Do you remember the Jurassic Park 3 video game for the PlayStation 2 and Xbox?
No? Oh, that’s right, it was cancelled.
Like most promising Jurassic Park games, Jurassic Park: Survival was planned as a tie-in to 2001’s Jurassic Park 3 before developer Savage Entertainment ceased development. Months later, Universal cancelled the game altogether.
But why? We’ve explored the mystery behind this third-person survival game in our new video:
Do you remember this title? Share your thoughts below!
Limited Run Games recently announced the upcoming Jurassic Park Classic Games Collection, featuring vintage Jurassic Park video games from the NES, Game Boy and SNES consoles.
The collection just grew in size with the addition of even more classic titles: Jurassic Park & Jurassic Park: Rampage Edition that were originally released on the Sega Genesis are now part of the collection and have “bonus Carbon Engine features” like save states and in-game maps.
Check out the announcement below:
We’ve got a JURASSIC piece of news to share with you!
The Jurassic Park Classic Games Collection gets tougher, faster and more dangerous than ever with the inclusion of MORE classic titles from the 16-bit era!
At long last we have some new details on the now cancelled Jurassic World video game, Jurassic World Survivor. We last heard about the video game in 2017 when a screenshot from a build of the game was leaked, showcasing Jurassic Park style Velociraptors.
We have now uncovered some new details about the game – after Cryptic Studios Seattle branch closed the game was passed to Splash Damage Games and saw an overhaul of its concept as development continued. The game would have launched on PC and consoles, focusing on custom character survivors left behind on Isla Nublar, post the Jurassic World incident.
Gameplay revolved around the struggle to survive and eventually find rescue alongside all your favorite Jurassic Park dinosaurs, poachers, BioSyn, and more! We published this information in a new video which you can see below, which includes details about the game’s story and includes lines straight from the script:
Jurassic World Survivor was going to take place roughly 1-2 months after the events of Jurassic World. A category 5 storm has further destroyed the island’s infrastructure, leaving the park in ruins with the dinosaurs roaming free. With the island in disarray, rival corporations use this opportunity to send in their teams to steal secrets and silence any potential witnesses.
In the game, you would play as stranded civilians – the ultimate goal being to find a way to escape the island while facing various threats along the way. You would take on the role as civilians who crash landed on the island during the storm, and you would have the ability to create your own survivor and continue to customize them overtime with items you find on the island.
Signage and visitor maps around the abandoned park would be faded, overwritten by notes from survivors and evacuation teams sent out by InGen and other parties. Dinosaur skeletons would litter the various areas, having been picked apart by the various scavengers.
The power would not be online – tasks potentially would have included rebooting the geothermal power station, which in itself would be a very difficult task. The monorail would also play a role in this game – players could potentially restore emergency power to individual monorail sections allowing faster travel between the various island sectors.
Buildings would litter the island and would contain resources for the player, such as InGen Survival Shelters, Jurassic World park buildings like store rooms, utility sheds, warehouses and garages.
Along with the threat of dinosaurs, different factions visiting the island could also pose a threat to the player – these would include InGen Rescue Teams, BioSyn Operatives, and Eco Terrorists, to name a few.
There is a lot more information included in the video, be sure to check that out and let us know what you think of the cancelled game.
Hopefully something similar can see the light of day soon enough!
Limited Run Games have announced and unveiled their upcoming Jurassic Park Classic Games Collection, along with a trailer that shows off some gameplay.
The original games were released across NES, Game Boy and SNES and have been re-animated using Limited Run’s Carbon Engine.
Check out the press release below:
Limited Run Games to Release New “Jurassic Park Classic Games Collection” Commemorating 30 Years of The Iconic Film
Retro Jurassic Park Game Titles Are Back in Both Premium Physical and Digital Releases with New Features
Apex, North Carolina — July 12, 2023 — Revealed in today’s LRG3 presentation, Limited Run, in collaboration with Universal Games and Digital Platforms, is celebrating the 30th anniversary of the iconic Jurassic Park film with the release of the new Jurassic Park Classic Games Collection. Limited Run’s Carbon Engine has re-animated a series of fan-favorite retro Jurassic Park game titles that will receive both physical and digital releases. Pre-orders for the physical editions will begin on Sept. 1 on limitedrungames.com.
The 8-and 16-bit era of Jurassic Park games has returned. This release includes a lineup of classic titles and adds new features, including save states for each game, new in-game maps, and various quality-of-life fixes that bring these titles into the modern era of gaming. The additions and extras added to this collection are carefully curated to celebrate the legacy of the 1993 film from Universal Pictures and Amblin Entertainment and the love that the Limited Run and Carbon teams share for the blockbuster franchise.
The Jurassic Park Classic Games Collection will come with the following fan-favorite titles, originally released across NES, Game Boy and SNES:
– Jurassic Park – Jurassic Park Part 2: The Chaos Continues
In addition to this collection, Limited Run will also reissue Jurassic Park and Jurassic Park Part 2: The Chaos Continues on NES, Game Boy and SNES cartridges. In celebration of the Jurassic Park 30th anniversary, Limited Run is upgrading these cartridges with amber-colored shells and with a series of premium Collector’s Editions that feature light-up cartridges, numbered slipcovers, and a collectible set of posters. Fans are invited to re-experience these classics on their original hardware—with a new twist.
About the Physical Editions:
Standard Edition (Switch, PS4 & Xbox One) | $29.99:
– Physical copy of the Jurassic Park Classic Games Collection
Classic Edition (Switch, PS4 & Xbox One) | $64.99:
– Physical copy of the Jurassic Park Classic Games Collection – SteelBook® – Packaging inspired by the original Jurassic Park VHS case
Prehistoric Edition (Switch, PS4 & Xbox One) | $174.99:
– Physical copy of the Jurassic Park Classic Games Collection – SteelBook® – Packaging inspired by the original Jurassic Park VHS case – Replica of Dr. Alan Grant’s ID card inspired by the Jurassic Park game – Physical CD soundtrack featuring original music from the Jurassic Park Classic Games Collection – Mini replicas of original Jurassic Park NES, Game Boy and SNES game cartridges in a custom display frame – Packaging inspired by the classic Jurassic Park toys
About the Retro Editions:
Standard Editions (NES, Game Boy & SNES) | $49.99 – $64.99:
– Physical copy of either Jurassic Park or Jurassic Park Part 2: The Chaos Continues on an amber retro cartridge – Replica of the original game manual
Collector’s Editions (NES, Game Boy & SNES) | $99.99:
– Physical copy of either Jurassic Park or Jurassic ParkPart 2: The Chaos Continues on an amber light-up retro cartridge – Numbered foil stamped slipcover – Replica of the original game manual – Double-sided poster inspired by the classic Jurassic Park Classic Games Collection
Universal Products and Experiences have announced an array of new products and activations for the 30th anniversary of Jurassic Park, which occurs this ‘Jurassic June’. These reveals started today with a new in-universe video, which is part of a ongoing series, plus numerous announcements below… such as the fact that Jurassic Park will return to theaters, and Limited Run Games will be releasing ‘The Jurassic Park 30th Anniversary Retro Collection’ which includes the classic SNES games.
Watch the InGen video and read the full array of announcements below!
Celebrate 30 Years of Those Iconic Gates with All-NewJurassic Park Content, Merchandise and Events for Fans65 Million Years in the Making
From new broadcast and digital content, to exclusive products, events, home entertainment releases and much more, fans can celebrate the awe-inspiring film during #JurassicJune and beyond
Universal City, Calif., April 25, 2023 – Universal and Amblin Entertainment are re-opening the park gates for fans, old and new, to honor 30 years of the groundbreaking, blockbuster adventure Jurassic Park. Life finds a way this #JurassicJune and beyond with new broadcast, digital and game content, as well as exclusive merchandise across a variety of categories, a re-release of the film, retail promotions, anniversary celebration events, fan conventions and more. To kick-off the nostalgia-filled anniversary, check out this lost training video from “Jurassic Park” featuring fan favorite, Mr. DNA; a few more episodes in this fun digital series will be available on the Jurassic World YouTube channel later this month.
“The legacy of Jurassic Park is felt across the world,” said Melissa Rodriguez, vice president of franchise strategy for Universal Products & Experiences. “The film has stayed entrenched in the hearts and minds of viewers since its initial release 30 years ago, while also delighting new fans every year. We’re looking forward to celebrating the footprint this film has left on fans globally through special events, unique merchandise, games and more!”
New content for generations of fans to enjoy!
• Jurassic Park, Jurassic Park: The Lost World, Jurassic Park III, and Jurassic World will be available to stream on Peacock beginning June 1.
• Theatrical re-releases planned for later this year in markets around the world.
• Universal Pictures Home Entertainment will be releasing limited commemorative editions of the film on 4K starting in June (details forthcoming). Jurassic Park and all subsequent installments of the franchise are now available to own on Digital and Disc.
Exciting activations celebrating the classic film will be taking place all year long!
• Across Europe, fans have been asked to get involved with celebrating the 30th anniversary on social, including voting for their favorite original Jurassic Park dinosaur! The fan-favorite winning dinosaurs from each country will be brought to life in epic ways across multiple cities later this summer – be sure to follow #JurassicPark30 to discover more.
• The Natural History Museum of London is celebrating the anniversary with a special pop-up store that is open now through September 2023. In addition to new merchandise, the museum’s Cranborne Boutique has been redecorated and even includes the iconic gates from the film and the opportunity to take a selfie with a dinosaur.
• The Jurassic World By Brickman Exhibition moves to New Zealand in June, then Brisbane in December, and a second exhibition will be launching in Sweden in April.
• Also in Australia, a one-of-a-kind, Jurassic Park-inspired High Tea celebration will be taking place at Cordis Auckland through the end of April.
• Audiences of the Shanghai International Film Festival will be able to watch all six films – for the first time in China – taking place June 9-18.
• More details coming soon, but be on the lookout for Jurassic Park gates and dinosaurs coming to a fan convention near you – including some of the world’s biggest Cons, like Comic-Con International in San Diego:
ㅤㅤ◦ Comic-Con International in San Diego, July 19-23
ㅤㅤ◦ London Comic Con Winter, November 11-12
ㅤㅤ◦ Comic Con Experience (CCXP) in Brazil, November 30 – December 3
• Additional events taking place throughout the year include Jurassic World: The Exhibition on tour in Canada and Germany, the Jurassic World Live Tour by Feld at key U.S. markets, as well as Jurassic Park in concert with live orchestra (in select cities around the world, including Tokyo and Osaka, Japan), and more for other US and international regions!
Additionally, theme park celebrations, as well as exclusive film and new 90s-inspired nostalgia products will be hitting retail throughout the year, with highlights including:
• Universal Destinations & Experiences
ㅤㅤ◦ Universal Beijing Resort: Jurassic Traders will have new Jurassic Park 30th Anniversary product this summer.
ㅤㅤ◦ Universal Orlando Resort: #JurassicJune celebrations that include specialty food & beverage, exclusive merchandise along with a takeover at the Tribute Store.
ㅤㅤ◦ Universal Studios Hollywood: specialty food & beverage, as well as exclusive merchandise will be available during #JurassicJune.
• A Jurassic Park-inspired LEGO® line, marking the first time some of these dinosaurs and characters will be available in LEGO form; The Visitor’s Center (76961) is available NOW for pre-sale on Amazon.com.
• Mattel will also be debuting an all-new collector line with 15 different SKUs and two new plush that will have a nostalgic ‘1993’ feel.
ㅤㅤ◦ A new item revealed today is the 30th Anniversary Plush Dilophosaurus, with more coming timed to #JurassicJune.
• Jurassic Park x Tamagotchi Nano Dinosaur Egg version – you can raise baby dinosaurs in the palm of your hand! Your dinosaur may evolve into over 20 different dinosaurs, and you can see great scenes from Jurassic Park while you care for and play with your dinosaur.
• Jurassic Park CAPTIVZ Build N Battle 30th Anniversary eggs by ToyMonster – this exclusive range feature dinosaur species from the original Jurassic Park movie and rare dinosaurs to chase, including the gold and amber baby Velociraptor; available now.
• Funko will have an assortment of new POP! Figures celebrating fan favorite characters, dinosaurs and moments from the blockbuster film.
• Rubber Road’s popular TUBBZ ducks will thrill Jurassic Park fans with 3 new collectible SKUs for the 30th Anniversary: Raptor, Dilophosaurus and Muldoon.
• WOW! Stuff continues to innovate with their RealFX line –launching an adorable (but equally terrifying) new dinosaur species later this year; more to come!
• Paragon FX Group has released a limited-edition recreation of Dennis Nedry’s iconic Barbasol canister (aka “Cryo-Can”) ensuring fans can have their own little piece of the movie’s iconic history.
• Dr. Squatch, the fast-growing men’s natural soap and personal care company, has launched two Jurassic Park-inspired bar soaps: King of the Briccs and Raptor Rush.
• RSVLTS will continue to support JurassicPark with new anniversary-inspired prints on their popular polos and woven shirts, launching later this summer.
• Dumbgood is bringing back the iconic colorways and graphics from 1993 to their on-trend apparel and accessories; new items launching later this summer.
• TORRID will bring fun and flirty Jurassic Park-inspired fashions for all sizes; new collection launches planned for #JurassicJune.
• Chubbies will expand their awesome neon-inspired Jurassic Park line of men’s swimwear to include boys sizing this year.
• H&M will have a 90s nostalgia line of apparel showcasing the iconic Jurassic Park logo the started it all, along with fan-favorite on-screen moments, all in fun colorways.
• Primark will launch a collection of children’s apparel, home and lifestyle items for families, featuring iconography and favorite dinosaurs from the original Jurassic Park film, and a new first for Primark – interactive plush dinosaurs!
• Box Lunch has the coolest apparel, accessories and collectibles for Jurassic Park fans of all ages; new collections planned for #JurassicJune so stay tuned.
• Loungefly has revealed three new, colorful Jurassic Park accessories: a Dino Moon Mini Backpack, Dino Moon Zip Around Wallet and Life Finds a Way Cross Body Bag.
• Goodr – widely-known for its expansive range of athletic sunglasses designed with the four Fs in mind—Fun, Fashion, Function, and ‘Fordability; the brand is launching a new line of limited-edition Jurassic Park sunglasses in 3 styles (T-Rex in the Rearview, Isla Nublar Tour 1993, and Bingo! Dino DNA) beginning June 30.
• Crocs is expanding on its Jurassic World collection from last year, new 30th anniversary-inspired footwear is coming later this summer.
• Niko and… in Japan has launched a collaboration of zakka home and lifestyle items in stores available in stores and online now.
• Additional products will be available beginning in #JurassicJune through later in the year from partners such as: Iron Studios, Nobel Collections, Mondo, Toy Monster, Playmonster/Koosh, Hasbro, Funko, Rubber Road, Just Play, Wow Stuff, Jada, Spin Master, Random House, Scholastic, Insight Editions, Dynacraft, Advanced Graphics, Innovative Designs, Erin Condren, Bitty Boomers, KIDdesigns, General Mills, and more.
• More promotional exclusive items will be available in celebration of the 30th anniversary including Hormel pepperoni and Jurassic World dinosaur-themed crackers both available at Walmart.
• Smyths Toys will be celebrating the iconography of the 1993 classic film with in-store marketing and new SKUs, including an exclusive Jurassic Park vehicle + dinosaur trackset.
•Jurassic World: Revealed is back for an exclusive collector series celebrating fans at BIG W and The Warehouse NZ.
• Additional mall activations will launch across Southeast Asia during #JurassicJune.
Games and digital collectibles are getting into the action too!
• Jurassic World Alive, the free-to-play geo-location-based AR game developed by Ludia and Jam City, will feature new gameplay celebrating the most iconic moments of Jurassic Park as well as the original dinosaurs that fans adore. In addition, players can anticipate exciting partnership announcements and new brand integrations culminating in an eventful gameplay experience honoring the 30th anniversary of Jurassic Park.
• A collaboration with Limited Run Games to release The Jurassic Park 30th Anniversary Retro Collection is planned for later this year. The collection will include various versions of the classic and beloved Jurassic Park and Jurassic Park 2: The Chaos Continues games. Limited Run will also create exclusive, limited-edition Jurassic Park merchandise inspired by the titles that both gamers and Jurassic Park fans can get excited about. More news to come in the following months.
• Frontier Developments will be bringing Jurassic World Evolution 2 players even more mesmerizing dinosaurs for their parks with additional DLC packs and new content.
• This summer, VeVe will also be celebrating the Jurassic Park 30th anniversary by dropping unique digital collectibles on their marketplace. Featuring iconic items from the original movie, these digital collectibles capture moments in time that are a must-have for Jurassic Park fans.
Follow #JurassicPark30 on social for more details and upcoming celebrations.
Experience one of the biggest films in motion picture history with director Steven Spielberg’s ultimate thrill ride, Jurassic Park – celebrating 30 years in 2023! Featuring Academy Award®-winning visual effects and groundbreaking filmmaking, this epic film is sheer movie-making magic that was 65 million years in the making. Jurassic Park takes you to an amazing theme park on a remote island where dinosaurs once again roam the Earth, and five people must battle to survive among the prehistoric predators. Starring Sam Neill, Laura Dern, Jeff Goldblum and Richard Attenborough, discover the breath-taking adventure you will want to experience again and again.
About Universal Products & Experiences
Universal Products & Experiences (UP&E) globally drives the expansion and elevation of NBCUniversal’s iconic collection of brands, intellectual properties, characters, and stories based on the company’s extensive portfolio of properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. The division executes this through innovative physical and digital products, engaging retail and product experiences across our expansive global theme park destinations (for both owned and 3rd party IP), location-based venues, e-commerce product platforms, and retailers around the world. Along with global brand strategy and creative, UP&E’s three lines of business include Consumer Products, Games and Digital Platforms, as well as Theme Parks Products & Retail. UP&E is a division of Universal Parks & Resorts, part of NBCUniversal, a subsidiary of Comcast Corporation. More information is available at universalproductsexperiences.com
While there is a lot here, most are general merchandise tie-ins without much bravado, and we do notice a lack of real fan-events, such as the Jurassic Park 25th anniversary celebration panel at Universal Studios Hollywood.
Let’s hope more announcements are soon to come!
How are you celebrating the 30th Anniversary? Let us know in the comments!
If there is one consistent theme in the Jurassic fandom, it’s that almost everyone is asking the same question: when will there be a Jurassic Park video game that isn’t a park builder, mobile game, or something largely gimmick based? Today’s news certainly scratches some of those itches and looks to be a fun concept, though admittedly is still not the game most fans have been expecting.
‘Funko Fusion’ is a multiplayer action-adventure game from 10:10 games, featuring mashups of numerous worlds and characters from films and media, including Jurassic World! Watch the trailer and read the press release below:
While this certainly isn’t the game we’ve been looking for (seriously, when is the AAA story-driven Jurassic Park survival-adventure game coming?) it does look like it could be fun. Given the past success of titles like LEGO Jurassic World, there is a lot of potential for something great here – but it’s hard to not be a bit cynical given the lack of games aimed at the core Jurassic audience as well.
However, that seems to be a dinosaur-sized problem across the board for everything Jurassic… but that’s a conversation for another day.
If the filmmakers won’t revisit Isla Sorna, then the fans will!
The Lost World’s Legendary video game Trespasser has had a breath of new life with a new fan project, Trespasser VR. Originally a remake (Trespassing Petrolia) the developer recently turned his efforts towards virtual reality, and has now unveiled a soft “demo” of the game so far.
Trespasser VR runs on the Quest 2 headset and the developer states:
“…this is a very simplistic version for the Quest 2 and I’m intentionally sticking as close to the source material as I can, with little improvements and fixes where needed. The detail is low, the textures are low res, it’s basic, it’s supposed to be. A lot of people wanted a more traditional looking version for VR and a lot of people wanted a version they could play on the Quest 2. This is it. I will be building upon this version for the PCVR version, as there are optimisations done for this version that I had planned to do for the PCVR version, but would have been a huge amount of work.”
Despite the release in 1998 being panned by critics for being released in an unfinished state, the game holds a special place in many fan’s hearts and has a great community over at Trescom!
Fans of Trespasser should also check out Derrick’s work over at Jurassic Time, which explores the fascinating John Parker Hammond narration that guides you across the island, and reveals recordings omitted from the original game.
Derrick also recently interviewed the creator of the game, Seamus Blackley – this one’s not one to miss!
Celebrate one of the most thrilling franchises of all time with this in-depth look at the making of the Jurassic World trilogy. Following the release of director Colin Trevorrow’s smash hit Jurassic World in 2015, the dinosaurs of Isla Nublar once again dominate the public imagination. Jurassic World: The Ultimate Visual History is the definitive account of the franchise – and a companion book to Jurassic Park: The Ultimate Visual History (released in 2021) – delivering a comprehensive look at the making of the first hit film as well as its thrilling sequels Jurassic World: Fallen Kingdom (2018) and Jurassic World Dominion (2022). Through rare and never-before-seen imagery and exclusive interviews with key creatives, the deluxe volume explores the entire creative process, from the films’ stunning dinosaur designs to the epic location shoots and the creation of the films’ incredible visual effects.
The book also includes sections on the DreamWorks Animation animated series ‘Jurassic World: Camp Cretaceous’, various games, toys, theme park attractions, and even the short film ‘Battle At Big Rock’. This is the first time any of the ‘Jurassic World’ films have received a behind-the-scenes book, which already makes it vital for this reason alone. But is it truly a “definitive account of the franchise” for this trilogy of films, or is it met with some the same (perhaps nitpicky) issues found in the previous book? Let’s have a look!
VISUAL & WRITING STYLE
Just like in the previous ‘Jurassic Park’ version, this book is visually pleasing. It’s filled with as much colorful artwork and photographs as possible. The text is neatly placed within it all, and nothing ever feels too crammed or out of place. The previous book had more going on with the borders around each page, whereas this ‘Jurassic World’ version has a more barren approach. It simply features gray tabs on the sides with gray/amber-tinged headlines for each new section. This simpler approach feels appropriate with the sleeker look of the films themselves, particularly the first ‘Jurassic World’ and its park’s design.
The writing itself is clear and precise, which is vital in stitching together different information from different sources. James Mottram, who also penned the previous book, weaves the information into a distinct fabric to tell its story.
This book includes a foreword by Bryce Dallas Howard (“Claire Dearing” in the trilogy), introduction by Colin Trevorrow (director of ‘Jurassic World’ & ‘Jurassic World: Dominion’, writer of the trilogy), preface by J.A. Bayona (director of ‘Jurassic World: Fallen Kingdom’), & an afterword by Frank Marshall (producer of the trilogy). Mysteriously absent from this list is Chris Pratt, but I suppose he is too busy voicing Mario these days. These exclusive passages are great bookends for the entire presentation, with each person adding their own personal tribute. They even reveal fun information, like J.A. Bayona as he details Michael Giacchino‘s fantastic music score for ‘Fallen Kingdom’:
One of my most cherished memories from making Fallen Kingdom was working with composer Michael Giacchino. We spent hours talking about film music and listening to soundtracks. There was one specific piece of music we paid attention to: Bernard Herrmann’s work for Mysterious Island (Cy Endfield, 1962). Our common goal while venturing into the musical tapestry of our movie was expressing our love for this kind of film. When I listen to Michael’s music for Fallen Kingdom, I sense our mutual desire to travel back in time and bring back the same unparalleled fascination and heartwarming happiness that those movies gave us.
FANTASTIC COLLECTION OF IMAGES
While many of the book’s images have been revealed online over the years by various concept artists who worked on the films, it is still great to have them all cobbled together in one book as the trilogy’s history is told. Even better, there are some art and photographs that have never been seen before! Here is just a tease of what to expect!
NEW & OBSCURE INFORMATION
Making a book like this requires many sources for quotes, stories, and other information. Website articles, television interviews, Blu-Ray bonus features; everything was sifted through to collect the data. While some, maybe even a lot, of the details could be considered “old news” to people deeply invested in this trilogy’s history, it is all well-arranged while even including new details sprinkled throughout. [NOTE: I will be honest and admit I am not as familiar with the history of the ‘Jurassic World’ trilogy as I am with the ‘Jurassic Park’ trilogy, so forgive me if any of this is not truly “new”.]
For ‘Jurassic World’, some of these fun new details include Derek Connolly never having seen a ‘Jurassic Park’ movie before when he was tasked with co-writing the script with Colin Trevorrow; production designer Ed Verreaux had sent his art department team to the Universal Studios theme park in Hollywood to photograph everything (including signage) to see what they wanted their fictional park to resemble; and concept artist David Lowery came up with an unused idea for a “Pteranodon Terrace” where guests traveled in glass gondolas hanging from a huge cable that stretched across a vast expanse of jungle (and included “food Frisbees” that would be shot out of the gondolas and snapped up midair by the flying reptiles.). However, one of the most exciting new details for me was a little more about the script written by Rick Jaffa and Amanda Silver right before Trevorrow & Connolly were brought in to pen their draft.
Spielberg also wanted to revisit the idea of a hero character capable of training and commanding dinosaurs. These ideas manifested in the character Vance who, in the Jaffa/Silver draft’s opening scene, is seen jumping out of a helicopter with a pack of trained raptors and landing in a compound belonging to a Colombian drug dealer. Although [John] Sayles used the bipedal Deinonychus in his draft, Spielberg felt that the physically similar Velociraptors, first seen in Jurassic Park, would be a better fit for the role. The story also focused on a Chinese paleontologist who visits the now-open Jurassic Park with her sons. The scientist has a secret agenda, believing that the park’s owners have stolen DNA from bones she unearthed of a previously undiscovered dinosaur—the Malusaurus. The corporate side of the park is run by Whitney, a female manager who views the dinosaurs as commodities and nothing more. Inevitably, the Malusaurus created using the stolen DNA escapes from its enclosure, and Vance must use his raptors to hunt it down.
‘Fallen Kingdom’ includes interesting tidbits, such as Benjamin Lockwood originally having very little connection to John Hammond and the past of ‘Jurassic Park’; in its original draft they went from Isla Nublar to England where a small village gets destroyed by dinosaurs (until Steven Spielberg told them there was no credible way to make that journey happen); and the film’s fantastic opening sequence was originally just over a single page in the script, with Bayona fleshing it out further with an extended climax on the helicopter ladder while also adding Jurassic staples (like the pouring rain and the yellow raincoat worn by the tech that resembles Nedry’s apparel from Jurassic Park). The film’s title itself (along with the next film’s) proves to also have its own unique history:
“I wanted to call [the first film] Jurassic World. And the second one was Jurassic Earth, and then the third Jurassic Kingdom. The studio was like, ‘You can’t keep changing the title of the movie. You already did it once.’” Taking Universal’s feedback into consideration, Trevorrow decided to combine the overall franchise name with a subtitle, taking the word kingdom from his proposed third film and adding it to fallen, suggesting the decline of the dinosaurs’ domain.
Even the small section on the short film ‘Battle At Big Rock’ gets a nice detail on its inspiration: a YouTube video titled “Battle at Kruger“, in which tourists witness a water buffalo being attacked by lions and an alligator.
The section on ‘Dominion’ reveals that a scene featuring Daniella Pineda (Zia Rodriguez) had to be recast with another actor, Varada Sethu, when COVID restrictions kept her from being able to leave another production she was on; production designer Kevin Jenkins ensured that the equipment seen in BioSyn’s abandoned amber mines displayed 1990s-style Biosyn logos, a detail reminiscent of the old rivalry between the company and InGen (although I suppose footage containing it must have been cut, because I can’t seem to spot it in either version of the film); and animatronic creature effects artist John Nolan took inspiration from Frontier Developments’ 2018 video game ‘Jurassic World: Evolution’to get a better sense of the Dilophosaurus’s locomotion for the film. In fact, Nolan’s team had created a device that would allow the animatronic version of the dinosaur to travel on a dolly track with eleven puppeteers following behind it using levers, rods, and cable controls to create the dinosaur’s walk. However, Trevorrow was not happy with the result. But perhaps one of the biggest pieces of interesting information involved our favorite clone girl, Maisie.
When it came to casting the role of Maisie’s mother, Charlotte Lockwood, Trevorrow considered using digital tools to graft Isabella Sermon’s face onto a body double and age her features appropriately. However, during a casting section for the body doubles, he made a remarkable find. “I had been given a set of faces whose bone structure was similar enough to Isabella Sermon’s,” says Trevorrow. Among those faces was Irish-born Elva Trill. As Trill began reciting lines with the director, he quickly came to realize that she would be perfect as Charlotte and abandoned the digital augmentation idea. “I’ve never seen an actor come in and just grab a role by being so good,” says Trevorrow.
The section near the end of the book that details ‘Camp Cretaceous’ scored some of its own interesting details, such as the showrunner’s original plan to feature Owen Grady and Claire Dearing; there was an early version of the story where Ben doesn’t survive past Season 1; and most interestingly how the originally intended final shot of the film trilogy was instead used as the final shot for this series:
Camp Cretaceous also brought Trevorrow full circle, back to his early meetings with Steven Spielberg when he pitched the arc of the Jurassic World franchise, which would ultimately lead to dinosaurs entering our everyday lives. Specifically, the image of a child looking out his window on a suburban street and seeing a traffic jam caused by a Brachiosaurus at an intersection. “We actually ended up making that the very last shot of the entire [Camp Cretaceous] series,” says Trevorrow. “After nine years, that idea found its way back into the story.”
As usual with Insight Edition’s Visual History books, there are numerous “inserts” on certain pages that feature unique items. While some are still applied with an adhesive per the previous book, many of the inserts this time are more technically “part of the book” and not meant to be removed entirely. Some are just meant to be unfolded beyond the confines of the book’s dimensions, while a few are even in the form of actual booklets to flip through. The only real negative is that it is focused more on the first film than the rest. Here is a complete list of what you will find:
From ‘Jurassic World’: Poster art advertises Jurassic World’s Gyrosphere ride; Storyboards by David Lowery from an early iteration of Jurassic World’s evolving storyline; A map of Isla Nublar showing the island’s topography and the location of Jurassic World; Dr. Wu’s Jurassic World security pass; Concept art by Glen McIntosh for Jurassic World’s petting zoo; The sketches that Steven Spielberg drew for Colin Trevorrow to illustrate his feedback on the Indominus rex breakout sequence; A tourist map of Jurassic World highlights the theme park’s attractions; & Storyboards by Glen McIntosh for the scene in which the raptors pursue a pig in the Raptor Research Arena.
From ‘Fallen Kingdom’: Raptor movement study by Glen McIntosh; A sticker sheet featuring production design art created for the Dinosaur Protection Group; & Production design art for the jacket of Dr. Ian Malcolm’s book, God Creates Dinosaurs (not actual size).
From ‘Battle At Big Rock’: Concept Art Booklet.
From ‘Dominion’: Storyboards by Glen McIntosh for Jurassic World Dominion’s prologue scene & Malta Concept Art Booklet.
From ‘Camp Cretaceous’: Concept Art Booklet.
WHAT COULD HAVE BEEN BETTER?
A fan wouldn’t be a fan without needing to nitpick, right? (Don’t answer that.) Despite being mostly pleased with this book, there are still a few areas that could have been improved upon (perhaps in a revised edition, which Insight Editions have done before).
WHAT ABOUT ‘JURASSIC PARK 4’?
The opening of the book does briefly go into ‘Jurassic Park 4’ (the obvious working title before it eventually was named ‘Jurassic World’), mostly delving into some details on the John Sayles script and then eventually a little more about Jaffa/Silver’s script before Trevorrow/Connolly did their own version. But what about the rest? There were numerous versions of the film, by other writers, that were tackled in the 14 years between ‘Jurassic Park 3’ and ‘Jurassic World’. Given that it was such a long range of time where the studio kept throwing ideas around to try to make things happen, most of it shrouded in secrecy, this had been one of my most anticipated sections. Instead, it was only a few pages, and generalized.
Also, while they mention the dinosaur/human hybrids, it’s a shame that none of the wild concept art (that has been online for many years) was included at all. Perhaps they couldn’t get the rights to feature them?
Speaking of art from this period: where was John Bell‘s art? Last year’s book featured loads of art by Bell for the original trilogy, plus a tease of two pieces of artwork he did for ‘Jurassic Park 4’. And yet, this book didn’t feature any of it. This is another case where the art has been online for years, on Bell’s very own site. And there is some fantastic stuff, including his concepts for gyrospheres and even a version of the park’s map that perhaps coincided with the Jaffa/Silver script. This book even mentions Bell in the “special thanks” section, making the exclusions even more mystifying.
Look, I get it: this book can’t be 1,000 pages long like all of us die-hard fans would like it to be. Putting the complex histories of three massive films into one book is a huge undertaking (just like it was in the previous book). Still, there were some things I wish had been mentioned or visually included in this book. Because when and where else would it be, apart from random online articles & videos that eventually get buried with the rest? Perhaps that’s why some of these details were possibly missed to begin with?
Seamus Blackley, the creator of the XBOX and the ‘Lost World’-related game ‘Trespasser‘, had pitched a video game that he titled ‘Jurassic World’ (before anyone else); which would later inspire several ideas for the new film trilogy. None of this important revelation is mentioned at all (although to be fair it wasn’t publicly known until very recently). Also for ‘Jurassic World’, there is no mention of the “Stegoceratops“: a second hybrid dinosaur that was originally planned to be in the film, and even had a toy made for it!
The previous book had spent a lot more time detailing most of the different scripts for the films. This book does this at times but to a lesser degree. While it was nice to learn a little more about the Jaffa/Silver script for example, it still just grazed the surface. And since this script can’t be found anywhere online currently, a more detailed summary would have been amazing. For example, was the concept art that was shown in one of the Blu-Ray bonus features (and not in this book) of the Indominus attacking a robotic T-Rex coming out of a waterfall (ala ‘Jurassic Park: The Ride’) something from this script?
MORE LOVE FOR THE SEQUELS
This is another reoccurring issue, but it just feels like more focus is given to the first film of the trilogy (despite me just complaining I wanted more from it!) with less invested in the sequels; ‘Fallen Kingdom’ and ‘Dominion’. More details about their different scripts, more inserts related to them (A pull-out Hammond painting from ‘Fallen Kingdom’ would have been awesome!), or even the mention of certain deleted scenes we know were filmed thanks to still images (that aren’t in this book): such as Iris’s death from the Indoraptor & a dead/decayed Stegosaur that Owen and his team come across as they search for Blue on Nublar.
According to more “hush-hush” behind-the-scenes stories, we also know that ‘Fallen Kingdom’ was going to originally involve Isla Sorna, a ‘Gene Ship’ for Wu’s experiments, and more of Ian Malcolm. He was going to try and sabotage the rescue mission on the Arcadia! ‘Dominion’ was originally going to be two films that would have been filmed at the same time. But again, none of these details are brought up.
In an ideal world, each film in the series would have gotten its own book. This would have allowed much more breathing room to fully explore all these things, and more. Perhaps that is just not economically feasible anymore, even for a big franchise? Especially when, let’s be honest, the sequels in each trilogy are not as popular or well-regarded as their first entries. While a slew of die-hard fans would have clamored for a ‘Fallen Kingdom’ making-of book, for example, is it really something that would sell well? Especially now? Sometimes these sorts of “package deals” are the only way to at least get what we are able to.
SO, SHOULD I GET IT?
I think‘Jurassic World’ fans shouldabsolutely get this book. My complaints, as you’ve read, only really dwell with what isn’t in it. While the omissions are disappointing, it isn’t so egregious that it takes away from what is included. There’s a wealth of information, concept art, photographs, and nice inserts (the “concept art booklets” being my favorite) that are all woven together wonderfully. In most ways it improves upon their ‘Jurassic Park’ book, and in retrospect I may have originally been a little too critical on it. But if being a little harsh helped make this book better, well, that’s why I still felt the need to point some things out this time, too.
What I didn’t expect to feel while reading and looking through this book was how much nostalgia it gave me. The first film in this trilogy is nearly a decade old, and it’s crazy how time flies. Books like Jurassic World: The Ultimate Visual History help preserve these films beyond the screen, along with all our memories that come with them.
The feelings we had in anticipation for these films, the news as details were revealed, the organized screenings every time they came out, and the events we attended where other people obsessed with this series finally felt like they belonged. Friendships made, perhaps even hearts broken, or miraculously the bond of marriage formed. We all have our stories. And when you go through these pages, I can almost guarantee that at least one image, maybe something obscure not literally in the film that you would never expect to elicit an emotion, reminds you of a time that once was. And you remember your place in that time, and perhaps realize just how different you are now; or the same.
This trilogy, and our time in it, is over. But like everything in nature, it will evolve. And so will you.
What are some of your favorite memories related to the ‘Jurassic World’ trilogy? Did you go to a fun event, see any of the films with someone you loved, or make new friends because of it? Share your thoughts in the comments below, and may the joy you have for these films never go away!
ADDENDUM: In celebration of the release of “Jurassic World: The Ultimate Visual History”, Insight Editions presents author James Mottram in conversation with Jurassic World Animation Director/Paleoartist Glen McIntosh. Discussion moderated by Derrick Davis, Writer at Jurassic Outpost & Creator of Jurassic Time! Intro/Outro by Insight Edition’s Marketing & Publicity Strategist Amanda Hariri. Live Book Release Event via Crowdcast (10/25/22).
Several years ago, a trailer was leaked on YouTube that featured a Quetzalcoatlus wreaking havoc on a beach. After flying around, it eventually snatches a surfer on the waves, taking him into the air, then crushing him with its beak. Its then joined by another Quetzalcoatlus, as they bond for a moment before going their separate ways.
For years, this trailer confused many people. It was originally said to be for an unreleased game, but others claimed it was for a movie-pitch. The strangest thing of all was its title: ‘Jurassic World’. Was this an inspiration for the film of the same namesake, or something else entirely?
To learn the story behind this trailer, we must, appropriately, go back in time.
“Trespasser- The Lost World: Jurassic Park” was released in 1998; an early PC experience that was advertised as “the evolution of first-person 3D gaming”. You played as Anne, voiced by Minnie Driver: a woman who just wanted to go on a vacation to escape from the drama of her life. Unfortunately, Anne got more than she bargained for when her plane crash-lands on Isla Sorna. Also known as “Site B” – the abandoned island that was once used by billionaire John Parker Hammond to experiment with the extraordinary science used to recreate extinct dinosaurs. His success becomes Anne’s folly, as she must traverse through the island’s dinosaur-infested ruins alone to find any hope of rescue. Her only company are Hammond’s memoirs, voiced by Lord Richard Attenborough, that are recalled as the island’s myth becomes a reality.
Seamus Blackley produced and programmed “Trespasser”, introducing realistic environments, physics, and artificial intelligence that were ahead of its time for the gaming industry. Unfortunately, release dates and budgets were pushed, cutting off the game from reaching its intended potential. This led to an incomplete experience when it was released, ridden with technical bugs and an engine that ran sluggish on the lackluster 90’s graphic cards. It became a critical and commercial flop, despite a dedicated fan-base that was mesmerized with what the game still achieved and went on to inspire.
Thankfully, Seamus made a massive comeback in 2001 when he created Microsoft’s “XBOX” gaming system. To this day, it is the only true rival against Sony’s “Playstation”, spawning many classic games including the “Halo” series.
Then, a decade later, Seamus had the unexpected chance to revisit what he had explored with “Trespasser”. He was tasked to make a “gaming sequel” to the first three Jurassic Park films. It led to the creation of concept art, detailed documents, and even a fully-completed “pitch trailer” that was shown to executives. Sadly, the game never got made. But its remains were not left to fossilize…
Part One of the 3-part interview delves into the “Trials Of Trespasser”. Seamus goes into the details of that game’s inception, creation, and ultimate failure thanks to forces beyond his control with the studio. It’s an honest and dark look into the history of the game, but a necessary starting point to put the rest of his story in context. As he tells his story, footage of every level from the game plays to offer everyone a glimpse of the world he and his team created. Despite its flaws, it’s still impressive, even now.
In Part Two, Seamus reveals the “Origins Of Jurassic World”. What’s fascinating is that the origins of his unproduced ‘Jurassic Park’ game are also part of the origins of the ‘Jurassic World’ film series itself. Thanks to some extra sleuthing, Jurassic Time presents the game’s pitch trailer for the first time in HD, as well as some rare footage of the game’s early stages, and even some concept art. While Seamus tells it best, Steven Spielberg himself appointed him to come up with a game sequel to the original ‘Jurassic Park’ trilogy before a fourth film was truly underway. While great work was done that had been met with approval from everyone, including Spielberg when he saw the pitch trailer, its fate came before it got any further. Ownership in the company changed and focus on producing a game became dashed. Instead, the materials that had been made were carried over into the film’s production department for the fourth entry in the series. Various ideas clearly inspired the studio, including the title of the game itself: ‘Jurassic World’. Coincidence?
As a special bonus, the second part of the interview also has a brief appearance by his wife, Caroline Quinn. She was the art department coordinator for the original ‘Jurassic Park’, and she shares a brief story behind the film’s famous joke: Do-You-Think-He-Saurus! Included are several never-before-seen photographs.
The third and final part of the interview is where the gloves come off as Seamus delves into the “Remnants Of A Lost Jurassic World”. A story reel that was made of concept art from the game (featuring work by David Krentz, Iain McCaig, & Mishi McCaig) starts it off with a bang, leading into the reasons behind Seamus’s choice of the game’s protagonist: Billy Brennan from ‘Jurassic Park 3’. As pictured in all the artwork, Billy was meant to have a relationship with the raptors, and other dinosaurs, based on the same level of communication and respect that was seen in ‘Jurassic World’ with Owen and the “raptor squad”. The lead raptor also, just happens, to be “blue”. What’s awesome about the raptors in this game were that they were all feathered: an evolution of the creatures since we saw them in ‘Jurassic Park 3’, via DNA “correcting itself” on its own from generation to generation.
These revelations, and many more, can be found in the complete and extensive conversation with Seamus Blackley. While it is a shame that we never got this game, at least pieces of it lived on via the ‘Jurassic World’ trilogy. Owen’s relationship with the “raptor squad”, a prehistoric reptile attacking a surfer on the beach waves, and a Quetzalcoatlus wreaking havoc in the skies were among the many inspirations drawn from this unproduced game.
Do you still wish this game could be made today? What do you think about its connections and inspirations for the ‘Jurassic World’ trilogy? Share your thoughts below, and stay tuned to Jurassic Outpost for the latest!