4-Part Interview With Storyboard Artist David Lowery Unveils New Art & Details From The Making Of The ‘Jurassic’ Films!

Join me on a lengthy and engaging discussion with David Lowery! He was the storyboard artist on the entire ‘Jurassic Park’ trilogy and the first ‘Jurassic World’ film. His talents were also part of the productions for ‘Honey, I Shrunk The Kids’, ‘Rango’, ‘Solo: A Star Wars Story’, ‘The Mandalorian’, and many others. Included in the interview are a myriad of David’s storyboards, with some that have never been seen before!

Click Image To Watch The Full Interview Playlist!

There are four parts to the interview, with each one focusing on a different film. The first part delves into how it all began with ‘Jurassic Park’! David explains how he got involved with the film, what it was like to shape classic sequences with Steven Spielberg, why certain scenes were cut, and a lot more! Newly-revealed storyboards show Robert Muldoon attempting to tranquilize the Tyrannosaurus Rex after it has escaped from its paddock; a scene inspired by the novel that was never filmed! There is also a drawing featured that was made by Spielberg himself!

In Part Two, David recounts his memories from working on ‘The Lost World: Jurassic Park’. Before the film even began, he first helped Spielberg create a new studio: DreamWorks! From there, his role expanded in the first ‘Jurassic’ sequel, working even closer with Spielberg and storyboarding many sequences, including: the thrilling Stegosaurus meeting, the terrifying trailer attack by the Tyrannosaurs, and the divisive San Diego chase (a bigger climax that was created due to pressure from the success of ‘Independence Day’ the year prior)! For the first time, we also get a look at the full storyboards for the Rex raid on the hunter camp and the raptor attack in the long grass! He also details how the film’s paleontologist advisor, Jack Horner, helped shape the look of a shot involving footprints that was left largely unfilmed!

The third part of the interview touches on ‘Jurassic Park 3’, and what it was like shifting to a different director: Joe Johnston. David remembers what it was like being at the extraordinary indoor jungle sets! He also details the challenges he and the production faced to please eager audiences with the anticipated film. The story went through many changes, with several never-before-seen storyboard sequences featuring a group of kids as they are faced with Isla Sorna’s fierce inhabitants! We also discuss the interesting change of the film’s lead dinosaur from Baryonyx to Spinosaurus; something that was evident in an early logo!

In the final part of the interview, we discuss the early storyboards David did for ‘Jurassic Park 4’, which would eventually become ‘Jurassic World’. Many of the sequences he storyboarded either didn’t make it into the film or were tweaked in various ways after he had left the project. He explains what the original opening of the film was before Colin Trevorrow came on board to direct, and it definitely sounded… interesting! Despite leaving the film during its production hiatus to work for Jon Favreau on Disney’s ‘The Jungle Book’ remake (leading David to eventually storyboard for the highly-praised ‘Star Wars’ Disney+ show, ‘The Mandalorian’), he was thrilled with how the film, and largely the series as whole, turned out. At the end of the interview, we are treated with a video “animatic” of David Lowery’s “Opening Montage” storyboards from the film, fan-made by Bernard A. Kyer (beginning with footage from the fantastic computer game ‘Jurassic Explorer‘)! It shows a vastly expanded version of what the opening to ‘Jurassic World’ could have been!

I’d like to thank David Lowery for taking the time to reminisce about his experiences working on the ‘Jurassic’ films, and the many fantastic storyboards he created that are truly a work of art!

I hope you enjoy this multi-part interview! After watching it, what were some of your favorite stories David told? Which storyboard sequences captured your imagination the most! Share your thoughts in the comments below, and as always stay tuned to Jurassic Outpost for the latest!

Artist William Stout Shares ‘Escape From Jurassic Park’ Animated Series Insights at SDCC 2021 Special Edition Panel!

William Stout, whose book The Dinosaurs: A Fantastic New View of a Lost Era inspired Michael Crichton’s Jurassic Park, presented a “Spotlight on William Stout” panel at San Diego Comic-Con Special Edition this weekend, and we were fortunate enough to attend. During the presentation he shared some very fun insights into his work on the ‘Escape From Jurassic Park’ animated series as well as stories from his career in the art and film industries – most interestingly those from his time in the world of Jurassic Park.

William Stout’s career spans more than 50 years, and his love for dinosaurs spans even longer. He wrote and illustrated his book The Dinosaurs: A Fantastic New View of a Lost Era in order to incorporate and share new discoveries about dinosaurs’ lives and behavior.

One of his first major film credits was Conan The Barbarian, and he first met Kathleen Kennedy (producer/executive producer of the first three Jurassic Park films) in the production office of that film. Through Kennedy and other connections in the industry, his name was in conversations surrounding the production of Jurassic Park in the early 1990s. Stout was among those considered by Steven Spielberg to be the production designer for the film. Though he was very interested and thought he could’ve been perfect for the job, Spielberg later chose Rick Carter (who did an incredible job). When asked about this, Stout said:

“There are a couple of sayings in Hollywood: ‘The more perfect you are for a job, the less likely it is that you’ll get it’ and also ‘The more you want a job, the less likely it is that you’ll get it.’ I really wanted the job. It was the only job I ever really pursued employment on. Others just came to me. I also think they were worried based on my prior knowledge of dinosaurs that I might suggest something that Spielberg didn’t want, which I never would have done. I was extremely interested in the job and pursued it very hard, harder than any other job in my career. And sometimes the jobs you pursue that hard are the ones you end up not getting.”

Stout certainly would have had a very unique take on the production of Jurassic Park. He remains a huge fan despite it all.

When asked about his time working on ‘Escape From Jurassic Park’, Stout said:

“Working on the Jurassic Park animated series was so fantastic for me. It was heavily inspired by European and German comic book series – not only the humans but the dinosaurs as well. It was meant for primetime, and for adults and family members. It was not gonna be a kiddie show, and they were gonna use a lot of CG animation to do the vehicles and things. We shot a trailer for it that was just incredible. But about the time they decided they would show it to Steven Spielberg (because they needed his final blessing on the project), he had been so inundated with Jurassic Park merchandising and marketing that he was sick of it. He didn’t even look at the trailer, he just said ‘Nah, I don’t even wanna do it.'”

The unfortunate cancellation of the series is truly a shame. It sounds incredible every time it comes up in conversation, and it seems Stout really loved working on it. The image above, according to Stout, was “inspired by zookeepers feeding Condors at the San Diego Zoo.” You can view some of his concept artwork for ‘Escape From Jurassic Park’ in the gallery below. Read our exclusive coverage of the full season one plot of ‘Escape From Jurassic Park’ here.

What do you think about these new insights and stories from William Stout? Let us know in the comments, and stay tuned for more Jurassic coverage from San Diego Comic-Con!

Images and concept art courtesy of William Stout. Visit his website to see his incredible Jurassic works and more!

Insight Editions “Jurassic Park Visual History” Book Is Released, But Is It “Ultimate”?

For years, fans of ‘Jurassic Park’ have wanted an art book of the franchise’s original three films. While we have had wonderful “making of” books for both ‘Jurassic Park’ and ‘The Lost World: Jurassic Park’ since the films were released, there was only so many of the thousands of production artwork that could have been displayed. ‘Jurassic Park 3’ never even got any form of a “behind the scenes” book at all.

Insight Editions has a new book that claims to change all of that, with “Jurassic Park: The Ultimate Visual History“. They describe it as:

The most comprehensive book about the Jurassic Park trilogy to date, Jurassic Park: The Ultimate Visual History begins with an in-depth account of the making of Spielberg’s original film, including rare and never-before-seen imagery and exclusive interviews with key creatives. Readers will then unearth the full history of the trilogy, from The Lost World: Jurassic Park to Jurassic Park III, through unprecedented access to the creative process behind the films. Fans will also find a fascinating look at the wider world of the saga, including video games, toys, comics, and more, exploring the lasting legacy of the movies and their influence on pop culture.

But after all this time, is this new book truly the “ultimate visual history”? Unfortunately, it’s not; but it is a good attempt with some beautiful new images and information thanks to the “key creatives” from the film’s production.

WHAT’S GOOD?

VISUAL STYLE

The book is visually pleasing, featuring Jurassic-inspired borders around the pages, filling them up with as much colorful artwork and photographs as they can. The text is neatly placed within it all, and nothing ever feels too crammed or out of place.

EXCLUSIVE INTROS/OUTROS FROM THE ORIGINAL TRIO

Sam Neil, Laura Dern, and Jeff Goldblum each get their very own pages in the book to speak about the franchise from their own words. This is a nice personal touch to the book that fans will love. For example, Laura Dern recounts:

My favorite memory is going to the Amblin offices to watch Jurassic Park for the first time. We were in this small screening room, and it was just me, Steven, Jeff, and Sam. Steven’s assistant very kindly brought us popcorn, the lights went down, and we watched our movie. It’s a beautiful thing to see a movie with your filmmaker. […] You really feel the beauty of the collaboration, and there is nothing like it. And, in that moment, we realized Steven had made a world none of us had ever seen before—not even in our wildest dreams. The four of us were screaming and crying. It’s one of the great memories of my life, and to be able to share in the magic he created was really incredible.

NEW IMAGES

As hoped for, there are some never-before-seen illustrations, and some that are seen in better quality than in the past. Across the board, ‘Jurassic Park”s Art Director John Bell fills this book with amazing artwork for all 3 films (most were recently seen in advance on his website). One of the new illustrations is of Dennis Nedry in his Jeep, driving during the storm toward the East Dock, thwarted by crashed machinery that blocks his path.

Storyboard Artist David Lowery also provides several new storyboards from all 3 films, including little Benjamin’s point of view in his San Diego house when the T-Rex arrives (complete with an E.T. toy reference that didn’t make it into the film, but later would in ‘Jurassic World: Fallen Kingdom’).

NEW INFORMATION

While many stories do get recounted to drive a narrative for the book, there are plenty of bits of new information thanks to new interviews.

For ‘Jurassic Park’, several details are revealed: Spielberg’s infatuation with dinosaurs as a kid thanks to museum exhibits, lowering the budget was the reason the baby Triceratops scene was ultimately cut, John Williams expresses his delight writing the music for the Raptors, and even Spielberg’s take on there suddenly being a drop in the T-rex paddock: There’s a T. rex [there]! [The audience isn’t] gonna notice anything else but that!. There is also mention of how Ian Malcolm was almost cut from the film, more than once, until Jeff Goldblum auditioned for the role:

Reading lines from the novel, Goldblum, known for playing a brilliant yet troubled scientist in The Fly (1986), immediately captured Malcolm’s essence. “I watched the tape with Steven and we just went, ‘Yes!’” says Hirshenson. Jim Carrey, a few years away from his breakthrough role in 1994’s The Mask, also tried out for the part and made a strong impression. But Hirshenson instinctively knew Goldblum was perfect for Malcolm: “He just has a persona and speech pattern like nobody else . . . such a wonderful oddball!” Goldblum’s take on Malcolm was so compelling that it convinced Spielberg to keep the character. Recalls Koepp: “Steven said, ‘I know why you want to cut him. But Jeff Goldblum came in and was just reading from the book, and he was so good.’” With the actor’s distinct vocal patterns in mind, the character finally clicked for Koepp, and he wrote Malcolm back into the script: “Once I started picturing Jeff, it was easy. He’s such a distinctive actor. He was perfect for the part.”

For ‘The Lost World’, Spielberg reveals how he originally was going to do a third film where dinosaurs got off the island until he realized he likely wouldn’t do another one, which was a big reason why the climax of ‘The Lost World’ changed to San Diego’s T-Rex rampage. There is also a brief mention of why Kelly became Malcolm’s daughter instead of a student, like she was in the novel: to mirror the protection of the T-Rex’s offspring with that of Malcolm’s. But perhaps the most interesting new detail is that screenwriter David Koepp directed some second unit footage for the film, which shaped how one sequence played out due to a circumstance:

After Spielberg and the main crew returned to LA, David Koepp stayed in Kaua‘i to direct the second unit, principally shooting an early sequence where a chartered boat ferries Malcolm, Van Owen, and Carr to the island. “It was supposed to be a sequence of them landing the boat,” says Koepp. “People and equipment pour off the boat, and they have this conversation on the beach.” But on the day of the shoot, the tide changed and the boat they were filming on got stuck on a sandbar. Panicked, Koepp called Spielberg. “I remember Steven was on a plane, and I was talking to him, saying, ‘We’re stuck on a sandbar. I can’t do the landing.’ And he said, ‘Oh . . . what are you gonna do?’” On the spot, Koepp reshaped the scene so that the captain of the ship refuses to go further upriver, spooked by stories of fishermen disappearing near the island: “I kind of rewrote it on the boat as we were all sitting there.”

JURASSIC PARK 3′

As mentioned, ‘Jurassic Park 3’ never had a behind-the-scenes book before; so that automatically gives this book a major bonus point. While some stories and quotes are lifted directly from other sources over the years (more on that later), to finally have a compilation of the film’s history is praise alone. Unlike the old DVD bonus features, the book takes a more honest look at the film’s troubled history involving its script. In fact, David Lowery recounts how there was even a contest involved with coming up with the film’s opening sequence:

They had a contest: Who could come up with the best opening? We all pitched some version. Nobody won the contest, which was kind of a bummer.”

The compilation of information is joined by a myriad of artwork, both new and old, which is all incredible to see finally cobbled together.

FOCUS ON SCRIPTS

While touched upon in the prior books made for ‘Jurassic Park’ and ‘The Lost World’, this time there is a greater focus on the scriptwriting process of the film. David Koepp usually chimes in with commentary on his drafts, making the process that much more interesting to delve into. Several different drafts, in different stages, get summarized in this book for all three films, although there is one omission that is a bit puzzling (more on that later, as well).

THE INSERTS

One of the biggest standouts for the book are its various inserts, which is a staple of Insight Editions books. There are some replica prop designs throughout that are fun (but with some issues, that you will see below), beautiful character design illustrations for ‘The Lost World’, various selections of never-before-seen storyboards, a blueprint, and a lot more.

WHAT’S NOT SO GOOD?

THE INSERTS

The inserts are often held with an adhesive that will unfortunately leave a permanent stain on some items, whether they are removed or not.

INACCURACIES

Unfortunately, this book has inaccuracies. Some leeway must be given with the nearly 3 decades since the original film came out, for example, but there are some errors that easily would have been spotted by a fan if seen in advance. For example, it is mentioned that “Hasbro brought its relationship with Jurassic Park to an end in 2005“, which is not accurate at all. ‘Jurassic Park’ toys from the company continued in 2006, 2009, and 2013. Let alone 2015, when it took on the toys for ‘Jurassic World’ (though to be fair, one could say that is no longer ‘Jurassic Park’). Another flub is that the Stegosaurus animatronic in ‘The Lost World’ is completely out of the film when it can be seen, for multiple shots, in a cage during Sarah and Nick’s sneaking into the Hunter Camp. While it is easy for a writer unfamiliar to the franchise to make these kinds of mistakes, even with research, perhaps it should have been looked at further by people who could have averted this kind of misinformation.

OMISSIONS

While editing a book always involves “cutting the fat” out of its diet, I feel like some things should have been adapted that weren’t. For example, the biggest portion of new artwork comes mostly from John Bell and David Lowery: something NO ONE is complaining about seeing! But a countless number of artists worked on all three films, and it would have been nice to see more variety from some of the lesser-presented talent. There are also some surprising artwork omissions compared to the original books, such as no art at all for the omitted river sequence of ‘Jurassic Park’. Having key sequences like that from the film’s history not even present this time, when it was before, takes the word “ultimate” out of the equation. So don’t you dare throw away your old copies of the “Making Of” books!

This may feel personal, but I am also surprised that the widely documented (and even performed) script arranged by Rick Carter, ‘Jurassic Park”s Production Designer, which featured many storyboards as seen here, was not even brought up. While it may have been obscure or not even referenced in their files, it would have easily shown up online at the time the book was being worked on. Which brings us to…

YOU HAVE THE INTERNET… USE IT

While there is definitely new information in this book, due to whatever access they did have with people and places, it still doesn’t feel like they took full advantage of all opportunities at their disposal. Fan sites that have been around for years could have been courted with the wealth of additional materials they have procured if it wasn’t immediately available to them (many with images in high definition). It has also been known that special collections house materials from the films that could have been accessed for this book. An internet search would have likely picked up on these details easily.

Jurassic Outpost is quoted in this book numerous times for our Shelly Johnson interview, for example. It is clear they were aware of at least some parts of our site… yet we were never contacted. Had we been, and if they had seen our additional articles and interviews, they could have been greatly assisted. While we appreciate being referenced in the book, we were not fully utilized… and to their disadvantage.

THE COVER

The cover features a beautiful illustration by David J. Negrón that was made for the film during pre-production, featuring Grant and the kids being chased by the Tyrannosaurus Rex. It’s a striking image, and easy to see why it was used for the cover. Unfortunately, there is something very WRONG with it. The faces and even the bodies of the three humans have been photoshopped to resemble their film counterparts.

The REAL illustration features how the characters were conceived based on scripts at the time, and gave Grant the likeness of Harrison Ford due to a request that Spielberg made… which is even mentioned in this book:

Spielberg had considered [Harrison] Ford, his Indiana Jones, for the role of Grant. “I had a concept painting made featuring Grant with Timmy and Lex running toward camera, the T. rex in hot pursuit,” he says. Mulling over the possibility of casting his longtime leading man, he asked the artist to paint in Ford’s face and sent it to the actor with a copy of the script. “I know he read the script and he saw the picture,” recalls Spielberg. “And he just said . . . at this point in his life and career, this wasn’t his cup of tea.”

Now, from a marketing perspective it makes sense to perhaps touch up the image to make the characters resemble as they do in the film to better sell their product. However, the big problem here is that the same illustration is featured later in the book… in the same photoshopped form. Worst of all, it credits David J. Negrón only, and has no mention of the alterations or who did them. While it is POSSIBLE David had been contacted to do it himself, this seems rather unlikely. What we have here then is a case of art being misrepresented, and it’s a big issue. It’s like painting a smile on the Mona Lisa.

Also, why not just use another image for the cover that didn’t require any photoshop at all?

IT’S JUST NOT “ULTIMATE”

When it comes down to it, it’s hard to call this book “The Ultimate Visual History” when it isn’t. Is it a beautiful book, loaded with wonderful imagery and with plenty of details and goodies? Yes, it certainly is. Will many fans love it? Definitely. But the criticisms must be pointed out, because if they are not, these kinds of things will just keep happening. Inaccuracies can become facts, omissions can become lost to time, and not taking advantage of materials easily at your disposal is a detriment to the fans for a product like this. This book is good, but it isn’t great; which is truly unfortunate. It comes with a mild recommendation, if you can afford it at its current price point.

If anyone involved with this book sees this article, please don’t take it personally. We are passionate fans who are just passionate about these kinds of products. The Insight Editions Back To The Future book had a revised version; perhaps the same can be done for ‘Jurassic Park’? I hope it happens so these issues can be resolved, at least to some degree.

While we did NOT quite endorse this book, what do you think? If you agree, comment below. If not, don’t bother. Only joking!

Never-Before-Seen Early Concept Video Of The “Raptors In The Kitchen” Sequence From ‘Jurassic Park’!

Ever since ‘Jurassic World’ put a spotlight back on the ‘Jurassic Park’ franchise, things from the productions of the original films that were long buried in the depths of files, folders, and boxes have been unearthed. Scripts, storyboards, original artwork, and now a previously unseen concept video presented by Jurassic Time!

One of the scenes from ‘Jurassic Park’ that the production spent a lot of pre-planning was the famous “Raptors In The Kitchen” sequence near the climax of the film. It went through many variations as evidenced in the scripts, storyboards, and animatics. However, this newly-revealed concept video shows yet another variation on the entire sequence with a key difference that sets it apart from anything previously known.

The concept video (which Jurassic Time has enhanced with resources and added music from the ‘Rick Carter’s Jurassic Park’ score to make it more watchable) begins with a series of storyboards that depict Dr. Alan Grant, Tim, and Lex entering the Visitor Center after they have trekked through the park. And unlike every known version of the sequence, Grant leaves them in the restaurant with a park worker who just happens to still be in there. After Grant leaves to find the others, the worker goes into the kitchen to prepare a meal for the hungry kids.

Previously unseen storyboard of a park worker meeting with Grant and the kids in the Visitor Center.

Shortly after, a raptor’s shadow grazes over a mural against a restaurant wall that features its likeness. The kids retreat into the kitchen to hide. As the raptor approaches the door to the kitchen and opens it, the storyboards change into actual video footage of an unfinished raptor suit worn by John Rosengrant from Stan Winston Studios. He walks into a makeshift version of the kitchen set, using a collection of tables, real items, and even some hand-drawn representations. But he isn’t alone; he is quickly joined by another raptor represented by a life-size cardboard cutout! Together, the two “raptors” stalk Tim and Lex; played by the production’s Art Director John Bell and Art Department Coordinator Caroline Quinn. From here, video footage becomes intermixed with additional storyboards.

Carboard cutout raptor in foreground with raptor suit in background.

Head of the raptor suit looking toward the camera.

Lex (Caroline Quinn) and Tim (John Bell) crawling and hiding from the raptors.

Together, the two “kids” avoid the raptors by crawling around the kitchen floor between the long tables, similar to the final version of the film. However, in this version both kids climb into the cubby that is reflected against the shiny cabinetry (or in this video’s case, an actual mirror is used to sell the idea) as a raptor charges into it instead of them. The kids crawl away once again, but before the raptors can make another move, the park worker enters the kitchen from the pantry where he had been preparing the kids’ meal. The park worker, played by set designer John Berger, sees the raptors and drops the meal.

The park worker (John Berger) emerges from the pantry with the kids’ meal in tow, surprised by the sight of the raptors.

To protect himself and the children from the raptors, the park worker grabs a pair of knives that are nearby. Unfortunately, he is no match for the teeth and claws of the raptors as they both leap on top of him! The kids watch as the park worker is maimed by the vicious dinosaurs, but then take advantage of the distraction to escape from the kitchen. Of course, the raptors spot their exit… and it is only a matter of time before they catch up to them. (It is interesting to note that the freezer is not featured at all in this concept, despite it being used in some form in all the other versions.)

Knives can’t stop the raptors as the park worker meets his demise.

This storyboard/video hybrid was created by the film’s art department for director Steven Spielberg to see. It is unclear exactly when in the production this was made, but a good portion of the storyboards used were from later incarnations of the sequence (while also including some that have never been seen before). The raptor suit used is also unfinished, so this may have also been a concept to show off how it looked in the sequence for feedback on any desired tweaks. It’s also interesting that the pantry was once part of the set, as evidenced by blueprints that have been finding their way online; and this concept of the sequence shows why it was once included.

Section of blueprint featuring where the pantry was, beside the freezer.

Just when a fan, such as I, thinks they know all the production’s ideas that were brought to the table… something like this is found! Whether one agrees with the ideas in this concept or not, it is thrilling to see yet another variation of what could have been in the film. ‘Jurassic Park’ had a monumental production team, and this video proves once again just how free their ideas were allowed to shape the classic film we have today.

Be sure to also check out Jurassic Time‘s illustrated audio drama series, Rick Carter’s Jurassic Park, that explores an entirely different version of the film as envisioned by its production designer!

What do you think of this concept video? Do you think this would have been a better version of the sequence? Just who was this park worker? Share your comments down below!

See An Early Version Of ‘Jurassic Park’ With Concept Art & Storyboards In An EPIC Audio Drama

Experience an early version of ‘JURASSIC PARK’ through production designer Rick Carter’s adaptation of Michael Crichton’s final draft screenplay, brought to life in an entertaining audio drama with visual enhancements!

Watch the entire illustrated audio drama series, plus its introduction and teaser trailer, below.

RICK CARTER’S ‘JURASSIC PARK’ was an epic project born out of the dire 2020 pandemic lockdown. Author Derrick Davis, the creator of JURASSIC TIME and writer at JURASSIC OUTPOST, had acquired many rare and previously unseen selections of concept art, storyboards, scripts, and other materials related to the original ‘Jurassic Park’. One of the most interesting items he acquired was a unique script that had many elements that would eventually be scrapped, but would also shape the final film, and beyond.

The official history behind Jurassic Park’s screenwriting process had always included Michael Crichton, Malia Scotch Marmo, and David Koepp. During this time, the film’s production designer, Rick Carter, took on a bigger role than normal.

“I was brought onto ‘Jurassic Park’ about two years before we finally started shooting […] On most shows, the production designer is brought in and handed a script and asked to visualize it. Not so on this one. I was in on many early meetings with Steven where we would break down the scenes in the book and discuss which ones would work best for the film.”

-Rick Carter

In the beginning, Michael Crichton had provided several drafts of the screenplay for his novel before passing the pen to whoever would take a crack at future drafts. Director Steven Spielberg went on to film ‘HOOK’, as Jurassic Park’s production team continued to work.

“While Spielberg was doing ‘HOOK’, I would go to him with all these different ideas of how to make things work. It was a very managed production.”

-Rick Carter

One of the ways Rick Carter displayed his ideas was by crafting an entirely new script using much of Crichton’s as the backbone.

“After our last script meetings, I began collecting together my notes. I realized that the only way for me to see how the ideas might actually play out in the story was for me to “collage” them into Michael’s latest script. Well, one thing led to another and I found myself going through the entire story.”

-Rick Carter

Out of all the scripts written for ‘Jurassic Park’, Carter’s version is perhaps the most interesting. It includes the early process of making John Hammond a more sympathetic character, the sick triceratops replacing the sick stegosaurus, and other changes from Crichton that will feel more familiar to how the film ended up. At the same time, the script introduces some interesting changes that would not carry over. This includes using the opening of the novel at the Costa Rican clinic, a condensed version of the river sequence, the removal of Donald Gennaro, Hammond’s idea of recruiting Grant and Sattler to work at the park, the discovery of a raptor den secretly nestled far beyond their pen, trees that are deforested by the giant dinosaurs, and the inclusion of lava fields. There’s even an umbrella designed to look like a “spitter” that is used as a distraction against a velociraptor; an idea similarly used in ‘Jurassic World’.

A “spitter” umbrella from the gift shop, used in defense against a velociraptor.

It’s not every day that a production designer writes a screenplay to get his ideas across in order to make the film a success. But Rick Carter was a special production designer. While his version of the script would not end up being used for the film, it wasn’t his intent anyway. He simply wanted the best way to further continue the production progress of ‘Jurassic Park’, and he felt altering the script was the best way to do it.

But what if it had been made? What would it have been like? Would it have felt just as grand, just engaging, and just as memorable? Or would it have had its own unique flavor that no one else could have concocted?

Lava fields that Grant and the kids must traverse through.

After nearly 30 years since it had been written, Derrick Davis had discovered the script and wanted to know the answers to all of those questions. He decided the best way to experience this early version of the film was to bring it to life. This led to him teaming up with another fan of the franchise, music composer Bernard A. Kyer. Derrick presented him with the idea of creating an audio drama experience from the script. He would do this by using concept art, storyboards, and other official artwork to illustrate it; many of which had never been seen before. Bernard took the script and adjusted it to flow in this format, while Derrick went to several fans of ‘Jurassic Park’ that could perform various roles, including himself as Tim Murphy and John Hammond.

One of those fans suggested by Bernard was artist, filmmaker, and actor Joshua Malone; the voice of Ed Regis, Dr. Alan Grant, and Lex Murphy. He also provided the narration for the program’s teaser trailer and further consultation throughout. Other cast members include Jurassic Outpost’s Samantha Endres as Dr. Ellie Sattler, and Caleb Burnett as Dr. Ian Malcolm; as well as designer Casey Wayne Cook, Jr. as Dr. Henry Wu and others.

Within almost a year’s time, Bernard assembled all the character performances while providing the script narration and additional voices, such as Dennis Nedry. The process included mixing a vast library of sound effects, many obtained from the film itself to instill further authenticity. Once that was completed, he composed a fantastic music score to bring it all to life; inspired not only by John Williams but other composers like Jerry Goldsmith, James Horner, and Danny Elfman.

After the audio was completed, Derrick assembled all the artwork he could find to match what was described, while enhancing it for high definition. Despite obtaining rare materials for years, including an entire binder of storyboards from ‘Dinosaur Supervisor’ Phil Tippett‘s collection, there was still much more that he needed. One of the people he had been in contact with over the years that had a great source for artwork and storyboards from the film was fellow collector and fan Astríd Vega of The Jurassic Park Collection and its YouTube channel. Derrick had shared and discussed the Rick Carter script with her long ago, and had even offered her various voice roles in an earlier-proposed version of the audio drama. Tragically, Astríd passed away in May of 2019… almost a year since Derrick had finally met her in-person at Universal Studios Hollywood’s Jurassic Park 25th Anniversary Event in May of 2018. Without her collection that she had shared, large portions of the video for this audio drama would not have been possible. The production is dedicated in her memory.

From Jurassic Park’s 25th Anniversary Event at Universal Studios Hollywood, 2018. From left to right: Roberto Díaz, Matthew Danczak, Derrick Davis, Astríd Vega, & Brian Belukha.

Despite amassing quite a collection of original and official materials, there was still a need for additional artwork. This task was completed by fellow fan and artist Felipe Humboldt. Felipe created several character sketches and scenic paintings based on descriptions in the script, which sometimes differed greatly from how they ended up in the final film. It should also be noted that character appearances changed even during the process of the original production itself, creating unavoidable inconsistencies throughout. Felipe also illustrated some additional moments from the script where no official artwork existed or could be found.

Felipe Humboldt’s depiction of Dr. Alan Grant wearing a makeshift papoose with a baby raptor; Lex and Tim at his side.

The end result is a one-of-a-kind experience that was an ultimate labor of love from everyone involved. While the debate can rage forever if this early version of the film would have been better than what we got, it is still fascinating to see it performed in such a dramatic way. It is also great to finally have an engaging way of presenting the art from those who worked on the film, such as Art Director John Bell, instead of having it locked away or forgotten forever.

Derrick Davis thanks everyone in the production for bringing his dream to life and realizing the imaginations of those who worked so hard to create our cherished, classic film: ‘JURASSIC PARK’.

An early “raptor pen” concept by John Bell, which was also seen briefly in the background of Jurassic Park in the film; during the lunch scene, projected on a wall.

Learn more about Bernard’s process of crafting the sound design and music score for the illustrated audio drama by checking out each of his four in-depth articles from his site. Be sure to also hear Bernard’s album release of his music score for the project!

Be sure to watch the entire series for the ultimate experience of this early version of ‘JURASSIC PARK’! Also check out everything else available at JURASSIC TIME, including the John Hammond Memoir!

Poster Created by Casey Wayne Cook Jr.

Would this earlier version of the film have been better, or are you glad we ended up with the film we got? Share your thoughts in the comments below!

This article includes quotes and information from ‘The Making Of Jurassic Park’ book, ‘Starlog’ and ‘Cinefantastique’ magazines, and additional public and private collections.

New Look at iconic Jurassic Park prop in Youtube documentary

It may have been almost 28 years since the release of Jurassic Park, but it seems like we still get a fresh look at everyone’s favourite classic every year. And that is exactly what the new Youtube docs-series ‘Art of the Prop‘ will be doing tomorrow with their premiere episode featuring the iconic artwork from the Visitors’ Center mural.

Originally painted by artist Douglas Henderson, the massive glass mural depicted a prehistoric jungle scene, complete with a family of Parasaurs, a pair of Brachiosaurs, a Gallimimus and a Velociraptor, most notable for it’s terrifying shadow play in the film’s climax! It was briefly revisited in 2015’s Jurassic World, and even inspired a training room in its sequel Jurassic World: Fallen Kingdom.

The documentary will showcase never before seen concept art, including a rare glimpse at all three sections of the mural and features an exclusive interview with Douglas Henderson.

Art of the Prop: Jurassic Park, Evolution of a Mural premieres March 7th at 7pm EST on YouTube.

Excited to get a close up glimpse of this piece of Jurassic-history? What other iconic props would you like to get up close and personal with? Sound off below!

Jurassic Park’s Art Director John Bell Posts Unseen Art From The Original Films & Jurassic World!

Jurassic Park had an army of artists that helped shape the visual look of the film. Pre-production began in the summer of 1990, a full three years before its 1993 release date. During that time, the scripts changed pens between different writers, but the art department kept churning out images that didn’t necessarily match anything from them. Ideas were freely explored using Michael Crichton’s novel as the main source, while the artists injected their own personalities.

Leading the art department was Jurassic Park‘s Art Director John Bell, who we interviewed back in 2015. He also worked on the sequels: The Lost World: Jurassic Park, Jurassic Park 3, and Jurassic World. Despite his involvement in the franchise beginning almost 30 years ago, there are still many pieces of artwork he created that have yet to see the light of day. There was so much that his team created that it would likely fill an entire library!

That is why we are elated with the new posts John made on his website of previously unseen art from Jurassic Park!

Below are a small sample of what you will see:

His site also features some new amazing artwork from The Lost World: Jurassic Park! The amount of detail and ideas he had for the film’s various vehicles is astounding; including a “life pod” used as protection against big predators such as Tyrannosaurs Rex!

John has also shown, for the first time, artwork he created for Jurassic Park 3! This is especially fascinating to see since Jurassic Park 3 never had a “Making Of” book like the first two films did; leaving insights on its filmmaking process only on DVD/BLU-RAY bonus features, magazine articles, and other websites from those involved. His new page features impressive unused vehicle designs and early versions of the incubators!

And finally, we have additional artwork John created for Jurassic World, or as it was simply known to him at the time as Jurassic Park 4. We now have an incredible look at some of his more futuristic designs meshed with his older ideas for Jurassic Park in a way that would have been incredible to have seen on film!

It’s amazing that after all this time we are still getting never-before-seen material from the older films of this franchise! No matter how any of the films turned out, it goes to show just how much time and effort went into the creation of them. And who knows, maybe more will be seen someday?

In a darkened room, in an empty building with a dirty floor, it waits…

Be sure to visit John Bell’s site for additional art and browse his very own shop where you can buy some of his original work!

Universal Orlando Resort Releases First Look at Jurassic World ‘Velocicoaster’ Ride Vehicles!

“I don’t get it. It says InGen on the side of that ride vehicle!”

Universal Orlando Resort released a first look at what park guests will be riding in when the Jurassic World Velocicoaster becomes a reality next year:

The reveal video describes the vehicles as “designed for speed” and “engineered for the hunt”, seemingly comparing them to a predatory velociraptor pursuing its prey.

The ride vehicles are strikingly futuristic and feature sleek proportions, bright lights on the headrests and front areas, and a shiny canvas of that signature ‘Jurassic World’ blue. The iconic Jurassic T. rex skeleton logo and the InGen company logo adorn the side and rear sections of the vehicles.

Gregory Hall, who has been responsible for creative and art direction on the Velocicoaster, shared more official images of the ride vehicles on Twitter shortly after the announcement:

The ride vehicles certainly look to be equipped for top speeds that will excite theme park and Jurassic fans alike. While their design aligns with the bright, modern aesthetic of the Mercedes vehicles and other designs that we have seen in ‘Jurassic World’ and beyond, it is a bit distanced from the established rugged, jungle safari theme found in previous Jurassic rides and attractions.

What do you think of the Jurassic World Velocicoaster ride vehicles? How excited are you for the ride to open next summer? One thing is for sure: we can’t wait to experience the Velocicoaster when it opens to the public Summer 2021.

Share your thoughts in the comments below!

Behind the Scenes Look at Designing Jurassic World Dinosaur Toys with Mattel’s Kristen Sanzari

Since their release in 2018 alongside Fallen Kingdom, Mattel’s Jurassic World line have taken over the toy aisle, and captured the attention of fans and collectors alike. Recently, we spoke to Kristen Sanzari – one of the designers on the Jurassic World toy line – about her work, and how she came to design dinosaurs for this continuously evolving range of action figures.

Kristen provided numerous design sheet images, that document part of the process that designing these toys undergo. In the images you can see reference photos, design change notes, and how things like action features are created.

Read on to learn about Kristen’s work directly from her, and of course, check out the images!

“I have been designing Jurassic World toys at Mattel for almost 3 years now, and people often ask how I got into toy design. So, I will give you a little background. I grew up with a love of drawing animals and my favorite animation characters. I loved my toys and loved animation. When it came time to go to college, I went to Cal Poly San Luis Obispo, where I studied graphic design and ran on the track team. I loved graphic design but knew I still wanted to study animation, so after graduating from Cal Poly, I moved to San Francisco, where I attended the Academy of Art University to get my master’s in visual development for animation.

After graduating, I got a job as a graphic designer/illustrator at a toy and publishing company called Artistic Studios (now Bendon Publishing). I worked on licensed craft sets and toys and loved it, but I was still mostly doing graphic design and package design, with only a little bit of illustration here and there. Wanting to do more concept art, I began applying to jobs at animation studios and toy companies in LA. I interviewed with Mattel for the Jurassic World product design position with a portfolio full of concept art for animation. Although similar in a lot of ways, I had no toy designs to show. So, after the interview I drew up some toy concepts focused on Jurassic, and luckily my now boss had faith I could design toys and I got the job.

Was I a dinosaur expert or a Jurassic park fanatic prior to getting the job? No, but I liked dinosaurs, I had seen some of the movies, and most of all I loved drawing and learning about animals. So, I made it my mission to learn as much as I could about dinosaurs and the Jurassic Park franchise when I began working on the brand. I watched all the movies a bunch of times, took several paleontology courses online, listened to the Jurassic Outpost Podcast, bought and read multiple dinosaur books and made it a point to learn about and know every dinosaur we designed.

When designing our toys, we begin by brainstorming about what we want that toy to do. Is it a T. Rex that roars and has a massive chomp? Or is it a Pachycephalosaurus that rams its head? There are usually so many great and crazy ideas that come up in brainstorms, but we always do our best to make sure the function of our toys are realistic, on brand, and accentuate what the dinosaur would have done in real life. Something we also focus on is our scale, we do our best to make all our dinosaurs in scale to a 3¾” human action figure, which really allows you to imagine how massive some of these dinosaurs were in real life.

As you can see from many of these design sheets, we start off with an initial drawing of the dinosaur concept and what the feature will be. Sometimes these are based on assets from Universal, for dinosaurs from the films, and sometimes we are able to create the dinosaur designs ourselves. We spend a lot of time creating the patterns and textures, picking the colors of the dinos, and making sure they fit into the look and feel of the dinosaurs in Jurassic World. In the Carnotaurus example you can see that the drawing and the original sculpt are different from the final sculpt and product. This is because we often know what dinosaurs are going to be in the film before knowing exactly what the dinosaurs are going to look like in the film. The toy production timeline is longer than the time it takes to make a film and so often we need to begin our design process before we have all the information. We frequently have to figure out the feature of the toy prior to knowing exactly what the dinosaur will look like, and we just have to be nimble and adjust our designs to fit the look of the movie as soon as we do get the actual assets. Our partners at Universal always do their best to get us the assets and information we need as soon as they can.

Once we have a sculpt we are happy with, and the mechanism is figured out, we can make our first model. The first model is never perfect, but we use it to see if we need to change anything about the sculpt and details, the mechanism function, the articulation, and the color choices. We then take notes on any revisions and make adjustments to improve this model. After all the changes have been accounted for we make a new and improved model. During the entire process there are multiple check points with Universal to make sure they approve the look and function of the dinosaurs.

When the final model is approved we move on to make a “first shot,” which is the first run of the product in plastic. First shots are made in the factories with any leftover or extra plastic they have, so they usually are really crazy colors. For example, we could get a raptor first shot with a pink body, black left leg, blue right leg, green head, and neon yellow arms. We make comments on the first shot and make sure the toy can stand and that the detents and articulations function properly. Next we get our first painted plastic toy sample. At this point the toy is almost complete, but we make sure the plastic and paint colors match, we make sure the mechanism and any electronic features are functioning the way they should, and make sure all the packaging information is aligned with the product. After all these comments are captured we pass them along to make sure our final product is the best it can be. Then, finally we receive the final product!

As a whole the toy design process takes an entire team and I have to say that team Jurassic is made up of some of the most passionate and hard-working people I know. Our design team couldn’t make the toys we do without the enormous help of our awesome marketing team, packaging team, and engineering team. It is truly a team effort and an awesome brand to be a part of.”

Thanks so much to Kristen for taking the time out to speak with us, and to share many of these images! For more from Kristen, you can check out her website here and her Instagram here. With the 2020 Primal Attack line coming soon (which the Sarcosuchus belongs to) , there will surely be more toys to learn about in the future!

What toy do you like the most from Mattel’s line, and what would you like to see more of? Sound off in the comments below, and as always, stay tuned to Jurassic Outpost!


John Hammond Was Killed by Velociraptors in These Newly Unearthed Jurassic Park Storyboards

Although Jurassic Park is now over 26 years old, new stories, art, and secrets continue to be unearthed by its incredibly dedicated and passionate fanbase. This Jurassic June, Jurassic Time has uncovered yet another long-forgotten storyboard from the original Jurassic Park film. It is part of what Jurassic Time dubs as “The Many Deaths Of John Hammond”.

In this newly revealed storyboard page, John Hammond is in Jurassic Park’s control room during the climax when the Raptors have broken out of their pen and have entered the Visitor Center. John Hammond, with an incubator of eggs he plans to take with him upon leaving the park to “save it”, hears Lex screaming downstairs. He opens the door to the control room to help, but is greeted by a Raptor. Hammond falls backward, crashing on a tabletop model of Jurassic Park that is on display in the control room (which was to be very similar to the one we see in Jurassic World: Fallen Kingdom), as the Raptor digs its claws deep into his chest. The incubator shatters to the floor, breaking one of the eggs while another remains unharmed.

Later on, Grant finds Hammond in the control room, barely alive, as he tells Grant that he always knew the “first batch of DNA was too unstable” and that he was looking forward to working with him at the park. He then dies as the two men are framed by the destroyed model of Jurassic Park. Then, the one unharmed egg from before cracks open, revealing an infant Triceratops.

This was one of the many deaths originally planned for John Hammond. In the novel, John Hammond dies while falling down a hill then killed by Compies. In Michael Crichton’s first draft of the screenplay, Hammond is in the Visitor Center when he falls into the destroyed scaffolding after being startled by the twitching corpse of a Raptor. Then, he is finished off by Compies like in the novel. Jurassic Time showed an illustration from this depiction some time ago.

This was then followed by Crichton’s final draft, which featured Hammond being killed by a Raptor while the “Welcome Video” of him is being played behind him, stuttering in an eerie effect as he is being attacked. The next version of his death is the one just described with the tabletop model; originating from a script revision actually tackled by someone else no one has ever known to have penned. But that is another story that will be told another time.

The other versions of his death are of Hammond simply being left behind on the island, either by his choice or by accident. Some art and storyboards of this idea were done by Art Director John Bell, with a version of this scripted in Malia Scotch Marmo’s screenplay that followed both Crichton’s and the one the tabletop Raptor death was from.

However, once David Koepp entered into the picture, it was decided Hammond no longer needed to die. Whether it was because Richard Attenborough was cast or the filmmakers decided it didn’t fit their ever-evolving take on the character remains to be seen. It seems to be a good choice for the version of the character they ended up crafting, but it will always be interesting to see just how his many deaths were once going to be played out.

You can find more rare art and storyboards from Jurassic Park at Jurassic Time, along with an audio memoir of John Hammond read by Richard Attenborough that was adapted from the Lost World game Trespasser. It includes a video version with art by Felipe Humboldt, as pictured above, who also has been uncovering many lost relics of the Jurassic Park films via Behind The Gates.

Note: Updated with new video.