Limited Run Games have announced and unveiled their upcoming Jurassic Park Classic Games Collection, along with a trailer that shows off some gameplay.
The original games were released across NES, Game Boy and SNES and have been re-animated using Limited Run’s Carbon Engine.
Check out the press release below:
Limited Run Games to Release New “Jurassic Park Classic Games Collection” Commemorating 30 Years of The Iconic Film
Retro Jurassic Park Game Titles Are Back in Both Premium Physical and Digital Releases with New Features
Apex, North Carolina — July 12, 2023 — Revealed in today’s LRG3 presentation, Limited Run, in collaboration with Universal Games and Digital Platforms, is celebrating the 30th anniversary of the iconic Jurassic Park film with the release of the new Jurassic Park Classic Games Collection. Limited Run’s Carbon Engine has re-animated a series of fan-favorite retro Jurassic Park game titles that will receive both physical and digital releases. Pre-orders for the physical editions will begin on Sept. 1 on limitedrungames.com.
The 8-and 16-bit era of Jurassic Park games has returned. This release includes a lineup of classic titles and adds new features, including save states for each game, new in-game maps, and various quality-of-life fixes that bring these titles into the modern era of gaming. The additions and extras added to this collection are carefully curated to celebrate the legacy of the 1993 film from Universal Pictures and Amblin Entertainment and the love that the Limited Run and Carbon teams share for the blockbuster franchise.
The Jurassic Park Classic Games Collection will come with the following fan-favorite titles, originally released across NES, Game Boy and SNES:
– Jurassic Park – Jurassic Park Part 2: The Chaos Continues
In addition to this collection, Limited Run will also reissue Jurassic Park and Jurassic Park Part 2: The Chaos Continues on NES, Game Boy and SNES cartridges. In celebration of the Jurassic Park 30th anniversary, Limited Run is upgrading these cartridges with amber-colored shells and with a series of premium Collector’s Editions that feature light-up cartridges, numbered slipcovers, and a collectible set of posters. Fans are invited to re-experience these classics on their original hardware—with a new twist.
About the Physical Editions:
Standard Edition (Switch, PS4 & Xbox One) | $29.99:
– Physical copy of the Jurassic Park Classic Games Collection
Classic Edition (Switch, PS4 & Xbox One) | $64.99:
– Physical copy of the Jurassic Park Classic Games Collection – SteelBook® – Packaging inspired by the original Jurassic Park VHS case
Prehistoric Edition (Switch, PS4 & Xbox One) | $174.99:
– Physical copy of the Jurassic Park Classic Games Collection – SteelBook® – Packaging inspired by the original Jurassic Park VHS case – Replica of Dr. Alan Grant’s ID card inspired by the Jurassic Park game – Physical CD soundtrack featuring original music from the Jurassic Park Classic Games Collection – Mini replicas of original Jurassic Park NES, Game Boy and SNES game cartridges in a custom display frame – Packaging inspired by the classic Jurassic Park toys
About the Retro Editions:
Standard Editions (NES, Game Boy & SNES) | $49.99 – $64.99:
– Physical copy of either Jurassic Park or Jurassic Park Part 2: The Chaos Continues on an amber retro cartridge – Replica of the original game manual
Collector’s Editions (NES, Game Boy & SNES) | $99.99:
– Physical copy of either Jurassic Park or Jurassic ParkPart 2: The Chaos Continues on an amber light-up retro cartridge – Numbered foil stamped slipcover – Replica of the original game manual – Double-sided poster inspired by the classic Jurassic Park Classic Games Collection
What are your thoughts? Will you be getting the collection and if so, which version? What are your favourite vintage Jurassic Park games? Is it Jurassic Park 3: Danger Zone?
Universal Products and Experiences have announced an array of new products and activations for the 30th anniversary of Jurassic Park, which occurs this ‘Jurassic June’. These reveals started today with a new in-universe video, which is part of a ongoing series, plus numerous announcements below… such as the fact that Jurassic Park will return to theaters, and Limited Run Games will be releasing ‘The Jurassic Park 30th Anniversary Retro Collection’ which includes the classic SNES games.
Watch the InGen video and read the full array of announcements below!
Celebrate 30 Years of Those Iconic Gates with All-NewJurassic Park Content, Merchandise and Events for Fans65 Million Years in the Making
From new broadcast and digital content, to exclusive products, events, home entertainment releases and much more, fans can celebrate the awe-inspiring film during #JurassicJune and beyond
Universal City, Calif., April 25, 2023 – Universal and Amblin Entertainment are re-opening the park gates for fans, old and new, to honor 30 years of the groundbreaking, blockbuster adventure Jurassic Park. Life finds a way this #JurassicJune and beyond with new broadcast, digital and game content, as well as exclusive merchandise across a variety of categories, a re-release of the film, retail promotions, anniversary celebration events, fan conventions and more. To kick-off the nostalgia-filled anniversary, check out this lost training video from “Jurassic Park” featuring fan favorite, Mr. DNA; a few more episodes in this fun digital series will be available on the Jurassic World YouTube channel later this month.
“The legacy of Jurassic Park is felt across the world,” said Melissa Rodriguez, vice president of franchise strategy for Universal Products & Experiences. “The film has stayed entrenched in the hearts and minds of viewers since its initial release 30 years ago, while also delighting new fans every year. We’re looking forward to celebrating the footprint this film has left on fans globally through special events, unique merchandise, games and more!”
New content for generations of fans to enjoy!
• Jurassic Park, Jurassic Park: The Lost World, Jurassic Park III, and Jurassic World will be available to stream on Peacock beginning June 1.
• Theatrical re-releases planned for later this year in markets around the world.
• Universal Pictures Home Entertainment will be releasing limited commemorative editions of the film on 4K starting in June (details forthcoming). Jurassic Park and all subsequent installments of the franchise are now available to own on Digital and Disc.
•Jurassic World YouTube and Jurassic World Kids YouTube channels will have new content monthly for fans of all ages to enjoy, including a behind-the-scenes “making of” video featuring the film’s cast and crew.
Exciting activations celebrating the classic film will be taking place all year long!
• Across Europe, fans have been asked to get involved with celebrating the 30th anniversary on social, including voting for their favorite original Jurassic Park dinosaur! The fan-favorite winning dinosaurs from each country will be brought to life in epic ways across multiple cities later this summer – be sure to follow #JurassicPark30 to discover more.
• The Natural History Museum of London is celebrating the anniversary with a special pop-up store that is open now through September 2023. In addition to new merchandise, the museum’s Cranborne Boutique has been redecorated and even includes the iconic gates from the film and the opportunity to take a selfie with a dinosaur.
• The Jurassic World By Brickman Exhibition moves to New Zealand in June, then Brisbane in December, and a second exhibition will be launching in Sweden in April.
• Also in Australia, a one-of-a-kind, Jurassic Park-inspired High Tea celebration will be taking place at Cordis Auckland through the end of April.
• Audiences of the Shanghai International Film Festival will be able to watch all six films – for the first time in China – taking place June 9-18.
• More details coming soon, but be on the lookout for Jurassic Park gates and dinosaurs coming to a fan convention near you – including some of the world’s biggest Cons, like Comic-Con International in San Diego:
ㅤㅤ◦ Comic-Con International in San Diego, July 19-23
ㅤㅤ◦ London Comic Con Winter, November 11-12
ㅤㅤ◦ Comic Con Experience (CCXP) in Brazil, November 30 – December 3
• Additional events taking place throughout the year include Jurassic World: The Exhibition on tour in Canada and Germany, the Jurassic World Live Tour by Feld at key U.S. markets, as well as Jurassic Park in concert with live orchestra (in select cities around the world, including Tokyo and Osaka, Japan), and more for other US and international regions!
Additionally, theme park celebrations, as well as exclusive film and new 90s-inspired nostalgia products will be hitting retail throughout the year, with highlights including:
• Universal Destinations & Experiences
ㅤㅤ◦ Universal Beijing Resort: Jurassic Traders will have new Jurassic Park 30th Anniversary product this summer.
ㅤㅤ◦ Universal Orlando Resort: #JurassicJune celebrations that include specialty food & beverage, exclusive merchandise along with a takeover at the Tribute Store.
ㅤㅤ◦ Universal Studios Hollywood: specialty food & beverage, as well as exclusive merchandise will be available during #JurassicJune.
• A Jurassic Park-inspired LEGO® line, marking the first time some of these dinosaurs and characters will be available in LEGO form; The Visitor’s Center (76961) is available NOW for pre-sale on Amazon.com.
• Mattel will also be debuting an all-new collector line with 15 different SKUs and two new plush that will have a nostalgic ‘1993’ feel.
ㅤㅤ◦ A new item revealed today is the 30th Anniversary Plush Dilophosaurus, with more coming timed to #JurassicJune.
• Jurassic Park x Tamagotchi Nano Dinosaur Egg version – you can raise baby dinosaurs in the palm of your hand! Your dinosaur may evolve into over 20 different dinosaurs, and you can see great scenes from Jurassic Park while you care for and play with your dinosaur.
• Jurassic Park CAPTIVZ Build N Battle 30th Anniversary eggs by ToyMonster – this exclusive range feature dinosaur species from the original Jurassic Park movie and rare dinosaurs to chase, including the gold and amber baby Velociraptor; available now.
• Funko will have an assortment of new POP! Figures celebrating fan favorite characters, dinosaurs and moments from the blockbuster film.
• Rubber Road’s popular TUBBZ ducks will thrill Jurassic Park fans with 3 new collectible SKUs for the 30th Anniversary: Raptor, Dilophosaurus and Muldoon.
• WOW! Stuff continues to innovate with their RealFX line –launching an adorable (but equally terrifying) new dinosaur species later this year; more to come!
• Paragon FX Group has released a limited-edition recreation of Dennis Nedry’s iconic Barbasol canister (aka “Cryo-Can”) ensuring fans can have their own little piece of the movie’s iconic history.
• Dr. Squatch, the fast-growing men’s natural soap and personal care company, has launched two Jurassic Park-inspired bar soaps: King of the Briccs and Raptor Rush.
• RSVLTS will continue to support JurassicPark with new anniversary-inspired prints on their popular polos and woven shirts, launching later this summer.
• Dumbgood is bringing back the iconic colorways and graphics from 1993 to their on-trend apparel and accessories; new items launching later this summer.
• TORRID will bring fun and flirty Jurassic Park-inspired fashions for all sizes; new collection launches planned for #JurassicJune.
• Chubbies will expand their awesome neon-inspired Jurassic Park line of men’s swimwear to include boys sizing this year.
• H&M will have a 90s nostalgia line of apparel showcasing the iconic Jurassic Park logo the started it all, along with fan-favorite on-screen moments, all in fun colorways.
• Primark will launch a collection of children’s apparel, home and lifestyle items for families, featuring iconography and favorite dinosaurs from the original Jurassic Park film, and a new first for Primark – interactive plush dinosaurs!
• Box Lunch has the coolest apparel, accessories and collectibles for Jurassic Park fans of all ages; new collections planned for #JurassicJune so stay tuned.
• Loungefly has revealed three new, colorful Jurassic Park accessories: a Dino Moon Mini Backpack, Dino Moon Zip Around Wallet and Life Finds a Way Cross Body Bag.
• Goodr – widely-known for its expansive range of athletic sunglasses designed with the four Fs in mind—Fun, Fashion, Function, and ‘Fordability; the brand is launching a new line of limited-edition Jurassic Park sunglasses in 3 styles (T-Rex in the Rearview, Isla Nublar Tour 1993, and Bingo! Dino DNA) beginning June 30.
• Crocs is expanding on its Jurassic World collection from last year, new 30th anniversary-inspired footwear is coming later this summer.
• Niko and… in Japan has launched a collaboration of zakka home and lifestyle items in stores available in stores and online now.
• Additional products will be available beginning in #JurassicJune through later in the year from partners such as: Iron Studios, Nobel Collections, Mondo, Toy Monster, Playmonster/Koosh, Hasbro, Funko, Rubber Road, Just Play, Wow Stuff, Jada, Spin Master, Random House, Scholastic, Insight Editions, Dynacraft, Advanced Graphics, Innovative Designs, Erin Condren, Bitty Boomers, KIDdesigns, General Mills, and more.
• More promotional exclusive items will be available in celebration of the 30th anniversary including Hormel pepperoni and Jurassic World dinosaur-themed crackers both available at Walmart.
• Check out Amazon’s Merch on Demand for a variety of Jurassic Park-inspired designs for tees, hoodies and more.
• Smyths Toys will be celebrating the iconography of the 1993 classic film with in-store marketing and new SKUs, including an exclusive Jurassic Park vehicle + dinosaur trackset.
•Jurassic World: Revealed is back for an exclusive collector series celebrating fans at BIG W and The Warehouse NZ.
• Additional mall activations will launch across Southeast Asia during #JurassicJune.
Games and digital collectibles are getting into the action too!
• Jurassic World Alive, the free-to-play geo-location-based AR game developed by Ludia and Jam City, will feature new gameplay celebrating the most iconic moments of Jurassic Park as well as the original dinosaurs that fans adore. In addition, players can anticipate exciting partnership announcements and new brand integrations culminating in an eventful gameplay experience honoring the 30th anniversary of Jurassic Park.
• A collaboration with Limited Run Games to release The Jurassic Park 30th Anniversary Retro Collection is planned for later this year. The collection will include various versions of the classic and beloved Jurassic Park and Jurassic Park 2: The Chaos Continues games. Limited Run will also create exclusive, limited-edition Jurassic Park merchandise inspired by the titles that both gamers and Jurassic Park fans can get excited about. More news to come in the following months.
• Frontier Developments will be bringing Jurassic World Evolution 2 players even more mesmerizing dinosaurs for their parks with additional DLC packs and new content.
• This summer, VeVe will also be celebrating the Jurassic Park 30th anniversary by dropping unique digital collectibles on their marketplace. Featuring iconic items from the original movie, these digital collectibles capture moments in time that are a must-have for Jurassic Park fans.
Follow #JurassicPark30 on social for more details and upcoming celebrations.
Experience one of the biggest films in motion picture history with director Steven Spielberg’s ultimate thrill ride, Jurassic Park – celebrating 30 years in 2023! Featuring Academy Award®-winning visual effects and groundbreaking filmmaking, this epic film is sheer movie-making magic that was 65 million years in the making. Jurassic Park takes you to an amazing theme park on a remote island where dinosaurs once again roam the Earth, and five people must battle to survive among the prehistoric predators. Starring Sam Neill, Laura Dern, Jeff Goldblum and Richard Attenborough, discover the breath-taking adventure you will want to experience again and again.
About Universal Products & Experiences
Universal Products & Experiences (UP&E) globally drives the expansion and elevation of NBCUniversal’s iconic collection of brands, intellectual properties, characters, and stories based on the company’s extensive portfolio of properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. The division executes this through innovative physical and digital products, engaging retail and product experiences across our expansive global theme park destinations (for both owned and 3rd party IP), location-based venues, e-commerce product platforms, and retailers around the world. Along with global brand strategy and creative, UP&E’s three lines of business include Consumer Products, Games and Digital Platforms, as well as Theme Parks Products & Retail. UP&E is a division of Universal Parks & Resorts, part of NBCUniversal, a subsidiary of Comcast Corporation. More information is available at universalproductsexperiences.com
While there is a lot here, most are general merchandise tie-ins without much bravado, and we do notice a lack of real fan-events, such as the Jurassic Park 25th anniversary celebration panel at Universal Studios Hollywood.
Let’s hope more announcements are soon to come!
How are you celebrating the 30th Anniversary? Let us know in the comments!
If there is one consistent theme in the Jurassic fandom, it’s that almost everyone is asking the same question: when will there be a Jurassic Park video game that isn’t a park builder, mobile game, or something largely gimmick based? Today’s news certainly scratches some of those itches and looks to be a fun concept, though admittedly is still not the game most fans have been expecting.
‘Funko Fusion’ is a multiplayer action-adventure game from 10:10 games, featuring mashups of numerous worlds and characters from films and media, including Jurassic World! Watch the trailer and read the press release below:
While this certainly isn’t the game we’ve been looking for (seriously, when is the AAA story-driven Jurassic Park survival-adventure game coming?) it does look like it could be fun. Given the past success of titles like LEGO Jurassic World, there is a lot of potential for something great here – but it’s hard to not be a bit cynical given the lack of games aimed at the core Jurassic audience as well.
However, that seems to be a dinosaur-sized problem across the board for everything Jurassic… but that’s a conversation for another day.
If the filmmakers won’t revisit Isla Sorna, then the fans will!
The Lost World’s Legendary video game Trespasser has had a breath of new life with a new fan project, Trespasser VR. Originally a remake (Trespassing Petrolia) the developer recently turned his efforts towards virtual reality, and has now unveiled a soft “demo” of the game so far.
Trespasser VR runs on the Quest 2 headset and the developer states:
“…this is a very simplistic version for the Quest 2 and I’m intentionally sticking as close to the source material as I can, with little improvements and fixes where needed. The detail is low, the textures are low res, it’s basic, it’s supposed to be. A lot of people wanted a more traditional looking version for VR and a lot of people wanted a version they could play on the Quest 2. This is it. I will be building upon this version for the PCVR version, as there are optimisations done for this version that I had planned to do for the PCVR version, but would have been a huge amount of work.”
Despite the release in 1998 being panned by critics for being released in an unfinished state, the game holds a special place in many fan’s hearts and has a great community over at Trescom!
Fans of Trespasser should also check out Derrick’s work over at Jurassic Time, which explores the fascinating John Parker Hammond narration that guides you across the island, and reveals recordings omitted from the original game.
Derrick also recently interviewed the creator of the game, Seamus Blackley – this one’s not one to miss!
Last year, ‘Jurassic Park’ fans were gifted with the “Jurassic Park: The Ultimate Visual History” book from Insight Editions. While it may not have entirely lived up to what die-hard fans were hoping for, it was overall a great summation of the behind-the-scenes stories for the original ‘Jurassic Park’ trilogy. The entire book was also illustrated with loads of pre-production artwork & rare photographs from all three films, making it a beautiful (but deadly?) addition to any fan’s collection. They also produced a very cool cookbook & children’s book that are also worth checking out.
Celebrate one of the most thrilling franchises of all time with this in-depth look at the making of the Jurassic World trilogy. Following the release of director Colin Trevorrow’s smash hit Jurassic World in 2015, the dinosaurs of Isla Nublar once again dominate the public imagination. Jurassic World: The Ultimate Visual History is the definitive account of the franchise – and a companion book to Jurassic Park: The Ultimate Visual History (released in 2021) – delivering a comprehensive look at the making of the first hit film as well as its thrilling sequels Jurassic World: Fallen Kingdom (2018) and Jurassic World Dominion (2022). Through rare and never-before-seen imagery and exclusive interviews with key creatives, the deluxe volume explores the entire creative process, from the films’ stunning dinosaur designs to the epic location shoots and the creation of the films’ incredible visual effects.
The book also includes sections on the DreamWorks Animation animated series ‘Jurassic World: Camp Cretaceous’, various games, toys, theme park attractions, and even the short film ‘Battle At Big Rock’. This is the first time any of the ‘Jurassic World’ films have received a behind-the-scenes book, which already makes it vital for this reason alone. But is it truly a “definitive account of the franchise” for this trilogy of films, or is it met with some the same (perhaps nitpicky) issues found in the previous book? Let’s have a look!
WHAT’S GOOD?
VISUAL & WRITING STYLE
Just like in the previous ‘Jurassic Park’ version, this book is visually pleasing. It’s filled with as much colorful artwork and photographs as possible. The text is neatly placed within it all, and nothing ever feels too crammed or out of place. The previous book had more going on with the borders around each page, whereas this ‘Jurassic World’ version has a more barren approach. It simply features gray tabs on the sides with gray/amber-tinged headlines for each new section. This simpler approach feels appropriate with the sleeker look of the films themselves, particularly the first ‘Jurassic World’ and its park’s design.
The writing itself is clear and precise, which is vital in stitching together different information from different sources. James Mottram, who also penned the previous book, weaves the information into a distinct fabric to tell its story.
EXCLUSIVE INTROS/OUTROS
This book includes a foreword by Bryce Dallas Howard (“Claire Dearing” in the trilogy), introduction by Colin Trevorrow (director of ‘Jurassic World’ & ‘Jurassic World: Dominion’, writer of the trilogy), preface by J.A. Bayona (director of ‘Jurassic World: Fallen Kingdom’), & an afterword by Frank Marshall (producer of the trilogy). Mysteriously absent from this list is Chris Pratt, but I suppose he is too busy voicing Mario these days. These exclusive passages are great bookends for the entire presentation, with each person adding their own personal tribute. They even reveal fun information, like J.A. Bayona as he details Michael Giacchino‘s fantastic music score for ‘Fallen Kingdom’:
One of my most cherished memories from making Fallen Kingdom was working with composer Michael Giacchino. We spent hours talking about film music and listening to soundtracks. There was one specific piece of music we paid attention to: Bernard Herrmann’s work for Mysterious Island (Cy Endfield, 1962). Our common goal while venturing into the musical tapestry of our movie was expressing our love for this kind of film. When I listen to Michael’s music for Fallen Kingdom, I sense our mutual desire to travel back in time and bring back the same unparalleled fascination and heartwarming happiness that those movies gave us.
FANTASTIC COLLECTION OF IMAGES
While many of the book’s images have been revealed online over the years by various concept artists who worked on the films, it is still great to have them all cobbled together in one book as the trilogy’s history is told. Even better, there are some art and photographs that have never been seen before! Here is just a tease of what to expect!
NEW & OBSCURE INFORMATION
Making a book like this requires many sources for quotes, stories, and other information. Website articles, television interviews, Blu-Ray bonus features; everything was sifted through to collect the data. While some, maybe even a lot, of the details could be considered “old news” to people deeply invested in this trilogy’s history, it is all well-arranged while even including new details sprinkled throughout. [NOTE: I will be honest and admit I am not as familiar with the history of the ‘Jurassic World’ trilogy as I am with the ‘Jurassic Park’ trilogy, so forgive me if any of this is not truly “new”.]
For ‘Jurassic World’, some of these fun new details include Derek Connolly never having seen a ‘Jurassic Park’ movie before when he was tasked with co-writing the script with Colin Trevorrow; production designer Ed Verreaux had sent his art department team to the Universal Studios theme park in Hollywood to photograph everything (including signage) to see what they wanted their fictional park to resemble; and concept artist David Lowery came up with an unused idea for a “Pteranodon Terrace” where guests traveled in glass gondolas hanging from a huge cable that stretched across a vast expanse of jungle (and included “food Frisbees” that would be shot out of the gondolas and snapped up midair by the flying reptiles.). However, one of the most exciting new details for me was a little more about the script written by Rick Jaffa and Amanda Silver right before Trevorrow & Connolly were brought in to pen their draft.
Spielberg also wanted to revisit the idea of a hero character capable of training and commanding dinosaurs. These ideas manifested in the character Vance who, in the Jaffa/Silver draft’s opening scene, is seen jumping out of a helicopter with a pack of trained raptors and landing in a compound belonging to a Colombian drug dealer. Although [John] Sayles used the bipedal Deinonychus in his draft, Spielberg felt that the physically similar Velociraptors, first seen in Jurassic Park, would be a better fit for the role. The story also focused on a Chinese paleontologist who visits the now-open Jurassic Park with her sons. The scientist has a secret agenda, believing that the park’s owners have stolen DNA from bones she unearthed of a previously undiscovered dinosaur—the Malusaurus. The corporate side of the park is run by Whitney, a female manager who views the dinosaurs as commodities and nothing more. Inevitably, the Malusaurus created using the stolen DNA escapes from its enclosure, and Vance must use his raptors to hunt it down.
‘Fallen Kingdom’ includes interesting tidbits, such as Benjamin Lockwood originally having very little connection to John Hammond and the past of ‘Jurassic Park’; in its original draft they went from Isla Nublar to England where a small village gets destroyed by dinosaurs (until Steven Spielberg told them there was no credible way to make that journey happen); and the film’s fantastic opening sequence was originally just over a single page in the script, with Bayona fleshing it out further with an extended climax on the helicopter ladder while also adding Jurassic staples (like the pouring rain and the yellow raincoat worn by the tech that resembles Nedry’s apparel from Jurassic Park). The film’s title itself (along with the next film’s) proves to also have its own unique history:
“I wanted to call [the first film] Jurassic World. And the second one was Jurassic Earth, and then the third Jurassic Kingdom. The studio was like, ‘You can’t keep changing the title of the movie. You already did it once.’” Taking Universal’s feedback into consideration, Trevorrow decided to combine the overall franchise name with a subtitle, taking the word kingdom from his proposed third film and adding it to fallen, suggesting the decline of the dinosaurs’ domain.
Even the small section on the short film ‘Battle At Big Rock’ gets a nice detail on its inspiration: a YouTube video titled “Battle at Kruger“, in which tourists witness a water buffalo being attacked by lions and an alligator.
The section on ‘Dominion’ reveals that a scene featuring Daniella Pineda (Zia Rodriguez) had to be recast with another actor, Varada Sethu, when COVID restrictions kept her from being able to leave another production she was on; production designer Kevin Jenkins ensured that the equipment seen in BioSyn’s abandoned amber mines displayed 1990s-style Biosyn logos, a detail reminiscent of the old rivalry between the company and InGen (although I suppose footage containing it must have been cut, because I can’t seem to spot it in either version of the film); and animatronic creature effects artist John Nolan took inspiration from Frontier Developments’ 2018 video game ‘Jurassic World: Evolution’to get a better sense of the Dilophosaurus’s locomotion for the film. In fact, Nolan’s team had created a device that would allow the animatronic version of the dinosaur to travel on a dolly track with eleven puppeteers following behind it using levers, rods, and cable controls to create the dinosaur’s walk. However, Trevorrow was not happy with the result. But perhaps one of the biggest pieces of interesting information involved our favorite clone girl, Maisie.
When it came to casting the role of Maisie’s mother, Charlotte Lockwood, Trevorrow considered using digital tools to graft Isabella Sermon’s face onto a body double and age her features appropriately. However, during a casting section for the body doubles, he made a remarkable find. “I had been given a set of faces whose bone structure was similar enough to Isabella Sermon’s,” says Trevorrow. Among those faces was Irish-born Elva Trill. As Trill began reciting lines with the director, he quickly came to realize that she would be perfect as Charlotte and abandoned the digital augmentation idea. “I’ve never seen an actor come in and just grab a role by being so good,” says Trevorrow.
The section near the end of the book that details ‘Camp Cretaceous’ scored some of its own interesting details, such as the showrunner’s original plan to feature Owen Grady and Claire Dearing; there was an early version of the story where Ben doesn’t survive past Season 1; and most interestingly how the originally intended final shot of the film trilogy was instead used as the final shot for this series:
Camp Cretaceous also brought Trevorrow full circle, back to his early meetings with Steven Spielberg when he pitched the arc of the Jurassic World franchise, which would ultimately lead to dinosaurs entering our everyday lives. Specifically, the image of a child looking out his window on a suburban street and seeing a traffic jam caused by a Brachiosaurus at an intersection. “We actually ended up making that the very last shot of the entire [Camp Cretaceous] series,” says Trevorrow. “After nine years, that idea found its way back into the story.”
THE INSERTS
As usual with Insight Edition’s Visual History books, there are numerous “inserts” on certain pages that feature unique items. While some are still applied with an adhesive per the previous book, many of the inserts this time are more technically “part of the book” and not meant to be removed entirely. Some are just meant to be unfolded beyond the confines of the book’s dimensions, while a few are even in the form of actual booklets to flip through. The only real negative is that it is focused more on the first film than the rest. Here is a complete list of what you will find:
From ‘Jurassic World’: Poster art advertises Jurassic World’s Gyrosphere ride; Storyboards by David Lowery from an early iteration of Jurassic World’s evolving storyline; A map of Isla Nublar showing the island’s topography and the location of Jurassic World; Dr. Wu’s Jurassic World security pass; Concept art by Glen McIntosh for Jurassic World’s petting zoo; The sketches that Steven Spielberg drew for Colin Trevorrow to illustrate his feedback on the Indominus rex breakout sequence; A tourist map of Jurassic World highlights the theme park’s attractions; & Storyboards by Glen McIntosh for the scene in which the raptors pursue a pig in the Raptor Research Arena.
From ‘Fallen Kingdom’: Raptor movement study by Glen McIntosh; A sticker sheet featuring production design art created for the Dinosaur Protection Group; & Production design art for the jacket of Dr. Ian Malcolm’s book, God Creates Dinosaurs (not actual size).
From ‘Battle At Big Rock’: Concept Art Booklet.
From ‘Dominion’: Storyboards by Glen McIntosh for Jurassic World Dominion’s prologue scene & Malta Concept Art Booklet.
From ‘Camp Cretaceous’: Concept Art Booklet.
WHAT COULD HAVE BEEN BETTER?
A fan wouldn’t be a fan without needing to nitpick, right? (Don’t answer that.) Despite being mostly pleased with this book, there are still a few areas that could have been improved upon (perhaps in a revised edition, which Insight Editions have done before).
WHAT ABOUT ‘JURASSIC PARK 4’?
The opening of the book does briefly go into ‘Jurassic Park 4’ (the obvious working title before it eventually was named ‘Jurassic World’), mostly delving into some details on the John Sayles script and then eventually a little more about Jaffa/Silver’s script before Trevorrow/Connolly did their own version. But what about the rest? There were numerous versions of the film, by other writers, that were tackled in the 14 years between ‘Jurassic Park 3’ and ‘Jurassic World’. Given that it was such a long range of time where the studio kept throwing ideas around to try to make things happen, most of it shrouded in secrecy, this had been one of my most anticipated sections. Instead, it was only a few pages, and generalized.
Also, while they mention the dinosaur/human hybrids, it’s a shame that none of the wild concept art (that has been online for many years) was included at all. Perhaps they couldn’t get the rights to feature them?
Speaking of art from this period: where was John Bell‘s art? Last year’s book featured loads of art by Bell for the original trilogy, plus a tease of two pieces of artwork he did for ‘Jurassic Park 4’. And yet, this book didn’t feature any of it. This is another case where the art has been online for years, on Bell’s very own site. And there is some fantastic stuff, including his concepts for gyrospheres and even a version of the park’s map that perhaps coincided with the Jaffa/Silver script. This book even mentions Bell in the “special thanks” section, making the exclusions even more mystifying.
OTHER OMISSIONS
Look, I get it: this book can’t be 1,000 pages long like all of us die-hard fans would like it to be. Putting the complex histories of three massive films into one book is a huge undertaking (just like it was in the previous book). Still, there were some things I wish had been mentioned or visually included in this book. Because when and where else would it be, apart from random online articles & videos that eventually get buried with the rest? Perhaps that’s why some of these details were possibly missed to begin with?
Seamus Blackley, the creator of the XBOX and the ‘Lost World’-related game ‘Trespasser‘, had pitched a video game that he titled ‘Jurassic World’ (before anyone else); which would later inspire several ideas for the new film trilogy. None of this important revelation is mentioned at all (although to be fair it wasn’t publicly known until very recently). Also for ‘Jurassic World’, there is no mention of the “Stegoceratops“: a second hybrid dinosaur that was originally planned to be in the film, and even had a toy made for it!
The previous book had spent a lot more time detailing most of the different scripts for the films. This book does this at times but to a lesser degree. While it was nice to learn a little more about the Jaffa/Silver script for example, it still just grazed the surface. And since this script can’t be found anywhere online currently, a more detailed summary would have been amazing. For example, was the concept art that was shown in one of the Blu-Ray bonus features (and not in this book) of the Indominus attacking a robotic T-Rex coming out of a waterfall (ala ‘Jurassic Park: The Ride’) something from this script?
MORE LOVE FOR THE SEQUELS
This is another reoccurring issue, but it just feels like more focus is given to the first film of the trilogy (despite me just complaining I wanted more from it!) with less invested in the sequels; ‘Fallen Kingdom’ and ‘Dominion’. More details about their different scripts, more inserts related to them (A pull-out Hammond painting from ‘Fallen Kingdom’ would have been awesome!), or even the mention of certain deleted scenes we know were filmed thanks to still images (that aren’t in this book): such as Iris’s death from the Indoraptor & a dead/decayed Stegosaur that Owen and his team come across as they search for Blue on Nublar.
According to more “hush-hush” behind-the-scenes stories, we also know that ‘Fallen Kingdom’ was going to originally involve Isla Sorna, a ‘Gene Ship’ for Wu’s experiments, and more of Ian Malcolm. He was going to try and sabotage the rescue mission on the Arcadia! ‘Dominion’ was originally going to be two films that would have been filmed at the same time. But again, none of these details are brought up.
In an ideal world, each film in the series would have gotten its own book. This would have allowed much more breathing room to fully explore all these things, and more. Perhaps that is just not economically feasible anymore, even for a big franchise? Especially when, let’s be honest, the sequels in each trilogy are not as popular or well-regarded as their first entries. While a slew of die-hard fans would have clamored for a ‘Fallen Kingdom’ making-of book, for example, is it really something that would sell well? Especially now? Sometimes these sorts of “package deals” are the only way to at least get what we are able to.
SO, SHOULD I GET IT?
I think‘Jurassic World’ fans shouldabsolutely get this book. My complaints, as you’ve read, only really dwell with what isn’t in it. While the omissions are disappointing, it isn’t so egregious that it takes away from what is included. There’s a wealth of information, concept art, photographs, and nice inserts (the “concept art booklets” being my favorite) that are all woven together wonderfully. In most ways it improves upon their ‘Jurassic Park’ book, and in retrospect I may have originally been a little too critical on it. But if being a little harsh helped make this book better, well, that’s why I still felt the need to point some things out this time, too.
What I didn’t expect to feel while reading and looking through this book was how much nostalgia it gave me. The first film in this trilogy is nearly a decade old, and it’s crazy how time flies. Books like Jurassic World: The Ultimate Visual History help preserve these films beyond the screen, along with all our memories that come with them.
The feelings we had in anticipation for these films, the news as details were revealed, the organized screenings every time they came out, and the events we attended where other people obsessed with this series finally felt like they belonged. Friendships made, perhaps even hearts broken, or miraculously the bond of marriage formed. We all have our stories. And when you go through these pages, I can almost guarantee that at least one image, maybe something obscure not literally in the film that you would never expect to elicit an emotion, reminds you of a time that once was. And you remember your place in that time, and perhaps realize just how different you are now; or the same.
This trilogy, and our time in it, is over. But like everything in nature, it will evolve. And so will you.
What are some of your favorite memories related to the ‘Jurassic World’ trilogy? Did you go to a fun event, see any of the films with someone you loved, or make new friends because of it? Share your thoughts in the comments below, and may the joy you have for these films never go away!
ADDENDUM: In celebration of the release of “Jurassic World: The Ultimate Visual History”, Insight Editions presents author James Mottram in conversation with Jurassic World Animation Director/Paleoartist Glen McIntosh. Discussion moderated by Derrick Davis, Writer at Jurassic Outpost & Creator of Jurassic Time! Intro/Outro by Insight Edition’s Marketing & Publicity Strategist Amanda Hariri. Live Book Release Event via Crowdcast (10/25/22).
Several years ago, a trailer was leaked on YouTube that featured a Quetzalcoatlus wreaking havoc on a beach. After flying around, it eventually snatches a surfer on the waves, taking him into the air, then crushing him with its beak. Its then joined by another Quetzalcoatlus, as they bond for a moment before going their separate ways.
For years, this trailer confused many people. It was originally said to be for an unreleased game, but others claimed it was for a movie-pitch. The strangest thing of all was its title: ‘Jurassic World’. Was this an inspiration for the film of the same namesake, or something else entirely?
To learn the story behind this trailer, we must, appropriately, go back in time.
“Trespasser- The Lost World: Jurassic Park” was released in 1998; an early PC experience that was advertised as “the evolution of first-person 3D gaming”. You played as Anne, voiced by Minnie Driver: a woman who just wanted to go on a vacation to escape from the drama of her life. Unfortunately, Anne got more than she bargained for when her plane crash-lands on Isla Sorna. Also known as “Site B” – the abandoned island that was once used by billionaire John Parker Hammond to experiment with the extraordinary science used to recreate extinct dinosaurs. His success becomes Anne’s folly, as she must traverse through the island’s dinosaur-infested ruins alone to find any hope of rescue. Her only company are Hammond’s memoirs, voiced by Lord Richard Attenborough, that are recalled as the island’s myth becomes a reality.
Seamus Blackley produced and programmed “Trespasser”, introducing realistic environments, physics, and artificial intelligence that were ahead of its time for the gaming industry. Unfortunately, release dates and budgets were pushed, cutting off the game from reaching its intended potential. This led to an incomplete experience when it was released, ridden with technical bugs and an engine that ran sluggish on the lackluster 90’s graphic cards. It became a critical and commercial flop, despite a dedicated fan-base that was mesmerized with what the game still achieved and went on to inspire.
Thankfully, Seamus made a massive comeback in 2001 when he created Microsoft’s “XBOX” gaming system. To this day, it is the only true rival against Sony’s “Playstation”, spawning many classic games including the “Halo” series.
Then, a decade later, Seamus had the unexpected chance to revisit what he had explored with “Trespasser”. He was tasked to make a “gaming sequel” to the first three Jurassic Park films. It led to the creation of concept art, detailed documents, and even a fully-completed “pitch trailer” that was shown to executives. Sadly, the game never got made. But its remains were not left to fossilize…
Part One of the 3-part interview delves into the “Trials Of Trespasser”. Seamus goes into the details of that game’s inception, creation, and ultimate failure thanks to forces beyond his control with the studio. It’s an honest and dark look into the history of the game, but a necessary starting point to put the rest of his story in context. As he tells his story, footage of every level from the game plays to offer everyone a glimpse of the world he and his team created. Despite its flaws, it’s still impressive, even now.
In Part Two, Seamus reveals the “Origins Of Jurassic World”. What’s fascinating is that the origins of his unproduced ‘Jurassic Park’ game are also part of the origins of the ‘Jurassic World’ film series itself. Thanks to some extra sleuthing, Jurassic Time presents the game’s pitch trailer for the first time in HD, as well as some rare footage of the game’s early stages, and even some concept art. While Seamus tells it best, Steven Spielberg himself appointed him to come up with a game sequel to the original ‘Jurassic Park’ trilogy before a fourth film was truly underway. While great work was done that had been met with approval from everyone, including Spielberg when he saw the pitch trailer, its fate came before it got any further. Ownership in the company changed and focus on producing a game became dashed. Instead, the materials that had been made were carried over into the film’s production department for the fourth entry in the series. Various ideas clearly inspired the studio, including the title of the game itself: ‘Jurassic World’. Coincidence?
As a special bonus, the second part of the interview also has a brief appearance by his wife, Caroline Quinn. She was the art department coordinator for the original ‘Jurassic Park’, and she shares a brief story behind the film’s famous joke: Do-You-Think-He-Saurus! Included are several never-before-seen photographs.
The third and final part of the interview is where the gloves come off as Seamus delves into the “Remnants Of A Lost Jurassic World”. A story reel that was made of concept art from the game (featuring work by David Krentz, Iain McCaig, & Mishi McCaig) starts it off with a bang, leading into the reasons behind Seamus’s choice of the game’s protagonist: Billy Brennan from ‘Jurassic Park 3’. As pictured in all the artwork, Billy was meant to have a relationship with the raptors, and other dinosaurs, based on the same level of communication and respect that was seen in ‘Jurassic World’ with Owen and the “raptor squad”. The lead raptor also, just happens, to be “blue”. What’s awesome about the raptors in this game were that they were all feathered: an evolution of the creatures since we saw them in ‘Jurassic Park 3’, via DNA “correcting itself” on its own from generation to generation.
These revelations, and many more, can be found in the complete and extensive conversation with Seamus Blackley. While it is a shame that we never got this game, at least pieces of it lived on via the ‘Jurassic World’ trilogy. Owen’s relationship with the “raptor squad”, a prehistoric reptile attacking a surfer on the beach waves, and a Quetzalcoatlus wreaking havoc in the skies were among the many inspirations drawn from this unproduced game.
Do you still wish this game could be made today? What do you think about its connections and inspirations for the ‘Jurassic World’ trilogy? Share your thoughts below, and stay tuned to Jurassic Outpost for the latest!
Calling all Jurassic World Alive players, and in case you missed it: Jurassic World Alive is celebrating four years of gameplay this year! Read on for more about the milestone, four years of gameplay statistics, and a new sweepstakes for a trip to a Universal Studios resort!
From Universal, Jam City, and Ludia:
Jurassic World Alive, Jam City and Ludia’s award-winning geo-located game featuring the fiercest dinosaurs from Universal’s Jurassic World franchise, is celebrating its fourth anniversary this month! Jurassic World Alive has been downloaded by over 32 million players worldwide and played for over 20 billion minutes, equivalent to over 38,000 years!!
To celebrate this 4-year milestone and ahead of the Jurassic World: Dominion film release on June 10, we released a new live action trailer featuring just some of the iconic dinosaurs in Jurassic World Alive, including fan-favorite raptor Blue, Beta and the iconic T. rex as they inhabit the player’s world, wherever they are.
In addition to the limited-time thematic events always taking place in the game, players will be able to get up close to creatures found in the new theatrical release thanks to a free Jurassic World Dominion scent that will be waiting in players’ game mailboxes from June 8! When activated, scents attract select dinosaurs to appear near the player’s location. Players will also have the opportunity to capture and unlock new prolific dinosaurs through the month of June from the films including Giganotosaurus, the formidable big baddie from the new Jurassic World: Dominion film.
Additional Jurassic World Alive milestones players have achieved the past four years include:
Total Creatures Unlocked: Nearly 400 million
Total T. rexes Unlocked: 1.95 million
Total Darts Fired: 38 quintillion
Total PVP Battles: 729 million
Total Supply Drops Spun: Nearly 6.2 billion
Universal, Jam City, and Ludia will also be hosting a sweepstakes where one lucky winner plus three guests will be invited to their choice of Universal Studios Resort, in either Hollywood or Orlando. Details can be found here.
The sweepstakes is open to age 18+ residents of the United States and Canada. Runner ups also have the chance to win Jurassic-themed Mystery Boxes and special in-game rewards.
Check out the Jurassic World Alive Dinosaur Day 2022 Trailer below!
Congratulations to Universal, Jam City, and Ludia on the success of Jurassic World Alive and four years of gameplay! What are your thoughts on Jurassic World Alive? Are you a regular player, and if so, how have you been celebrating the anniversary? Let us know in the comments and check out gameplay screenshots below!
The Jurassic World: Dominion game ‘Primal Ops’ has just been released in a limited fashion for iOS! The game features real-time Jurassic World action-combat gameplay, strategic dinosaur companions, challenging missions, dinosaur rescues, and a “create your own” play style with epic power-ups hidden in each mission. Read our previous coverage of this game here.
Watch the first gameplay trailer below:
‘Primal Ops’ contains some fun gameplay options and missions, which are detailed in the App Store description:
The action-adventure mobile game of the Jurassic World universe.
Jurassic World Primal Ops is a thrilling top-down action-adventure game where only you can save the dinosaurs from another extinction. As an elite battle-trained dinosaur handler, your mission is to travel across North America, rescuing dinosaurs from malicious mercenaries, formidable poachers, and sinister scientists.
Luckily, you’re not alone. The dinosaurs you rescue from your Dinosaur Collection are companions capable of turning the tide in any battle. Each dinosaur added to your roster can be called on to fight by your side, using their unique abilities to powerful effect. Build lasting bonds with your favorite dinosaurs and overcome any challenge standing in your way.
A PRIMAL WORLD
Life as we know it has changed. Dinosaurs freely roam the Earth once again. Expand on the story of Jurassic World with a thrilling new narrative adventure featuring an expansive cast of allies, foes, and a huge primal world to discover.
SEARCH & RESCUE
Dinosaurs are no longer extinct, but many stand determined to keep them endangered. It’s up to you to infiltrate enemy camps, gain intel, and rescue wild, captured, or wounded dinosaurs from three villainous factions.
BUILD YOUR DINOSAUR COLLECTION
Every rescued dinosaur will be added to your Dinosaur Collection and made available as an ally. There are dozens of dinosaurs to collect, each with unique abilities to aid you on your mission.
BATTLE TOGETHER
Nothing levels a playing field like a T.rex. From trampling Triceratops to supply-dropping Pteranodons, use the unique abilities of your dinosaur companions to overcome challenges in combat, with each one bringing a new dynamic to the battlefield.
EXPLORE & UPGRADE
Explore North America seeking out dinosaur eggs, DNA strands, and the many secrets hidden throughout its landscapes. Use these collectibles to level up and strengthen your dinosaur companions, furthering your bond and unlocking new abilities. Jurassic World Primal Ops is available in English.
While this mobile game is currently a soft release, only available in a few countries, and interestingly without an official announcement or website, it’s exciting that it’s making its way into the world.
What do you think about this game, and will you be playing? Let us know in the comments and stay tuned to Jurassic Outpost for the latest news!
It’s been over 3 years since the original Jurassic World Evolution released on consoles and PC, and the anticipated sequel delivers on the promise of Fallen Kingdom: we’re not on an island anymore (except when we are, but more on that later).
Jurassic World Evolution 2 offers some new updates to the established gameplay from the first title, but will also be immediately familiar to players of the first – perhaps too familiar at times. However, for those unfamiliar with Evolution, it is a park building and management game where you’re tasked with creating your very own Jurassic worlds.
The core gameplay loop in Jurassic World Evolution 2 is all about building park attractions with key operation and exhibition facilities, seeing to guest and animal comfort, all while making sure you remain profitable and don’t run out of money. As you may expect, things don’t always go to plan, and chaos will come into play – from natural disasters like tornadoes and blizzards, dinosaurs growing distressed by their health and needs, and occasionally, dinosaurs breaking free and eating your guests (which is a very quick way to run out of funds).
You can help avoid unhappy dinosaurs trying to escape by making sure you’ve crafted an enclosure meeting their environmental needs, such as making sure you’ve grown the correct prehistoric flora for herbivores to feed upon, have enough water, open space, and other factors such as making sure species cohabitating a particular enclosure actually like one another.
If your dinosaurs break free you’ll need to send in ranger teams to round up the ramping threats before they cause too much mayhem, so it’s important to have them placed close by. While this may be easy in the early stages of your park, it becomes more of a challenge as your park grows and is something that will greatly affect your ability to mitigate the collapse of your park – especially as some maps are quite restrictive in size (but fret not, others are quite large).
Likewise, you’ll want to make sure you’ve researched the best facilities to contain and care for your dinos – such as the new medical center for taking care of sick and injured dinosaurs. As sick dinosaurs can die or spread illness, you’ll want to make sure your mobile veterinary teams can access the species as quickly as possible.
Research is integral to keeping your park well managed and profitable, and will also provide you the means to train your scientists whomst are integral to the core game mechanics. Scientists are hired staff required to be assigned to all management tasks such as aforementioned research, expeditions for fossils and dinosaurs, DNA synthesis, and egg incubation.
Each scientist has three skill categories with associated levels: logistics, genetics, and welfare. The various management tasks, such as sending out a team to look for fossils, have required skills in the category or categories, therefore making sure your various staff are properly leveraged for the tasks ahead is crucial. Likewise, each scientist has a specific perk. Some simply have a higher stamina rate, meaning you can assign them more tasks in a row without them needing a break from overworking, while others may allow for things such as 50% cheaper DNA synthesis or 30% faster egg incubation. You’ll have to make hard choices to make sure you’re saving as much money and time as possible while having enough skill points for the tasks your park requires, and this staff system brings a lot of strategy into the game.
As I mentioned before, the staff can get overworked and require rest. If you’re not careful, the scientists may become disgruntled, causing setbacks in your park such as sabotage. These new functionalities make the gameplay more dynamic as you expand your park, requiring more strategy in your choices as opposed to only arbitrary wait times while tasks complete.
The way you edit the environment is far more dynamic than the first game. For example, herbivores no longer have feeders and rather require the proper plant life to support their diets. While some may feed off of ground fiber and nuts, others will feed off tall leaves. With limited space in each paddock for what you can grow, you need to be mindful about the species you place together so their dietary and general comfort needs (which include things like open space, the amount of rocks, and more) can sync up.
Then, of course, there are the park guests – the people you want to keep happy to fund your dino-park escapades. Their comfort in the park boils down to amenities such as food, shopping, and restrooms, the placement of emergency bunkers, transportation, and of course attractions. Your star attractions are the dinosaurs, and you want to make sure you have the other desired amenities in close proximity to them. Viewing galleries are a primary way for guests to see dinosaurs, and the placement of the galleries is key to make sure the guests actually have sight-lines on the various species. Guests also don’t like to travel too much by foot, so researching and placing structures such as hotels and monorail stations around your focal dino-hubs really helps maximize the success of your park.
Each level features different environmental locations with different sizes and shapes, sometimes including narrow choke points where building and movement will be restricted. Making smart use of that space to fit all the needed structures, pathways, and dinosaur paddocks is crucial. If you’re not careful, you can easily build yourself into a corner where the needed facilities cannot fit. This will affect profit, guest comfort, and your ability to properly care for the dinosaurs – this can become even worse if disaster strikes.
Another great feature is the ability to pause time and assess a situation while assigning tasks within the park or choosing building placements. When a park is large, a lot can happen at once, and this feature allows you to manage many occurrences simultaneously before resuming the action and letting your choices play out. Likewise, you can speed up time by 2 and 3 times, allowing for tasks to complete in a blink of an eye. Be careful though – if things start going wrong, every second counts.
While many of these elements existed in the first Jurassic World Evolution, there are many small quality of life adjustments across the board which make the gameplay more dynamic, and in theory, more fun.
Unlike the first game, Evolution 2 offers 4 different modes of play: Campaign, Chaos Theory, Challenge Mode, and Sandbox.
Campaign mode picks up after the events of Jurassic World: Fallen Kingdom, with dinosaurs now free in the mainland across various wilds in the US and elsewhere. The story picks up with Owen Grady and Claire Dearing now employed by the United States Department of Fish and Wildlife (DFW) working to help humans and dinosaurs successfully co-exist. The United States Government is concerned by the potential threat dinosaurs pose, and have set up many departments to help keep a close eye on the dinos. These include the DFW and another key player: the newly formed Dangerous Species Division (DSD) of the CIA. While the DFW and DSD cooperate together, there is some tension and distrust between the government agencies, particularly as the CIA isn’t the most forthcoming about their activities with dinosaurs outside of those the DFW directly assist with.
The single player mode marks the largest departure from Jurassic World Evolution and frankly even Evolution 2’s core gameplay mechanics. Rather than building parks, worrying about guest comfort, and profits, you’re simply tasked with tracking down nuisance dinosaurs and containing, observing, and relocating them – just as normal, non-prehistoric nuisance animals are often dealt with.
As such, the levels are divided into distinct playspaces within each map: the “buildable area” for creating and maintaining the DFW’s facilities and the “wild area”. The wild area consists of large expanses of wilderness where you cannot build but can take direct control of ranger teams to drive and fly across, tracking down dinosaurs, capturing them, and bringing them back to your containment facility that you build. Primarily you will build simple operation facilities such as paleo veterinary centers, paddocks, and observation platforms for the DFW to study the dinosaurs. Essentially, you want to make sure you have the right size paddock with the right terrain inside for the dinosaurs’ comfort, and once you’ve done that, you’ve got nothing else to worry about.
As such, you wont utilize most of the game’s core gameplay features and building options in the single player which, quite frankly, is a bizarre choice in a park building and management game. In fact, the the entire single player feels like a short, snappy narrative driven tutorial for a larger game that Frontier forgot to include. The story ends abruptly, only running a few hours, with a narrative that feels like it’s just setting up the first act. While the campaign of the first Jurassic World Evolution admittedly could drag, it was much larger and felt more content complete. The sequel’s main story can be beat faster than it takes to achieve a 5-star rating on some of the challenge mode locations.
It truly feels like rather than adjust the story to account for the fact that Jurassic World Dominion was delayed, they kept the initial set up and cut the rest of campaign that would intersect too closely with the upcoming film. The story makes mention of a third party and unknown location (seemingly alluding to BioSyn), and it seems like things are just getting ready to explore that thread when the credits role unceremoniously.
If you’re a player more interested in the narrative single player campaign be warned: campaign feels more like a small expansion to the first game rather than a standalone sequel experience. While the new environments are gorgeous, you won’t spend much time in them within the context of campaign. Some levels, such as Pennsylvania’s beautiful Appalachians, aren’t even featured in the various sandbox and challenge modes.
Chaos Theory mode feels like a secondary campaign, only smaller in story scope. It does offer some expanded narrative “what if” situations which are introduced with absolutely stunning intro cut-scenes narrated by Jeff Goldblum, reprising his role of Ian Malcolm (though he sometimes sounds less like Malcolm and goes into his weird and whimsical Goldblum voice). Each level is its own standalone story with simple premises attributed to the five films: build and open Jurassic Park successfully for the first film, Build and open Jurassic Park San Diego successfully for The Lost World, Create Jurassic World and successfully remain open with the Indominus Rex for the fourth movie. However, all of those quickly become repetitive gameplay with less narrative threads as your task is simply to achieve a 5-star rating with certain arbitrary chore-like challenges thrown at you along the way. This mode is hit and miss, particularly as it limits player freedom and can quickly become a little too chaotic if you make one wrong move. Personally, I found the San Diego level to be more engaging than the other two which just felt like they dragged on too long. I’m pretty sure I spent more time on Jurassic World’s Chaos Theory level than I did the main campaign – most of my star dinosaurs dying of old age before I cleared the level.
The issue in Chaos Theory mode is that it mostly assumes you understand the intricacies of park building and management. While it does introduce you to some basics, they’re not enough to realize the long road you have ahead to reach 5-stars. The mode may have felt like less of a chore had the main campaign done more introductory legwork work to introduce the player to the expanded core park management mechanics, but as it stands, the average player may find the experience overwhelming. Spending hours on a simple ‘what if’ scenario shouldn’t be a trial by fire to learn the games core mechanics – because if you make too many mistakes, you may be forced to start from scratch.
Jurassic Park 3 and Fallen Kingdom’s Chaos Theory modes shake up the formula, and while the other three levels may last too long, these two feel too short. Fallen Kingdom’s plot essentially boils down to returning to Nublar sans a volcanic threat, scanning a few dinosaurs, and then using the removal tool to destroy the pre-built park. It’s weird – and not fun.
Jurassic Park 3 stands out, as it seems to be an actual lore expansion set between the events of Jurassic Park 3 and Jurassic World rather than a “what if”, returning to Isla Sorna to capture dinosaurs and relocate them to Isla Nublar for Jurassic World. This level plays more like the single player where you capture wild dinosaurs and create basic paddocks for their comfort only. As such, it is short, but it is also a fun break with some curious lore implications.
Challenge mode is where the game really shines and seems to find better balance between pacing, mission structure, and player expression. It features entire suite of gameplay mechanics all with the goal of reaching a 5-star rating in various locations, while contending different challenge modifiers (for example, a level where dinosaurs are more prone to sickness). While this may sound similar to the Chaos Theory mode, you have more freedom and less arbitrary requirements, allowing you to build and respond to the various challenges in the way you personally wish. Likewise, this mode offers the full suite of ways to obtain dinosaurs for your park, including finding them within the map, sending expeditions to find fossils, and occasionally expeditions to capture wild dinosaurs transporting them directly to your park. It’s a shame the game’s more narrative-driven campaigns don’t embrace this wider sandbox of gameplay, as it offers a sense of freedom and diversity critically lacking in the campaign and Chaos Theory.
That said, much like the first Jurassic World Evolution, the game still lacks a sense of personal freedom to entirely craft a park as you wish with the many facilities and attractions you would come to expect from the films. While the Gyrosphere tour returns, as does a Jurassic Park and World themed vehicle tour, no new rides or dinosaur themed attractions are present – such as the river tour, Pachy arena, or T. rex kingdom. While some of these additions may seem arbitrary, the idea of this game very much revolves around building your own park – and when each park has the same limited suite of options, it quickly becomes repetitive.
This is an issue the first game suffered from, and by result, it often times felt boring when compared to other park management titles. While this game has some new additions, and thus can be more engaging, many of the changes feel more like lateral moves. This is especially because most of the buildings, features, and dinosaurs are straight out of the first game. In fact, some species featured in the first didn’t even make the cut for the sequel.
A fun albeit small addition is the ability to customize some buildings, choosing from a few presets like Jurassic Park or Jurassic World styled walls, entrances, and decorative displays – while also being allowed to customize portions of the colors and lights. While this doesn’t effect gameplay, it does give the player more forms of expression. Although most of it is hard to notice while properly playing the game in its birds eye view.
Some of the buildings you would expect to have alternative models and skins from various eras – such as the aviary or paddock fencing – sadly do not. And while you can choose skins for your vehicles, including the pre-order and deluxe addition bonuses, in sandbox mode you cannot freely choose any skin. If you want Jurassic World-themed ranger teams, you have to choose that building style for the ranger station, and vice versa for Jurassic Park, only allowing for the bonus skins to be freely swapped in. Curiously, the DFW vehicles from campaign seem to be absent.
The ability to genetically modify your dinosaur returns allows you to adjust things like their temperament, lifespan, and of course, how they look. Each species has a variety of skins – imagine them as basic color presets and patterns. You can apply a pattern to a skin to bring out more complexity, usually resulting more contrasting colors and striping. Sadly, like the first game, you cannot actually preview the skins to know what they create and there is no proper database for all the varieties of species designs in-game.
Some of the legacy dinosaur designs also appear as skins, and they also can result in model changes. These include the Tyrannosaurs with skins from all 3 Jurassic Park films, Parasaurolophus from the two sequels, Velociraptors from all three films, the Brachiosaurs from both Jurassic Park and JP3, Stegosaurs, Triceratops, and more. Some legacy species don’t have skin that directly calls out the film its from – such as Spinosaurus, Dilophosaurus or Pachycephalosaurs – yet they do have film accurate colors achievable by choosing the correct generic skin/pattern combos. Just good luck figuring that out on your first try.
While some dinosaurs are incredibly accurate and offer a fantastic look at their film counterparts, others are lacking or have issues. For instance, Jurassic Park 3 female raptors have great colors, yet sport the quills of the males. The Allosaurus retains its look from the first game, which predates Battle at Big Rock and does not reflect Fallen Kingdom either. This means it’s an entirely canon on-screen species with entirely fictional in-game design. The Pteranodons do not have their Lost World or JP3 skin/models, and sadly the Mamenchisaurus does not reflect its design from the The Lost World which was recently shown in better detail for the first time.
The aviaries are engaging and the flying reptiles can escape from them wreaking havoc on your park – however they don’t offer much in the terms of customization, theming, or shape. The species list is on the small side, but does include the Jurassic World Pteranodons and Dimorphodons. Sadly the Dimorphodons lack the fuzzy filaments called pycnofibres that they sport in the films.
The ability to build lagoons and breed marine reptiles also makes its debut, but these facilities have even fewer customizations and gameplay options.
Despite the various frustrating inaccuracies, when the game looks good, it looks fantastic. However, it’s not always firing on all cylinders in the art department or engine performance. While some levels look gorgeous, with the environments looking rich, realistic, and detailed, others have a decidedly dated and lower detailed look which effects visual readability. The same could be said for the dinosaurs. While some species are so detailed you can see each scale and bump in crisp detail up close, others look waxy with muddier textures. That said, as the game is often played at distance from the dinosaurs, the animation, lighting and environments are what really make or breaks the visual experience.
The game suffers from some noticeable draw distance pop-in, especially with shadows which just blip in and out of existence – which can be very distracting. Likewise, lighting effects turn off and on at various distances, and while that may not be obvious when hovering in one location, as you pan across your park it jumps out more and more. This is very obvious while in “capture mode” which turns off the hud and gives you more cinematic control over the camera.
I played the game on the Xbox Series X, one of the most powerful home consoles out there, and these issues were immediately obvious. While I didn’t play the game on the less powerful Xbox One or PS4, I imagine they’re even more notable. Which brings me to the other, more important point: performance.
When things really get going this game struggles, with huge frame hitches as you zoom in and out or pan over particularly complex areas. Again, I can only guess how it runs on the less powerful machines, but it feels like a certain layer of optimization and polish is missing – further illustrated by the numerous crashes I experienced while playing. Thankfully, autosave meant not much progress was lost, although I do recommend saving frequently.
The game also suffers from frequent bugs, and while most are minor and don’t impact the game some can lead to frustrating results. Sometimes dinosaurs can become stuck in place – they attempt to move, making flying or walking motions, but they go nowhere. This leads to them slowly dying from starvation and dehydration. At the very least, that can sometimes be fixed by tranquilizing the dinosaur and relocating them. However, it’s not always that easy in an aviary as you can’t exact direct control over the task. You have to let the AI do it by deploying a drone into the aviary, and guess what: the drone can become stuck. There is no easy fix for that – I found myself destroying aviary hatcheries and rebuilding them simply to allow for a new drone that hopefully doesn’t get stuck. Unfortunately this issue popped up frequently, enough to deter me from flying reptiles in the more difficult challenge modes if possible.
With so few changes from the first game, a shockingly short and simple campaign mode, and the various performance issues I can’t help but feel this game was rushed and surely could have benefited from a delay to release alongside Jurassic World Dominion – if not further out. I also have no doubt content was removed from the game due to the films delay – I suspect it will be released next June alongside the upcoming sequel – but this sadly contributes to what feels like an incomplete package.
Don’t get me wrong, the game can be fun, but much like the first it has the foundations of a decent park management simulation without the much needed finer level of control, freedom, and variety. The gameplay can be repetitive and oftentimes doesn’t feel rewarding. While the dinosaurs do have more behaviors this time, such as pack hunting, they’re essentially just pretty looking props to challenge you that you can’t really appreciate outside of sandbox mode – where you can turn off disasters, have unlimited cash, and can get up close taking your time without concern of park collapse. Even there, there’s not much to do with the dinos if you’re not interested in building environments and then using capture mode to grab cinematic footage of them. I just can’t help but feel there is some core gameplay element lacking here that would make it all more worth it.
While this game isn’t bad – it’s also not great. I suspect it will find its real home with modders and content creators, but the average player likely won’t entirely get what they’re looking for. Likewise, park management fans may find the gameplay more shallow than they’re used to. This was easier to forgive with the first Jurassic World Evolution, but it’s doubly frustrating with the sequel, which seems more interested in re-skinning the first game than offering a proper evolution and improvement. While I do believe Jurassic-fans will find something they enjoy in this game, if you don’t mind waiting a little, I recommend waiting for it to go on sale.
We have some great news for Jurassic fans and gamers! Universal recently filed a trademark for the name “JURASSIC WORLD PRIMAL OPS” under the Computer & Software Products & Electrical & Scientific Products category. The description provided for this trademark says:
Downloadable interactive multi-media software for playing games; downloadable software in the nature of a mobile application for playing games and accessing entertainment content for use with computers, portable handheld digital electronic communication devices, mobile devices, wired and wireless communication devices, and video game consoles; downloadable computer game software for wireless and electronic mobile devices, mobile phones, hand-held electronic devices, and video game consoles; computer game discs; video game discs; wireless communication devices and wireless communication systems comprised of computer hardware and recorded software for the transmission of audio, voice, and images.
While the description does contain verbiage regarding computers, we believe that ‘PRIMAL OPS‘ will (sadly) most likely be a new mobile ‘Jurassic’ game. However, we do hope this will be a proper larger scope and high game hitting consoles and PC, where there is a serious lack of story-driven Jurassic experiences. While properties like Star Wars continue to excel at providing diverse and quality gaming experiences, Jurassic’s approach has leaves a lot to be desired, only really delving in park building simulation games or lower budget mobile games and VR gimmick titles.
That leaves us to wonder what kind of game this will be – based on the name, we could be getting some kind of first-person dinosaur tracking/hunting game, or maybe the long awaited survival adventure similar to ‘Alien Isolation’ and ‘Jurassic World Aftermath’ (the latter of which is seeing a story expansion September 30th). Given the story post Fallen Kingdom, we could imagine this being a game where you track down and capture escaped dinosaurs across the North American countryside – which would tie in to 2022’s Jurassic World Dominion quite nicely.
It’s worth noting that over the past couple of years, Universal Games has been running ads for mockup Jurassic World mobile games (embedded above), and if you would click the link it would take you to a survey about the concept. It’s likely that Primal Ops is the proper realization of this collection of user research, which frequently were built around top-down shooters much like The Lost World game on Sega Genesis.
The game was described as the following:
Dinosaurs roam the earth. Can your team save them all?
Dinosaurs have been released and are running wild. It’s up to you and your team to rescue the dinosaurs from poachers, relocate dangerous carnivores to safety, and train your team of human experts and dinosaur companions as you encounter increasingly difficult situations.
Features:
– Real-time Jurassic World action-combat gameplay
– Strategize your team upgrades and train your dinosaur companion to unlock challenging missions
– Outsmart enemies as you compete to rescue your next dinosaur
– Create your own playstyle through epic powerups hidden inside the levels in each mission
Ultimately not much is known about the game at this point, or if that mockup game and user survey were related, but be sure follow Jurassic Outpost for the latest updates!
What kind are you hoping ‘JURASSIC WORLD PRIMAL OPS’ will be? Let us know in the comments!