Recently we had the incredible opportunity to step into a world that felt like a scene straight out of Jurassic World. Thanks to the amazing team at Scenic World, who invited Jurassic Outpost for an exclusive look at their Dinosaur Valley attraction, we experienced one of Australia’s most immersive dino adventures!
Welcome to Dinosaur Valley
Nestled in the breathtaking Blue Mountains, Scenic World’s Dinosaur Valley offers an experience that’s as close as you can get to a real-life Jurassic Park. Right as I entered, I was greeted by lifelike baby dinosaurs, including a cousin of the Ankylosaurus, a massive T-Rex, and even an impressively animated Dilophosaurus! Each animatronic dino brought so much personality and realism to the experience, making me feel like I’d walked into a prehistoric world.
The Scenic Railway: A Ride Into the Past
One of the highlights was hopping aboard the Scenic Railway, which felt like stepping into a Jurassic World film. The steep descent into the valley is an adventure on its own, with the dense foliage, misty mountains, and distant dinosaur roars setting an epic atmosphere. It’s no surprise that this spot is often referred to as one of the best ways to experience the beauty of the Blue Mountains, now made even better with a Jurassic twist!
A Journey Through Dinosaur Valley
After getting a map, it was time to begin exploring. My first stop was at the family of Parallophosaurus, a stunning and lifelike group that brought so much charm to the trail. Walking through the valley surrounded by mountains and ancient rainforest, I was immersed in the environment, with the roars of dinosaurs echoing through the jungle, adding an unmatched authenticity to the adventure.
Meeting the Spinosaurus
No Jurassic adventure is complete without a fan-favorite dinosaur, and for me, that’s the Spinosaurus! Seeing it in this setting, surrounded by lush vegetation, felt surreal—it was as if the dinosaur had truly come to life in its natural habitat. Another cool feature Scenic World added was a sign language board that teaches visitors how to sign dinosaur terminology, adding an educational and inclusive element to the experience.
Plan Your Visit to Dinosaur Valley
Scenic World’s Dinosaur Valley is perfect for fans of Jurassic Park, families, and adventure lovers. The immersive scenery, incredible dinosaur models, and the stunning landscape of the Blue Mountains create a unique Jurassic adventure that feels authentic and fun. So, if you’re looking for the ultimate dino experience, this is the place to be!
For more information on Dinosaur Valley and ticket options, visit Scenic World’s website. Don’t miss out on this limited-time event—explore a real-life Jurassic adventure in Australia’s most picturesque landscape!
Last Friday, October 11th, we had the incredible opportunity to host a Jurassic Outpost Community Meet-Up at PAX Australia 2024 – the ultimate event for gamers and pop culture enthusiasts. For those unfamiliar, PAX is a massive gaming convention held annually, bringing together gamers, developers, and fans from around the world for a weekend full of games, panels, and unforgettable experiences.
Our Jurassic Outpost Meet-Up was a dino-lover’s dream come true! We decked out the space with Dino inflatables, handed out limited edition Jurassic Outpost stickers, and played iconic Jurassic music to set the scene. But the real highlight? Meeting all of you, our fellow Jurassic fans, who came together to celebrate the franchise we love.
Throughout the event, we gave fans the chance to voice their thoughts on the current state of the Jurassic franchise—what they love, what they hope for, and what they’d like to see improve. The passion and insights shared by the community were amazing! We also had some incredible cosplayers join in, snapping photos with our Dino inflatables, making it a fantastic time for everyone involved.
I landed in Melbourne, the 3:30am wake up caught up to me 😅
After the meet-up, our very own host Jayden(aka NJayrassic) took part in a 3v3 gaming trivia panel for charity, hosted by GenerOzity. Jayden nailed all of the Jurassic questions (no surprise there!) and even showed off his impressive Velociraptor sounds, adding an extra dose of fun to the event.
We want to extend a massive thank you to PAX Australia for letting us host the Jurassic Outpost Community Meet-Up, and to all of the fans who came out to support us. The love and dedication from this community means everything, and we can’t wait to do more events like this in the future!
For The Fans, By The Fans 🦖🦕
Thank you to everyone who came out to the first PAX community meet up! 🦕🦖
PBS Eons, Complexly, and indie toymaker Creative Beast Studio have partnered to launch a new line of prehistoric elephant action figures via BackerKit crowdfunding campaign. It’s the first action figure tie-in for the PBS YouTube series, and includes fan favorites like Woolly Mammoths.
Designed by David Silva, a toy industry veteran and mastermind behind the realistic dinosaur action figure line “Beasts of the Mesozoic,” these 1/18th scale action figures are scientifically accurate, hand painted, and fully articulated.Silva has also made figures for popular entertainment brands including Star Wars, Jurassic Park, Godzilla, Spiderman, G.I. Joe, Terminator 2, Aliens, Predator, Spawn, and Pacific Rim.
Produced by PBS Digital Studios and Complexly, PBS Eons takes viewers on a journey through the history of life on Earth. Hosts Kallie Moore, Michelle Barboza-Ramirez, Gabriel Santos, and Blake de Pastino are tour guides to the past, demonstrating what existence was like for the animals and plants that came before us.
Read on for more from PBS Eons, Complexly, and Creative Beast Studio:
Complexly and Creative Beast Studios Launch BackerKit Campaign for Prehistoric Elephant Action Figures
Produced by PBS Digital Studios and Complexly, PBS Eons takes viewers on a journey through the history of life on Earth, where they learn about extinct plants and animals
To add a new dimension to the series’ learning environment, Eons and Complexly tapped Creative Beast Studios to design scientifically accurate action figures portraying stunning proboscideans including woolly mammoths
MISSOULA, MT and HACKENSACK, NJ – September 3, 2024
Complexly and Creative Beast Studio today launched a new line of prehistoric elephant action figures inspired by weekly YouTube series PBS Eons with a BackerKit campaign. Depicting extinct proboscideans (elephants and their close relatives), these scientifically accurate, hand painted, and fully articulated action figures give fans of the popular Eons series and those who love majestic megafauna the opportunity to hold a woolly mammoth in the palm of their hand. Fans can support the Backerkit campaign here.
To create the new line of 1/18th scale prehistoric elephant action figures, Eons and Complexly partnered with veteran toy designer and Creative Beast Studios founder David Silva, who boasts more than 20 years of experience crafting figures for popular entertainment brands including Star Wars, Jurassic Park, Godzilla, Spiderman, G.I. Joe, Terminator 2, Aliens, Predator, Spawn, and Pacific Rim.He is a proven innovator in the toy industry, having also launched his own line of scientifically accurate dinosaur action figures, “Beasts of the Mesozoic,” which includes multiple species of raptors, tyrannosaurs, and ceratopsians. With the prehistoric elephant line of action figures, Silva is venturing out of the Mesozoic and into the Cenozoic.
“There is enthusiastic demand for high quality, realistic action figures of extinct fauna, and it’s an honor to work with PBS Eons and Complexly to create the first proboscidean action figure line of my career,” said Silva. “With these woolly mammoths, we’re transporting the engaging, educational content from Eons directly into the hands and hearts of viewers. Built using data from the latest scientific discoveries and painted with colors inspired by modern-day creatures living in similar environments, we know that fans will love this line of prehistoric proboscideans.”
Produced by PBS Digital Studios and Complexly, PBS Eons takes viewers on a journey through the history of life on Earth. From the dawn of life in the Archaean Eon through the Mesozoic Era — the so-called “Age of Dinosaurs” — right up to the end of the most recent Ice Age, hosts Kallie Moore, Michelle Barboza-Ramirez, Gabriel Santos, and Blake de Pastino act as tour guides to the past, demonstrating what existence was like for the animals and plants that came before us.
“Working with David has been a dream for our team, and we’re so excited to present these one-of-a-kind action figures to fans of the PBS Eons YouTube series,” said Seth Radley, Executive Producer for Eons at Complexly. “Eons brings the wonder of deep time into the homes of natural history fans of all ages. To maintain that high standard of scientific rigor, we turned to an expert who has no peers when it comes to sculpting spectacular prehistoric action figures. We know our fans will love David’s beautiful and charismatic proboscideans.”
The initial $185,000 BackerKit goal includes two all-new woolly mammoth action figures. Stretch goals may be reached on the BackerKit crowdfunding platform after the initial goal is met, giving contributors the opportunity to unlock other extinct proboscideans, including Gomphotherium, Platybelodon, and Moeritherium.
The BackerKit’s first wave of prehistoric elephant action figures includes:
Click here to download hi-res images. The PBS Eons proboscideans BackerKit runs through 10:00 pm ET on October 3rd. If fully funded, the figures are estimated to ship in mid 2025.
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About PBS Digital Studios
PBS Digital Studios produces original, digital programming designed to engage, enlighten, and entertain online audiences. The PBS Digital Studios network has more than 30 million subscribers on YouTube, generating an average of 50 million views each month. Since 2012, it has launched over 120 original series and has accumulated over five billion lifetime views on YouTube. Series include the Webby Award-winning BE SMART and SOUND FIELD, as well as popular series such as WEATHERED, EONS, MONSTRUM and SPACE TIME. For more information on PBS Digital Studios, visit PBS.org.
About PBS
PBS, with more than 330 member stations, offers all Americans the opportunity to explore new ideas and new worlds through television and digital content. Each month, PBS reaches over 120 million people through television and 26 million people online, inviting them to experience the worlds of science, history, nature and public affairs; to hear diverse viewpoints; and to take front row seats to world-class drama and performances. PBS’ broad array of programs has been consistently honored by the industry’s most coveted award competitions. Teachers of children from pre-K through 12th grade turn to PBS for digital content and services that help bring classroom lessons to life. Decades of research confirms that PBS’ premier children’s media service, PBS KIDS, helps children build critical literacy, math and social-emotional skills, enabling them to find success in school and life. Delivered through member stations, PBS KIDS offers high-quality educational content on TV – including a 24/7 channel, online at pbskids.org, via an array of mobile apps and in communities across America. More information about PBS is available at www.pbs.org, one of the leading dot-org websites on the internet, or by following PBS on Twitter, Facebook or through our apps for mobile and connected devices. Specific program information and updates for press are available at pbs.org/pressroom or by following PBS Communications on Twitter.
About Complexly
Founded in 2012 by Hank and John Green, Complexly is one of the largest global online educational companies. We produce over a dozen education video channels and podcasts with a worldwide audience of 32 million subscribers and five billion views on YouTube.
Eons is a YouTube channel produced in collaboration with PBS Digital Studios featuring hosts Kallie Moore, Michelle Barboza-Ramirez, Gabriel Santos, and Blake de Pastino. Each episode, we take our audience on a journey through the history of life on Earth. Over the past seven years, we’ve created over 400 videos that have been viewed over 686 million times.
Crash Course has created over 1,500 videos covering 45 academic courses with more always in the works. Subjects include World History, English Literature, Chemistry, Biology, Economics, Physics, Psychology and Philosophy. The show is an immensely helpful tool for students and teachers, but it also has a large viewership of casual learners who seek out online educational content independently. Around 65% of viewers watch Crash Course without being currently enrolled in an associated class. Crash Course has over 15 million subscribers and its videos have been viewed over two billion times.
SciShow is an online video series that delves into the scientific subjects that defy our expectations and make us even more curious! Our goal is to capture the awesomeness of this bizarre universe and make it easy for everyone to understand and enjoy. SciShow has over eight million subscribers and its videos have been viewed over two billion times.
About David Silva
David Silva has been sculpting and designing in the toy industry for companies including McFarlane Toys, Hasbro, and NECA (National Entertainment Collectibles Association) since 2003. He specializes in creature-related action figures, with past and current work devoted to toy lines such as Spawn, McFarlane’s Dragons, Star Wars, Jurassic Park, Predator, Aliens, Terminator, Pacific Rim, and Godzilla. He launched Creative Beast Studio in 2009 to focus on dinosaur model kits, a passion since childhood. David received the Spectrum 22 Silver Dimensional award for his piece “Dragon vs. Raptors” in 2015.
About Creative Beast Studio
Founded in 2009 by toy industry veteran David Silva, Creative Beast Studio is home to Cyberzoic, the “Beasts of the Mesozoic” dinosaur action figure line, model kits, and more. Originally created to meet fans’ rabid demand for accurate depictions of dinosaurs, Creative Beast Studio’s “Beasts of the Mesozoic” line of dinosaur action figures features the only scientifically-accurate representations of its kind on the market. The line has evolved into the go-to destination for authentic-looking dinosaurs using the most up-to-date scientific knowledge publicly available. Today, Creative Beast Studio focuses on its new IP Cyberzoic and “Beasts of the Mesozoic” dinosaur action figures, while also creating highly detailed collectible resin model kits for prehistoric animals and fantasy characters including dragons. In the future, Mr. Silva plans to expand the Cyberzoic universe and release more prehistoric action figures under the “Beasts of the Mesozoic” brand.
The great news is that as of October 8, 2024, the project has reached its funding goal and is fully funded! Be sure to check out our previous interviews with David and Creative Beast, and check out the studio and PBS Eons for great content and updates on projects like these!
Frontier Developments released their latest portfolio strategy and financial reports, which included information about the ongoing development of their third Jurassic World game.
The report states:
‘Development is on track for a third Jurassic World game coming in FY26, in collaboration with Universal Products & Experiences, alongside the promotional support of Universal Pictures and Amblin Entertainment’s all-new film, Jurassic World Rebirth, currently scheduled for release on 2 July 2025.’
News broke back in June of Frontier developing a third Jurassic Park Evolution game. The news was met with mixed reactions. While it is exciting to see Frontier continuing to delve into the world of Jurassic, the question of “is another Evolution needed?” hovers.
The announcement of the third game came only weeks after the Park Manager’s DLC Pack release for Jurassic World Evolution 2. So, with JWE2 still getting new content, what is the need for a whole new game? Furthermore, the overall release of JWE2 felt muddled. The game’s initial release felt incomplete and was rife with bugs. Then DLCs and content that felt like it should’ve been included to begin with were sold separately over months at varying prices. While a beautiful and masterful game, it’s been hard to not feel the constant twist of the capitalistic knife during the entirety of JWE2’s existence. And, if I’m being honest, that’s exactly what a Jurassic World Evolution 3 feels like.
While JWE2 certainly expanded (and in some cases perfected) what JWE1 started, it perhaps doesn’t feel as if there has been enough growth or change to warrant yet another entry in the series. In fact, some gamers and Jurassic fans have pointed to that being a reason why they weren’t interested in JWE2 even.
So, what are some things that Frontier could change or include that would turn Jurassic World Evolution 3 into an instant MUST? We have some thoughts.
1.) More “Scientifically Accurate” skins (ala Rex 65 MYA, Utahraptor, Deinocheirus,) and skins we don’t have yet
On top of expecting every species of animal and their skins that we’ve had thus far in the JWE canon, we’d LOVE to see skins that we haven’t had yet for certain animals (*cough* TLW Ptera *cough*).
We would also love if a lot more of them got the “realistic” makeover. Come on, gimme a small feathered Velociraptor. A fluffy compy. A seven-meter-long Dilophosaurus.
2.) Dinosaurs from the Universe and Juveniles
While there are a great many species included in JWE, there are still several dinosaurs from the Jurassic canon missing. Fans love to try and recreate scenes from the books, games, and more- we want to see some of our favorite dinosaurs from different parts of the series brought to life. Psittacosaur. Coelurus. Mussaurus. Ornitholestes. We can go on. Call us Frontier, we got a list on standby.
Also, it would be amazing if we could finally get juveniles, or even eggs and nests. Juveniles alone would be a great addition, for being able to make a Gentle Giants Petting Zoo, a proper Tyrant family on Isla Sorna, or hidden raptor tribes in the jungles of your park. The Jurassic franchise shows off so many amazing juvenile dinosaurs, yet we’ve never had a Jurassic game that lets us have them in our park. It’s a shame.
3.) Create your own hybrid
Enough said. I want to just have a high-quality version of the splicing machine in my Jurassic Park 3 Dino Dex. Is that too much to ask for?
4.) Rides/Coasters/Attraction creation
River Adventure/Kayak Ride is a must, first off. We’ve been begging for it forever.
On top of that, it would just be wonderful to actually build other attractions. We’ve seen the Jurassic franchise utilize “rides” in the stories for their theme parks, and in expanded material like Camp Cretaceous, Jurassic Park The Game, and more. Rides are undeniably an important part of any theme park, and there’s a severe lack of rides in the JWE games. Let us build our own VelociCoaster.
5.) More “Non-Dinosaurs”
Deinosuchus, Sarcosuchus, Megalania, Beelzebufu, Postosuchus, maybe even large arthropods? And, come on, it’s time for some mammals.
6.) ADS System
A key plot element in Jurassic World: Dominion, BioSyn’s ADS system helps keep the pterosaurs in their vally corraled and under a certain height, outside of “aviary” like enclosures.
It’d be great if this was added to the game so that we could have pterosaurs flying around in paddocks with other animals, but not necessarily able to fly around our parks doing damage and killing guests.
7.) More Decorations, Building Modification Options, and “Stops” for Guests
More signage, rest areas, smoking areas, smaller vending decorations, TLW double trailers, building ruins, the list is honestly endless.
8.) More ranger missions.
Where JW2 really shines is on the missions during the various modes. Frontier took the idea of small missions that goes back to Jurassic Park Operation Genesis and made them so immersive that you truly get wrapped up in the beauty, the chase, or the tension sometimes during these tasks. They are the best moments of the game, and we desperately want more of them.
So, tell us, what do you want from Jurassic World Evolution 3?
During the pre-production of Jurassic Park, Steven Spielberg already had teams conceptualizing and planning Jurassic Park The Ride, at Universal Studios Hollywood, before the first film was in production. Upon opening in 1996, the attraction was met with high praise and acclaim for its thrilling experience and immersive storytelling.
But Universal parks weren’t finished with Jurassic just yet. During this same time, on the other side of the country, Universal was hard at work expanding their operation in Orlando. And not just a little expansion like a singular new ride or show, no. They were in the process of creating a whole new theme park that would allow guests to enter their favorite literary worlds. Universal’s team was developing a park where guests would be able to skip around with Whos in Suess Landing, explore ancient ruins in Lost Continent, make a splash with their favorite cartoon characters in Toon Lagoon, save the world in MARVEL Superhero Island. It would also be decided that the final land, “rounding” out the park, would be where guests could come face to face with the greatest animals that ever walked the planet in a fully realized Jurassic Park.
At this new Jurassic Park, guests would be able to come face to face with dinosaurs like never before and be immersed in the world of Jurassic. There was the Discovery Center where raptor eggs would be seen hatching throughout the day, and Triceratops Encounter (later renamed to Triceratops Discovery Trail) where guests could experience one of the majestic three-horned creatures up close. In Camp Jurassic guests can traverse various pathways, explore caverns, or sail through the air like pterosaurs at Pteranodon Flyers. Of course, in the center of it all, would be the main attraction- the Jurassic Park River Adventure (Orlando’s version of Jurassic Park The Ride.)
With all of these pieces integral to “selling” this world, it became apparent that Universal would need a team to help maintain a cohesive vision for what they were attempting to create. Enter Bob Shreve.
Shreve was brought on to be Show Producer for the entirety of the Jurassic area at Islands of Adventure (or IOA.) With a Masters in theatrical design and years of experience working and designing for theatres and other theme parks, like Walt Disney World, Shreve moved to Universal to take on this titanic project.
We reached out to Shreve to reflect on his work at Islands of Adventure, the process of bringing Jurassic Park to life, and changing the theme park world forever.
JO: To start off, if you could take us back to the beginning of Jurassic being a part of Island’s of Adventure that’d be wonderful. At one time Jurassic Park The Ride was expected to be near where Men in Black now is, but then it was opted for a full land. What did that happen? What was the key moment when Universal said “YES, all in on Jurassic,” and what did that mean for Islands of Adventure?
BOB: I came to the project in 1995 after the IOA project was fully in development and well into the design development phase. As I understand it, once Universal made the decision to develop IOA, JP became a cornerstone for the project, and the idea to develop it like the Hollywood attraction was tabled in lieu of a full-fledged land. All of that occurred before I joined the team.
JO: How did you get the Show Producer title for the Jurassic area at IOA specifically? Was it something about the brand that pulled you or was it assigned? Where does that journey begin?
BOB: In 1995 I was working for Imagineering, living in FL, handling SQS for EPCOT along with Patrick Brennan. I was contacted by Robin Reardon, who I had worked with on projects at WDI. Randy Prinz had brought onto the IOA Project as the Executive Producer and she reached out to me as she felt I would make a good producer. Initially, I was offered SUESS LANDING but, once Lisa Girolami agreed to join the team, they felt she was a better fit for SUESS and transferred me to JP. All of this occurred before I moved to LA to join the team in person.
JO: The Jurassic land, until the inclusion of Harry Potter, felt like the centerpiece. The majestic Discovery Center stands in the center focal point when you enter, demanding your attention. IOA’s original “castle” as it were. Was that intentional?
BOB: Yes, it was very intentional. It was felt that the JP brand was the most iconic as it related to the public at large and would be the central gate driver for ticket sales. By placing it at the center point on the far side of the lagoon, it would drive guest utilization through all the other islands in the park.
JO: How closely did you work with other departments like marketing, promotions, etc. I mean, Island of Adventure was promoted in a Jurassic Park video game, there were exclusive toys, and then everything in park that had to fit the world’s aesthetic. Was collaboration “Universal,” as they say, between you all?
BOB: There was very little integration with marketing at that time at Universal, which, frankly, was one of the downfalls of the project. Most of the brand development was simply lifted from the film efforts. It should be remembered that Universal changed ownership during the development of the project and it had a ripple effect on the development process.
JO: A lot of the production and planning was happening while Crichton released The Lost World, and then The Lost World: Jurassic Park was subsequently filmed, marketed, and released. Were there any changes in the plans for the land/ride/attractions from when it started to when it ended that we’re because of the sequel?
BOB: No, by the time LOST WORLD came out, we were well into construction so no changes were tolerated.
JO: There are several attractions hinted at and teased still throughout the land that unfortunately have not come to be (as of yet.) Helicoptour-tours, Jeep Safari, and several more. Can you recall any rides, attractions, shows, or experiences that we’re on the table but shelved?
BOB: Both Helicoptours and Jeep Safari were developed at a conceptual level, however, further development was placed on hold to allow focus on completion of the IOA project. It was anticipated that, should IOA be successful, these would be some of the first expansion projects undertaken. Sadly, due to underperformance in attendance for the park, this did not happen.
JO: Also, the AMAZING scale model at the entrance of River Adventure (which shows several of these canceled attractions,) it’s to see anything like it! Was there a thought that prompted showcasing it so prominently?
BOB: Frankly, we needed something to fill the queue for guest engagement and we were on a tight budget. Dan Torres, the Production Designer for RIVER ADVENTURE, came up with the idea to simply use the model that was constructed during the design of the IOA project. Each of the lands was modeled in great detail as this was before you could use CGI. Each land and attraction was constructed so it could be removed from the master model for study. Since it was already built and paid for, it was a great idea to use it as a queue prop, especially because we felt it was something John Hammond would do to promote his new Park.
JO: On a similar note, were there any dinosaurs or moments from the opening day attractions that were cut?
BOB: Not that I recall. We took great pride in delivering all of the things we were asked to provide.
JO: Was there talk of building the same River Adventure as Hollywood, or when/why were choices made to change moments in Orlando’s?
BOB: Yes, the project team was initially told to deliver the Hollywood version of the ride intact as a “cookie-cutter” attraction. However, Hollywood was having significant issues with their jeep drop effect so our team was asked to come up with an alternative, so we developed the raptor cage drop.
JO: How did you develop the story for the areas of the land and which characters were “involved?” Many many elements of the island reference or are lifted straight from Crichton’s novel. Some of them really “deep cuts.” What elements from the novel, film, and expanded material were most useful and important to you to include? What material did Amblin and Universal say was most important to include?
BOB: I was not involved in the initial development of the attraction (concept phase), so I do not feel I can properly answer this question. It would be better to direct this question to Dale Mason, Phil Hettema or Gary Goddard.
JO: How important was it for there to be educational aspects of the area? At its core Jurassic is sci-fi that is grounded in real science. Paleontology, geology, genetics, animal behavior and zoological sciences, and more. Perhaps more than any other offering at IOA or Universal, Jurassic at IOA originally had a sense of adventure and discovery meets learning and inspiration (especially with attractions such as all of the original Discovery Center, and Triceratops Encounter.)
BOB: We felt it was very important to have an educational aspect to JP as it reflected John Hammond’s and InGen’s mission and goals. We were very aware that pretty much every 9-year old would know a lot about dinosaurs when they arrived at the park, so we needed to feed that curiosity and expand on it. We engaged Eisterhold Associates, a leading museum design company, to develop concepts for the Discovery Center and to make it as interactive as possible.
JO: Was the island ever almost Isla Nublar or was it always going to be Isla Aventura? Do you feel like the inclusion of the Jurassic World property with VelociCoaster and Raptor Encounter affects the world originally created at IOA?
BOB: The working title for the project was Isla Nublar but marketing would never have agreed to let it be marketed as anything other than Jurassic Park – too much brand recognition. As for the inclusion of Jurassic World, I think this is a natural evolution of the brand and is fitting. TRICERATOPS ENCOUNTER was always plagued with technology issues – it was far too complex to exist in a theme park environment – and its replacement with the coaster was a good idea to revitalize the area.
JO: Do you know much about who produced the dinosaur maquettes / sculpts? Stan Winston School of Character Arts recently posted an article about their Stegosaurus and it showcases both the [The Lost World’s] AND [Jurassic Park The Ride/River Adventure’s] stegos (which have differences from one another.) Were the designs for the [new] dinosaurs in-house or did some of them come from partnering with Winston’s team? And did the sculpting and building of them change or evolve as the films were made?
BOB: The dinosaur maquettes were developed for the Hollywood attraction and, I believe, were developed by Winston Studios. I have no explanation for the difference between the two stegosaurs. We developed the maquette for the Triceratops. All design for it was executed by Hall Train, who was recommended to us by Winston Studios when they decided they were too busy to take on the project. Hall deserves a lot of credit for the development of the Triceratops, its functions looks, and manufacture. He was amazing in his skillful talents and the ideas he brought to the attraction.
JO: Do you recall much about the story of the murals in the Discovery Center? Apparently, the originals were rumored to be missing or were missing when making IOA from their original usage in Hollywood?
BOB: I seem to recall an issue with the murals, but I do not remember exactly what it was. They may have been missing and we had to recreate them for the IOA attraction, but I honestly do not remember.
JO: How much thought was put into foliage / “no grass” throughout the land?
BOB: A ton. Under the brilliance guidance of Mark Kuskowski, the landscape was a critical component of the design. Due to budget concerns, he was challenged to deliver a believable “jungle” experience using prehistoric plants from day one. Mark traveled extensively to find the perfect specimens for the attraction. I think he succeeded brilliantly.
JO: What, for you, was the most challenging aspect of bringing Jurassic to life? I mean, it’s probably challenging enough to bring dinosaurs back to life, but were there any surprise problems, hiccups, or changes along the way that wouldn’t have been expected when preparing to showcase creatures dead for 66 million years?
BOB: Several. Mark Kuskowski found a five palm cluster we wanted to use as the icon landscape element as the entered the area. It was placed in front of the Discovery Center adjacent to a central filtration pond that we engineered to clean and circulate all the water in the main lagoon. To get it installed (it was huge) without destroying the surrounding area development, we had to plant it very early in the project. It was the first tree planted on site and we had to take many precautions to protect it as the area grew up around it. I think the pond did not work as well as intended and the landscape around it took off, obscuring the five palm cluster that we so laboriously planted.
Another issue was the Banyan tree for Camp Jurassic. Mark searched long and hard for the perfect tree, which he found in South Florida. We made arrangements to have it transported to Orlando, but the contractor hacked so many branches off the tree that, when it arrived, it was pathetic looking. Mark was distressed and had it planted at the end of Scene 1 in the RIVER ADVENTURE just before the JP gates and found a new tree, which we carefully transported to Orlando and installed in Camp Jurassic. Comically, it did not flourish as well as the original tree.
JO: For you, what was the moment it all came together? Was it riding River Adventure opening day? Getting sneezed on by one of the Triceratops? Seeing a baby raptor hatch? What moment gave you that classic “[We] did it…” Malcolm moment.
BOB: It all came together during the soft opening of the Park. All our attractions, except Triceratops, were fully operational and the guest reactions were very gratifying.
JO: Similarly, what did you find to be the most impactful or important element of the land?
BOB: Without a doubt, it was, as intended, the architecture and landscaping. We purposefully did not want the guests to engage with any dinosaurs as they walked the land. This was to encourage them to enter the attractions to see the dinosaurs. So the area development needed to convey the grandeur of the movies, which I feel it did magnificently.
JO: Are there any favorite “Easter Eggs” of yours in the land? Are there any that you believe people haven’t discovered yet or aren’t well known? There are literally SO many littered throughout the island.
BOB: We buried a lot of easter eggs in the queue for Triceratops – too many to recount and I am not sure they remain.
JO: If you could see the Jurassic land grow, change, or evolve further- what kind of offerings would you hope to see? More stories told through rides? Shows? More edu-tainment type offerings like the Discovery Center? What do you think should be focused on?
BOB: I think, in synergy with the film franchise, the area needs a lot of “thrill”. I think the VelociCoaster attraction is the right direction for the area.
JO: What is your favorite dinosaur?
BOB: Hands down, it would be the Triceratops.
JO: If there are any other details, anecdotes, or thoughts you would like to share during your time as the Show Producer for Jurassic.
BOB: I consider myself fortunate to have been selected to be part of this project. It is one of the highlights of my career and afforded me an opportunity to participate in theme parks at a level I had previously only dreamed of.
JO: What would you say to others who may be interested in a career in themed entertainment?
BOB: I would encourage a career in this industry. It is engaging, challenging, and fun. Developing the proper tools is a pre-requisite for participation in today’s industry and requires a mastery of computer graphics and pre-visualization tools as well as creative talent.
Shreve makes an appearance in this early promotional footage for the island that originally aired on USA Channel in the 90’s, which you can watch below:
With the park opening in 1999, these mighty creatures were no longer merely trapped in museums, books, or movies- they were brought to life right in front of us. With the world of Jurassic Park fully realized, fans of the franchise, dinosaur lovers, and thrill seekers alike finally had a place to live out their own prehistoric adventures.
While the initial opening of Universal’s Islands of Adventure was rocky, the park has since gained great acclaim and notoriety over its twenty-five years of operation, with multiple awards for attractions, restaurants, entertainment offerings, and more. The Jurassic area, specifically, is still considered one of the main pulls for guests visiting the resort. VelociCoaster is considered one of the best rollercoasters ever made, the Discovery Center was used in several Jurassic Park 30th Anniversary marketing videos last year, and River Adventure (even with it showing its age) still has boats filled with people screaming and laughing their way through surviving an encounter with the park’s dinosaurs.
San Diego Comic-Con 2024 is coming up this weekend, July 25-28, 2024! There will be plenty of Jurassic at the con with Mattel and Jurassic World: Chaos Theory making major appearances and plenty of Jurassic-related creators and merchandise present. Jurassic Outpostwill be on-site and have you covered on all things Jurassic! Read on for details on all of the Jurassic-related panels and appearances at SDCC 2024:
Sunday July 28, 2024 11:30am – 12:30pm PDT Room 29CD
The Jurassic Park/World franchises have fascinated audiences and have inspired a whole generation of dinosaur lovers and paleontologists. Gabriel-Philip Santos and Michelle Barboza-Ramirez, hosts of the PBS digital series PBS Eons and co-founders of Cosplay for Science, invite a group of experts to break down the dino-DNA of the dinosaurs seen in the latest chapter of the Jurassic World franchise, Chaos Theory, and explore exactly what it is about these “terrible lizards” that continues to capture audiences of all ages. Featuring Dr. Stuart Sumida (paleontologist, Camp Cretaceous technical consultant), Randy Flores (geochemist, UCLA), Dr. Hank Woolley (paleontologist, Dinosaur Institute, Natural History Museum of Los Angeles County), Dr. Lisa Lundgren (education researcher, Utah State University), and Tony Turner (educator, Natural History Museum of Los Angeles County).
Set six years after the events at Camp Cretaceous, members of “The Nublar Six” are struggling to find their footing off the islands, navigating a world now filled with dinosaurs and people who want to hurt them. From DreamWorks Animation, Universal Pictures, and Amblin Entertainment, executive producers Scott Kreamer and Aaron Hammersley along with series cast members offer an inside look at the hit Netflix series Jurassic World: Chaos Theory, and what’s in store for season 2.
Fans in attendance will also get to see the first episode of season 2 of Chaos Theory early and will receive an exclusive poster.
Get ready for a bit of chaos, Comic Con style! 👀 Join the cast and executive producers of #JurassicWorld#ChaosTheory for an exclusive @Comic_Con panel, featuring an exclusive screening of the first episode of Season 2! 🦖 Sunday, July 28 at 3pm in Room 6DE #SDCC2024pic.twitter.com/QTIDKr8RTE
Friday July 26, 2024 3:00pm – 4:00pm PDT Room 29AB
William Stout has attended every single Comic-Con. His massive book Fantastic Worlds covers his 50 years as a professional artist. This talk will mostly be about his work in comics and the comics giants he has worked with. It’s a selected preview of his three-volume box set on all of his comics work coming soon from Flesk Publications. Bill will also give fans a sneak peek at his two forthcoming Flesk books on his two decks of playing card art, each boasting 56 new painted images.
Thursday July 25, 2024 11:00am – 12:00pm PDT Room 32AB
Liz Climo (creator of The Little World of Liz Climo and international bestselling author and illustrator) and popular podcast host Steven Ray Morris (See Jurassic Right, Keanan and Lakin Give You Déjà Vu, My Favorite Murder) discuss the past 20 years of her career, from her work on The Simpsons to her shift into webcomics, and her last ten years in publishing.
Follow along on Jurassic Outpost for all Jurassic updates from SDCC 2024!
Get ready to roar with excitement – the biggest dinosaur event in Sydney is stomping back into the Sydney Zoo: The Dinosaur Safari! Don’t worry, it’ll be just like taking a walk in the woods… 65 million years ago. Jurassic Outpost was on site for a first hand look at this fun dino attraction!
It’s a long road we have to drive on before we reach the release day of ‘Jurassic World 4.’ While filming has begun, there are mostly just rumors floating around. Anyone else a little tired of those? Perhaps during this time we should check out other dinosaur-related content. Well, I’ve got a new novel for you that may pique your interest: ‘Mara Brown: White Death!’
Synopsis:Just off of the Florida’s Atlantic coast lies Egret Island; the one place on earth where humans and dinosaurs live side-by-side. However, when something not entirely human nor dinosaur begins stalking the island by night, Mara Brown is the only one able to stand up and fight back. Becoming the vigilante known as the White Death, Mara sets out to defend her home and determine the origins of these mysterious new predators.
It features original vibrant artwork that was wonderfully illustrated by Arturo Garcia!
Author Billy Reed is “[…] a lifelong fan of dinosaurs, video games, and movies. He has a passion for mental health awareness and believes that everyone should spend their time doing the things that make them feel happy and fulfilled. His literary works serve as a love letter to the media he grew up with such as the creature feature movies and the action-heavy cartoons of the 90s and 2000s.”
Billy spoke exclusively to Jurassic Outpost about his passionate inspiration and process for creating his novel:
[I was inspired by] my lifelong love of dinosaurs and paleo media in general. I really wanted to write a story with dinosaurs unlike anything that had been done before. In 2018 when ‘Jurassic World: Fallen Kingdom’ came out, I really started thinking of stories where people and dinosaurs coexist. I found that concept really fascinating. Like what if a Parasaurolophus was no different from a deer crossing the road. Over the next year, I kept coming up with new story elements for this setting. I started adding elements from other media I grew up with like a wise-cracking protagonist with an indomitable spirit, a shady mega corporation, and other ideas for unique monsters that the dinosaurs of this world could interact with.
My FIRST draft of the story was made in 2019 and never saw the light of day. It was drastically different from what the story eventually became. It was a lot more of a mystery type story than the sci-fi action story I would eventually make. Then in 2020 when the pandemic hit, I decided to revamp it and make it into a novel trilogy. This idea lasted until around mid-2022. At that point I wrote two novels that I put out on Amazon but was kind of burnt out on that setting. I also felt like I had improved a lot as a writer and had a lot of things about the story I wanted to change. The last thing I did for that continuity was a comic that was beautifully illustrated by Emily Stepp. You can find that one on my Instagram in its entirety.
In 2022 I decided I would entirely redo the story and make it just one book this time. This would be the definitive version of the story and I decided in advance I would give myself as much time to work on it as I needed. And after two consecutive years of work, we have the novel you can find on Amazon today!
The publishing process [wasn’t] too hard since I opted for Amazon’s self-publishing. It’s a free to use service that Amazon offers which is very user friendly and easy to figure out. I genuinely love that they provide anyone with a platform to get their stories out there.
‘Mara Brown: White Death’ is now available in paperback and eBook/Kindle formats through Amazon! It sounds like a fun and intriguing story in a dinosaur world that many fans of the ‘Jurassic Park’ franchise can feel right at home in, especially during this time before ‘Jurassic World 4’ arrives.
Do you plan to check out ‘Mara Brown: White Death?’ Are there other dinosaur-related novels you are reading in anticipation of more official ‘Jurassic Park’ content? Share your thoughts in the comments below and stay tuned to Jurassic Outpost for the latest.
BBC Studios recently announced that they are co-producing an all-new Walking with Dinosaurs series with ZDF and France Télévisions, for the BBC and PBS stations.
‘In an exciting reimagining of one of the BBC’s best loved factual shows, each episode of Walking with Dinosaurs will tell the dramatic story of an individual dinosaur whose remains are currently being unearthed by the world’s leading dinosaur hunters. Thanks to cutting-edge science, experts can reveal how these prehistoric creatures lived, hunted, fought and died more accurately than ever before. As the dinosaur’s bones emerge from the ground, the series will bring these prehistoric stories to life with state-of-the-art visual effects – making each episode a gripping dinosaur drama based on the very latest evidence.‘
The original Walking with Dinosaurs series, which debuted in 1999, mixed digital and practical effects to showcase dinosaurs (and other animals that lived during the Mesozoic) in natural environments and with [at the time] up-to-date scientific knowledge. The six-part series was record-breaking, and due to its popularity, it spawned several spin-off series and specials, such as Allosaurus: A Walking with Dinosaurs Special,Walking with Beasts and Sea Monsters. There was also a very successful Walking With Dinosaurs arena show (produced by Creature Technology Company, who are also responsible for the animatronics used for a plethora of Jurassic projects such as Jurassic World Live Tour!, Jurassic World The Exhibition, and Jurassic World Adventure at Universal Bejing,) and one unfortunately unsuccessful movie attempt in 2013.
The new Walking with series will span six episodes and audiences can expect to meet many different prehistoric species in an array of Mesozoic landscapes. These include a Spinosaurus roaming the rivers of ancient Morocco; Cretaceous favorites of North America; and a lonely Lusotitan risking it all for a chance at love in Portugal. Scientific consultants, such as Dr. Thomas Holtz, have also given hints as to how the series will be structured:
Watch the teaser for the all-new series, and let us know in the comments if you’re excited about the new series and what you hope to see!
Hey Jurassic Outpost readers! Guest contributor Tom Jurassic here, and I am super excited to share that there will be a second season of ‘Tales From A Jurassic World’ debuting from June 7th to celebrate Jurassic June this year.
Haven’t heard of this audio drama before? No problem! In this article I’ll introduce you to the world of TFAJW, and will give you a flavour of what you have to look forward to when the second season debuts in a couple of short weeks.
Tales From A Jurassic World was created to answer a fundamental question which many of us had after watching Jurassic World: Fallen Kingdom – how does our society respond when dinosaurs are loose in the wilds of mainland USA?
The series is told from the perspective of the US Fish and Wildlife Service, with Agents Ben Morrison and Lucy Brown attending to a variety of scenarios where dinosaurs are integrating with the everyday lives of people across the country. The first season runs from an encounter with a Stygimoloch at a gas station (yes, that Stygimoloch), all the way through to a thrilling climax which sees the agents come face-to-jaw with the Allosaurus we saw in Battle at Big Rock.
The series was born in October of 2022 – with a Halloween Special which premiered on The Jurassic Park Podcast, and although the series Jurassic World: Chaos Theory now plays within the same space, the crew behind TFAJW are working hard to conclude the story first set in motion with the initial season.
The second season of the audio drama promises more of what fans enjoyed about the first season alongside some nostalgic tributes and moments which are likely to shock and delight fans of the franchise in equal measure.
Season Two’s opening episode rewinds the clock to the early 2000s – after the events of Jurassic Park III, and allows us to return to Isla Sorna alongside Howard King and a team of mercenaries undertaking an important mission. This episode sets to sow the seeds of BioSyn’s future in InGen’s past – something which will lead to the company eventually overtaking the former leader in genetics experimentation after the events of Jurassic World.
The second season promotes Howard King to a season regular, and will see the US Fish and Wildlife Agents grapple with increasingly deadly and dangerous animals – including some fan favourites returning from Jurassic World Camp Cretaceous.
It’s fair to say that TFAJW is only possible because of the wonderful community of Jurassic fans. We have so many voice actors who give their time and energy to this project voluntarily, and even have a professional composer who has opted to support the project as and where he can.
This project is really created by fans of this franchise for fans. We hope that you join us this June, and share in a story which excites us as we imagine the wonder and horror of a world where dinosaurs are a part of our everyday existence.
Huge thanks to Caleb, Jack and the rest of the team at Jurassic Outpost for making this feature possible. We really appreciate the added exposure this will bring to our show – and who knows, perhaps you’ll hear a couple of your favourite InGeneral hosts playing characters in Season Two!