‘Jurassic Time’ Interviews Production Designer Rick Carter With Its Updated Illustrated Audio Drama!

Last year, Jurassic Time unveiled ‘Rick Carter’s Jurassic Park’: an illustrated audio drama that presented an early version of ‘Jurassic Park’ through production designer Rick Carter’s adaptation of Michael Crichton’s final draft screenplay. It featured the film’s original production artwork brought to life with fantastic music, sound effects, and the voice talents of enthusiastic fans.

While the production was released in February 2021, additional artwork was revealed from people who worked on the film through various outlets; including many in better quality than previously available. More would be uncovered throughout the year, thanks to a resurgence of interest in how the film was made. There was so much more material to work with that it became clear the video program had to be updated.

In February 2022, Derrick Davis (video editor & head of the project) began re-working the videos with the new materials. Such additions included Art Director John Bell‘s character designs of Alan Grant, Ellie Sattler, and Ian Malcolm that differed greatly in appearance compared to how they would look in the film. It should be noted that character appearances changed frequently during pre-production, creating unavoidable inconsistencies throughout the artwork. However, adding such imagery gave the videos even more authenticity and revealed more insight into the endless production ideas.

John Bell’s early art depictions of Ellie Sattler, Alan Grant, John Hammond, Ian Malcolm, Lex Murphy, & Tim Murphy.

During this process, an amazing opportunity took place. Derrick was able to reach out to Rick Carter himself, who had seen the 2021 version of the illustrated audio drama! Rick was delighted with the production, and never thought something like it would have been realized from his script. Their discussions led to a recorded conversation that was then edited into two separate videos: one focusing on his script, the other an hour-long look into his career that delves into ‘Jurassic Park’, ‘AI: Artificial Intelligence’, ‘Avatar’, and other productions. More importantly, Rick explores the core of what he brings to any project he works on with his inspirational wisdom.

Both conversations now appear at the end of the production as supplemental features, perfectly cementing the entire presentation. His wonderful insight into the film’s production, his career, and his life were an emotionally fulfilling highlight.

One of the many brand-new talking points from Rick Carter explains how he ended up revising Michael Crichton’s ‘Jurassic Park’ screenplay into his own draft, and the purpose it served in the production of the film.

“Steven and all of us were having such amazing conversations as we explored where the movie could go, based upon Michael’s book. And I knew Michael Crichton through my mother, so I already knew him as a person independent of all of this. So, I knew what he was writing from his book, and the conversations with Steven, and we were developing all sorts of ideas for scenes and context that it was fine for him to do his version.

When it went to the next step, there was Malia Scotch Marmo who was brought on; and I wasn’t part of those meetings. And I knew that many of the things that we were discussing were going through Steven to her and then he was wanting to see what she would bring. But it was making it a little bit hard, as I remember, to know what to coordinate for the art department to focus on. I mean, we knew the main road attack would be there, we had the design of the Spitter, the Spitter would be there, we knew there was a raptor pen; you know, we knew certain things. But there was a whole river extravaganza, there were a lot of things that were in the book that we were still playing out and exploring.

So, I wanted to get something in front of Steven that we could use as our working document. And I started to write sort of memos that would outline scenes and I’d throw images with them, and that kind of thing. But it got to be where it almost was easier to do it as a screenplay form. And then, of course, once I entered into that I started just putting in dialogue and, you know, whatever. Or whatever I took from the book that I thought was still really good.”

-Rick Carter

Rick Carter during his conversation with Derrick Davis.

Now, the final version of the program is completed. The end result is a one-of-a-kind experience that was an ultimate labor of love from everyone involved. While the debate can rage forever if this early version of the film would have been better than what we got, it is still fascinating to see it performed in such a dramatic way. It is also great to finally have an engaging way of presenting the art from those who worked on the film, instead of having it locked away or forgotten forever.

Derrick Davis & Bernard A. Kyer (the project’s sound designer & music composer) would like to thank Rick Carter and everyone in the production for bringing this dream to life and realizing the imaginations of those who worked so hard to create our cherished, classic film: ‘JURASSIC PARK’.

Be sure to check out the entire updated video series now! And if you’d like to learn more, read the ‘Behind The Scenes’ article to delve into the entire history of the project.

How exciting was it to hear brand-new conversations with the production designer of ‘Jurassic Park’? What were details that he shared that you enjoyed the most? Share your comments below, and as always stick around with Jurassic Outpost for the latest!

New ‘Jurassic World: Dominion’ Featurette Presents The Legacy of Jurassic Park!

Life breaks free.

Jurassic World: Dominion – The Legacy Featurette has been released by Universal Pictures! This brand new video contains interviews with the returning Jurassic Park cast members, the core cast of Jurassic World, and even Colin Trevorrow, all sharing the impact that the Jurassic franchise has had on cinema as a whole and how it all continues in Jurassic World: Dominion. Watch the full featurette below!




“It expands to new territories, and crashes through barriers… painfully, maybe even dangerously…”

The featurette begins with Sam Neill (Dr. Alan Grant), Laura Dern (Dr. Ellie Sattler), and Jeff Goldblum (Dr. Ian Malcolm) sharing pieces of their experiences making Jurassic Park alongside incredible behind-the-scenes footage from the set of that film. Dern speaks of the “energy on set that it was the first time you’d ever seen anything like this,” and Goldblum speaks to how he was “excited for everything that it could be.” The legacy of these actors, their characters, and the incredible film that is Jurassic Park is clear here, and the featurette begins to demonstrate their connection to Jurassic World: Dominion as it transitions to the characters of the Jurassic World films.


“Well, there it is.”

Continuing with the core Jurassic World cast, Chris Pratt (Owen Grady) and Bryce Dallas Howard (Claire Dearing) share the impact that Jurassic Park and seeing real dinosaurs on-screen had on them as well as cinema as a whole. “Suddenly that which had never seemed real before was totally real, and I realized at that moment that cinema forever had changed,” Howard says. Director Colin Trevorrow joins to share that “Jurassic World: Dominion is the culmination of the franchise. It concludes the story that Steven Spielberg started telling in 1993.” Pratt and Howard go on to share how great and surreal it was to work with the legacy cast member of Jurassic Park, and Laura Dern shares that Dominion was a “fantastic idea to bring these two worlds together.” Trevorrow and Howard go on to explain that with all of the characters returning, it is truly the intersection and convergence of the entire storyline and franchise.


“Life, uh… finds a way.”

There are also some very interesting new visuals and moments of dialogue in this featurette. Dr. Henry Wu (BD Wong) appears briefly to say “We need to fix a terrible mistake,” which could have massive implications for the storyline and the Jurassic franchise. We see fiery, action-packed moments featuring the entire cast, as well as new shots of the legacy and modern casts mixing together in interesting ways: a tense moment between Owen Grady and Dr. Malcolm, and Maisie, Dr. Grant, and Dr. Sattler running in lab coats through what looks like Biosyn’s headquarters. The featurette culminates in wild shots of the chaos to come in Malta, Owen and Kayla meeting the Pyroraptor, and the entire cast facing off with the massive Giganotosaurus, seen for the first time in glorious, full animatronic form!




Needless to say, this new Jurassic World: Dominion featurette is fantastic, and showcases multiple new moments and pieces of information that demonstrate the deep connection this film will have to the original: Jurassic Park. It also showcases how definitive the franchise has been for generations of people, and how fortunate we are to be witnessing the continuation of incredible stories 30 years in the making. Be sure and take this featurette in, share your thoughts with us below, and join us in the exciting run up to the sixth Jurassic film, in theaters June 10th!

Tickets Now Available to ‘Generation Jurassic’ Event at Universal Studios Hollywood!

UPDATE: Thank you for your interest in the Generation Jurassic event! Unfortunately, we have reached full capacity for this event. Please follow us for more details including on how to watch the event unfold.

Tickets are now available to the recently announced ‘Generation Jurassic’ event occurring at Universal Studios Hollywood on April 28th, 2022! RSVP here or read on for more information.

Working with Universal Brand Development, we’re excited to be part of the upcoming after hours fan-event occurring at Universal Studios Hollywood on April 28th, 2022. The event is limited capacity RSVP only – read on for more details about what to expect, and additional information on ticketing.

TICKETS:

TICKETS NOW AVAILABLE – RSVP NOW
Due to the limited capacity of this event, tickets will be at a first-come-first-serve basis here.

Generation Jurassic is a free after hours event, and tickets do not include general admission into the park. Valid photo ID matching name on RSVP required. Universal Studios Hollywood follows all current Los Angeles County COVID protocols. Please refer to the additional info on ticket form here.

ABOUT:

Generation Jurassic Event – April 28th – Presented by Universal and Target

Universal and Target, along with super fan site, Jurassic Outpost, have come together to create an exclusive event for Jurassic fans of all ages – Generation Jurassic will be held on April 28th from 7:30-10pm at Universal Studios Hollywood. Against the backdrop of “Jurassic World—The Ride” within the theme park, fans will get to celebrate all things Jurassic and experience a variety of activities, including:

  • Participate in a LIVE “Jurassic World: Beyond the Gates” panel discussion, plus Q&A with toy designers from Universal, Mattel and Funko, including reveals of all-new Target-exclusive items
  • Explore product displays of the latest and greatest toys, apparel, collectibles and more
  • Experience the thrills on Jurassic World: The Ride, including coming face-to- face with the stunningly realistic dinosaur Indominus rex
  • Explore DinoPlay, a fun interactive area for kids
  • Take part in photo opportunities with fan-favorite dinosaurs and vehicles (thanks to the Jurassic Park Motor Pool!)
  • Try your luck with giveaways of awesome Jurassic World products!
  • We’re excited to bring ‘Beyond the Gates’ alive in an all-new way, showcasing the talent of artists creating the numerous Jurassic World products. This is a unique opportunity to dive deeper than ever into the making-of process, let fans ask their burning questions, and of course, feature some exciting exclusive reveals.

    More details about what else to expect will become available as we inch closer to the event .

    As always, be sure to stay tuned to Jurassic Outpost for more information coming soon. We hope to see you there!

    Advance Review Of The Upcoming ‘Jurassic Park: The Original Topps Trading Card Series’ Book!

    Back in the early 1990s, things were very different. The internet was still in its infancy and cell phones weren’t available. People read books, played board games, watched a lot of cable TV, and played outside. I know, it’s a time for many that is as foreign as the time of the dinosaurs.

    ‘Jurassic Park’ came out in June 1993. But it wasn’t available for home viewing (via VHS and Laserdisc… which is a whole other topic to explain to some people) until October… 1994! Yes, nearly a year and a half after the film was released in theaters! Back then, theatrical releases for big movies really could last that long to make as much money as they could if popular. And as a kid who saw it during its original release, it was popular. But for me, the wait was painful. Excruciating. I had seen what to me was the greatest thing I had ever laid my eyes on… and waiting almost a year and a half to see it again (my allowance at age 6 couldn’t afford that many tickets) felt like an eternity. I wanted to endlessly watch it, rewind it back to the beginning, and watch it again. But no. We all had to wait.

    The Topps Trading Cards, that were on store shelves as soon as the movie was, were a godsend. For ‘Jurassic Park’, they had dozens and dozens of wallet-sized cards that had fantastic stills from the film, concept art, behind the scenes images, and more. And if you got them all, you essentially had the entire story of the film that could fit in your pocket. I remember flipping through them, soaking in every image, reading every detail. For that long wait, those cards were the film. Only the comic book adaptation came as close to truly filling the void as those cards (also produced by Topps).

    That’s why the upcoming ‘JURASSIC PARK: THE ORIGINAL TOPPS TRADING CARD SERIES’ book (available April 26th) is such a fantastic compilation of that time for me. And even if you weren’t around to enjoy the cards the way I had, you can still appreciate them as pieces of the film’s rich merchandise history. They are an artistic joy to behold.

    Journey back to where it all started in this deluxe collection showcasing the classic Topps trading cards from 1993—timed for the theatrical release of Jurassic World: Dominion.

    When Jurassic Park was released almost 30 years ago, it was an immediate blockbuster and went on to become one of entertainment’s largest multimedia franchises, with five more films, theme park attractions, and a robust consumer product program—including a set of trading cards released by Topps in 1993 to tie into the film. This comprehensive collection of the original trading card series—timed to publish alongside the release of Jurassic World: Dominion—includes the fronts and backs of all of these classic cards, plus the special chase cards and rare promotional material. The book also includes text and commentary by Gary Gerani, editor of the original series, and an afterword by Chip Kidd, who created and designed the cover of Michael Crichton’s Jurassic Park, which became the iconic logo for the franchise.

    The book begins with a foreword by Gary Gerani, who happens to have been the co-writer of the film ‘Pumpkinhead’ (directed by the same animatronics legend who brought the dinosaurs of ‘Jurassic Park’ to life: Stan Winston). Before and after that time, he worked for Topps. The ‘Jurassic Park’ cards were all written and edited by him. Before the film was released, he was able to see a myriad of storyboards & fantastic photos of the amazing on-set dinosaurs. Another thing he was privileged to see was the film’s super-secret script; required reading to make the text for all the cards.

    Gary goes on to explain how the cards became organized into themed sections and how they gained their appearance & layout. After he selected the images and text, they would be taken to the art department at Topps and turned into their final form.

    Speaking of layouts, the main sections of the book feature one side of every card on its own page. Personal commentary is provided by Gary on select cards. He shares his views on certain parts of the film as depicted in the cards and why he made certain choices. Gary clearly had admiration for Stan Winston’s work on the animatronics, likely heightened from his time associated with ‘Pumpkinhead’. It’s always nice to see the animatronics of the film still getting love all these years later.

    The first main section of the cards begins with everything from “Series One”: all 88 cards of the original set. This is followed by its 11 sticker cards (which put together would create a cool single picture on the other side), 4 hologram cards, & 4 promo cards. The first series essentially tells the entire story of the film, in a reduced form of course. But it also has cards that focus on certain characters, places, dinosaurs, and some behind the scenes information. There is even a selection of cards that focuses on Crash McCreery’s famous artwork for the film.

    From there, we go into everything from “Series Two”, which continues from the first series with card 89 through 154, followed by its 11 sticker cards. This second series was released a few months after the first one and featured a looser approach to conveying the film instead of trying to tell a story. It featured many behind the scenes quotes from people who worked on the film. This series is also the only one that features ILM-produced CGI shots, since Topps did not have access to them until after the first series had to be completed.

    The final main section of the book showcases the fantastic 10 art cards that were part of the “Gold Series” (a special gold-embossed version of the cards that was produced after “Series 2”), making for a very showy finish. While the backs of these art cards are for some reason not represented, the artists for each one are all credited with text.

    However, that’s not all. The book features an afterward by Chip Kidd, the creator of the ‘Jurassic Park’ novel cover (which later was literally converted into the film’s logo). He details how the cover of the novel came to be, and how he was told to make it be as iconic as the cover for ‘Jaws’. This afterword also includes a note from Michael Crichton that was inscribed to Chip.

    The book is about the size of my entire hand, bound in a sturdy hardcover with a thin bubble gum wrapper-style sleeve (which is made to look slightly distressed around the edges). The pages are thick and printed with high-quality vibrant color. The cards represented on each page are about 30% bigger (rough estimate) compared to the actual card size, which is nice to see a bit more detail.

    As the cover promises, the book includes four promotional cards, taped to the inside of the back cover in sealed plastic. Luckily, removing the cards from the book did NOT leave any kind of blemish and was easy to do. The four cards are exclusive to this book. Two of the front designs are from actual cards in the series, but the others are new additions. One resembles the cover of the 2011 ‘Jurassic Park’ Blu-ray, while the other features a top view of the retail display box. All four of their backs are the same, but numbered. Overall, this book is even better seeing it in person than it would be as an eBook (in my opinion).

    If you remember collecting these cards, or never got to have them, this book offers the perfect way of showcasing them. I must warn you that if you’re like me, you will be overridden with nostalgia. Topps would go on to do cards for the first sequel in the franchise, ‘The Lost World: Jurassic Park’. Thankfully, Gary teases the possibility of more of that story being told. So, keep your fingers crossed that we get a second book!

    You can pre-order the book right now so it can come home to you on April 26th! I can’t recommend it enough.

    (Note: Some images are from Amazon’s preview of the book.)

    Did you collect any of the Topps cards when the film came out? Were you ever able to get a complete set on your own? Share your thoughts in the comments below, and as always return to Jurassic Outpost for the latest!

    ‘Generation Jurassic’ Event Presented by Universal Brand Development and Target Coming to Universal Studios Hollywood April 28th 2022

    Update March 28th, 2022 at 9pm EST: Tickets now available.

    UPDATE 2: Thank you for your interest in the Generation Jurassic event! Unfortunately, we have reached full capacity for this event. Please follow us for more details including on how to watch the event unfold.

    If you missed the recent episode of Beyond the Gates then you may have missed the news about an upcoming exclusive event occurring in California. So what are you waiting for? Check out the episode below, and then read on for all the important details:

    Working with Universal Brand Development, we’re excited to be part of the upcoming after hours fan-event occurring at Universal Studios Hollywood on April 28th, 2022. The event will be limited capacity RSVP only – read on for more details about what to expect, and information on how to lock your tickets in.

    ABOUT:

    Generation Jurassic Event – April 28th – Presented by Universal and Target

    Universal and Target, along with super fan site, Jurassic Outpost, have come together to create an exclusive event for Jurassic fans of all ages – Generation Jurassic will be held on April 28th from 7:30-10pm at Universal Studios Hollywood. Against the backdrop of “Jurassic World—The Ride” within the theme park, fans will get to celebrate all things Jurassic and experience a variety of activities, including:

  • Participate in a LIVE “Jurassic World: Beyond the Gates” panel discussion, plus Q&A with toy designers from Universal, Mattel and Funko, including reveals of all-new Target-exclusive items
  • Explore product displays of the latest and greatest toys, apparel, collectibles and more
  • Experience the thrills on Jurassic World: The Ride, including coming face-to- face with the stunningly realistic dinosaur Indominus rex
  • Explore DinoPlay, a fun interactive area for kids
  • Take part in photo opportunities with fan-favorite dinosaurs and vehicles (thanks to the Jurassic Park Motor Pool!)
  • Try your luck with giveaways of awesome Jurassic World products!
  • TICKETS:

    TICKETS NOW AVAILABLE – RSVP NOW
    Due to the limited capacity of this event, tickets will be at a first-come-first-serve basis here.

    Generation Jurassic is a free after hours event, and tickets do not include general admission into the park. Valid photo ID matching name on RSVP required. Universal Studios Hollywood follows all current Los Angeles County COVID protocols. Please refer to the additional info on ticket form here.

    We’re excited to bring ‘Beyond the Gates’ alive in an all-new way, showcasing the talent of artists creating the numerous Jurassic World products. This is a unique opportunity to dive deeper than ever into the making-of process, let fans ask their burning questions, and of course, feature some exciting exclusive reveals.

    More details about what else to expect will become available as we inch closer to the event, and we hope to make the attendance RSVP available ASAP.

    As always, be sure to stay tuned to Jurassic Outpost for more information coming soon. We hope to see you there!

    Interview with Funko Games and Prospero Hall – Inspirations Behind NEW Jurassic World: The Legacy of Isla Nublar Game!

    Earlier this month we were fortunate to be able to participate in a playthrough event at Funko Hollywood HQ with Funko Games and Prospero Hall for their new game: Jurassic World: The Legacy of Isla Nublar!

    During this event we had the immense privilege of interviewing two of the top minds behind the development of this brand new tabletop legacy game: Deirdre Cross, Vice President of Funko Games, and Ruby Wishnietsky, Editorial Lead for Prospero Hall. These two are big fans of the Jurassic franchise and have done an incredible job with this game. Read on to hear how they injected their passion for Jurassic and tabletop gaming into Jurassic World: The Legacy of Isla Nublar!


    From left to right: Jennifer Durst (Jurassic Jen), Brad Jost (The Jurassic Park Podcast), Deirdre Cross (Funko Games), Ruby Wishnietsky (Prospero Hall), Nima Neemz Nakhshab (JurassicYourWorld), and Caleb Burnett (Jurassic Outpost).


    What is your relationship with Jurassic Park and Jurassic World, and how did that influence developing this game?

    Ruby Wishnietsky:

    “My relationship with Jurassic Park and Jurassic World was definitely deepened through the development of this game. I am a huge amusement park fan. So honestly, my clearest relationship to them is riding the ride in Florida – going through that wonderful boat ride and getting freaked out by dinosaurs.”

    Deirdre Cross:

    “My relationship with the Jurassic World franchise is, I would say, very deep and quite intimate. I reread the book every year and I don’t even know how many times I’ve seen the first film. But really, I celebrate the whole thing. I’m so into Jurassic World that I have two cats at my house – one of them is named Dr. Grant and the other one is named Dr. Malcolm. And they’ve both grown too big to fit in our game box.”


    That is so awesome. So the word “legacy” – it feels like that’s important. How does the word legacy connect with the franchise, this game, and everything that’s going on with the new films?

    Ruby:

    “Well, the, the word ‘legacy’ in the title of the game, Jurassic World: The Legacy of Isla Nublar, has a few different meanings. One of the meanings of course is that the whole story is John Hammond’s legacy, right? As it goes, you know, from the inception of the park, his dream of the park, and then carries on through the whole Jurassic story. The whole thing is his legacy.

    The other meaning that it has is that legacy is a type of gameplay, which means that the game changes over time. As you make decisions, it changes permanently as you and your playgroup explore the stories and the adventure and build your own park. That’s really the meaning of legacy for us in this context.”

    Deirdre:

    “And as you may have noticed playing the game, and as you will continue to notice, it has even deeper meanings as you play through our particular game. Not just Hammond but other characters will leave their legacy on the island and on your part. And so you’ll see how that plays out as you continue your adventures.”


    What themes from the Jurassic franchise, whether it’s the books or the films, were important to you to put into this game?

    Ruby:

    “I have a couple that relate to some specific aspects of the game that I love to talk about. One of the big themes that played a big role in our art direction is the early fear of how technology is going to affect the natural world. In the art direction of the game, we went very much from the perspective of what influenced the creators of the Jurassic stories: 1950s and ’60s pulp comics, monster movie posters, and even scientific textbooks. Thinking about how this exciting new technology field of genetics is going to change things for the better or for the worse – who knows?

    One of the other themes that I think we play on a lot in the gameplay sense is the wonder at the unknown and learning with our new scientific knowledge – learning some aspects of what used to be and what was extinct, but not having the whole story.”

    Deirdre:

    “I mean, we’re filling in the gaps. You know, there’s still gaps in the code, the DNA. And we’re sort of guessing at what it was. And in the mechanical gameplay of our game, there are gaps there and the players can guess – maybe they’ll guess right and be a little more prepared, or maybe something’s going to go very differently than what they expected.

    I also feel like a theme is ‘you can’t put it back in the box.’ Like, there are things you can’t undo.”


    The artwork is gorgeous. Can you talk a little bit more about what it was like developing the artwork and all of the stickers and game pieces and everything?

    Deirdre:

    “Like Ruby was saying about where we went to look for our inspiration for the art style and everything – back to the fifties and sixties, pulp and scientific textbooks, scientific magazines. But beyond that we also had this great opportunity to do these sculpts in the game, the sculpted miniatures. And we worked very closely with Universal and Amblin to get their files for 3D dinosaurs and stuff. We’re getting all this amazing stuff and we start to realize, well, yeah, we can just make the dinosaurs.

    A lot of games just have dinosaurs in them, but what if our game had a more immersive sculpture that tells a story on its own that is also a really beautiful storytelling piece? So when you look at our sculpted velociraptor game piece, it’s two raptors coming out of the door of the kitchen. It’s so cool.

    It’s so great to get to really pour so much creativity into those tiny pieces that are on the table. And I think as you look at the whole product, from the stickers to the card art to even the liner of the box, everything is bespoke and original to the product.”


    Last question: You said you read the books often. Was there anything from those that influenced this game at all?

    Deirdre:

    “I think, like what Ruby’s saying about the exploration of science and the tension of the unknown… If you’ve also read the books, you understand what Steven Spielberg was doing when he created the films, because that was his source material. The story he’s trying to tell, when you also read the books as more backstory, there’s a lot more in there about that tension. Though our game does not technically cover the books, you can definitely feel their DNA.”



    We cannot thank Deirdre Cross, Vice President of Funko Games, and Ruby Wishnietsky, Editorial Lead for Prospero Hall, enough for taking the time to speak with us about their passions for Jurassic and this fantastic new game. It’s clear their love for all things Jurassic and board games has been woven into this product, and the beautiful result speaks for itself. Jurassic fans are going to love experiencing this game.

    You can still secure your copy of the game by backing its Kickstarter campaign here! What do you think so far about this game, its visual style, and the influences of the creators? Let us know in the comments below, and stay tuned to Jurassic Outpost for all Jurassic news!

    Jurassic World: The Legacy of Isla Nublar Kickstarter is now LIVE!

    The campaign for Jurassic World: The Legacy of Isla Nublar, the brand new tabletop legacy game from Prospero Hall and Funko Games, has launched today on Kickstarter! Click here to back the campaign and reserve your copy, and read on for more information and photos from this incredible game!

    From Prospero Hall and Funko Games:

    A Tabletop Game 65 Million Years in the Making – Jurassic World: The Legacy of Isla Nublar – Available on Kickstarter Today!

    “Hold onto your butts!”  After months of anticipation, Jurassic World: The Legacy of Isla Nublar is available on Kickstarter starting today from Prospero Hall, the acclaimed design studio of Funko Games. This marks Prospero Hall’s introduction to tabletop’s growing legacy game genre and the first-ever legacy game based on a major motion picture franchise.

    “This is the biggest and most ambitious project we have undertaken as a board game studio and it seems only fitting it is rooted in one of the most epic franchises of all time – Jurassic World,” said Deirdre Cross, Vice President of Sales, Marketing and Development at Funko Games. “We continue to push the envelope for what’s possible with licensed games, and Universal has always been an enthusiastic partner.  Now after two years of creative development, we can’t wait to bring Jurassic World: The Legacy of Isla Nublar to fans of tabletop gaming, legacy gaming and Jurassic World.”

    Jurassic World: The Legacy of Isla Nublar tells the franchise’s story in 12 one-to-two hour long adventures, encompassing the entire Jurassic World franchise from before the events in Jurassic Park all the way through Jurassic World: Fallen Kingdom and everything in between, including original stories that fill in the gaps between films and a spoiler-free ending for fans eagerly awaiting the premiere of Jurassic World Dominion in June 2022.  

    In Jurassic World: The Legacy of Isla Nublar, players have the chance to unlock up to 12 dinosaurs, and more than 21 new and familiar characters with unique abilities, knowledge and powers that can be unlocked as the campaign advances. Ultimately, players work together throughout the game’s entirety to shape their own Jurassic Park. From building placement to character selection and dinosaur development, every choice leads to a consequence – good or bad.

    Additional details for Jurassic World: The Legacy of Isla Nublar can be found in a series of behind-the-scene videos, including a First LookGameplay PreviewArt & Design and What’s Inside the Box. Visit the game’s Kickstarter page and pledge to receive a copy; fulfillment expected in Fall 2022.

    About Prospero Hall

    Prospero Hall is a collaborative game design studio in Seattle, Washington. Each project starts with a vision – the kind of game we want to make, the vibe, the look and feel, the reason for it to exist. Today, all games developed by Prospero Hall are published by Funko Games and deliver inventive game mechanics and engaging stories for shared experiences that bring fans and families back to the table again and again.

    About the JURASSIC WORLD Franchise

    From Universal Pictures and Amblin Entertainment, Jurassic World immerses audiences of all ages in a new era of wonder and thrills where dinosaurs and humankind must learn to coexist. Jurassic World is more than a film franchise. At every turn, this $5 billion film series delivers a larger-than-life destination for exploration, discovery, and epic adventure. Dinosaurs live again and they live in Jurassic WorldJurassic World Dominion debuts in theaters June 2022.



    The creative minds behind Jurassic World: The Legacy of Isla Nublar have created an absolutely incredible, visually gorgeous game that Jurassic fans will love. It is truly worth the support of their Kickstarter to receive your own copy. Be sure to check out the game and their campaign, and follow Jurassic Outpost for the latest Jurassic news!

    Beyond the Gates Returns With First-Ever Lex Murphy Figure and Phil Tippett Guest Appearance!

    What is it? It’s a Velociraptor. It’s inside.

    A new set joins Mattel’s Jurassic World Legacy Collection in this new episode of Beyond The Gates! Last month we showcased an item from The Lost World, this month we’re heading 87 miles Northeast of Isla Sorna back to Isla Nublar, with the Jurassic Park Kitchen Encounter Set.

    The Jurassic Park Kitchen Encounter brings one of the most beloved scenes from Jurassic Park to life, featuring a Velociraptor, Tim, and the first-ever action figure of Lex Murphy! Lex has long been requested since the Kenner days, and Mattel has finally brought her to life in collectible form. The episode shows off the new set in action, and goes behind the scenes with toy designer Rafael Bencosme so if you haven’t already be sure to watch.

    Not only that – the Dinosaur Supervisor himself Phil Tippett, guides us through his work contributing to the creation of this now infamous scene the toy set was based upon. It was an absolute honor to talk to Phil, and his work on Jurassic Park was absolutely key to making the scene – and velociraptors – so terrifying.

    Finally, this episode included one more surprise — the announcement of fans-first “Generation Jurassic” event occurring at Universal Studios Hollywood April 28th! While we can’t share more details about the event quite yet, we’re quite excited about it and will have more to say soon. We really hope to see you there!

    As always, stay tuned to Jurassic Outpost for more news – there’s a lot of exciting things on the horizon.

    Jurassic World: The Legacy Of Isla Nublar Playthrough Event and First Impressions!


    “Welcome… to Jurassic Park.”

    This weekend we were fortunate to be invited to Funko’s Hollywood HQ and store for a special event centered around the upcoming legacy game from Prospero Hall and Funko Games: Jurassic World: The Legacy of Isla Nublar. During the event we got to spend time with other great Jurassic folks as well as the people responsible for developing this new game. Read on for our first impressions and exclusive photos of our playthrough!

    From left to right: Jennifer Durst (Jurassic Jen), Nima Neemz Nakhshab (JurassicYourWorld), Caleb Burnett (Jurassic Outpost), and Brad Jost (The Jurassic Park Podcast) posing in the immersive Jurassic Park section of the Funko Hollywood HQ and store.


    “A gripping journey of ambition and adventure.”

    Our first impression of Jurassic World: The Legacy of Isla Nublar is that it is visually gorgeous from start to finish. The art of the box, instruction materials, gameplay pieces, and more were all inspired by science fiction art, comic books, and B-monster movies of the 1950s. This game is an absolutely massive, intricate story that gives players the chance to experience what it would be like to build John Hammond’s dream from the ground up. Up to four players collaboratively work to set up the Isla Nublar we all know and love, building everything from the Visitor Center to the genetics lab to dinosaur paddocks. View exclusive images of our first playthrough and the special edition “chase” game box cover in the gallery below:


    “Welcome to Isla Nublar.”

    That phrase is what players are greeted with upon their entry into Jurassic World: The Legacy of Isla Nublar. The game’s title communicates important aspects of what’s in store for its players: A ‘legacy’ board game requires that many decisions you make with your characters and in placing things on the island can be quite permanent. After choosing from a few classic Jurassic characters and a new one or two (with more to be unlocked as you play), the adventures of the game begin. Including the tutorial, the game contains twelve story based adventures with five “rounds” in each. Players must work together to learn how to build their own Jurassic Park while completing objectives, solving puzzles, and running away from newly created dinosaurs. Players are aided by their characters’ unique special abilities, and once you get the hang of it, this game is an absolute Jurassic blast.


    “Creation is an act of sheer will.”

    Jurassic World: The Legacy of Isla Nublar is a wonderful expedition into what it would be like for players to leave their own Jurassic legacy on the island of Isla Nublar. We were only able to get through a couple of the adventures in our allotted time, but there was already so much to love about this beautifully complex game and the immense amount of interwoven Jurassic franchise lore. Funko Games and Prospero Hall consulted with Industrial Light & Magic, Amblin, and Universal Pictures to create the stunning artwork, instruction booklets and stickers, sculpted game pieces, and game boxes that will keep Jurassic fans and players engaged in the awesome experience they’ve crafted.


    “Next time it’ll be flawless…”

    We cannot thank the folks at Funko, Funko Games, and Prospero Hall enough for the invitation to this playthrough event and for the experience of the amazing game they’ve put together. During the event we also had the opportunity to speak with the developers and the leading folks at Funko Games about their philosophy and experience when developing this game – be on the lookout for those interviews very soon!

    Jurassic World: The Legacy of Isla Nublar is headed to Kickstarter on March 22, 2022, and supporting upon launch reserves your copy of the game. Retail pickups for the game are expected to be announced in the near future. Are you excited for Jurassic World: The Legacy of Isla Nublar? Let us know in the comments below and stay tuned to Jurassic Outpost for all upcoming Jurassic news!

    4-Part Interview With Storyboard Artist David Lowery Unveils New Art & Details From The Making Of The ‘Jurassic’ Films!

    Join me on a lengthy and engaging discussion with David Lowery! He was the storyboard artist on the entire ‘Jurassic Park’ trilogy and the first ‘Jurassic World’ film. His talents were also part of the productions for ‘Honey, I Shrunk The Kids’, ‘Rango’, ‘Solo: A Star Wars Story’, ‘The Mandalorian’, and many others. Included in the interview are a myriad of David’s storyboards, with some that have never been seen before!

    Click Image To Watch The Full Interview Playlist!

    There are four parts to the interview, with each one focusing on a different film. The first part delves into how it all began with ‘Jurassic Park’! David explains how he got involved with the film, what it was like to shape classic sequences with Steven Spielberg, why certain scenes were cut, and a lot more! Newly-revealed storyboards show Robert Muldoon attempting to tranquilize the Tyrannosaurus Rex after it has escaped from its paddock; a scene inspired by the novel that was never filmed! There is also a drawing featured that was made by Spielberg himself!

    In Part Two, David recounts his memories from working on ‘The Lost World: Jurassic Park’. Before the film even began, he first helped Spielberg create a new studio: DreamWorks! From there, his role expanded in the first ‘Jurassic’ sequel, working even closer with Spielberg and storyboarding many sequences, including: the thrilling Stegosaurus meeting, the terrifying trailer attack by the Tyrannosaurs, and the divisive San Diego chase (a bigger climax that was created due to pressure from the success of ‘Independence Day’ the year prior)! For the first time, we also get a look at the full storyboards for the Rex raid on the hunter camp and the raptor attack in the long grass! He also details how the film’s paleontologist advisor, Jack Horner, helped shape the look of a shot involving footprints that was left largely unfilmed!

    The third part of the interview touches on ‘Jurassic Park 3’, and what it was like shifting to a different director: Joe Johnston. David remembers what it was like being at the extraordinary indoor jungle sets! He also details the challenges he and the production faced to please eager audiences with the anticipated film. The story went through many changes, with several never-before-seen storyboard sequences featuring a group of kids as they are faced with Isla Sorna’s fierce inhabitants! We also discuss the interesting change of the film’s lead dinosaur from Baryonyx to Spinosaurus; something that was evident in an early logo!

    In the final part of the interview, we discuss the early storyboards David did for ‘Jurassic Park 4’, which would eventually become ‘Jurassic World’. Many of the sequences he storyboarded either didn’t make it into the film or were tweaked in various ways after he had left the project. He explains what the original opening of the film was before Colin Trevorrow came on board to direct, and it definitely sounded… interesting! Despite leaving the film during its production hiatus to work for Jon Favreau on Disney’s ‘The Jungle Book’ remake (leading David to eventually storyboard for the highly-praised ‘Star Wars’ Disney+ show, ‘The Mandalorian’), he was thrilled with how the film, and largely the series as whole, turned out. At the end of the interview, we are treated with a video “animatic” of David Lowery’s “Opening Montage” storyboards from the film, fan-made by Bernard A. Kyer (beginning with footage from the fantastic computer game ‘Jurassic Explorer‘)! It shows a vastly expanded version of what the opening to ‘Jurassic World’ could have been!

    I’d like to thank David Lowery for taking the time to reminisce about his experiences working on the ‘Jurassic’ films, and the many fantastic storyboards he created that are truly a work of art!

    I hope you enjoy this multi-part interview! After watching it, what were some of your favorite stories David told? Which storyboard sequences captured your imagination the most! Share your thoughts in the comments below, and as always stay tuned to Jurassic Outpost for the latest!