Frontier Includes Details for ‘New Jurassic World Game’ in Latest Report

Frontier Developments released their latest portfolio strategy and financial reports, which included information about the ongoing development of their third Jurassic World game.

The report states:

‘Development is on track for a third Jurassic World game coming in FY26, in collaboration with Universal Products & Experiences, alongside the promotional support of Universal Pictures and Amblin Entertainment’s all-new film, Jurassic World Rebirth, currently scheduled for release on 2 July 2025.’

News broke back in June of Frontier developing a third Jurassic Park Evolution game. The news was met with mixed reactions. While it is exciting to see Frontier continuing to delve into the world of Jurassic, the question of “is another Evolution needed?” hovers.

The announcement of the third game came only weeks after the Park Manager’s DLC Pack release for Jurassic World Evolution 2. So, with JWE2 still getting new content, what is the need for a whole new game? Furthermore, the overall release of JWE2 felt muddled. The game’s initial release felt incomplete and was rife with bugs. Then DLCs and content that felt like it should’ve been included to begin with were sold separately over months at varying prices. While a beautiful and masterful game, it’s been hard to not feel the constant twist of the capitalistic knife during the entirety of JWE2’s existence. And, if I’m being honest, that’s exactly what a Jurassic World Evolution 3 feels like.

While JWE2 certainly expanded (and in some cases perfected) what JWE1 started, it perhaps doesn’t feel as if there has been enough growth or change to warrant yet another entry in the series. In fact, some gamers and Jurassic fans have pointed to that being a reason why they weren’t interested in JWE2 even.

So, what are some things that Frontier could change or include that would turn Jurassic World Evolution 3 into an instant MUST? We have some thoughts.

1.) More “Scientifically Accurate” skins (ala Rex 65 MYA, Utahraptor, Deinocheirus,) and skins we don’t have yet

On top of expecting every species of animal and their skins that we’ve had thus far in the JWE canon, we’d LOVE to see skins that we haven’t had yet for certain animals (*cough* TLW Ptera *cough*).

We would also love if a lot more of them got the “realistic” makeover. Come on, gimme a small feathered Velociraptor. A fluffy compy. A seven-meter-long Dilophosaurus.

2.) Dinosaurs from the Universe and Juveniles

While there are a great many species included in JWE, there are still several dinosaurs from the Jurassic canon missing. Fans love to try and recreate scenes from the books, games, and more- we want to see some of our favorite dinosaurs from different parts of the series brought to life. Psittacosaur. Coelurus. Mussaurus. Ornitholestes. We can go on. Call us Frontier, we got a list on standby.

Also, it would be amazing if we could finally get juveniles, or even eggs and nests. Juveniles alone would be a great addition, for being able to make a Gentle Giants Petting Zoo, a proper Tyrant family on Isla Sorna, or hidden raptor tribes in the jungles of your park. The Jurassic franchise shows off so many amazing juvenile dinosaurs, yet we’ve never had a Jurassic game that lets us have them in our park. It’s a shame.

3.) Create your own hybrid

Enough said. I want to just have a high-quality version of the splicing machine in my Jurassic Park 3 Dino Dex. Is that too much to ask for?

4.) Rides/Coasters/Attraction creation

River Adventure/Kayak Ride is a must, first off. We’ve been begging for it forever.

On top of that, it would just be wonderful to actually build other attractions. We’ve seen the Jurassic franchise utilize “rides” in the stories for their theme parks, and in expanded material like Camp Cretaceous, Jurassic Park The Game, and more. Rides are undeniably an important part of any theme park, and there’s a severe lack of rides in the JWE games. Let us build our own VelociCoaster.

5.) More “Non-Dinosaurs”

Deinosuchus, Sarcosuchus, Megalania, Beelzebufu, Postosuchus, maybe even large arthropods? And, come on, it’s time for some mammals.

6.) ADS System

A key plot element in Jurassic World: Dominion, BioSyn’s ADS system helps keep the pterosaurs in their vally corraled and under a certain height, outside of “aviary” like enclosures.

It’d be great if this was added to the game so that we could have pterosaurs flying around in paddocks with other animals, but not necessarily able to fly around our parks doing damage and killing guests.

7.) More Decorations, Building Modification Options, and “Stops” for Guests

More signage, rest areas, smoking areas, smaller vending decorations, TLW double trailers, building ruins, the list is honestly endless.

8.) More ranger missions.

Where JW2 really shines is on the missions during the various modes. Frontier took the idea of small missions that goes back to Jurassic Park Operation Genesis and made them so immersive that you truly get wrapped up in the beauty, the chase, or the tension sometimes during these tasks. They are the best moments of the game, and we desperately want more of them.

So, tell us, what do you want from Jurassic World Evolution 3?

An Interview with Bob Shreve, Show Producer for Jurassic Park at Universal’s Islands of Adventure

“Aye, aye, aye, why didn’t I build in Orlando?”

-John Hammond

Islands of Adventure Concept Art (Behind the Gates)

During the pre-production of Jurassic Park, Steven Spielberg already had teams conceptualizing and planning Jurassic Park The Ride, at Universal Studios Hollywood, before the first film was in production. Upon opening in 1996, the attraction was met with high praise and acclaim for its thrilling experience and immersive storytelling.

But Universal parks weren’t finished with Jurassic just yet. During this same time, on the other side of the country, Universal was hard at work expanding their operation in Orlando. And not just a little expansion like a singular new ride or show, no. They were in the process of creating a whole new theme park that would allow guests to enter their favorite literary worlds. Universal’s team was developing a park where guests would be able to skip around with Whos in Suess Landing, explore ancient ruins in Lost Continent, make a splash with their favorite cartoon characters in Toon Lagoon, save the world in MARVEL Superhero Island. It would also be decided that the final land, “rounding” out the park, would be where guests could come face to face with the greatest animals that ever walked the planet in a fully realized Jurassic Park.

Promotional Artwork of Jurassic Park at Islands of Adventure (Universal Destinations & Experiences)

At this new Jurassic Park, guests would be able to come face to face with dinosaurs like never before and be immersed in the world of Jurassic. There was the Discovery Center where raptor eggs would be seen hatching throughout the day, and Triceratops Encounter (later renamed to Triceratops Discovery Trail) where guests could experience one of the majestic three-horned creatures up close. In Camp Jurassic guests can traverse various pathways, explore caverns, or sail through the air like pterosaurs at Pteranodon Flyers. Of course, in the center of it all, would be the main attraction- the Jurassic Park River Adventure (Orlando’s version of Jurassic Park The Ride.)

With all of these pieces integral to “selling” this world, it became apparent that Universal would need a team to help maintain a cohesive vision for what they were attempting to create. Enter Bob Shreve.

Image of Bob Shreve from promotional material of Islands of Adventure

Shreve was brought on to be Show Producer for the entirety of the Jurassic area at Islands of Adventure (or IOA.) With a Masters in theatrical design and years of experience working and designing for theatres and other theme parks, like Walt Disney World, Shreve moved to Universal to take on this titanic project.

We reached out to Shreve to reflect on his work at Islands of Adventure, the process of bringing Jurassic Park to life, and changing the theme park world forever.

JO: To start off, if you could take us back to the beginning of Jurassic being a part of Island’s of Adventure that’d be wonderful. At one time Jurassic Park The Ride was expected to be near where Men in Black now is, but then it was opted for a full land. What did that happen? What was the key moment when Universal said “YES, all in on Jurassic,” and what did that mean for Islands of Adventure?

BOB: I came to the project in 1995 after the IOA project was fully in development and well into the design development phase.  As I understand it, once Universal made the decision to develop IOA, JP became a cornerstone for the project, and the idea to develop it like the Hollywood attraction was tabled in lieu of a full-fledged land.  All of that occurred before I joined the team.

JO: How did you get the Show Producer title for the Jurassic area at IOA specifically? Was it something about the brand that pulled you or was it assigned? Where does that journey begin?

BOB: In 1995 I was working for Imagineering, living in FL, handling SQS for EPCOT along with Patrick Brennan.  I was contacted by Robin Reardon, who I had worked with on projects at WDI.  Randy Prinz had brought onto the IOA Project as the Executive Producer and she reached out to me as she felt I would make a good producer.  Initially, I was offered SUESS LANDING but, once Lisa Girolami agreed to join the team, they felt she was a better fit for SUESS and transferred me to JP.  All of this occurred before I moved to LA to join the team in person.

JO: The Jurassic land, until the inclusion of Harry Potter, felt like the centerpiece. The majestic Discovery Center stands in the center focal point when you enter, demanding your attention. IOA’s original “castle” as it were. Was that intentional?

BOB: Yes, it was very intentional.  It was felt that the JP brand was the most iconic as it related to the public at large and would be the central gate driver for ticket sales.  By placing it at the center point on the far side of the lagoon, it would drive guest utilization through all the other islands in the park.

JO: How closely did you work with other departments like marketing, promotions, etc. I mean, Island of Adventure was promoted in a Jurassic Park video game, there were exclusive toys, and then everything in park that had to fit the world’s aesthetic. Was collaboration “Universal,” as they say, between you all?

BOB: There was very little integration with marketing at that time at Universal, which, frankly, was one of the downfalls of the project.  Most of the brand development was simply lifted from the film efforts.  It should be remembered that Universal changed ownership during the development of the project and it had a ripple effect on the development process.

JO: A lot of the production and planning was happening while Crichton released The Lost World, and then The Lost World: Jurassic Park was subsequently filmed, marketed, and released. Were there any changes in the plans for the land/ride/attractions from when it started to when it ended that we’re because of the sequel?

BOB: No, by the time LOST WORLD came out, we were well into construction so no changes were tolerated.

JO: There are several attractions hinted at and teased still throughout the land that unfortunately have not come to be (as of yet.) Helicoptour-tours, Jeep Safari, and several more. Can you recall any rides, attractions, shows, or experiences that we’re on the table but shelved?

BOB: Both Helicoptours and Jeep Safari were developed at a conceptual level, however, further development was placed on hold to allow focus on completion of the IOA project.  It was anticipated that, should IOA be successful, these would be some of the first expansion projects undertaken.  Sadly, due to underperformance in attendance for the park, this did not happen.

JO: Also, the AMAZING scale model at the entrance of River Adventure (which shows several of these canceled attractions,) it’s to see anything like it! Was there a thought that prompted showcasing it so prominently?

BOB: Frankly, we needed something to fill the queue for guest engagement and we were on a tight budget.  Dan Torres, the Production Designer for RIVER ADVENTURE, came up with the idea to simply use the model that was constructed during the design of the IOA project.  Each of the lands was modeled in great detail as this was before you could use CGI.  Each land and attraction was constructed so it could be removed from the master model for study.  Since it was already built and paid for, it was a great idea to use it as a queue prop, especially because we felt it was something John Hammond would do to promote his new Park.

JO: On a similar note, were there any dinosaurs or moments from the opening day attractions that were cut?

BOB: Not that I recall.  We took great pride in delivering all of the things we were asked to provide.

JO: Was there talk of building the same River Adventure as Hollywood, or when/why were choices made to change moments in Orlando’s?

BOB: Yes, the project team was initially told to deliver the Hollywood version of the ride intact as a “cookie-cutter” attraction.  However, Hollywood was having significant issues with their jeep drop effect so our team was asked to come up with an alternative, so we developed the raptor cage drop. 

JO: How did you develop the story for the areas of the land and which characters were “involved?” Many many elements of the island reference or are lifted straight from Crichton’s novel. Some of them really “deep cuts.” What elements from the novel, film, and expanded material were most useful and important to you to include? What material did Amblin and Universal say was most important to include?

BOB: I was not involved in the initial development of the attraction (concept phase), so I do not feel I can properly answer this question. It would be better to direct this question to Dale Mason, Phil Hettema or Gary Goddard.

Interior Nursery of the Discovery Center at Islands of Adventure

JO: How important was it for there to be educational aspects of the area? At its core Jurassic is sci-fi that is grounded in real science. Paleontology, geology, genetics, animal behavior and zoological sciences, and more. Perhaps more than any other offering at IOA or Universal, Jurassic at IOA originally had a sense of adventure and discovery meets learning and inspiration (especially with attractions such as all of the original Discovery Center, and Triceratops Encounter.)

BOB: We felt it was very important to have an educational aspect to JP as it reflected John Hammond’s and InGen’s mission and goals.  We were very aware that pretty much every 9-year old would know a lot about dinosaurs when they arrived at the park, so we needed to feed that curiosity and expand on it.  We engaged Eisterhold Associates, a leading museum design company, to develop concepts for the Discovery Center and to make it as interactive as possible.

JO: Was the island ever almost Isla Nublar or was it always going to be Isla Aventura? Do you feel like the inclusion of the Jurassic World property with VelociCoaster and Raptor Encounter affects the world originally created at IOA?

BOB: The working title for the project was Isla Nublar but marketing would never have agreed to let it be marketed as anything other than Jurassic Park – too much brand recognition.  As for the inclusion of Jurassic World, I think this is a natural evolution of the brand and is fitting. TRICERATOPS ENCOUNTER was always plagued with technology issues – it was far too complex to exist in a theme park environment – and its replacement with the coaster was a good idea to revitalize the area.

Maquette of the Triceratops from Triceratops Encounter (Behind the Gates)

JO: Do you know much about who produced the dinosaur maquettes / sculpts? Stan Winston School of Character Arts recently posted an article about their Stegosaurus and it showcases both the [The Lost World’s] AND [Jurassic Park The Ride/River Adventure’s] stegos (which have differences from one another.) Were the designs for the [new] dinosaurs in-house or did some of them come from partnering with Winston’s team? And did the sculpting and building of them change or evolve as the films were made?

BOB: The dinosaur maquettes were developed for the Hollywood attraction and, I believe, were developed by Winston Studios.  I have no explanation for the difference between the two stegosaurs.  We developed the maquette for the Triceratops.  All design for it was executed by Hall Train, who was recommended to us by Winston Studios when they decided they were too busy to take on the project.  Hall deserves a lot of credit for the development of the Triceratops, its functions looks, and manufacture.  He was amazing in his skillful talents and the ideas he brought to the attraction.

A section of the mural in the basement of the Discovery Center at Islands of Adventure, showcasing a plesiosaur, stalking tyrannosaurs, and a family of sauropods.

JO: Do you recall much about the story of the murals in the Discovery Center? Apparently, the originals were rumored to be missing or were missing when making IOA from their original usage in Hollywood?

BOB: I seem to recall an issue with the murals, but I do not remember exactly what it was.  They may have been missing and we had to recreate them for the IOA attraction, but I honestly do not remember.

JO: How much thought was put into foliage / “no grass” throughout the land?

BOB: A ton. Under the brilliance guidance of Mark Kuskowski, the landscape was a critical component of the design.  Due to budget concerns, he was challenged to deliver a believable “jungle” experience using prehistoric plants from day one.  Mark traveled extensively to find the perfect specimens for the attraction.  I think he succeeded brilliantly.

Fencing inside of Camp Jurassic. You can see that Universal “spared no expense” when it came to the lush foliage that fills the Jurassic area of Islands of Adventure.

JO: What, for you, was the most challenging aspect of bringing Jurassic to life? I mean, it’s probably challenging enough to bring dinosaurs back to life, but were there any surprise problems, hiccups, or changes along the way that wouldn’t have been expected when preparing to showcase creatures dead for 66 million years?

BOB: Several.  Mark Kuskowski found a five palm cluster we wanted to use as the icon landscape element as the entered the area.  It was placed in front of the Discovery Center adjacent to a central filtration pond that we engineered to clean and circulate all the water in the main lagoon.  To get it installed (it was huge) without destroying the surrounding area development, we had to plant it very early in the project.  It was the first tree planted on site and we had to take many precautions to protect it as the area grew up around it.  I think the pond did not work as well as intended and the landscape around it took off, obscuring the five palm cluster that we so laboriously planted.

Another issue was the Banyan tree for Camp Jurassic.  Mark searched long and hard for the perfect tree, which he found in South Florida.  We made arrangements to have it transported to Orlando, but the contractor hacked so many branches off the tree that, when it arrived, it was pathetic looking.  Mark was distressed and had it planted at the end of Scene 1 in the RIVER ADVENTURE just before the JP gates and found a new tree, which we carefully transported to Orlando and installed in Camp Jurassic.   Comically, it did not flourish as well as the original tree.

JO: For you, what was the moment it all came together? Was it riding River Adventure opening day? Getting sneezed on by one of the Triceratops? Seeing a baby raptor hatch? What moment gave you that classic “[We] did it…” Malcolm moment.

BOB: It all came together during the soft opening of the Park.  All our attractions, except Triceratops, were fully operational and the guest reactions were very gratifying.

JO: Similarly, what did you find to be the most impactful or important element of the land?

BOB: Without a doubt, it was, as intended, the architecture and landscaping.  We purposefully did not want the guests to engage with any dinosaurs as they walked the land.  This was to encourage them to enter the attractions to see the dinosaurs.  So the area development needed to convey the grandeur of the movies, which I feel it did magnificently.

Old “animal tracker” unit that was in front of the Discovery Center, before being removed for VelociCoaster. A reference to the motion sensor tracking system used in Crichton’s original novel.

JO: Are there any favorite “Easter Eggs” of yours in the land? Are there any that you believe people haven’t discovered yet or aren’t well known? There are literally SO many littered throughout the island.

BOB: We buried a lot of easter eggs in the queue for Triceratops – too many to recount and I am not sure they remain.

JO: If you could see the Jurassic land grow, change, or evolve further- what kind of offerings would you hope to see? More stories told through rides? Shows? More edu-tainment type offerings like the Discovery Center? What do you think should be focused on?

BOB: I think, in synergy with the film franchise, the area needs a lot of “thrill”.  I think the VelociCoaster attraction is the right direction for the area.

JO: What is your favorite dinosaur?

BOB: Hands down, it would be the Triceratops.

This Triceratops fossil replica served as the entrance for (the now closed) Triceratops Encounter attraction.

JO: If there are any other details, anecdotes, or thoughts you would like to share during your time as the Show Producer for Jurassic.

BOB: I consider myself fortunate to have been selected to be part of this project.  It is one of the highlights of my career and afforded me an opportunity to participate in theme parks at a level I had previously only dreamed of.

JO: What would you say to others who may be interested in a career in themed entertainment?

BOB: I would encourage a career in this industry.  It is engaging, challenging, and fun.  Developing the proper tools is a pre-requisite for participation in today’s industry and requires a mastery of computer graphics and pre-visualization tools as well as creative talent.

Shreve makes an appearance in this early promotional footage for the island that originally aired on USA Channel in the 90’s, which you can watch below:

With the park opening in 1999, these mighty creatures were no longer merely trapped in museums, books, or movies- they were brought to life right in front of us. With the world of Jurassic Park fully realized, fans of the franchise, dinosaur lovers, and thrill seekers alike finally had a place to live out their own prehistoric adventures.

While the initial opening of Universal’s Islands of Adventure was rocky, the park has since gained great acclaim and notoriety over its twenty-five years of operation, with multiple awards for attractions, restaurants, entertainment offerings, and more. The Jurassic area, specifically, is still considered one of the main pulls for guests visiting the resort. VelociCoaster is considered one of the best rollercoasters ever made, the Discovery Center was used in several Jurassic Park 30th Anniversary marketing videos last year, and River Adventure (even with it showing its age) still has boats filled with people screaming and laughing their way through surviving an encounter with the park’s dinosaurs.

Universal Re-Releases Islands of Adventure Soundtrack

When Universal’s Islands of Adventure opened to the public in 1999, guests experienced fully immersive lands with unique characters, stories, and rides. Guests were literally thrown into unique and captivating adventures with many of their favorite characters and stories. An incredibly important part of the journey that the guests experience is the unique music for each land that could only be heard in the parks, or if you were lucky to snag a physical copy of the soundtracks (regular or the 2000 special edition.)

Until now, that is!

After teasing the release for several days, Universal officially released their Islands of Adventure soundtrack online for everyone to enjoy! Their playlist includes twenty songs, all of which serenade guests as they make their way through the various islands and attractions at the theme park. This includes specialty music written and composed for the Jurassic Park portion of the park!

The tracklist is as follows:

1. “The Call to Adventure / Main Theme”
2. “Confisco’s Grill”
3. “Ocean Trader Market”
4. “Welcome to Seuss Landing”
5. “The Cat in the Hat”
6. “Circus McGurkus Cafe Stoo-Pendous”
7. “The Lost City”
8. “Sinbad Bazaar”
9. “Merlin Woods Plaza”
10. “Jurassic Park Calypso
11. “Camp Jurassic
12. “Thunder Falls Terrace”
13. “Toon Walk”
14. “The Wacky World of Jay Ward”
15. “Popeye’s Sweethaven”
16. “The Funny Business” 2:00
17. “Marvel Super Hero Island Main Street” 2:47
18. “Doctor Doom” 2:31
19. “Banner’s Science Park” 2:07
20. “The Adventure Lives On” 3:39

While the digital album/playlist includes [most] of the original music that was made specifically for Islands of Adventure, it does not include licensed ambient music that is also present in the park. So, the music surrounding rides and lands like Reign of Kong, or the Wizarding World are absent, as well as all of the extended Jurassic Park and The Lost World tracks heard in and around the Jurassic area.

There is also no word, as of yet, if Universal plans on releasing the album on other digital outlets like iTunes or Spotify, or if they plan on having a physical copy re-release. We surely hope for all of the above! Especially with the very successful collectible Halloween Horror Nights vinyls that have been released over the last few years, a physical copy seems like a no-brainer!

Would you get a copy of the Islands of Adventure soundtrack if Universal released physical copies? Are you hoping that it comes to Spotify or iTunes? Let us know in the comments below!

Universal Studios Japan to Close Jurassic Park The Ride for ‘Major Refurbishment’

Promo image for Jurassic Park The Ride in Japan, now sporting a Jurassic World render of “Rexy.”

According to Universal Japan’s website, Jurassic Park: The Ride will close for a major refurbishment in September of 2023. 

As of right now, the parks website reads that the ride will close on September 4th, 2023, indefinitely, but also states further down on the same page:

‘The major refurbishment of Jurassic Park the Ride, which begins on Monday, September 4, 2023, is expected to take until early 2025. We appreciate your understanding and cooperation.’

This follows the ride being closed from June 6th to June 21st also of this year, most likely for normal yearly refurbishment and maintenance.

There is also no word as to if this is a refurbishment of the existing ride or if it means the ride will be getting the Universal Hollywood treatment and transforming into Jurassic World The Ride. 

Currently, Universal Studios Orlando and Japan are the only Universal parks to still have the classic Jurassic Park The Ride/River Adventure ride. Universal Singapore has its own unique Jurassic ride called Jurassic Park Rapids Adventure that has a circular raft vehicle rather than the long multi-rowed raft (making it close to Islands of Adventure’s Popey and Bluto’s Bilge-rat Barges or Disney’s Animal Kingdom’s Kali River Rapids.) Universal Beijing has the award-winning Jurassic World Adventure Ride (a dark ride in the vein of Amazing Adventures of Spider-man at Islands of Adventure,) as well as Jurassic Flyers. As previously stated, Universal Hollywood revamped Jurassic Park The Ride to Jurassic World The Ride, which opened in 2019. Sporting some new visuals, animatronics, and story, the updated ride has been well received, with many applauding the spectacular new animatronics and moments. Universal Orlando still has its original Jurassic Park River Adventure ride and opted for a brand new Jurassic World ride (instead of changing River Adventure) with VelociCoaster, which has been awarded Best Rollercoaster two years in a row. If Universal Japan is changing their Jurassic Park ride to Jurassic World though, we can theorize (“theorize, mind you”) that it’s most likely only a matter of time before Orlando sees its classic Jurassic ride go through a similar refurbishment. 


While closed, guests to Universal Japan can still visit the Jurassic Park area to experience The Flying Dinosaur, a steel flying coaster where guests soar through the air like pterosaurs (which, should be stated, are not dinosaurs,) and experience various dinosaur “meet and greets” throughout the land.

Universal Parks News Video of Jurassic Park The Ride at Universal Studios Japan

Exclusive Look & Review: Jurassic Park 30th Anniversary Tribute Store at Universal Orlando- Now Open!

This morning Universal Orlando opened their Jurassic Park 30th Anniversary Tribute Store to excited guests at their resort! Located in the Hollywood section of the park, the store acts as a sort of museum dedicated to the production, release, and impact of one of the most influential films in all of film history. Featuring several rooms crammed with rare production archives and props, exclusive merchandise, and unique foods, it is going to be a must stop-shop for the summer months at the resort for guests.

The latest tribute store is the newest Jurassic offering of the Orlando destination. In the last few years there has been the opening of Jurassic World VelociCoaster (which was awarded Best Roller Coaster two years in a row,) a Jurassic World Tribute Store (which ran the summer months of 2021 in the previous Tribute Store location in the New York section of the park,) and the Great Movie Escape which features a Jurassic World themed escape room experience.

While most of the additions to the park have been centered around the Jurassic World brand, the new tribute store transports us back to the 90’s and centers entirely around the film that started it all- Jurassic Park. Acting as a sort of museum that harkens back to the vibes of the “Dinosaurs of Jurassic Park” traveling exhibit, the store is divided into several different rooms that takes guests on a journey through the production of the film all the way through to its release and impact.

Before entering the store, the guests come face to face with the infamous sick Triceratops lying on its side, which is absolutely breathtaking (and I fully admit to tearing up upon seeing it up close.)  Just before entering the store you’re surrounded by scaffolding, stage lights, and banners sporting the Jurassic Park logo and the classic sunset imagery. Many noted last week, when signage started going up, that the signage sported a “Making of Jurassic Park,” rather than just Jurassic Park. This tribute store being more of a shine to the overall production of the filmsets it in contrast to the 2021 JW Tribute Store which had more of an “in-universe” feel, and I’m sure it also offered a bit of a creative change for all of the incredibly talented Team Members of Art and Design, fabrication, carpentry, and painters who are involved on the project.

The first room has a focus on the “Pre-Production” (and a bit of “Post-Prod”) of Jurassic Park. It is filled to the brim with concept art of the dinosaurs and characters, film props, maquettes, and footage. It also has sections where they showcase and explain how Go-Motion was going to be the way they brought the dinosaurs to life in the film and how, as we all know now, it was abandoned in favor of computer-generated dinosaurs which revolutionized the film industry forever.

Moving on to the second room, we are now in the “Production” stage of the film. There are several photo-ops where guests can stop and put themselves into key moments of the film. Guests can either get down and hide behind kitchen counters from a stalking Velociraptor, try to appease an agitated Dilophosaurus, or quake in terror while sitting on a toilet in the middle of a rainstorm beneath Rexy herself. There are also lots of production documents and images as well for guests to gaze at and read as they make their way through, including a part that discusses Hurricane Iniki. Just before heading into the next room, guests can come face to face with another Velociraptor in the shed while they can attempt to return power to the island!

Rounding a corner, the guests are able to pass through the legendary Jurassic Park main gates and snag some unique and delicious treats before heading into the final room which illuminates the legacy and impact of the film upon its release. This, personally, had to be one of my favorite rooms in the whole store as it was just like walking into a sanctuary of classic Jurassic Park memorabilia. In display cabinets sits many different Kenner Jurassic toys, posters, magazines, buttons, bookbags, and loads more of vintage Jurassic Park merchandise. For fans of this franchise, whether you were able to experience the Jurassic craze in the 90’s or only wished you were able to, you can relive it here. If the first three-quarters of the store were the “Making of Jurassic Park” documentary come to life, this room perfectly embodies the “Dinosaur Dream Team” Marketing Video, tying the whole experience together.

The Jurassic Park 30th Anniversary Tribute Store proves to be an amazingly well executed, and immersive experience that is filled with fun easter eggs and beautiful set pieces sure to awe everyone who steps through the entrance. As soon as you enter it’s impossible not to feel the love put into this experience by everyone involved, and for fans it will be even harder not to be overwhelmed by it. The exclusive merchandise and collectables lining the walls harkens back to the feeling of shopping in the 90’s and seeing endless shelves and racks dedicated to Jurassic, and a lot of the new offerings are sure to be “must haves” for many.  Some of the merch can be found throughout the entire resort at different stores (like Jurassic Outfitters and the Dino Store in the Jurassic Park section at Islands of Adventure,) the store sports of a wider variety of the 30th Anniversary merch as well as the special snacks.

The limited time JP30 Tribute Store is now open at Universal Orlando, during park hours. While there is no word on exactly how long the store will be there, in the past the “summer” tribute store typically runs until the first few weeks of August, at which time it will be closed and construction on the Halloween Horror Nights tribute store will begin. The store is just one of the few ways the Orlando resort is celebrating the 30th anniversary of the film. Guests can also get exclusive food, treats, and drinks at the Thunder Falls Terrace Restaurant at Islands of Adventure (again, no official word on how long the offerings will last,) and June 9th, 10th, and 11th the Cinemark at City Walk will have screenings of Jurassic Park (tickets are not up yet, but keep checking Cinemark/Fandango,) along with possibly some other potential surprises along the way!

Universal’s VelociCoaster Awarded “Best Roller Coaster” Second Year in a Row

The popular ride VelociCoaster at Universal Orlando’s Islands of Adventure was awarded “Best Roller Coaster” for the second year in a row, by Theme Park Insider.

To ring in the New Year, the popular theme park information site released their list of 2023 winners of different attractions and parks across the globe, and the Jurassic World-themed thrill ride staked its claim as the apex predator of rollercoasters again.

“With outstanding coaster elements, engaging theming, and wonderful decoration from the queue through the ride itself, VelociCoaster wins raves both from devoted roller coaster enthusiasts and casual theme park fans, making a winning combination for everyone, including our readers.”

VelociCoaster brings guests closer than ever before to one of Jurassic World’s most popular dinosaurs – the Velociraptors! Be a part of the “squad” as you race through a raptor paddock alongside four cunning predators at high speed before being launched 155 ft straight up.

This follows the groundbreaking Jurassic World Adventure ride at Universal Studios Beijing being awarded the Thea Award for Outstanding Achievement for an Attraction in November, as well as Universal Orlando opening up The Great Movie Escape which features a Jurassic World themed escape room in December. VelociCoaster was awarded Best Roller Coaster AND Best New Ride in Theme Park Insider’s 2022 awards.

What’s next for Jurassic at Universal Theme Parks? Be sure to check back at Jurassic Outpost for all the latest news! And comment below with what you hope to see next at Universal Parks around the world.

RUMOUR: Orlando to Break Ground on New Jurassic Park Ride?

You might be forgiven if you forgot that Universal has a theme park in Orlando, especially with the announcement of a re-theme in their Hollywood Park, a parade debut in Japan and rumours of a Jurassic World section in Beijing. But the largest and most complete Jurassic Park ride has resided at Universal’s Islands of Adventure since 1999 and if rumours are to be believed, it’s finally getting a much needed upgrade!

With the spotlight elsewhere, Universal discretely filed a demolition permit for a 9,100 Square Foot area in the park earlier this month. This could easily be mistaken for the new ‘Harry Potter’ ride, but demolition and construction are already well underway at the site of the former ‘Dragon Challenge’ attraction, which was listed as Project 942. The new permit is listed as Project 741, a distinctly older number. Sources inside the park have hinted that area to be cleared is the former Triceratops Encounter/Discovery Trail, which closed in 2005, but was temporarily reopened in 2011 and 12 as an overflow attraction during the debut of ‘The Wizarding World of Harry Potter’. The size of the area certainly matches to that reported in the permit.

This is not the first time that Universal has filed for permits to modify the Jurassic Park area, though disappointingly those turned out to only be small changes; Carnival style booths in part of the River Adventure’s extended queue, and the Raptor Encounter in the exit to the Triceratops Encounter. Given the scale of the area, is certainly looks as though Universal is finally pushing forward with a new attraction, especially given that the former attraction has previously sat dormant for over 15 years.

At this time we can only speculate what the new attraction will be. Whispers from insiders are hinting at a coaster, perhaps in the style of Japan’s ‘Flying Dinosaur’ though at this early stage all bets are off. Prior to the park’s opening, attractions known as ‘Jeep safari’ and ‘Helicoptours’ were planned for the Jurassic Park area though were eventually written off due to budget constraints. The patches of land reserved for these attractions have since been filled by other IPs but perhaps one of them could have a resurgence on this new plot.

Demolition is set to begin on June 1st with a reported cost of $300,000. Keep your eyes peeled for more info then!