster like Dominion will have to navigate.

The other thing Jurassic has proven and earned is the right to exist as a franchise. Not everyone loves all the films, and people will always question certain choices by the filmmakers and not everyone will always agree with with the direction the movies take. Like any other film series though, some absolutely love every aspect of it, and there are people that hate everything too. You can’t please everyone and every series will have its positives and negatives. But you can’t deny that there is a global thirst and want for these films. It is a franchise that if a new film is released, people will flock to see it. You might see people on social media or even national movie critics ask things like “Why are they making another?”, “Jurassic is not a franchise”, “It is time to let the series die”, “No one asked for another Jurassic movie”, yet what they fail to realize is that how well these films do, people do want more films and they don’t want the series to end. If you don’t want to watch another Jurassic film, then don’t, no one is forcing you to, but it is still going to have a major turnout, excitement and box office haul.

So what do you think of the Jurassic franchise being the only live-action film franchise to average $1 billion per film globally? Please share your thoughts in the comments below.

‘Jurassic Park’ Trilogy Comes to Peacock Streaming

Hold on to your butts! Jurassic Park, The Lost World: Jurassic Park, and Jurassic Park III are now available to stream on Peacock TV (no expense required)!

Peacock is the new streaming service from NBC Universal that launched today! You just have to create an account with email and password and the first three Jurassic movies are yours to enjoy. A ton of other shows and movies are available for free, but Jurassic is the most important obviously.

Xfinity and Cox customers may be eligible for a free upgrade to Peacock Premium, which includes additional content not available with the free account. RUN over to Peacock to see some dinosaurs!

Jurassic Park is Number 1 At The Weekend Box Office!

27 years after the original release Jurassic Park has dominated the weekend box office in the US, hitting the number 1 spot for the fourth time since 1993.

Movie theaters have begun to gradually open up again, with some outdoor drive-ins across the country showcasing movies to eager film buffs. Jurassic Park was one of the movies shown, and earned a whopping $517.6K across 230 sites!

Photo: @HomeOneBlaine

Deadline also reported that Spielberg’s Jaws was shown at 187 locations, earning $516.3K, making both Universal movies take the number 1 and number 2 spot!

Back in 1993 when Jurassic Park was released it held the number 1 spot at the box office for three weekends in a row, and with this weekends ticket sales the movie now sits on a total domestic intake of $404.3M.

This movie continues to entertain audiences and with the sixth Jurassic Park movie now back in production, it’s safe to say this franchise isn’t going away anytime soon!

We hope you’re enjoying Jurassic June so far and if you haven’t already make sure to follow Stan Winston School on Twitter who have been dropping some incredible behind the scenes content from the original trilogy.

And along with videos and photos of the dinosaurs we already know, the team at Stan Winston School shared with us never-before-seen photos of the Mamenchisaurus from The Lost World: Jurassic Park.

Such a beautiful sculpt! The dinosaur was unfortunately only seen in computer-generated form in the game trail sequence.

Did you catch Jurassic Park this weekend? Will it be coming to a theater near you? Do let us know in the comments section below, and be sure to check out some of our merchandise and Jurassic shirts now available in the Store!

‘Jurassic World Evolution: Return to Jurassic Park’ Launch Trailer | Out Now!

Welcome back to Jurassic Park! The brand new classic Jurassic DLC based upon the first three films is now available on Xbox, PlayStation, and PC — check out the launch trailer below, and read on for more details!

Join Dr. Alan Grant, Dr. Ellie Sattler and Dr. Ian Malcolm on Isla Nublar, in an all new storyline where you’ll rebuild and open the greatest attraction on earth, Jurassic Park. Use your skill as an expert park manager to overcome intriguing new challenges, and show the world you’ve got what it takes to handle the heat when life finds a way!

For anyone who may have missed our previous announcement, this fantastic new expansion pack contains a whole host a brand new story missions, classic buildings inspired by film, dinosaur skins you’ll most definitely recognize and much more! Don’t forget, Jurassic World Evolution: Return to Jurassic Park comes alongside free update 1.12, with features that have been highly requested from the community like new Ranger team functions and a restroom requirement for guests.

Jurassic World Evolution: Return to Jurassic Park launches today on Steam, Playstation 4 and Xbox One for £15.99 ($19.99, €19.99).

Perhaps the most exciting bit of news is that Sam Neill, Laura Dern, and Jeff Goldblum have returned to voice the roles of Dr’s Alan Grant, Ellie Sattler, and Ian Malcolm respectively. They’re intregal to this altnernate cannon story where after the fateful events of the first film, they return to the islands and help Hammond rebuild. This time it will be flawless.

Stay tuned, as our review will be coming as soon as we’ve spent enough time with the game and completed its story!

Will you be picking up the ‘Return to Jurassic Park’ DLC, and what do you hope it adds to Jurassic World Evolution? Sound off in the comments below, and as always, stay tuned for the latest news!


Jurassic World and Soft-Canon: a Counteractive and Convoluted Conundrum

This article is a guest contribution by Thomas Fishenden.

When it comes to the Jurassic Park franchise, it is safe to say that there has been a lot of world building over the duration of the five installments which Universal Studios have produced. It is certainly safe to say that a lot has been added to the franchise over the years. The films have added new locations and new animals and characters, whilst the secondary materials – such as the viral marketing – have aimed to add in more continuity between the sequel installments. Canon, however, has not always been maintained – and there have always been issues which have plagued the Jurassic franchise and the continuity it shares between its various outings. We have seen Universal and Colin Trevorrow take steps towards addressing these issues in recent years – but unfortunately, a recent announcement during the press for Jurassic World: The Live Tour has us concerned about the future canonical consistencies within the franchise.

In the past, Colin Trevorrow has stated that he is the overseer of the franchise – and would oversee issues, such as Canon, moving forwards to ensure better continuity and cohesion across the property in the future. This had many of us excited, as it seemed to indicate that both Colin and the studio behind him were willing to take meaningful steps towards building a much more coherent cinematic universe. Indeed, it appeared that the Jurassic franchise would take a similar approach to other great franchises like Star Wars and Marvel, building outwards with meaningful connections to the very core pillars which first established the franchise. For a while, this seemed to hold true – with inconsistencies around the geography of the Isla Nublar report in both Jurassic World and Jurassic World: Fallen Kingdom openly addressed by the director, who proceeded to work with the team behind the viral marketing and surrounding canonical materials (Chaos Theorem) to build a meaningful explanation which alleviated the canon-breaking implications that the change in island geography had. Furthermore, the team working behind the scenes had the opportunity to build upon the background of the franchise – adding in new implications for the canon which alleviated some of the strained connections that the narratives of the more recent films had. It is safe to say that the Dinosaur Protection Group website, and other subsequent ventures, did a lot to build upon the canon in meaningful ways – addressing the concerns of long term fans and creating much more of a cinematic ‘universe’ than we had ever seen for the franchise before.

Whilst the Dinosaur Protection Group faded into obscurity after the cinematic debut of Fallen Kingdom, it appeared canon would continue to grow and expand within the franchise. This brings us to Jurassic World: The Live Tour. Press Events for the tour (see Chris’s coverage from an event in April of this year) got fans excited – with a clear focus on developing a story which could fit within the confines of a pre-established Jurassic World narrative. Indeed, whilst some of the live show would build upon the back of the blockbuster film, showcasing the Indominus rampage on Isla Nublar, the clear majority was stated to be a brand-new story exploring a top-secret InGen Facility in Chile. The story follows Doctor Kate Walker, who was working with dinosaurs in a similar behavioral capacity to Owen Grady, and has essentially been pitched as the other half of the IBRIS project which we see on screen within Jurassic World. This, again, is a project which has always been relatively secretive on-screen, so fans were excited to be able to learn even more about this new piece of lore which was sure to build upon the fundamental ideals explored within the first Jurassic World film. Anticipation was high – and this was only exasperated further by the debut of Battle at Big Rock, which explored more new characters within the same universe, after the events of Fallen Kingdom.

Unfortunately, however, it seems that the story continuity will not last.

Fast forward to the start of November, when the Live Tour is kicking off with its worldwide premiere. Colin was interviewed by the Social Media team working on behalf of Feld Entertainment., and in an Instagram story on the official tour account, Colin was asked where the events of the show fit within the timeline of Jurassic World. His response was as follows:

“We have something we call soft canon – which is that it happens, but it also exists within its own space. You know, Feld’s writers and creators made a new and original story which exists within the context of Jurassic World and I think people are really going to love it.”

This statement is great when we consider how passionate Colin is for the franchise, and it is nice to see how excited he is about the live show – but it also poses a very real problem for the franchise moving forwards. That statement of ‘soft-canon’, and the careful phrasing of this show ‘existing within the context of Jurassic World’, has set alarm bells ringing for many fans – suggesting that the show may not be a meaningful fit within the pre-determined canon of the franchise, as was previously implied. Soft-canon itself is an alarming phrase, considering its what ‘Jurassic World Evolution’ is described as — something that is not canon at all, but adheres to the rules of the universal while carving out its alternate reality.

This becomes problematic as a universe which is built without canon in mind can very quickly crumble and implode if not handle with a degree of oversight and brand management. Disney know this all too well – and it is the reason why the Star Wars Expanded Universe is now referred to as ‘Legends’. Here, Disney told too many stories which conflicted with one another and posed potential problems for the canons of the franchise so they had to restart this from the ground up and discount any of their old stories as being non-canon unless reintroduced into modern films or properties. Whilst this soured many Star Wars fans, Disney could get away with this because of the sheer scale and scope of Star Wars and its fan-base, with many more pre-established stories already under the franchise’s belt. Jurassic, in contrast, is a relatively new and expanding franchise with a smaller fan base, and so the movements made to grow the brand really need to be considered and thoughtful to connect with audiences and build a meaningful and consistent fan base. Therefore, the term ‘soft canon’ being thrown out so early in the growth of the franchise has both I and many other Jurassic fans concerned about the future direction of the franchise.

It should also be noted that Star War’s non-canon ‘legends’ media only consists of expanded fiction that came out prior to The Force Awakens. Everything since then has been carefully cultivated to fit within the ever expanding galaxy, working with their brand team, writers, and directors as to not contradict the films, but add to them all while telling their own stories. Why Jurassic cannot do this, especially given their stable creative team, and smaller universe size, is a frustrating mystery.

Whilst I appreciate that it is hard to canonise a Live Tour (other properties like ‘Marvel Universe Live’ opted to tell entirely separate stories), I think straddling the line between canon and ‘soft canon’ is an attempt for Jurassic to have its cake and eat it too. Whilst it’s a humble attempt at developing upon the IP, I feel that it misses the mark and misses what fans have truly been clamoring for – which are stories which will have larger impacts on the overall franchise whilst enabling them to connect with these characters and these stories in much more meaningful ways. The attitude of utilizing ‘soft canon’ poses a worry for fans, as it brings into question upcoming properties like Camp Cretaceous, and where they will stand in terms of both canon and impact on the other properties within the franchise. Whilst there is certainly an argument for these being more children’s tailored properties, it is important to note that even in that regard a canonical middle ground is achievable. Take, for example, Star Wars: The Clone Wars. This property found a way to tell stories within a pre-existing universe whilst not damaging canon. In fact, Clone Wars could build upon the pre-established in interesting and meaningful ways – connecting with both older and younger fans alike. This was due not only to the creative vision of Dave Filoni, but also due to the creative oversight and brand consistency which Disney and the Star Wars team had in place – and something which Jurassic seems to be sorely missing at this moment in time.

For the Jurassic World Live Tour, the format itself doesn’t entirely mesh with real world antics – so we understand that the action and context that which the story plays out may not be 1:1 to canon. But there is no reasons the overarching story itself of Dr. Kate Walker, InGens facility in Chile, and the events that subsequently played out cannot be canon. A simple “The story is canon, the action within and execution of it is soft canon” would be far more understandable. It was stated numerous times that Colin Trevorrow was involved from the start to make sure the story is hard canon. So what happened?

Make no mistake – I, and many others, are excited for new stories to be explored within the Jurassic universe. Many of us have clamoured for more from this brand for years, so the fact that we are finally getting this is exciting, and is a true testament to the creative passion of individuals like Colin Trevorrow. But, with that said, oversight is important too – and it’s important that this is built into a brand with solid foundations so that these stories can continue to be told for years to come. With that in mind, an organisation like Chaos Theorem or someone else altogether really need to be empowered to get more involved in the day-to-day canon of this universe, so that we can finally have something which feels cohesive. Continuity has always been a matter of discussion for Jurassic – and in some ways, poor continuity adds to the charm of these films. But, if Jurassic is to ever grow into a franchise with the power to do more than beat back other big names at the box office, then it is crucial that canon is considered, and that the time is taken to build a rich universe for these stories to take place within.

What do you all think? Where do you stand on canon in cinema, and is it important to you that these side projects tie in? Sound of in the comments below!


Uniting the Franchise: How Jurassic World 3 Should Incorporate Dinosaur Designs from ‘Park’ Films

Art by Neemz.

2021 is swiftly approaching. Jurassic World 3 is already shaping up to be an event unlike anything we have seen since the original Jurassic Park. With Sam Neill, Laura Dern, and Jeff Goldblum all returning for major roles in the upcoming film, it is easy to see that we are in store for a movie with some serious callbacks to the film that started it all. With the return of old human characters, Jurassic World 3 is posed in the perfect position to be a film that showcases the original aspects of Jurassic Park side by side with the new ideas put forth in the Jurassic World movies. We can talk about the human characters until the sun goes down, but at the end of the day, the highlight of Jurassic has always been the dinosaurs.

One complaint that we see time and time again is how different some of the dinosaurs look in the newer films. While some fans view these differences as a major drawback, it’s time to take a hard look at how these perceived differences actually present a unique opportunity to showcase exactly what these dinosaurs are: genetically engineered, theme park…creatures. In other words, these dinosaurs are simply lab-created animals melding natural science and science fiction.

So today, let’s take a look at some specific examples of these differences. Let’s start with a classic: the mighty Stegosaurus. We first got a glimpse at the creature on Isla Sorna in The Lost World Jurassic Park. This Jurassic Park era Stego was on the more athletic side. As you can see below, it featured a straight tail and narrow head, which featured a beak of some sort. Its athleticism was put on full display when it sensed a threat in Sarah Harding approaching its infant.

Now, let us compare that to the Jurassic World era Stegosaurus. The new creation featured a heavier retro build, with a drooping tail and a wider head (with lips instead of a beak). Their coloration is slightly different, and their skin texture is entirely different than their park counterparts. We’re first introduced to them roaming Nublar’s Gyrosphere Valley in Jurassic World, presumably engineered under Masrani’s supervision to achieve certain goals.

In a universe where scientists have been cloning and creating new dinosaurs for over twenty five years, these differences can be explained by genetic manipulation. Perhaps the old Stegosauruses were just too agile and destructive with their more athletic build and size. Maybe the Jurassic World scientists realized a beefier build appealed to the parks older demographs who imagine dinosaurs with more outdated views. Questions like these are exactly the kind of lore I believe are ripe for answering in Jurassic World 3. Before we move on to how exactly the movie can present those answers in a natural way, let’s take a look at another dinosaur example.

The Ankylosaurus is well-known for the armor plating all along its back, but the different eras of Jurassic took the animal in otherwise different directions. We first see the Jurassic Park era Anyklosaur in Jurassic Park 3 as it lumbers underneath the tree some of our characters are hiding out in. It touts rougher scale-based armor with a smaller, colorful head. It has a narrow and angular build overall and is not overtly large.

Once again, let’s look at the Jurassic World edition Ankylosaurus that we see duke it out with the Indominous Rex. Not only is the Jurassic World era animal bigger, it has defined armor plating and a larger, uniform-color head. Just like the Stegosaurus, it sports a bulkier, stockier build overall. It’s been theorized that ‘World’s’ Anylosaurs are female counterparts to ‘Park’s’ males.

Ankylosaurs and Stegosaurs are only scratching the surface. Numerous other species have distinct sub-species within the Jurassic films, with 3 different Pteranodon breeds, over 3 different breeds of Velociraptors, plus a variety of sexual dimorphism seen within Parasaurs, Brachiosaurs, and more.

The best step for Jurassic to take is to embrace the differences and use them as a tool to enrich the deep mythology the universe has already given to us. I mean, who wouldn’t want to see the Jurassic Park 3 raptors running around Blue? That sort of variety in appearance is a treasure trove of rich story that has largely only been explored by the DPG marketing campaign for Jurassic World Fallen Kingdom. It’s important to not stifle that variety, but embrace it fully, and bring all these elements from various films together.

However, not every difference is a canonical variation – the T. rex of Jurassic World being a prime example. Many fans have complained she looks off from her Jurassic Park appearance – and it’s true – the design has changed in more ways than just aging. This love for Jurassic Park’s iconic designs is another prime reason to bring them back. Not just nostalgia – they’re some of the most iconic creature designs in cinema. Embrace the masterclass work of Stan Winston Studios, Crash McCreery and ILM that laid the foundation for Jurassic World.

We know that Jurassic World 3 director Colin Trevorrow plans to expand the universe even more and deal with these creatures on a much larger scale now that they’re part of our world. One of the best ways to explore this evolution naturally, while keeping it tied to the past films is to simply go back to the older, forgotten dinosaurs. Likewise, we can finally explore how these various subspecies may interact – what would a crossbreed of a Jurassic Park female raptor and JP3 male raptor look like? Or would they never have the chance, fighting for territory instead?

What makes the Jurassic Park novel so great is that it tackles the science aspect of the story head on – the novel version of Wu has candid conversations with Hammond about manipulating the DNA of the dinosaurs to alter their physical characteristics and change the way they behave. If we’re trying to find inspiration, that’s where to start the search. Having a character in the movie, like Wu, explain the differences between all the animals on screen only serves to deepen the canon in a positive way. Not only that, it serves as a natural explanation for why Project IBRIS with the raptors at Jurassic World was (eventually) successful compared to the more aggressive raptors from the previous movies.

What are your thoughts on the dinosaur differences? Is this a purposeful creation from Jurassic Park scientists, or do you think the filmmakers were just looking to switch up the styles? If you believe the science backs it up, would you like to see it explained on screen? Sound off in the comments below and tell us how you would explain the uniqueness of the dinosaurs!