While the story of the stranded Nublar Six came to a conclusion during the 5th season of Jurassic World Camp Cretaceous in July, their stories aren’t quite done yet. Debuting this month on the 15th of November is the ‘Hidden Adventure’, a standalone interactive episode of Camp Cretaceous sandwiched between seasons 2 and 3.
For those unfamiliar, the interactive episode format was popularized with ‘Black Mirror: Bandersnatch” and act much like a ‘choose your own adventure’ book which you may remember from your childhood bookshelves or school book fairs. As a viewer you are met with key choices for the characters during pivotal moments, and those choices determine how (or if) the story continues to play out.
We’re excited to have the chance to debut an exclusive clip ahead of the Hidden Adventure’s debut where Darius, Brooklyn, and the other campers come between two giant dinosaurs in the tunnels of Jurassic World and are faced with one of the aforementioned choices.
Check it out below!
INTERACTIVE SPECIAL SYNOPSIS In a standalone interactive adventure, the campers, desperate for food, work together to find a hidden stockpile. They must risk everything to uncover clues in search of its location, ultimately exposing previously unknown secrets of Isla Nublar.
ABOUT JURASSIC WORLD: CAMP CRETACEOUS Inspired by the Jurassic World franchise, Jurassic World: Camp Cretaceous follows six teenagers chosen for a once-in-a-lifetime experience at Camp Cretaceous, a new adventure camp on the opposite side of Isla Nublar, who must work together to survive when dinosaurs wreak havoc across the island. From DreamWorks Animation, Universal Pictures and Amblin Entertainment, the series is executive produced by Steven Spielberg, Colin Trevorrow, and Frank Marshall, alongside executive producers and showrunners Scott Kreamer and Aaron Hammersley.
SPECIAL DETAILS: Release Date: November 15, 2022 Episodes: 1 Episode – 32 min Voice Actors: ● Paul-Mikél Williams as “Darius” ● Jenna Ortega as “Brooklynn” ● Ryan Potter as “Kenji” ● Raini Rodriguez as “Sammy” ● Sean Giambrone as “Ben” ● Kausar Mohammed as “Yaz” Executive Producers and Showrunners: Scott Kreamer, Aaron Hammersley Executive Producers: Steven Spielberg, Colin Trevorrow, Frank Marshall Consulting Producer and Developed By: Zack Stentz Animation Studio: DreamWorks Animation Production Companies: Universal Pictures and Amblin Entertainment
While this doesn’t tell us much about the story of what exactly this ‘Hidden Adventure’ is, it does give us an idea of the thrilling sequences and difficult choices you’ll have the chance to play out and watch. If you want to dig a little deeper into the clip, and what it all may mean, check out our breakdown analysis below:
As a fan of the choose your own adventure books (and also of the flawed yet fun ‘Jurassic Park the Game’) this is hitting all the right notes for me, and I can’t wait to explore Isla Nublar in an all-new way.
Hidden Adventure debuts on Netflix November 15th, 2022 – and remember to choose wisely, lest you potentially become a Carnotaurus chew toy.
Last year, ‘Jurassic Park’ fans were gifted with the “Jurassic Park: The Ultimate Visual History” book from Insight Editions. While it may not have entirely lived up to what die-hard fans were hoping for, it was overall a great summation of the behind-the-scenes stories for the original ‘Jurassic Park’ trilogy. The entire book was also illustrated with loads of pre-production artwork & rare photographs from all three films, making it a beautiful (but deadly?) addition to any fan’s collection. They also produced a very cool cookbook & children’s book that are also worth checking out.
Celebrate one of the most thrilling franchises of all time with this in-depth look at the making of the Jurassic World trilogy. Following the release of director Colin Trevorrow’s smash hit Jurassic World in 2015, the dinosaurs of Isla Nublar once again dominate the public imagination. Jurassic World: The Ultimate Visual History is the definitive account of the franchise – and a companion book to Jurassic Park: The Ultimate Visual History (released in 2021) – delivering a comprehensive look at the making of the first hit film as well as its thrilling sequels Jurassic World: Fallen Kingdom (2018) and Jurassic World Dominion (2022). Through rare and never-before-seen imagery and exclusive interviews with key creatives, the deluxe volume explores the entire creative process, from the films’ stunning dinosaur designs to the epic location shoots and the creation of the films’ incredible visual effects.
The book also includes sections on the DreamWorks Animation animated series ‘Jurassic World: Camp Cretaceous’, various games, toys, theme park attractions, and even the short film ‘Battle At Big Rock’. This is the first time any of the ‘Jurassic World’ films have received a behind-the-scenes book, which already makes it vital for this reason alone. But is it truly a “definitive account of the franchise” for this trilogy of films, or is it met with some the same (perhaps nitpicky) issues found in the previous book? Let’s have a look!
WHAT’S GOOD?
VISUAL & WRITING STYLE
Just like in the previous ‘Jurassic Park’ version, this book is visually pleasing. It’s filled with as much colorful artwork and photographs as possible. The text is neatly placed within it all, and nothing ever feels too crammed or out of place. The previous book had more going on with the borders around each page, whereas this ‘Jurassic World’ version has a more barren approach. It simply features gray tabs on the sides with gray/amber-tinged headlines for each new section. This simpler approach feels appropriate with the sleeker look of the films themselves, particularly the first ‘Jurassic World’ and its park’s design.
The writing itself is clear and precise, which is vital in stitching together different information from different sources. James Mottram, who also penned the previous book, weaves the information into a distinct fabric to tell its story.
EXCLUSIVE INTROS/OUTROS
This book includes a foreword by Bryce Dallas Howard (“Claire Dearing” in the trilogy), introduction by Colin Trevorrow (director of ‘Jurassic World’ & ‘Jurassic World: Dominion’, writer of the trilogy), preface by J.A. Bayona (director of ‘Jurassic World: Fallen Kingdom’), & an afterword by Frank Marshall (producer of the trilogy). Mysteriously absent from this list is Chris Pratt, but I suppose he is too busy voicing Mario these days. These exclusive passages are great bookends for the entire presentation, with each person adding their own personal tribute. They even reveal fun information, like J.A. Bayona as he details Michael Giacchino‘s fantastic music score for ‘Fallen Kingdom’:
One of my most cherished memories from making Fallen Kingdom was working with composer Michael Giacchino. We spent hours talking about film music and listening to soundtracks. There was one specific piece of music we paid attention to: Bernard Herrmann’s work for Mysterious Island (Cy Endfield, 1962). Our common goal while venturing into the musical tapestry of our movie was expressing our love for this kind of film. When I listen to Michael’s music for Fallen Kingdom, I sense our mutual desire to travel back in time and bring back the same unparalleled fascination and heartwarming happiness that those movies gave us.
FANTASTIC COLLECTION OF IMAGES
While many of the book’s images have been revealed online over the years by various concept artists who worked on the films, it is still great to have them all cobbled together in one book as the trilogy’s history is told. Even better, there are some art and photographs that have never been seen before! Here is just a tease of what to expect!
NEW & OBSCURE INFORMATION
Making a book like this requires many sources for quotes, stories, and other information. Website articles, television interviews, Blu-Ray bonus features; everything was sifted through to collect the data. While some, maybe even a lot, of the details could be considered “old news” to people deeply invested in this trilogy’s history, it is all well-arranged while even including new details sprinkled throughout. [NOTE: I will be honest and admit I am not as familiar with the history of the ‘Jurassic World’ trilogy as I am with the ‘Jurassic Park’ trilogy, so forgive me if any of this is not truly “new”.]
For ‘Jurassic World’, some of these fun new details include Derek Connolly never having seen a ‘Jurassic Park’ movie before when he was tasked with co-writing the script with Colin Trevorrow; production designer Ed Verreaux had sent his art department team to the Universal Studios theme park in Hollywood to photograph everything (including signage) to see what they wanted their fictional park to resemble; and concept artist David Lowery came up with an unused idea for a “Pteranodon Terrace” where guests traveled in glass gondolas hanging from a huge cable that stretched across a vast expanse of jungle (and included “food Frisbees” that would be shot out of the gondolas and snapped up midair by the flying reptiles.). However, one of the most exciting new details for me was a little more about the script written by Rick Jaffa and Amanda Silver right before Trevorrow & Connolly were brought in to pen their draft.
Spielberg also wanted to revisit the idea of a hero character capable of training and commanding dinosaurs. These ideas manifested in the character Vance who, in the Jaffa/Silver draft’s opening scene, is seen jumping out of a helicopter with a pack of trained raptors and landing in a compound belonging to a Colombian drug dealer. Although [John] Sayles used the bipedal Deinonychus in his draft, Spielberg felt that the physically similar Velociraptors, first seen in Jurassic Park, would be a better fit for the role. The story also focused on a Chinese paleontologist who visits the now-open Jurassic Park with her sons. The scientist has a secret agenda, believing that the park’s owners have stolen DNA from bones she unearthed of a previously undiscovered dinosaur—the Malusaurus. The corporate side of the park is run by Whitney, a female manager who views the dinosaurs as commodities and nothing more. Inevitably, the Malusaurus created using the stolen DNA escapes from its enclosure, and Vance must use his raptors to hunt it down.
‘Fallen Kingdom’ includes interesting tidbits, such as Benjamin Lockwood originally having very little connection to John Hammond and the past of ‘Jurassic Park’; in its original draft they went from Isla Nublar to England where a small village gets destroyed by dinosaurs (until Steven Spielberg told them there was no credible way to make that journey happen); and the film’s fantastic opening sequence was originally just over a single page in the script, with Bayona fleshing it out further with an extended climax on the helicopter ladder while also adding Jurassic staples (like the pouring rain and the yellow raincoat worn by the tech that resembles Nedry’s apparel from Jurassic Park). The film’s title itself (along with the next film’s) proves to also have its own unique history:
“I wanted to call [the first film] Jurassic World. And the second one was Jurassic Earth, and then the third Jurassic Kingdom. The studio was like, ‘You can’t keep changing the title of the movie. You already did it once.’” Taking Universal’s feedback into consideration, Trevorrow decided to combine the overall franchise name with a subtitle, taking the word kingdom from his proposed third film and adding it to fallen, suggesting the decline of the dinosaurs’ domain.
Even the small section on the short film ‘Battle At Big Rock’ gets a nice detail on its inspiration: a YouTube video titled “Battle at Kruger“, in which tourists witness a water buffalo being attacked by lions and an alligator.
The section on ‘Dominion’ reveals that a scene featuring Daniella Pineda (Zia Rodriguez) had to be recast with another actor, Varada Sethu, when COVID restrictions kept her from being able to leave another production she was on; production designer Kevin Jenkins ensured that the equipment seen in BioSyn’s abandoned amber mines displayed 1990s-style Biosyn logos, a detail reminiscent of the old rivalry between the company and InGen (although I suppose footage containing it must have been cut, because I can’t seem to spot it in either version of the film); and animatronic creature effects artist John Nolan took inspiration from Frontier Developments’ 2018 video game ‘Jurassic World: Evolution’to get a better sense of the Dilophosaurus’s locomotion for the film. In fact, Nolan’s team had created a device that would allow the animatronic version of the dinosaur to travel on a dolly track with eleven puppeteers following behind it using levers, rods, and cable controls to create the dinosaur’s walk. However, Trevorrow was not happy with the result. But perhaps one of the biggest pieces of interesting information involved our favorite clone girl, Maisie.
When it came to casting the role of Maisie’s mother, Charlotte Lockwood, Trevorrow considered using digital tools to graft Isabella Sermon’s face onto a body double and age her features appropriately. However, during a casting section for the body doubles, he made a remarkable find. “I had been given a set of faces whose bone structure was similar enough to Isabella Sermon’s,” says Trevorrow. Among those faces was Irish-born Elva Trill. As Trill began reciting lines with the director, he quickly came to realize that she would be perfect as Charlotte and abandoned the digital augmentation idea. “I’ve never seen an actor come in and just grab a role by being so good,” says Trevorrow.
The section near the end of the book that details ‘Camp Cretaceous’ scored some of its own interesting details, such as the showrunner’s original plan to feature Owen Grady and Claire Dearing; there was an early version of the story where Ben doesn’t survive past Season 1; and most interestingly how the originally intended final shot of the film trilogy was instead used as the final shot for this series:
Camp Cretaceous also brought Trevorrow full circle, back to his early meetings with Steven Spielberg when he pitched the arc of the Jurassic World franchise, which would ultimately lead to dinosaurs entering our everyday lives. Specifically, the image of a child looking out his window on a suburban street and seeing a traffic jam caused by a Brachiosaurus at an intersection. “We actually ended up making that the very last shot of the entire [Camp Cretaceous] series,” says Trevorrow. “After nine years, that idea found its way back into the story.”
THE INSERTS
As usual with Insight Edition’s Visual History books, there are numerous “inserts” on certain pages that feature unique items. While some are still applied with an adhesive per the previous book, many of the inserts this time are more technically “part of the book” and not meant to be removed entirely. Some are just meant to be unfolded beyond the confines of the book’s dimensions, while a few are even in the form of actual booklets to flip through. The only real negative is that it is focused more on the first film than the rest. Here is a complete list of what you will find:
From ‘Jurassic World’: Poster art advertises Jurassic World’s Gyrosphere ride; Storyboards by David Lowery from an early iteration of Jurassic World’s evolving storyline; A map of Isla Nublar showing the island’s topography and the location of Jurassic World; Dr. Wu’s Jurassic World security pass; Concept art by Glen McIntosh for Jurassic World’s petting zoo; The sketches that Steven Spielberg drew for Colin Trevorrow to illustrate his feedback on the Indominus rex breakout sequence; A tourist map of Jurassic World highlights the theme park’s attractions; & Storyboards by Glen McIntosh for the scene in which the raptors pursue a pig in the Raptor Research Arena.
From ‘Fallen Kingdom’: Raptor movement study by Glen McIntosh; A sticker sheet featuring production design art created for the Dinosaur Protection Group; & Production design art for the jacket of Dr. Ian Malcolm’s book, God Creates Dinosaurs (not actual size).
From ‘Battle At Big Rock’: Concept Art Booklet.
From ‘Dominion’: Storyboards by Glen McIntosh for Jurassic World Dominion’s prologue scene & Malta Concept Art Booklet.
From ‘Camp Cretaceous’: Concept Art Booklet.
WHAT COULD HAVE BEEN BETTER?
A fan wouldn’t be a fan without needing to nitpick, right? (Don’t answer that.) Despite being mostly pleased with this book, there are still a few areas that could have been improved upon (perhaps in a revised edition, which Insight Editions have done before).
WHAT ABOUT ‘JURASSIC PARK 4’?
The opening of the book does briefly go into ‘Jurassic Park 4’ (the obvious working title before it eventually was named ‘Jurassic World’), mostly delving into some details on the John Sayles script and then eventually a little more about Jaffa/Silver’s script before Trevorrow/Connolly did their own version. But what about the rest? There were numerous versions of the film, by other writers, that were tackled in the 14 years between ‘Jurassic Park 3’ and ‘Jurassic World’. Given that it was such a long range of time where the studio kept throwing ideas around to try to make things happen, most of it shrouded in secrecy, this had been one of my most anticipated sections. Instead, it was only a few pages, and generalized.
Also, while they mention the dinosaur/human hybrids, it’s a shame that none of the wild concept art (that has been online for many years) was included at all. Perhaps they couldn’t get the rights to feature them?
Speaking of art from this period: where was John Bell‘s art? Last year’s book featured loads of art by Bell for the original trilogy, plus a tease of two pieces of artwork he did for ‘Jurassic Park 4’. And yet, this book didn’t feature any of it. This is another case where the art has been online for years, on Bell’s very own site. And there is some fantastic stuff, including his concepts for gyrospheres and even a version of the park’s map that perhaps coincided with the Jaffa/Silver script. This book even mentions Bell in the “special thanks” section, making the exclusions even more mystifying.
OTHER OMISSIONS
Look, I get it: this book can’t be 1,000 pages long like all of us die-hard fans would like it to be. Putting the complex histories of three massive films into one book is a huge undertaking (just like it was in the previous book). Still, there were some things I wish had been mentioned or visually included in this book. Because when and where else would it be, apart from random online articles & videos that eventually get buried with the rest? Perhaps that’s why some of these details were possibly missed to begin with?
Seamus Blackley, the creator of the XBOX and the ‘Lost World’-related game ‘Trespasser‘, had pitched a video game that he titled ‘Jurassic World’ (before anyone else); which would later inspire several ideas for the new film trilogy. None of this important revelation is mentioned at all (although to be fair it wasn’t publicly known until very recently). Also for ‘Jurassic World’, there is no mention of the “Stegoceratops“: a second hybrid dinosaur that was originally planned to be in the film, and even had a toy made for it!
The previous book had spent a lot more time detailing most of the different scripts for the films. This book does this at times but to a lesser degree. While it was nice to learn a little more about the Jaffa/Silver script for example, it still just grazed the surface. And since this script can’t be found anywhere online currently, a more detailed summary would have been amazing. For example, was the concept art that was shown in one of the Blu-Ray bonus features (and not in this book) of the Indominus attacking a robotic T-Rex coming out of a waterfall (ala ‘Jurassic Park: The Ride’) something from this script?
MORE LOVE FOR THE SEQUELS
This is another reoccurring issue, but it just feels like more focus is given to the first film of the trilogy (despite me just complaining I wanted more from it!) with less invested in the sequels; ‘Fallen Kingdom’ and ‘Dominion’. More details about their different scripts, more inserts related to them (A pull-out Hammond painting from ‘Fallen Kingdom’ would have been awesome!), or even the mention of certain deleted scenes we know were filmed thanks to still images (that aren’t in this book): such as Iris’s death from the Indoraptor & a dead/decayed Stegosaur that Owen and his team come across as they search for Blue on Nublar.
According to more “hush-hush” behind-the-scenes stories, we also know that ‘Fallen Kingdom’ was going to originally involve Isla Sorna, a ‘Gene Ship’ for Wu’s experiments, and more of Ian Malcolm. He was going to try and sabotage the rescue mission on the Arcadia! ‘Dominion’ was originally going to be two films that would have been filmed at the same time. But again, none of these details are brought up.
In an ideal world, each film in the series would have gotten its own book. This would have allowed much more breathing room to fully explore all these things, and more. Perhaps that is just not economically feasible anymore, even for a big franchise? Especially when, let’s be honest, the sequels in each trilogy are not as popular or well-regarded as their first entries. While a slew of die-hard fans would have clamored for a ‘Fallen Kingdom’ making-of book, for example, is it really something that would sell well? Especially now? Sometimes these sorts of “package deals” are the only way to at least get what we are able to.
SO, SHOULD I GET IT?
I think‘Jurassic World’ fans shouldabsolutely get this book. My complaints, as you’ve read, only really dwell with what isn’t in it. While the omissions are disappointing, it isn’t so egregious that it takes away from what is included. There’s a wealth of information, concept art, photographs, and nice inserts (the “concept art booklets” being my favorite) that are all woven together wonderfully. In most ways it improves upon their ‘Jurassic Park’ book, and in retrospect I may have originally been a little too critical on it. But if being a little harsh helped make this book better, well, that’s why I still felt the need to point some things out this time, too.
What I didn’t expect to feel while reading and looking through this book was how much nostalgia it gave me. The first film in this trilogy is nearly a decade old, and it’s crazy how time flies. Books like Jurassic World: The Ultimate Visual History help preserve these films beyond the screen, along with all our memories that come with them.
The feelings we had in anticipation for these films, the news as details were revealed, the organized screenings every time they came out, and the events we attended where other people obsessed with this series finally felt like they belonged. Friendships made, perhaps even hearts broken, or miraculously the bond of marriage formed. We all have our stories. And when you go through these pages, I can almost guarantee that at least one image, maybe something obscure not literally in the film that you would never expect to elicit an emotion, reminds you of a time that once was. And you remember your place in that time, and perhaps realize just how different you are now; or the same.
This trilogy, and our time in it, is over. But like everything in nature, it will evolve. And so will you.
What are some of your favorite memories related to the ‘Jurassic World’ trilogy? Did you go to a fun event, see any of the films with someone you loved, or make new friends because of it? Share your thoughts in the comments below, and may the joy you have for these films never go away!
ADDENDUM: In celebration of the release of “Jurassic World: The Ultimate Visual History”, Insight Editions presents author James Mottram in conversation with Jurassic World Animation Director/Paleoartist Glen McIntosh. Discussion moderated by Derrick Davis, Writer at Jurassic Outpost & Creator of Jurassic Time! Intro/Outro by Insight Edition’s Marketing & Publicity Strategist Amanda Hariri. Live Book Release Event via Crowdcast (10/25/22).
Several years ago, a trailer was leaked on YouTube that featured a Quetzalcoatlus wreaking havoc on a beach. After flying around, it eventually snatches a surfer on the waves, taking him into the air, then crushing him with its beak. Its then joined by another Quetzalcoatlus, as they bond for a moment before going their separate ways.
For years, this trailer confused many people. It was originally said to be for an unreleased game, but others claimed it was for a movie-pitch. The strangest thing of all was its title: ‘Jurassic World’. Was this an inspiration for the film of the same namesake, or something else entirely?
To learn the story behind this trailer, we must, appropriately, go back in time.
“Trespasser- The Lost World: Jurassic Park” was released in 1998; an early PC experience that was advertised as “the evolution of first-person 3D gaming”. You played as Anne, voiced by Minnie Driver: a woman who just wanted to go on a vacation to escape from the drama of her life. Unfortunately, Anne got more than she bargained for when her plane crash-lands on Isla Sorna. Also known as “Site B” – the abandoned island that was once used by billionaire John Parker Hammond to experiment with the extraordinary science used to recreate extinct dinosaurs. His success becomes Anne’s folly, as she must traverse through the island’s dinosaur-infested ruins alone to find any hope of rescue. Her only company are Hammond’s memoirs, voiced by Lord Richard Attenborough, that are recalled as the island’s myth becomes a reality.
Seamus Blackley produced and programmed “Trespasser”, introducing realistic environments, physics, and artificial intelligence that were ahead of its time for the gaming industry. Unfortunately, release dates and budgets were pushed, cutting off the game from reaching its intended potential. This led to an incomplete experience when it was released, ridden with technical bugs and an engine that ran sluggish on the lackluster 90’s graphic cards. It became a critical and commercial flop, despite a dedicated fan-base that was mesmerized with what the game still achieved and went on to inspire.
Thankfully, Seamus made a massive comeback in 2001 when he created Microsoft’s “XBOX” gaming system. To this day, it is the only true rival against Sony’s “Playstation”, spawning many classic games including the “Halo” series.
Then, a decade later, Seamus had the unexpected chance to revisit what he had explored with “Trespasser”. He was tasked to make a “gaming sequel” to the first three Jurassic Park films. It led to the creation of concept art, detailed documents, and even a fully-completed “pitch trailer” that was shown to executives. Sadly, the game never got made. But its remains were not left to fossilize…
Part One of the 3-part interview delves into the “Trials Of Trespasser”. Seamus goes into the details of that game’s inception, creation, and ultimate failure thanks to forces beyond his control with the studio. It’s an honest and dark look into the history of the game, but a necessary starting point to put the rest of his story in context. As he tells his story, footage of every level from the game plays to offer everyone a glimpse of the world he and his team created. Despite its flaws, it’s still impressive, even now.
In Part Two, Seamus reveals the “Origins Of Jurassic World”. What’s fascinating is that the origins of his unproduced ‘Jurassic Park’ game are also part of the origins of the ‘Jurassic World’ film series itself. Thanks to some extra sleuthing, Jurassic Time presents the game’s pitch trailer for the first time in HD, as well as some rare footage of the game’s early stages, and even some concept art. While Seamus tells it best, Steven Spielberg himself appointed him to come up with a game sequel to the original ‘Jurassic Park’ trilogy before a fourth film was truly underway. While great work was done that had been met with approval from everyone, including Spielberg when he saw the pitch trailer, its fate came before it got any further. Ownership in the company changed and focus on producing a game became dashed. Instead, the materials that had been made were carried over into the film’s production department for the fourth entry in the series. Various ideas clearly inspired the studio, including the title of the game itself: ‘Jurassic World’. Coincidence?
As a special bonus, the second part of the interview also has a brief appearance by his wife, Caroline Quinn. She was the art department coordinator for the original ‘Jurassic Park’, and she shares a brief story behind the film’s famous joke: Do-You-Think-He-Saurus! Included are several never-before-seen photographs.
The third and final part of the interview is where the gloves come off as Seamus delves into the “Remnants Of A Lost Jurassic World”. A story reel that was made of concept art from the game (featuring work by David Krentz, Iain McCaig, & Mishi McCaig) starts it off with a bang, leading into the reasons behind Seamus’s choice of the game’s protagonist: Billy Brennan from ‘Jurassic Park 3’. As pictured in all the artwork, Billy was meant to have a relationship with the raptors, and other dinosaurs, based on the same level of communication and respect that was seen in ‘Jurassic World’ with Owen and the “raptor squad”. The lead raptor also, just happens, to be “blue”. What’s awesome about the raptors in this game were that they were all feathered: an evolution of the creatures since we saw them in ‘Jurassic Park 3’, via DNA “correcting itself” on its own from generation to generation.
These revelations, and many more, can be found in the complete and extensive conversation with Seamus Blackley. While it is a shame that we never got this game, at least pieces of it lived on via the ‘Jurassic World’ trilogy. Owen’s relationship with the “raptor squad”, a prehistoric reptile attacking a surfer on the beach waves, and a Quetzalcoatlus wreaking havoc in the skies were among the many inspirations drawn from this unproduced game.
Do you still wish this game could be made today? What do you think about its connections and inspirations for the ‘Jurassic World’ trilogy? Share your thoughts below, and stay tuned to Jurassic Outpost for the latest!
Jurassic Outpostis heading to San Diego Comic-Con 2022! We hope to see you there, but even if you’re enjoying the news and festivities from afar, we’ve got everything you need to know for everything Jurassicand dinosaur-related at this year’s con!
JURASSIC-RELATED:
‘Jurassic World: The Ultimate Pop-Up’ Author Matthew Reinhardt with Insight Editions
7/21/2022 | 2:00 PM | Booth #2135
Join InsightEditions on Thursday to meet authors including AshleyEckstein, MatthewReinhart, JennFujikawa, and more. Insight Editions CEO Raoul Goff, VP of Licensing & Partnerships Vanessa Lopez, and VP & Editorial Director Vicki Jaeger will also be on hand and make themselves available to chat. There will also be sneak peeks of incredible new pop culture products from Matthew Reinhart’s new Insight Editions imprint Reinhart Pop-Up Studio!
Toys Find A Way: Behind the Scenes and Screams of Jurassic World Dinosaur Design
7/22/2022 | 11:00 AM-12:00 PM | Booth #3029
The MattelJurassicWorld Design Team will take fans behind the curtain of creating the toys based on dinosaurs from Jurassic World: Dominion. Designers Rafael Bencosme, Chandra Hicks, Greg Murphy, and Nikolai Dryuchin will be on hand for a Q&A, first-ever product reveals, trivia, and giveaways!
The Science of Jurassic World
7/22/2022 | 6:00-7:00 PM | Grand 12 & 13, Marriott Marquis San Diego Marina
In the JurassicWorld movies, the dinosaurs get from the island park to our cities and wilderness. Scientists who are fans of the franchise explore the real-world science of bringing dinosaurs back to life and letting them loose. What do the films get right and wrong about these extinct creatures? What are the technical challenges and ethical considerations of re-creating and genetically tinkering with different species? What is the impact of introducing megafauna into different environments? Once dinos are loose, what rights do they have to survive? Does life really find a way? This team of scientists includes paleontologist Stuart Sumida (technical consultant, Jurassic World: Fallen Kingdom, Camp Cretaceous), herpetologist Earyn McGee (Find That Lizard), conservation biologist Sam Wynns, cell and developmental biologist Claire Meaders, paleontologist Gabriel Santos, and geneticist, ecologist, and sci-fi author J. Dianne Dotson (Questrison Saga). Moderated by James Floyd (podcast host, Star Wars-ologies; regular freelance contributor, Star Wars Insider magazine).
Production Design: The Jurassic Park Saga: A Design 65 Million Years in the Making
7/23/2022 | 4:30-5:30 PM | Room 29CD
It’s the end of a Jurassic era. From the world it takes place in (the sets), to the creatures, vehicles, props and so much more, the production design is what makes the words on the page come to life on screen. The process begins with the vision of the production designer and continues with hours of research, and months of collaboration with the director, cinematographer, and an army of art department and visual effects artists. The Art Directors Guild brings you some of the foremost designers who have worked on the six-film Jurassic Park saga to share their processes, techniques, and experiences. Panelists include Doug Meerdink (Jurassic World, Jurassic Park 3), Stefan Dechant (The Lost World: Jurassic Park, Jurassic Park), Ed Verreaux (Jurassic Park III, Jurassic World), John Bell (Jurassic Park), and Lauren Polizzi (The Lost World: Jurassic Park). Moderated by Michael Allen Glover (Station 11, The Alienist: Angel of Darkness).
MusicalAnatomy of a Superhero: Film & TV Composer PanelhostedbyJurassic World franchise composer Michael Giacchino
7/21/2022 | 11:00 AM-12:00 PM | Indigo Ballroom, Hilton San Diego Bayfront
Composers Ludwig Göransson (Black Panther: Wakanda Forever), Natalie Holt (Batgirl, Loki), Nami Melumad (Thor: Love and Thunder), Christophe Beck (Shazam! Fury of the Gods, Ant-Man and the Wasp: Quantumania), Amie Doherty (She-Hulk: Attorney at Law), and moderator Michael Giacchino (The Batman, Thor: Love and Thunder, Spiderman: No Way Home) discuss the challenges of creating the musical landscape of the superhero genre and explain the process through unreleased music and video clips from upcoming and recently released projects. Music has always played an important supporting character in films and TV. This is especially evident in the superhero genre, where the music clearly sets the tone that defines a character, an impending battle, or a triumphant moment. Introductions by Ray Costa (producer, Costa Communications).
DINOSAUR-RELATED OR NON-JURASSIC-RELATED:
Dinotopia: Reborn
7/21/2022 | 7:30-8:30 PM | Room 10
Dinotopia, the hugely popular, critically acclaimed series based on James Gurney’s bestselling books, is currently running on Crackle. While fans thought the show had gone extinct, a new series is in the works. Producer Jordan Kerner (Clifford the Big Red Dog, Smurfs) and Matt Loze (president of scripted entertainment & production at Halcyon Studios) offer sneak peeks and discuss the new adaptation of this beloved series. Moderated by Chris Woolsey (senior director of communications, Crackle Plus).
Stay tuned for more information, and follow Jurassic Outpost for all Jurassic updates from SDCC!
Calling all Jurassic World Alive players, and in case you missed it: Jurassic World Alive is celebrating four years of gameplay this year! Read on for more about the milestone, four years of gameplay statistics, and a new sweepstakes for a trip to a Universal Studios resort!
From Universal, Jam City, and Ludia:
Jurassic World Alive, Jam City and Ludia’s award-winning geo-located game featuring the fiercest dinosaurs from Universal’s Jurassic World franchise, is celebrating its fourth anniversary this month! Jurassic World Alive has been downloaded by over 32 million players worldwide and played for over 20 billion minutes, equivalent to over 38,000 years!!
To celebrate this 4-year milestone and ahead of the Jurassic World: Dominion film release on June 10, we released a new live action trailer featuring just some of the iconic dinosaurs in Jurassic World Alive, including fan-favorite raptor Blue, Beta and the iconic T. rex as they inhabit the player’s world, wherever they are.
In addition to the limited-time thematic events always taking place in the game, players will be able to get up close to creatures found in the new theatrical release thanks to a free Jurassic World Dominion scent that will be waiting in players’ game mailboxes from June 8! When activated, scents attract select dinosaurs to appear near the player’s location. Players will also have the opportunity to capture and unlock new prolific dinosaurs through the month of June from the films including Giganotosaurus, the formidable big baddie from the new Jurassic World: Dominion film.
Additional Jurassic World Alive milestones players have achieved the past four years include:
Total Creatures Unlocked: Nearly 400 million
Total T. rexes Unlocked: 1.95 million
Total Darts Fired: 38 quintillion
Total PVP Battles: 729 million
Total Supply Drops Spun: Nearly 6.2 billion
Universal, Jam City, and Ludia will also be hosting a sweepstakes where one lucky winner plus three guests will be invited to their choice of Universal Studios Resort, in either Hollywood or Orlando. Details can be found here.
The sweepstakes is open to age 18+ residents of the United States and Canada. Runner ups also have the chance to win Jurassic-themed Mystery Boxes and special in-game rewards.
Check out the Jurassic World Alive Dinosaur Day 2022 Trailer below!
Congratulations to Universal, Jam City, and Ludia on the success of Jurassic World Alive and four years of gameplay! What are your thoughts on Jurassic World Alive? Are you a regular player, and if so, how have you been celebrating the anniversary? Let us know in the comments and check out gameplay screenshots below!
The latest bit of Jurassic World: Dominion marketing will air tonight on NBC at 8PM Pacific and 8PM Eastern time: “Jurassic World Night”!
NBCwill air the first Jurassic Worldfilm, and commercial breaks during the film will consist of seven Jurassic World: Dominion cast members & Colin Trevorrow speaking about the legacy of Jurassic Park and the franchise.
This sounds like a very cool way to continue to promote the upcoming sixth film in the Jurassic franchise and celebrate the series’ legacy.
Be sure and tune in to NBCtonight at 8PM PST / 8PM EST for “Jurassic WorldNight”, and be on the lookout for more Dominion marketing as we head towards June 10th!
If you’ve been following the Jurassic World: Dominion press tour, you’ve no doubt heard those involved with the franchise hinting that this is the end – some in more ambiguous tones, others seemingly more direct. Most recently while promoting the film on the Today Show, Dominion star Chris Pratt had the following to say:
First things first – semantics matter. “I really do think it’s the end” is very likely the expression of a personal opinion rather than an objective fact. He later follows that up with “converging in a way that is very much a finale.“ ‘A finale’. Not ‘the finale’. As a seasoned actor with many press tours under his belt, Pratt is very familiar with how to craft his words. This is a case of him toeing the line that the marketing has chosen to land on, while also outright stating something that he knows is not entirely true. Nobody likes being put into the shoes that poor Andrew Garfield was in before Spider-Man: No Way Home came out. Marketing this film as “the end” excites fans and moviegoers – people who want to see the culmination of the Jurassic franchise’s storyline, but definitely don’t want the Jurassic franchise to end.
Let’s look at this logically: the Jurassic franchise is a billion dollar powerhouse in theaters, through retail, and now on streamers with Camp Cretaceous. Since 2018, Jurassic has managed to craft itself into an evergreen toy line with Mattel leading the charge – bringing a wide variety of dinosaurs to life in collectible play form. That in itself is a reason to keep things going. Not to mention, the only other franchise of this caliber (we’re talking box office; not quality) is the Fast and Furious franchise – which Vin Diesel and the writers seem dead set to race to the junkyard as quickly as possible. Jurassic is a massive cultural icon and an idea that Universal Pictures and fans will continue to bank on.
Remember what writer and director Colin Trevorrow has said: The entire goal of the Jurassic World trilogy was to get dinosaurs off the islands and break free of the narrative guardrails the franchise was previously shackled to. They obviously have no desire to kill off every last dinosaur in Dominion (who wants to see that?) nor do they plan to just ship them back to an isolated island after working so hard to get them off. Dinosaurs roaming the entire globe provides the landscape for a myriad of stories for years to come.
Finally, and perhaps most importantly: producer Frank Marshall has already said this is not the end – it’s the “start of a new era” for the franchise. The dinosaurs are in our world now, and there’s no going back on that – you can’t put the Jurassic story back in the box.
Don’t get us wrong, Dominion will serve as a type of conclusion for certain story elements. But will it be the end of the franchise? Absolutely not. We’re just getting started.
UPDATE: Thank you for your interest in the Generation Jurassic event! Unfortunately, wehave reached full capacityfor this event. Please follow us for more details including on how to watch the event unfold.
Tickets are now available to the recently announced ‘Generation Jurassic’ event occurring at Universal Studios Hollywood on April 28th, 2022! RSVP here or read on for more information.
Working with Universal Brand Development, we’re excited to be part of the upcoming after hours fan-event occurring at Universal Studios Hollywood on April 28th, 2022. The event is limited capacityRSVP only – read on for more details about what to expect, and additional information on ticketing.
TICKETS:
ABOUT:
Participate in a LIVE “Jurassic World: Beyond the Gates” panel discussion, plus Q&A with toy designers from Universal, Mattel and Funko, including reveals of all-new Target-exclusive items
Explore product displays of the latest and greatest toys, apparel, collectibles and more
Experience the thrills on Jurassic World: The Ride, including coming face-to- face with the stunningly realistic dinosaur Indominus rex
Explore DinoPlay, a fun interactive area for kids
Take part in photo opportunities with fan-favorite dinosaurs and vehicles (thanks to the Jurassic Park Motor Pool!)
Try your luck with giveaways of awesome Jurassic World products!
We’re excited to bring ‘Beyond the Gates’ alive in an all-new way, showcasing the talent of artists creating the numerous Jurassic World products. This is a unique opportunity to dive deeper than ever into the making-of process, let fans ask their burning questions, and of course, feature some exciting exclusive reveals.
More details about what else to expect will become available as we inch closer to the event .
As always, be sure to stay tuned to Jurassic Outpost for more information coming soon. We hope to see you there!
UPDATE 2: Thank you for your interest in the Generation Jurassic event! Unfortunately, wehave reached full capacityfor this event. Please follow us for more details including on how to watch the event unfold.
If you missed the recent episode of Beyond the Gates then you may have missed the news about an upcoming exclusive event occurring in California. So what are you waiting for? Check out the episode below, and then read on for all the important details:
Working with Universal Brand Development, we’re excited to be part of the upcoming after hours fan-event occurring at Universal Studios Hollywood on April 28th, 2022. The event will be limited capacityRSVP only – read on for more details about what to expect, and information on how to lock your tickets in.
ABOUT:
Participate in a LIVE “Jurassic World: Beyond the Gates” panel discussion, plus Q&A with toy designers from Universal, Mattel and Funko, including reveals of all-new Target-exclusive items
Explore product displays of the latest and greatest toys, apparel, collectibles and more
Experience the thrills on Jurassic World: The Ride, including coming face-to- face with the stunningly realistic dinosaur Indominus rex
Explore DinoPlay, a fun interactive area for kids
Take part in photo opportunities with fan-favorite dinosaurs and vehicles (thanks to the Jurassic Park Motor Pool!)
Try your luck with giveaways of awesome Jurassic World products!
TICKETS:
We’re excited to bring ‘Beyond the Gates’ alive in an all-new way, showcasing the talent of artists creating the numerous Jurassic World products. This is a unique opportunity to dive deeper than ever into the making-of process, let fans ask their burning questions, and of course, feature some exciting exclusive reveals.
More details about what else to expect will become available as we inch closer to the event, and we hope to make the attendance RSVP available ASAP.
As always, be sure to stay tuned to Jurassic Outpost for more information coming soon. We hope to see you there!
During this event we had the immense privilege of interviewing two of the top minds behind the development of this brand new tabletop legacy game: Deirdre Cross, Vice President of Funko Games, and Ruby Wishnietsky, Editorial Lead for Prospero Hall. These two are big fans of the Jurassic franchise and have done an incredible job with this game. Read on to hear how they injected their passion for Jurassic and tabletop gaming into Jurassic World: The Legacy of Isla Nublar!
What is your relationship with Jurassic Park and Jurassic World, and how did that influence developing this game?
Ruby Wishnietsky:
“My relationship with Jurassic Park and Jurassic World was definitely deepened through the development of this game. I am a huge amusement park fan. So honestly, my clearest relationship to them is riding the ride in Florida – going through that wonderful boat ride and getting freaked out by dinosaurs.”
Deirdre Cross:
“My relationship with the Jurassic World franchise is, I would say, very deep and quite intimate. I reread the book every year and I don’t even know how many times I’ve seen the first film. But really, I celebrate the whole thing. I’m so into Jurassic World that I have two cats at my house – one of them is named Dr. Grant and the other one is named Dr. Malcolm. And they’ve both grown too big to fit in our game box.”
That is so awesome. So the word “legacy” – it feels like that’s important. How does the word legacy connect with the franchise, this game, and everything that’s going on with the new films?
Ruby:
“Well, the, the word ‘legacy’ in the title of the game, Jurassic World: The Legacy of Isla Nublar, has a few different meanings. One of the meanings of course is that the whole story is John Hammond’s legacy, right? As it goes, you know, from the inception of the park, his dream of the park, and then carries on through the whole Jurassic story. The whole thing is his legacy.
The other meaning that it has is that legacy is a type of gameplay, which means that the game changes over time. As you make decisions, it changes permanently as you and your playgroup explore the stories and the adventure and build your own park. That’s really the meaning of legacy for us in this context.”
Deirdre:
“And as you may have noticed playing the game, and as you will continue to notice, it has even deeper meanings as you play through our particular game. Not just Hammond but other characters will leave their legacy on the island and on your part. And so you’ll see how that plays out as you continue your adventures.”
What themes from the Jurassic franchise, whether it’s the books or the films, were important to you to put into this game?
Ruby:
“I have a couple that relate to some specific aspects of the game that I love to talk about. One of the big themes that played a big role in our art direction is the early fear of how technology is going to affect the natural world. In the art direction of the game, we went very much from the perspective of what influenced the creators of the Jurassic stories: 1950s and ’60s pulp comics, monster movie posters, and even scientific textbooks. Thinking about how this exciting new technology field of genetics is going to change things for the better or for the worse – who knows?
One of the other themes that I think we play on a lot in the gameplay sense is the wonder at the unknown and learning with our new scientific knowledge – learning some aspects of what used to be and what was extinct, but not having the whole story.”
Deirdre:
“I mean, we’re filling in the gaps. You know, there’s still gaps in the code, the DNA. And we’re sort of guessing at what it was. And in the mechanical gameplay of our game, there are gaps there and the players can guess – maybe they’ll guess right and be a little more prepared, or maybe something’s going to go very differently than what they expected.
I also feel like a theme is ‘you can’t put it back in the box.’ Like, there are things you can’t undo.”
The artwork is gorgeous. Can you talk a little bit more about what it was like developing the artwork and all of the stickers and game pieces and everything?
Deirdre:
“Like Ruby was saying about where we went to look for our inspiration for the art style and everything – back to the fifties and sixties, pulp and scientific textbooks, scientific magazines. But beyond that we also had this great opportunity to do these sculpts in the game, the sculpted miniatures. And we worked very closely with Universal and Amblin to get their files for 3D dinosaurs and stuff. We’re getting all this amazing stuff and we start to realize, well, yeah, we can just make the dinosaurs.
A lot of games just have dinosaurs in them, but what if our game had a more immersive sculpture that tells a story on its own that is also a really beautiful storytelling piece? So when you look at our sculpted velociraptor game piece, it’s two raptors coming out of the door of the kitchen. It’s so cool.
It’s so great to get to really pour so much creativity into those tiny pieces that are on the table. And I think as you look at the whole product, from the stickers to the card art to even the liner of the box, everything is bespoke and original to the product.”
Last question: You said you read the books often. Was there anything from those that influenced this game at all?
Deirdre:
“I think, like what Ruby’s saying about the exploration of science and the tension of the unknown… If you’ve also read the books, you understand what Steven Spielberg was doing when he created the films, because that was his source material. The story he’s trying to tell, when you also read the books as more backstory, there’s a lot more in there about that tension. Though our game does not technically cover the books, you can definitely feel their DNA.”
We cannot thank Deirdre Cross, Vice President of Funko Games, and Ruby Wishnietsky, Editorial Lead for Prospero Hall, enough for taking the time to speak with us about their passions for Jurassic and this fantastic new game. It’s clear their love for all things Jurassic and board games has been woven into this product, and the beautiful result speaks for itself. Jurassic fans are going to love experiencing this game.
You can still secure your copy of the game by backing its Kickstarter campaign here! What do you think so far about this game, its visual style, and the influences of the creators? Let us know in the comments below, and stay tuned to Jurassic Outpostfor all Jurassic news!