Tickets Now Available to ‘Generation Jurassic’ Event at Universal Studios Hollywood!

UPDATE: Thank you for your interest in the Generation Jurassic event! Unfortunately, we have reached full capacity for this event. Please follow us for more details including on how to watch the event unfold.

Tickets are now available to the recently announced ‘Generation Jurassic’ event occurring at Universal Studios Hollywood on April 28th, 2022! RSVP here or read on for more information.

Working with Universal Brand Development, we’re excited to be part of the upcoming after hours fan-event occurring at Universal Studios Hollywood on April 28th, 2022. The event is limited capacity RSVP only – read on for more details about what to expect, and additional information on ticketing.

TICKETS:

TICKETS NOW AVAILABLE – RSVP NOW
Due to the limited capacity of this event, tickets will be at a first-come-first-serve basis here.

Generation Jurassic is a free after hours event, and tickets do not include general admission into the park. Valid photo ID matching name on RSVP required. Universal Studios Hollywood follows all current Los Angeles County COVID protocols. Please refer to the additional info on ticket form here.

ABOUT:

Generation Jurassic Event – April 28th – Presented by Universal and Target

Universal and Target, along with super fan site, Jurassic Outpost, have come together to create an exclusive event for Jurassic fans of all ages – Generation Jurassic will be held on April 28th from 7:30-10pm at Universal Studios Hollywood. Against the backdrop of “Jurassic World—The Ride” within the theme park, fans will get to celebrate all things Jurassic and experience a variety of activities, including:

  • Participate in a LIVE “Jurassic World: Beyond the Gates” panel discussion, plus Q&A with toy designers from Universal, Mattel and Funko, including reveals of all-new Target-exclusive items
  • Explore product displays of the latest and greatest toys, apparel, collectibles and more
  • Experience the thrills on Jurassic World: The Ride, including coming face-to- face with the stunningly realistic dinosaur Indominus rex
  • Explore DinoPlay, a fun interactive area for kids
  • Take part in photo opportunities with fan-favorite dinosaurs and vehicles (thanks to the Jurassic Park Motor Pool!)
  • Try your luck with giveaways of awesome Jurassic World products!
  • We’re excited to bring ‘Beyond the Gates’ alive in an all-new way, showcasing the talent of artists creating the numerous Jurassic World products. This is a unique opportunity to dive deeper than ever into the making-of process, let fans ask their burning questions, and of course, feature some exciting exclusive reveals.

    More details about what else to expect will become available as we inch closer to the event .

    As always, be sure to stay tuned to Jurassic Outpost for more information coming soon. We hope to see you there!

    ‘Generation Jurassic’ Event Presented by Universal Brand Development and Target Coming to Universal Studios Hollywood April 28th 2022

    Update March 28th, 2022 at 9pm EST: Tickets now available.

    UPDATE 2: Thank you for your interest in the Generation Jurassic event! Unfortunately, we have reached full capacity for this event. Please follow us for more details including on how to watch the event unfold.

    If you missed the recent episode of Beyond the Gates then you may have missed the news about an upcoming exclusive event occurring in California. So what are you waiting for? Check out the episode below, and then read on for all the important details:

    Working with Universal Brand Development, we’re excited to be part of the upcoming after hours fan-event occurring at Universal Studios Hollywood on April 28th, 2022. The event will be limited capacity RSVP only – read on for more details about what to expect, and information on how to lock your tickets in.

    ABOUT:

    Generation Jurassic Event – April 28th – Presented by Universal and Target

    Universal and Target, along with super fan site, Jurassic Outpost, have come together to create an exclusive event for Jurassic fans of all ages – Generation Jurassic will be held on April 28th from 7:30-10pm at Universal Studios Hollywood. Against the backdrop of “Jurassic World—The Ride” within the theme park, fans will get to celebrate all things Jurassic and experience a variety of activities, including:

  • Participate in a LIVE “Jurassic World: Beyond the Gates” panel discussion, plus Q&A with toy designers from Universal, Mattel and Funko, including reveals of all-new Target-exclusive items
  • Explore product displays of the latest and greatest toys, apparel, collectibles and more
  • Experience the thrills on Jurassic World: The Ride, including coming face-to- face with the stunningly realistic dinosaur Indominus rex
  • Explore DinoPlay, a fun interactive area for kids
  • Take part in photo opportunities with fan-favorite dinosaurs and vehicles (thanks to the Jurassic Park Motor Pool!)
  • Try your luck with giveaways of awesome Jurassic World products!
  • TICKETS:

    TICKETS NOW AVAILABLE – RSVP NOW
    Due to the limited capacity of this event, tickets will be at a first-come-first-serve basis here.

    Generation Jurassic is a free after hours event, and tickets do not include general admission into the park. Valid photo ID matching name on RSVP required. Universal Studios Hollywood follows all current Los Angeles County COVID protocols. Please refer to the additional info on ticket form here.

    We’re excited to bring ‘Beyond the Gates’ alive in an all-new way, showcasing the talent of artists creating the numerous Jurassic World products. This is a unique opportunity to dive deeper than ever into the making-of process, let fans ask their burning questions, and of course, feature some exciting exclusive reveals.

    More details about what else to expect will become available as we inch closer to the event, and we hope to make the attendance RSVP available ASAP.

    As always, be sure to stay tuned to Jurassic Outpost for more information coming soon. We hope to see you there!

    Jurassic World Evolution 2 Review

    The Park is Open – again

    It’s been over 3 years since the original Jurassic World Evolution released on consoles and PC, and the anticipated sequel delivers on the promise of Fallen Kingdom: we’re not on an island anymore (except when we are, but more on that later).

    Jurassic World Evolution 2 offers some new updates to the established gameplay from the first title, but will also be immediately familiar to players of the first – perhaps too familiar at times. However, for those unfamiliar with Evolution, it is a park building and management game where you’re tasked with creating your very own Jurassic worlds.

    The core gameplay loop in Jurassic World Evolution 2 is all about building park attractions with key operation and exhibition facilities, seeing to guest and animal comfort, all while making sure you remain profitable and don’t run out of money. As you may expect, things don’t always go to plan, and chaos will come into play – from natural disasters like tornadoes and blizzards, dinosaurs growing distressed by their health and needs, and occasionally, dinosaurs breaking free and eating your guests (which is a very quick way to run out of funds).

    You can help avoid unhappy dinosaurs trying to escape by making sure you’ve crafted an enclosure meeting their environmental needs, such as making sure you’ve grown the correct prehistoric flora for herbivores to feed upon, have enough water, open space, and other factors such as making sure species cohabitating a particular enclosure actually like one another.

    If your dinosaurs break free you’ll need to send in ranger teams to round up the ramping threats before they cause too much mayhem, so it’s important to have them placed close by. While this may be easy in the early stages of your park, it becomes more of a challenge as your park grows and is something that will greatly affect your ability to mitigate the collapse of your park – especially as some maps are quite restrictive in size (but fret not, others are quite large).

    Likewise, you’ll want to make sure you’ve researched the best facilities to contain and care for your dinos – such as the new medical center for taking care of sick and injured dinosaurs. As sick dinosaurs can die or spread illness, you’ll want to make sure your mobile veterinary teams can access the species as quickly as possible.

    Research is integral to keeping your park well managed and profitable, and will also provide you the means to train your scientists whomst are integral to the core game mechanics. Scientists are hired staff required to be assigned to all management tasks such as aforementioned research, expeditions for fossils and dinosaurs, DNA synthesis, and egg incubation. 

    Each scientist has three skill categories with associated levels: logistics, genetics, and welfare. The various management tasks, such as sending out a team to look for fossils, have required skills in the category or categories, therefore making sure your various staff are properly leveraged for the tasks ahead is crucial. Likewise, each scientist has a specific perk. Some simply have a higher stamina rate, meaning you can assign them more tasks in a row without them needing a break from overworking, while others may allow for things such as 50% cheaper DNA synthesis or 30% faster egg incubation. You’ll have to make hard choices to make sure you’re saving as much money and time as possible while having enough skill points for the tasks your park requires, and this staff system brings a lot of strategy into the game.

    As I mentioned before, the staff can get overworked and require rest. If you’re not careful, the scientists may become disgruntled, causing setbacks in your park such as sabotage. These new functionalities make the gameplay more dynamic as you expand your park, requiring more strategy in your choices as opposed to only arbitrary wait times while tasks complete.

    The way you edit the environment is far more dynamic than the first game. For example, herbivores no longer have feeders and rather require the proper plant life to support their diets. While some may feed off of ground fiber and nuts, others will feed off tall leaves. With limited space in each paddock for what you can grow, you need to be mindful about the species you place together so their dietary and general comfort needs (which include things like open space, the amount of rocks, and more) can sync up.

    Then, of course, there are the park guests – the people you want to keep happy to fund your dino-park escapades. Their comfort in the park boils down to amenities such as food, shopping, and restrooms, the placement of emergency bunkers, transportation, and of course attractions. Your star attractions are the dinosaurs, and you want to make sure you have the other desired amenities in close proximity to them. Viewing galleries are a primary way for guests to see dinosaurs, and the placement of the galleries is key to make sure the guests actually have sight-lines on the various species. Guests also don’t like to travel too much by foot, so researching and placing structures such as hotels and monorail stations around your focal dino-hubs really helps maximize the success of your park.

    Each level features different environmental locations with different sizes and shapes, sometimes including narrow choke points where building and movement will be restricted. Making smart use of that space to fit all the needed structures, pathways, and dinosaur paddocks is crucial. If you’re not careful, you can easily build yourself into a corner where the needed facilities cannot fit. This will affect profit, guest comfort, and your ability to properly care for the dinosaurs – this can become even worse if disaster strikes.

    Another great feature is the ability to pause time and assess a situation while assigning tasks within the park or choosing building placements. When a park is large, a lot can happen at once, and this feature allows you to manage many occurrences simultaneously before resuming the action and letting your choices play out. Likewise, you can speed up time by 2 and 3 times, allowing for tasks to complete in a blink of an eye. Be careful though – if things start going wrong, every second counts.

    While many of these elements existed in the first Jurassic World Evolution, there are many small quality of life adjustments across the board which make the gameplay more dynamic, and in theory, more fun.

    Unlike the first game, Evolution 2 offers 4 different modes of play: Campaign, Chaos Theory, Challenge Mode, and Sandbox.

    Campaign mode picks up after the events of Jurassic World: Fallen Kingdom, with dinosaurs now free in the mainland across various wilds in the US and elsewhere. The story picks up with Owen Grady and Claire Dearing now employed by the United States Department of Fish and Wildlife (DFW) working to help humans and dinosaurs successfully co-exist. The United States Government is concerned by the potential threat dinosaurs pose, and have set up many departments to help keep a close eye on the dinos. These include the DFW and another key player: the newly formed Dangerous Species Division (DSD) of the CIA. While the DFW and DSD cooperate together, there is some tension and distrust between the government agencies, particularly as the CIA isn’t the most forthcoming about their activities with dinosaurs outside of those the DFW directly assist with.

    The single player mode marks the largest departure from Jurassic World Evolution and frankly even Evolution 2’s core gameplay mechanics. Rather than building parks, worrying about guest comfort, and profits, you’re simply tasked with tracking down nuisance dinosaurs and containing, observing, and relocating them – just as normal, non-prehistoric nuisance animals are often dealt with.

    As such, the levels are divided into distinct playspaces within each map: the “buildable area” for creating and maintaining the DFW’s facilities and the “wild area”. The wild area consists of large expanses of wilderness where you cannot build but can take direct control of ranger teams to drive and fly across, tracking down dinosaurs, capturing them, and bringing them back to your containment facility that you build. Primarily you will build simple operation facilities such as paleo veterinary centers, paddocks, and observation platforms for the DFW to study the dinosaurs. Essentially, you want to make sure you have the right size paddock with the right terrain inside for the dinosaurs’ comfort, and once you’ve done that, you’ve got nothing else to worry about.

    As such, you wont utilize most of the game’s core gameplay features and building options in the single player which, quite frankly, is a bizarre choice in a park building and management game. In fact, the the entire single player feels like a short, snappy narrative driven tutorial for a larger game that Frontier forgot to include. The story ends abruptly, only running a few hours, with a narrative that feels like it’s just setting up the first act. While the campaign of the first Jurassic World Evolution admittedly could drag, it was much larger and felt more content complete. The sequel’s main story can be beat faster than it takes to achieve a 5-star rating on some of the challenge mode locations.

    It truly feels like rather than adjust the story to account for the fact that Jurassic World Dominion was delayed, they kept the initial set up and cut the rest of campaign that would intersect too closely with the upcoming film. The story makes mention of a third party and unknown location (seemingly alluding to BioSyn), and it seems like things are just getting ready to explore that thread when the credits role unceremoniously.

    If you’re a player more interested in the narrative single player campaign be warned: campaign feels more like a small expansion to the first game rather than a standalone sequel experience. While the new environments are gorgeous, you won’t spend much time in them within the context of campaign. Some levels, such as Pennsylvania’s beautiful Appalachians, aren’t even featured in the various sandbox and challenge modes.

    Chaos Theory mode feels like a secondary campaign, only smaller in story scope. It does offer some expanded narrative “what if” situations which are introduced with absolutely stunning intro cut-scenes narrated by Jeff Goldblum, reprising his role of Ian Malcolm (though he sometimes sounds less like Malcolm and goes into his weird and whimsical Goldblum voice). Each level is its own standalone story with simple premises attributed to the five films: build and open Jurassic Park successfully for the first film, Build and open Jurassic Park San Diego successfully for The Lost World, Create Jurassic World and successfully remain open with the Indominus Rex for the fourth movie. However, all of those quickly become repetitive gameplay with less narrative threads as your task is simply to achieve a 5-star rating with certain arbitrary chore-like challenges thrown at you along the way. This mode is hit and miss, particularly as it limits player freedom and can quickly become a little too chaotic if you make one wrong move. Personally, I found the San Diego level to be more engaging than the other two which just felt like they dragged on too long. I’m pretty sure I spent more time on Jurassic World’s Chaos Theory level than I did the main campaign – most of my star dinosaurs dying of old age before I cleared the level.

    The issue in Chaos Theory mode is that it mostly assumes you understand the intricacies of park building and management. While it does introduce you to some basics, they’re not enough to realize the long road you have ahead to reach 5-stars. The mode may have felt like less of a chore had the main campaign done more introductory legwork work to introduce the player to the expanded core park management mechanics, but as it stands, the average player may find the experience overwhelming. Spending hours on a simple ‘what if’ scenario shouldn’t be a trial by fire to learn the games core mechanics – because if you make too many mistakes, you may be forced to start from scratch.

    Jurassic Park 3 and Fallen Kingdom’s Chaos Theory modes shake up the formula, and while the other three levels may last too long, these two feel too short. Fallen Kingdom’s plot essentially boils down to returning to Nublar sans a volcanic threat, scanning a few dinosaurs, and then using the removal tool to destroy the pre-built park. It’s weird – and not fun.

    Jurassic Park 3 stands out, as it seems to be an actual lore expansion set between the events of Jurassic Park 3 and Jurassic World rather than a “what if”, returning to Isla Sorna to capture dinosaurs and relocate them to Isla Nublar for Jurassic World. This level plays more like the single player where you capture wild dinosaurs and create basic paddocks for their comfort only. As such, it is short, but it is also a fun break with some curious lore implications.

    Challenge mode is where the game really shines and seems to find better balance between pacing, mission structure, and player expression. It features entire suite of gameplay mechanics all with the goal of reaching a 5-star rating in various locations, while contending different challenge modifiers (for example, a level where dinosaurs are more prone to sickness). While this may sound similar to the Chaos Theory mode, you have more freedom and less arbitrary requirements, allowing you to build and respond to the various challenges in the way you personally wish. Likewise, this mode offers the full suite of ways to obtain dinosaurs for your park, including finding them within the map, sending expeditions to find fossils, and occasionally expeditions to capture wild dinosaurs transporting them directly to your park. It’s a shame the game’s more narrative-driven campaigns don’t embrace this wider sandbox of gameplay, as it offers a sense of freedom and diversity critically lacking in the campaign and Chaos Theory.

    That said, much like the first Jurassic World Evolution, the game still lacks a sense of personal freedom to entirely craft a park as you wish with the many facilities and attractions you would come to expect from the films. While the Gyrosphere tour returns, as does a Jurassic Park and World themed vehicle tour, no new rides or dinosaur themed attractions are present – such as the river tour, Pachy arena, or T. rex kingdom. While some of these additions may seem arbitrary, the idea of this game very much revolves around building your own park – and when each park has the same limited suite of options, it quickly becomes repetitive.

    This is an issue the first game suffered from, and by result, it often times felt boring when compared to other park management titles. While this game has some new additions, and thus can be more engaging, many of the changes feel more like lateral moves. This is especially because most of the buildings, features, and dinosaurs are straight out of the first game. In fact, some species featured in the first didn’t even make the cut for the sequel.

    A fun albeit small addition is the ability to customize some buildings, choosing from a few presets like Jurassic Park or Jurassic World styled walls, entrances, and decorative displays – while also being allowed to customize portions of the colors and lights. While this doesn’t effect gameplay, it does give the player more forms of expression. Although most of it is hard to notice while properly playing the game in its birds eye view.

    Some of the buildings you would expect to have alternative models and skins from various eras – such as the aviary or paddock fencing – sadly do not. And while you can choose skins for your vehicles, including the pre-order and deluxe addition bonuses, in sandbox mode you cannot freely choose any skin. If you want Jurassic World-themed ranger teams, you have to choose that building style for the ranger station, and vice versa for Jurassic Park, only allowing for the bonus skins to be freely swapped in. Curiously, the DFW vehicles from campaign seem to be absent.

    The ability to genetically modify your dinosaur returns allows you to adjust things like their temperament, lifespan, and of course, how they look. Each species has a variety of skins – imagine them as basic color presets and patterns. You can apply a pattern to a skin to bring out more complexity, usually resulting more contrasting colors and striping. Sadly, like the first game, you cannot actually preview the skins to know what they create and there is no proper database for all the varieties of species designs in-game.

    Some of the legacy dinosaur designs also appear as skins, and they also can result in model changes. These include the Tyrannosaurs with skins from all 3 Jurassic Park films, Parasaurolophus from the two sequels, Velociraptors from all three films, the Brachiosaurs from both Jurassic Park and JP3, Stegosaurs, Triceratops, and more. Some legacy species don’t have skin that directly calls out the film its from – such as Spinosaurus, Dilophosaurus or Pachycephalosaurs – yet they do have film accurate colors achievable by choosing the correct generic skin/pattern combos. Just good luck figuring that out on your first try.

    While some dinosaurs are incredibly accurate and offer a fantastic look at their film counterparts, others are lacking or have issues. For instance, Jurassic Park 3 female raptors have great colors, yet sport the quills of the males. The Allosaurus retains its look from the first game, which predates Battle at Big Rock and does not reflect Fallen Kingdom either. This means it’s an entirely canon on-screen species with entirely fictional in-game design. The Pteranodons do not have their Lost World or JP3 skin/models, and sadly the Mamenchisaurus does not reflect its design from the The Lost World which was recently shown in better detail for the first time.

    The aviaries are engaging and the flying reptiles can escape from them wreaking havoc on your park – however they don’t offer much in the terms of customization, theming, or shape. The species list is on the small side, but does include the Jurassic World Pteranodons and Dimorphodons. Sadly the Dimorphodons lack the fuzzy filaments called pycnofibres that they sport in the films.

    The ability to build lagoons and breed marine reptiles also makes its debut, but these facilities have even fewer customizations and gameplay options.

    Despite the various frustrating inaccuracies, when the game looks good, it looks fantastic. However, it’s not always firing on all cylinders in the art department or engine performance. While some levels look gorgeous, with the environments looking rich, realistic, and detailed, others have a decidedly dated and lower detailed look which effects visual readability. The same could be said for the dinosaurs. While some species are so detailed you can see each scale and bump in crisp detail up close, others look waxy with muddier textures. That said, as the game is often played at distance from the dinosaurs, the animation, lighting and environments are what really make or breaks the visual experience.

    The game suffers from some noticeable draw distance pop-in, especially with shadows which just blip in and out of existence – which can be very distracting. Likewise, lighting effects turn off and on at various distances, and while that may not be obvious when hovering in one location, as you pan across your park it jumps out more and more. This is very obvious while in “capture mode” which turns off the hud and gives you more cinematic control over the camera.

    I played the game on the Xbox Series X, one of the most powerful home consoles out there, and these issues were immediately obvious. While I didn’t play the game on the less powerful Xbox One or PS4, I imagine they’re even more notable. Which brings me to the other, more important point: performance.

    When things really get going this game struggles, with huge frame hitches as you zoom in and out or pan over particularly complex areas. Again, I can only guess how it runs on the less powerful machines, but it feels like a certain layer of optimization and polish is missing – further illustrated by the numerous crashes I experienced while playing. Thankfully, autosave meant not much progress was lost, although I do recommend saving frequently.

    The game also suffers from frequent bugs, and while most are minor and don’t impact the game some can lead to frustrating results. Sometimes dinosaurs can become stuck in place – they attempt to move, making flying or walking motions, but they go nowhere. This leads to them slowly dying from starvation and dehydration. At the very least, that can sometimes be fixed by tranquilizing the dinosaur and relocating them. However, it’s not always that easy in an aviary as you can’t exact direct control over the task. You have to let the AI do it by deploying a drone into the aviary, and guess what: the drone can become stuck. There is no easy fix for that – I found myself destroying aviary hatcheries and rebuilding them simply to allow for a new drone that hopefully doesn’t get stuck. Unfortunately this issue popped up frequently, enough to deter me from flying reptiles in the more difficult challenge modes if possible.

    With so few changes from the first game, a shockingly short and simple campaign mode, and the various performance issues I can’t help but feel this game was rushed and surely could have benefited from a delay to release alongside Jurassic World Dominion – if not further out. I also have no doubt content was removed from the game due to the films delay – I suspect it will be released next June alongside the upcoming sequel – but this sadly contributes to what feels like an incomplete package.

    Don’t get me wrong, the game can be fun, but much like the first it has the foundations of a decent park management simulation without the much needed finer level of control, freedom, and variety. The gameplay can be repetitive and oftentimes doesn’t feel rewarding. While the dinosaurs do have more behaviors this time, such as pack hunting, they’re essentially just pretty looking props to challenge you that you can’t really appreciate outside of sandbox mode – where you can turn off disasters, have unlimited cash, and can get up close taking your time without concern of park collapse. Even there, there’s not much to do with the dinos if you’re not interested in building environments and then using capture mode to grab cinematic footage of them. I just can’t help but feel there is some core gameplay element lacking here that would make it all more worth it.

    While this game isn’t bad – it’s also not great. I suspect it will find its real home with modders and content creators, but the average player likely won’t entirely get what they’re looking for. Likewise, park management fans may find the gameplay more shallow than they’re used to. This was easier to forgive with the first Jurassic World Evolution, but it’s doubly frustrating with the sequel, which seems more interested in re-skinning the first game than offering a proper evolution and improvement. While I do believe Jurassic-fans will find something they enjoy in this game, if you don’t mind waiting a little, I recommend waiting for it to go on sale. 

    I can’t imagine it will take too long.

    Confirmed: ‘Jurassic World Dominion’ Trailer Coming Soon! Will it Release with ‘Fast & Furious 9’ this June?

    Update: Producer Frank Marshall has taken to Twitter to confirm a trailer is indeed coming soon! No word yet if it will be tied to ‘F9’, or perhaps drop on June 11th – read on to get our detailed breakdown of what we expect, and when!

    The road to the upcoming 6th installment of the Jurassic Park franchise, ‘Jurassic World: Dominion’ has been long, with many expected twists and turns, being pushed back from 2021 to 2022 due to the ongoing pandemic. This has left a drought of Jurassic news, outside of the ongoing animated series ‘Camp Cretaceous’, and anticipation is running high to learn more about the upcoming sequel.

    This of course leads to the big question: when will we see the first trailer for ‘Dominion’? Speculation has run rampant, and while there are many logical milestones, nothing has been certain due to the way the entire film industry has been shaken up from Covid19. Thankfully, the wait won’t be long.

    We have been hearing the trailer is targeting this Summer, which is something our friends at NeoJurassic podcast had also reported. In fact, we originally heard it was looking to release in August –  however, that information dates back to prior to the release of Season 2 of ‘Camp Cretaceous’.

    So if not August, when is the trailer due to hit? While we don’t have an exact confirmation, we’re fairly confident it will be released this June alongside ‘Fast & Furious 9’.

    The first ‘Dominion’ trailer will likely skew towards the teaser variety, only giving a glimpse of what’s to come without showing off too many new elements. We’re big fans of well made trailers – something we feel Jurassic World has previously missed the boat on with their spoiler-laden output. We’re hopeful that ‘Jurassic World 3’ curbs that trend, taking inspiration from more curated teaser experiences like ‘Cloverfield’, or trailers like ‘The Force Awakens’.

    Conversely, perhaps a one-off experience, akin to ‘Battle at Big Rock’ will serve as the film’s first tease. The end of ‘BaBR’ set the tone with numerous dinosaur encounters on mainland, and we’ve since been awaiting a followup on the concept, which is filled with opportunity for content prior to Dominions release. This could serve as more curated teaser, and speaking to Hollywood Reporter director Colin Trevorrow revealed that something related to Dominion is indeed coming soon:

    “It’s going to be sooner than you think. I can’t talk about it just yet. We’ve got something fun planned, and it has everything to do with getting people back into the movie theaters.”

    – Colin Trevorrow

    ‘Fast & Furious 9’ is hitting US theaters this June 25th, a timely release roughly a year out from Dominions June 10th, 2022 date. Outside of Jurassic, the Fast & Furious series is Universal’s largest theatrical performer, and we’re sure that the studio is keen to supercharge its theatrical run this summer with as many incentives as possible, and ‘Dominion’ marketing is certainly one way to do so. 

    Taking that concept further, perhaps Universal aims to release ‘Big Rock’ style one-offs marketing the sequel with all their appropriate upcoming theatrical tentpoles. This could serve as a proper blitz to really revitalize theaters, all while hyping up ‘Dominion’ without actually showcasing scenes or spoilers from the films. Movies like ‘Old’ (July 23rd) and ‘Halloween Kills’ (October 15th) may also be spots to watch – that said, we feel confident that whatever is planned, ‘F9’ sits at the center of it.

    Releasing the trailer in June makes a lot of sense for other reasons: we learned a long while back that ‘Jurassic World: Evolution 2’ was in development, and planned to release near Dominion. The game heavily features elements from the new film such as the new varied environments, companies and facilities, characters, and of course, dinosaurs. While Dominion’s delay did push Evolutions plans back, we’re hearing it’s likely the game will have a debut trailer at Gamescom in August.

    We’re not sure how ‘Dominion’ will be supported after the trailer drops, as the proper story-centric marketing push isn’t expected to kick off until closer to February 2022 alongside a larger trailer we assume will be timed with the SuperBowl. However, that leaves the curious omission of November & December 2021, a time period typically reserved for the first trailer of new Jurassic films. Perhaps instead of a trailer at that time, a behind the scenes video will hit teasing what’s to come, building anticipation for the larger marketing push planned soon after?

    It’s also possible that the November/December 2021 timeslot may be passed up by ‘Dominion’ marketing, as we’re expecting a 4th season of Netflix’s ‘Camp Cretaceous’ around that time. While ‘JWCC’ is standalone, Colin Trevorrow has repeatedly teased it has larger ties to ‘Dominion’, so it may serve a similar role in pushing audiences to look forward to the upcoming sequel. Considering how much the film industry has been struggling to find its footing again due to the COVID-19 pandemic, we believe building a momentous push to build anticipation, spread awareness, and drive audiences to want to return to theaters with ‘Dominion’ is key. Quite frankly, this film is one of the few currently capable of such, perhaps more-so than Disney’s upcoming Marvel offerings. 

    With ‘Star Wars’ taking some time away from the theatrical space, Jurassic is at an even better position to expand its brand awareness and loyalty over the coming year. We’re quite hopeful this budding opportunity is taken full advantage of, and releasing a teaser this June points that way. We truly believe in the theatrical experience of cinemas, and hope to see a large push to make sure that experience – something films like Jurassic require – does not go extinct.

    What do you hope to see from the first Jurassic World Dominion trailer? Sound off in the comments below, and stay tuned for all the latest news!

    Introducing ‘Jurassic World Beyond the Gates’ – Live Now on Target.com!

    Something is coming, and we couldn’t be more thrilled to share it with you! Jack De La Mare and I have been hard at work on an exciting partnership with Jurassic World and Target to bring you Beyond the Gates – a new collectors focused web-series where we will be revealing all new Jurassic products, while digging into the DNA that brought the items to life. 

    Not too long ago Universal began discussions about this unique collaboration, and we hit the ground running to help design a show format that we hope excites you as much as it does us, from the fans for the fans. Our friends at Universal, Mattel, and Target shared our excitement and helped support us every step along the way as we began to play in this expansive Jurassic toybox, creating this little show. 

    We were given the keys, and a chance to not only to take the Jeep and drive – but to custom design it from the ground up. We worked with a handful of talented artists – including  Lukas Vagt, Matt Henderson and Caleb Burnett – to support hatching the series, and evolve Beyond The Gates from concept to reality. This collaborative process has been a dream, and every party involved has been crucial in bringing this vision to life. 

    Today (February 17th) the first episode of Beyond the Gates made its debut exclusively on Target.com, with subsequent episodes to follow the third week of every month. Every episode feature your first look at all-new, upcoming Jurassic World reveals – and upon their reveal, they will become available for pre-order directly at Target.com. 

    Universal and ourselves not only want to use Beyond the Gates to share exclusive official content, but also to better inform the fans and collectors what is coming, when it will be available, while giving them a reliable way to secure those items for their collection before those opportunities go extinct. On top of that, we wanted to use this opportunity to let you hear directly from the masterminds who helped design the toys while taking a look at the development and evolution of the items via concept art,  prototypes, and more! 

    The first episode of Beyond the Gates is here, and features a look at two long anticipated Amber Collection dinosaurs from the original Jurassic  Park trilogy, accompanied by the expertise of Mattel’s own Chandra Hicks.

    Watch now at Target.com!

    If you’ve seen episode 1, and are looking for our ‘After Show‘ — stay tuned! We’ve hit the ground running on this project, and that one is coming in hot. As for what to expect, we’ll take a longer look at the Amber Collection reveals, hear more from Mattel’s Chandra Hicks, while showing off more concept art and early looks at the development of these toys!

    We wanted to thank Universal Pictures for being so accommodating and entrusting us to help create this fan-focused show. We have so much more to come, and can’t wait  to show you more of what waits BEYOND THE GATES.

    Colin Trevorrow Talks ‘Jurassic World: Dominion’ on Comic-Con@Home Panel

    The Directors on Directing panel released today as part of San Diego Comic Con’s Comic-Con@Home. Colin Trevorrow was one of the featured directors on the panel who discussed their past, present, and future projects.

    In the panel, he touches on ‘Jurassic World’, ‘Jurassic World: Fallen Kingdom’, ‘Jurassic World: Dominion’, and ‘Jurassic World: Battle at Big Rock’. Check out the video below!

    Around the 5:00 mark he talks about making the emotional case for “Jurassic Park 4”.

    At 11:50 he talks about meeting with Sam Neill, Laura Dern, and Jeff Goldblum and discussing them reprising their roles for ‘Dominion’.

    At 18:06 The announcement that ‘Dominion’ would resume filming (this panel was recorded in June) and the challenges they are facing. During the hiatus the script wasn’t changed much and they were able to “put several sequences through the visual effects pipeline”.

    At 24:00 Each ‘Jurassic’ movie getting more practical and ‘Dominion’ will have more animatronics than they had in the previous two. The digital extensions for animatronics have been improving so they will be able to match the textures on the animatronics. All of the dinosaurs have lighting references so they can see how light reacts with the skin and the environment. (How cool would it be to see the room with all the dinosaur references?!)

    At 29:10 ‘Battle at Big Rock’ was shot handheld in VR by Colin.

    At 33:27 changing from ‘Jurassic Park‘ to ‘Jurassic World’ took some convincing.

    At 56:50 Paul McCartney visited the studio while Colin and Michael Giacchino were recording the soundtrack for ‘Jurassic World’.

    Those are all the ‘Jurassic’ related clips, but I recommend watching the whole panel as Colin, Robert Rodriguez, and Joseph Kosinski give some interesting insights into the world of directing. There’s even a cool moment for Star Wars fans towards the end.

    Mysterious New Dinosaur Spotted in Recent Jurasssic World 3 Animatronic Video!

    Jurassic World 3 - Baryonyx Header

    In recent Jurassic World film entries, Dinosaur fans have been treated to a plethora of new dinosaurs which have brought new and interesting designs to the table. Jurassic World: Fallen Kingdom introduced a plethora of new animals to the franchise – including the Stygimoloch, Allosaurus, Baryonyx and Sinoceratops, amongst others. This was further built upon within the release of the recent short film Battle at Big Rock – which introduced not only an adult version of the Allosaurus, but also the brand new Nasutoceratops.

    Now, with new footage from behind-the-scenes production on the upcoming Jurassic project (under the production moniker of ‘Arcadia’) being released by Colin Trevorrow on Twitter earlier today, it is safe to say that the introduction of new dinosaurs is set to continue within the upcoming entry to the series. Eagle-eyed fans have been quick to spot a brand-new dinosaur lingering in the background of the footage:

    First things first – cutouts like these are typically life size, and used by the props and animatronics team to begin roughing out their actual dimensions. With that in mind, it’s important to note this dinosaur is roughly 3 – 4 feet tall, at most.

    Although the design of the creature is pretty hard to make out, we can see a dinosaur which has a long neck and slender limbs – suggesting something which will be very agile and predator-like. Fans are racking their brains as to what this new creature could be. There have been an assortment of different suggestions from community members. Some have speculated that this dinosaur may be a young Beipiaosaurus – a feathered dinosaur which existed in China during the Early Cretaceous period. This dinosaur was a species of therizinosauroid – something which may be hinted at by the way the dinosaur’s hand merges together into what appear to be large, curved claws. If we are to believe that it is this kind of dinosaur, then perhaps it may be the Therizinosaurus itself – a popular dinosaur which has already appeared in Jurassic World as a contributor to Hybrid DNA. With this in mind, it isn’t that extreme to consider that perhaps another company, such as Biosyn, may have recovered the DNA to create this creature in the fallout from Jurassic World.

    Other fans have been suggesting that this dinosaur may be a different juvenile animal – and is perhaps a younger version of a Jurassic World-style Velociraptor. If this was the case then it would not be the first time that we had seen flashbacks to younger versions of the Velociraptor – as we did see the Baby Raptor Squad appear within Fallen Kingdom. Whilst this would be an interesting way of further building apon the relationship between Owen and Blue, we don’t believe that this is a juvenile raptor, as the two designs have some distinct differences which stand out when compared to one another – particularly the longer neck, shorter head/snout, and much larger hands.

    Jurassic World 3 - Blue/New Dino Comparison

    As you can see, it’s similar to Blue, but clearly not her.

    It is safe to say that whatever these creatures end up being within the film, it is very exciting to see them presumably also getting the animatronic treatment! Many of our team here at Jurassic Outpost are hoping that this raptor-like creature will be feathered – bringing some much needed diversity into the roster of dinosaurs who are a part of the Jurassic World franchise. I think I speak for us all when I say it is very exciting to see who these dinosaurs are being created by – and for what purpose. The recent Motion Comic hints that dinosaurs are already causing chaos within the natural Ecosystem, so anyone releasing more dinosaurs into the mix is unlikely to be doing so for a good reason. But, that said, who knows? We know InGen had more facilities across the globe, so perhaps these dinosaurs are being found near or at those facilities. However it is explained, we are excited to see how the introduction of even more new dinosaurs will shape the story of Jurassic World 3.

    How do you feel about the introduction of new dinosaurs? Is there any particular dinosaur you would like to see appear in Jurassic World 3? I know I would love to see Giganotosaurus! As always, share your thoughts in the comments below, and stay tuned for more as we get it.

    ‘Dinosaur Crossing’ Jurassic World Motion Comic Drops – Featuring A Triceratops vs Ankylosaurus Battle

    Jurassic News seems to be dropping thick and fast for fans of Jurassic Park and Jurassic World – with the second instalment of the Jurassic World motion comic series already dropping on the official Jurassic World YouTube Channel! This entry, titled ‘Dinosaur Crossing’,  continues the idea of giving us a bite-size look at a post-Fallen Kingdom world with some interesting tidbits thrown in which perhaps hint at the direction which we will see the story take in 2021’s Jurassic World 3.

    Before we dive into our own thoughts, you can check out the second episode, ‘Dinosaur Crossing’ below.

    The focus of the second short is two Herbivores – the Ankylosaurus and the Triceratops – locked in an all-out dual on a busy road somewhere in America. The main character of the short, who is an employee for the Department of Wildlife (and also the husband of Rebecca, whom we are introduced to in the first short), heads out to a job in the middle of nowhere when he stumbles upon the two animals brawling. Thrust into a dangerous situation, he has to quickly get his vehicle out of a sticky situation so that he can drive away and escape the potential threat which the herbivores may pose.

    I have to admit – it is incredibly fun getting to see two Herbivores ‘butting heads’ in a literal manner. Frequently within the films, we will see fight sequences which Carnivores are particularly prominent within, since they tend to have more appeal for wider movie-going audiences. With this in mind, it is nice seeing the creative team behind the motion comic experiment with bringing different creatures to the forefront. Whilst both the Ankylosaurus and the Triceratops have appeared in the films, they only have a handful of memorable moments – so seeing them going toe to toe is pretty awesome. However, the short brings much more to the forefront than just the two animals fighting.

    Dinosaur Crossing - National Emergency Screenshot

    As the above image shows, this particular short also looks at the wider impact which the dinosaurs being lose in the public is having – with a state of National Emergency declared. We also see several other sequences with different dinosaurs causing injury to members of the public – building upon the short pieces of footage which we saw at the end of Battle at Big Rock. Clearly, this is becoming an issue a lot quicker than we would have predicted after Fallen Kingdom – so perhaps more dinosaurs have escaped from other InGen facilities, like those hinted at within the Live Show. It is apparent that something will need to be done within the third film to round these creatures up – and the way in which they do this will be interesting. Perhaps Sanctuary Island does exist?

    Returning to the short, however, it is a fun dive into a world which is being ravaged by dinosaurs. Whilst I am not a massive fan of the art-style which Universal have chosen for the Motion Comic, I am incredibly grateful to see more Jurassic material being pumped out in a non-movie year. This shows that Universal are willing to invest in the franchise year-round now, and also has me hopeful for what else we may say in 2020 and throughout the buildup to the third entry in the Jurassic World series.

    What did you all think of ‘Dinosaur Crossing’? Were you happy to see Herbivores getting to come to the forefront for a change? And what do you think about the Jurassic universe currently being in a state of emergency? Let us know in the comments below, and stay tuned for more on the Motion Comic as soon as it releases!

    Watch the Brand New Jurassic World ‘Motion Comic’ that Explores the Events After Fallen Kingdom!

    Get ready to journey back into the growing Jurassic World, this time in ‘motion comic’ form. In a surprise release, Universal Pictures unleashed the first episode of an ongoing motion comic series titled ‘A Rising Tide’, following the events at the end of Fallen Kingdom. Much like ‘Battle at Big Rock’, this canon entry explores new content not tied to the core characters of the films, however directly tied to the events they partook in.

    Check out the first episode of the series below, and read on for our thoughts!

    It’s a new world as humans and dinosaurs are forced to coexist. An unwelcome contestant enters a surf competition in Hawaii.

    About Jurassic World:
    From Universal Pictures and Amblin Entertainment, Jurassic World immerses audiences of all ages in a new era of wonder and thrills where dinosaurs and humankind must learn to coexist. Jurassic World is set against a global backdrop of diverse locations, with a sprawling story grounded in believable science and populated by distinctive dinosaurs, heroic humans, and cunning villains at both ends of the evolutionary spectrum.

    Cinema’s only dinosaur-driven live action franchise, Jurassic World has earned three Academy Awards® and over $3.6 billion worldwide across four films. Its cross- generational appeal can be attributed to audiences’ enduring fascination with dinosaurs and boundless imagination, both nurtured by each new installment. Jurassic World is more than a film franchise. It is a larger-than-life destination for exploration, discovery, and epic adventure. Dinosaurs live again, and they live in Jurassic World.

    In the first episode, we’re introduced to who appears to be the core character of this mini-series: Rebecca Ryan. Rebecca is a TV reporter who gives a report on what was ultimately the scene we saw at the end of Fallen Kingdom: the escaped Jurassic World Mosasaurus eating someone during a surf competition in Oahu Hawaii. After we see some first hand accounts of the events, and the report wraps up, Rebecca’s character is seen driving home and making a call to her family.

    During the aforementioned call some ominous music plays: the InGen/Mercenary theme from the World films. Is this a hint at her having more ties to Jurassic World beyond simply reporting on the events? O is that music an anthem to her new call to action, unlocking the secrets behind the prehistoric residents of Isla Nublar no longer being contained to the island. Three more episodes will follow today’s installment, and we expect her character to remain an important player throughout (although the series promises unique points of view each episode).

    The other obvious question is what does this motion-comic series mean for Jurassic World 3? Could Rebecca in fact be a character from the sequel, which is due to begin filming in a few short months, or could her character stumble upon some larger plot elements (beyond the dinosaurs on mainland) that will come into play? This story already feels like setup for something larger, and we’re excited to see how everything unravels, expands, and connects.

    It’s great to see the Jurassic World universe grow, and we’re hopeful more content like this, as well as traditional comics and books will become a regular thing. Truth be told, we’re really keeping our fingers crossed for another live-action short film, and this series certainly has the potential to lead right into one – and of course pave the way to Jurassic World 3.

    Let us know what you hope to see from this series as it moves forward and evolves in the comments below, and as always, stay tuned to Jurassic Outpost for all the latest news!


    Jurassic World and Soft-Canon: a Counteractive and Convoluted Conundrum

    This article is a guest contribution by Thomas Fishenden.

    When it comes to the Jurassic Park franchise, it is safe to say that there has been a lot of world building over the duration of the five installments which Universal Studios have produced. It is certainly safe to say that a lot has been added to the franchise over the years. The films have added new locations and new animals and characters, whilst the secondary materials – such as the viral marketing – have aimed to add in more continuity between the sequel installments. Canon, however, has not always been maintained – and there have always been issues which have plagued the Jurassic franchise and the continuity it shares between its various outings. We have seen Universal and Colin Trevorrow take steps towards addressing these issues in recent years – but unfortunately, a recent announcement during the press for Jurassic World: The Live Tour has us concerned about the future canonical consistencies within the franchise.

    In the past, Colin Trevorrow has stated that he is the overseer of the franchise – and would oversee issues, such as Canon, moving forwards to ensure better continuity and cohesion across the property in the future. This had many of us excited, as it seemed to indicate that both Colin and the studio behind him were willing to take meaningful steps towards building a much more coherent cinematic universe. Indeed, it appeared that the Jurassic franchise would take a similar approach to other great franchises like Star Wars and Marvel, building outwards with meaningful connections to the very core pillars which first established the franchise. For a while, this seemed to hold true – with inconsistencies around the geography of the Isla Nublar report in both Jurassic World and Jurassic World: Fallen Kingdom openly addressed by the director, who proceeded to work with the team behind the viral marketing and surrounding canonical materials (Chaos Theorem) to build a meaningful explanation which alleviated the canon-breaking implications that the change in island geography had. Furthermore, the team working behind the scenes had the opportunity to build upon the background of the franchise – adding in new implications for the canon which alleviated some of the strained connections that the narratives of the more recent films had. It is safe to say that the Dinosaur Protection Group website, and other subsequent ventures, did a lot to build upon the canon in meaningful ways – addressing the concerns of long term fans and creating much more of a cinematic ‘universe’ than we had ever seen for the franchise before.

    Whilst the Dinosaur Protection Group faded into obscurity after the cinematic debut of Fallen Kingdom, it appeared canon would continue to grow and expand within the franchise. This brings us to Jurassic World: The Live Tour. Press Events for the tour (see Chris’s coverage from an event in April of this year) got fans excited – with a clear focus on developing a story which could fit within the confines of a pre-established Jurassic World narrative. Indeed, whilst some of the live show would build upon the back of the blockbuster film, showcasing the Indominus rampage on Isla Nublar, the clear majority was stated to be a brand-new story exploring a top-secret InGen Facility in Chile. The story follows Doctor Kate Walker, who was working with dinosaurs in a similar behavioral capacity to Owen Grady, and has essentially been pitched as the other half of the IBRIS project which we see on screen within Jurassic World. This, again, is a project which has always been relatively secretive on-screen, so fans were excited to be able to learn even more about this new piece of lore which was sure to build upon the fundamental ideals explored within the first Jurassic World film. Anticipation was high – and this was only exasperated further by the debut of Battle at Big Rock, which explored more new characters within the same universe, after the events of Fallen Kingdom.

    Unfortunately, however, it seems that the story continuity will not last.

    Fast forward to the start of November, when the Live Tour is kicking off with its worldwide premiere. Colin was interviewed by the Social Media team working on behalf of Feld Entertainment., and in an Instagram story on the official tour account, Colin was asked where the events of the show fit within the timeline of Jurassic World. His response was as follows:

    “We have something we call soft canon – which is that it happens, but it also exists within its own space. You know, Feld’s writers and creators made a new and original story which exists within the context of Jurassic World and I think people are really going to love it.”

    This statement is great when we consider how passionate Colin is for the franchise, and it is nice to see how excited he is about the live show – but it also poses a very real problem for the franchise moving forwards. That statement of ‘soft-canon’, and the careful phrasing of this show ‘existing within the context of Jurassic World’, has set alarm bells ringing for many fans – suggesting that the show may not be a meaningful fit within the pre-determined canon of the franchise, as was previously implied. Soft-canon itself is an alarming phrase, considering its what ‘Jurassic World Evolution’ is described as — something that is not canon at all, but adheres to the rules of the universal while carving out its alternate reality.

    This becomes problematic as a universe which is built without canon in mind can very quickly crumble and implode if not handle with a degree of oversight and brand management. Disney know this all too well – and it is the reason why the Star Wars Expanded Universe is now referred to as ‘Legends’. Here, Disney told too many stories which conflicted with one another and posed potential problems for the canons of the franchise so they had to restart this from the ground up and discount any of their old stories as being non-canon unless reintroduced into modern films or properties. Whilst this soured many Star Wars fans, Disney could get away with this because of the sheer scale and scope of Star Wars and its fan-base, with many more pre-established stories already under the franchise’s belt. Jurassic, in contrast, is a relatively new and expanding franchise with a smaller fan base, and so the movements made to grow the brand really need to be considered and thoughtful to connect with audiences and build a meaningful and consistent fan base. Therefore, the term ‘soft canon’ being thrown out so early in the growth of the franchise has both I and many other Jurassic fans concerned about the future direction of the franchise.

    It should also be noted that Star War’s non-canon ‘legends’ media only consists of expanded fiction that came out prior to The Force Awakens. Everything since then has been carefully cultivated to fit within the ever expanding galaxy, working with their brand team, writers, and directors as to not contradict the films, but add to them all while telling their own stories. Why Jurassic cannot do this, especially given their stable creative team, and smaller universe size, is a frustrating mystery.

    Whilst I appreciate that it is hard to canonise a Live Tour (other properties like ‘Marvel Universe Live’ opted to tell entirely separate stories), I think straddling the line between canon and ‘soft canon’ is an attempt for Jurassic to have its cake and eat it too. Whilst it’s a humble attempt at developing upon the IP, I feel that it misses the mark and misses what fans have truly been clamoring for – which are stories which will have larger impacts on the overall franchise whilst enabling them to connect with these characters and these stories in much more meaningful ways. The attitude of utilizing ‘soft canon’ poses a worry for fans, as it brings into question upcoming properties like Camp Cretaceous, and where they will stand in terms of both canon and impact on the other properties within the franchise. Whilst there is certainly an argument for these being more children’s tailored properties, it is important to note that even in that regard a canonical middle ground is achievable. Take, for example, Star Wars: The Clone Wars. This property found a way to tell stories within a pre-existing universe whilst not damaging canon. In fact, Clone Wars could build upon the pre-established in interesting and meaningful ways – connecting with both older and younger fans alike. This was due not only to the creative vision of Dave Filoni, but also due to the creative oversight and brand consistency which Disney and the Star Wars team had in place – and something which Jurassic seems to be sorely missing at this moment in time.

    For the Jurassic World Live Tour, the format itself doesn’t entirely mesh with real world antics – so we understand that the action and context that which the story plays out may not be 1:1 to canon. But there is no reasons the overarching story itself of Dr. Kate Walker, InGens facility in Chile, and the events that subsequently played out cannot be canon. A simple “The story is canon, the action within and execution of it is soft canon” would be far more understandable. It was stated numerous times that Colin Trevorrow was involved from the start to make sure the story is hard canon. So what happened?

    Make no mistake – I, and many others, are excited for new stories to be explored within the Jurassic universe. Many of us have clamoured for more from this brand for years, so the fact that we are finally getting this is exciting, and is a true testament to the creative passion of individuals like Colin Trevorrow. But, with that said, oversight is important too – and it’s important that this is built into a brand with solid foundations so that these stories can continue to be told for years to come. With that in mind, an organisation like Chaos Theorem or someone else altogether really need to be empowered to get more involved in the day-to-day canon of this universe, so that we can finally have something which feels cohesive. Continuity has always been a matter of discussion for Jurassic – and in some ways, poor continuity adds to the charm of these films. But, if Jurassic is to ever grow into a franchise with the power to do more than beat back other big names at the box office, then it is crucial that canon is considered, and that the time is taken to build a rich universe for these stories to take place within.

    What do you all think? Where do you stand on canon in cinema, and is it important to you that these side projects tie in? Sound of in the comments below!