Creative Beast Studio Announces PBS Eons Partnership

PBS EonsComplexly, and indie toymaker Creative Beast Studio have partnered to launch a new line of prehistoric elephant action figures via BackerKit crowdfunding campaign. It’s the first action figure tie-in for the PBS YouTube series, and includes fan favorites like Woolly Mammoths. 

Designed by David Silva, a toy industry veteran and mastermind behind the realistic dinosaur action figure line “Beasts of the Mesozoic,” these 1/18th scale action figures are scientifically accurate, hand painted, and fully articulated. Silva has also made figures for popular entertainment brands including Star Wars, Jurassic Park, Godzilla, Spiderman, G.I. Joe, Terminator 2, Aliens, Predator, Spawn, and Pacific Rim.

Produced by PBS Digital Studios and Complexly, PBS Eons takes viewers on a journey through the history of life on Earth. Hosts Kallie Moore, Michelle Barboza-Ramirez, Gabriel Santos, and Blake de Pastino are tour guides to the past, demonstrating what existence was like for the animals and plants that came before us.

Read on for more from PBS Eons, Complexly, and Creative Beast Studio:


Complexly and Creative Beast Studios Launch BackerKit Campaign for Prehistoric Elephant Action Figures

  • Produced by PBS Digital Studios and Complexly, PBS Eons takes viewers on a journey through the history of life on Earth, where they learn about extinct plants and animals
  • To add a new dimension to the series’ learning environment, Eons and Complexly tapped Creative Beast Studios to design scientifically accurate action figures portraying stunning proboscideans including woolly mammoths 

MISSOULA, MT and HACKENSACK, NJ – September 3, 2024

Complexly and Creative Beast Studio today launched a new line of prehistoric elephant action figures inspired by weekly YouTube series PBS Eons with a BackerKit campaign. Depicting extinct proboscideans (elephants and their close relatives), these scientifically accurate, hand painted, and fully articulated action figures give fans of the popular Eons series and those who love majestic megafauna the opportunity to hold a woolly mammoth in the palm of their hand. Fans can support the Backerkit campaign here.

To create the new line of 1/18th scale prehistoric elephant action figures, Eons and Complexly partnered with veteran toy designer and Creative Beast Studios founder David Silva, who boasts more than 20 years of experience crafting figures for popular entertainment brands including Star Wars, Jurassic Park, Godzilla, Spiderman, G.I. Joe, Terminator 2, Aliens, Predator, Spawn, and Pacific Rim. He is a proven innovator in the toy industry, having also launched his own line of scientifically accurate dinosaur action figures, “Beasts of the Mesozoic,” which includes multiple species of raptors, tyrannosaurs, and ceratopsians. With the prehistoric elephant line of action figures, Silva is venturing out of the Mesozoic and into the Cenozoic. 

“There is enthusiastic demand for high quality, realistic action figures of extinct fauna, and it’s an honor to work with PBS Eons and Complexly to create the first proboscidean action figure line of my career,” said Silva. “With these woolly mammoths, we’re transporting the engaging, educational content from Eons directly into the hands and hearts of viewers. Built using data from the latest scientific discoveries and painted with colors inspired by modern-day creatures living in similar environments, we know that fans will love this line of prehistoric proboscideans.” 

Produced by PBS Digital Studios and Complexly, PBS Eons takes viewers on a journey through the history of life on Earth. From the dawn of life in the Archaean Eon through the Mesozoic Era — the so-called “Age of Dinosaurs” — right up to the end of the most recent Ice Age, hosts Kallie Moore, Michelle Barboza-Ramirez, Gabriel Santos, and Blake de Pastino act as tour guides to the past, demonstrating what existence was like for the animals and plants that came before us. 

“Working with David has been a dream for our team, and we’re so excited to present these one-of-a-kind action figures to fans of the PBS Eons YouTube series,” said Seth Radley, Executive Producer for Eons at Complexly. “Eons brings the wonder of deep time into the homes of natural history fans of all ages. To maintain that high standard of scientific rigor, we turned to an expert who has no peers when it comes to sculpting spectacular prehistoric action figures. We know our fans will love David’s beautiful and charismatic proboscideans.”

The initial $185,000 BackerKit goal includes two all-new woolly mammoth action figures. Stretch goals may be reached on the BackerKit crowdfunding platform after the initial goal is met, giving contributors the opportunity to unlock other extinct proboscideans, including Gomphotherium, Platybelodon, and Moeritherium. 

The BackerKit’s first wave of prehistoric elephant action figures includes:

  • Woolly Mammoth: $200
  • Woolly Mammoth & Baby Woolly Mammoth (”Snowy”) Bundle: $225
  • Baby Woolly Mammoth: $35 

Click here to download hi-res images. The PBS Eons proboscideans BackerKit runs through 10:00 pm ET on October 3rd. If fully funded, the figures are estimated to ship in mid 2025. 

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About PBS Digital Studios

PBS Digital Studios produces original, digital programming designed to engage, enlighten, and entertain online audiences. The PBS Digital Studios network has more than 30 million subscribers on YouTube, generating an average of 50 million views each month. Since 2012, it has launched over 120 original series and has accumulated over five billion lifetime views on YouTube. Series include the Webby Award-winning BE SMART and SOUND FIELD, as well as popular series such as WEATHERED, EONS, MONSTRUM and SPACE TIME. For more information on PBS Digital Studios, visit PBS.org.

About PBS 

PBS, with more than 330 member stations, offers all Americans the opportunity to explore new ideas and new worlds through television and digital content. Each month, PBS reaches over 120 million people through television and 26 million people online, inviting them to experience the worlds of science, history, nature and public affairs; to hear diverse viewpoints; and to take front row seats to world-class drama and performances. PBS’ broad array of programs has been consistently honored by the industry’s most coveted award competitions. Teachers of children from pre-K through 12th grade turn to PBS for digital content and services that help bring classroom lessons to life. Decades of research confirms that PBS’ premier children’s media service, PBS KIDS, helps children build critical literacy, math and social-emotional skills, enabling them to find success in school and life. Delivered through member stations, PBS KIDS offers high-quality educational content on TV – including a 24/7 channel, online at pbskids.org, via an array of mobile apps and in communities across America. More information about PBS is available at www.pbs.org, one of the leading dot-org websites on the internet, or by following PBS on TwitterFacebook or through our apps for mobile and connected devices. Specific program information and updates for press are available at pbs.org/pressroom or by following PBS Communications on Twitter

About Complexly

Founded in 2012 by Hank and John Green, Complexly is one of the largest global online educational companies. We produce over a dozen education video channels and podcasts with a worldwide audience of 32 million subscribers and five billion views on YouTube.

Eons is a YouTube channel produced in collaboration with PBS Digital Studios featuring hosts Kallie Moore, Michelle Barboza-Ramirez, Gabriel Santos, and Blake de Pastino. Each episode, we take our audience on a journey through the history of life on Earth. Over the past seven years, we’ve created over 400 videos that have been viewed over 686 million times.

Crash Course has created over 1,500 videos covering 45 academic courses with more always in the works. Subjects include World History, English Literature, Chemistry, Biology, Economics, Physics, Psychology and Philosophy. The show is an immensely helpful tool for students and teachers, but it also has a large viewership of casual learners who seek out online educational content independently. Around 65% of viewers watch Crash Course without being currently enrolled in an associated class. Crash Course has over 15 million subscribers and its videos have been viewed over two billion times.  

SciShow is an online video series that delves into the scientific subjects that defy our expectations and make us even more curious! Our goal is to capture the awesomeness of this bizarre universe and make it easy for everyone to understand and enjoy. SciShow has over eight million subscribers and its videos have been viewed over two billion times.

About David Silva

David Silva has been sculpting and designing in the toy industry for companies including McFarlane Toys, Hasbro, and NECA (National Entertainment Collectibles Association) since 2003. He specializes in creature-related action figures, with past and current work devoted to toy lines such as Spawn, McFarlane’s Dragons, Star Wars, Jurassic Park, Predator, Aliens, Terminator, Pacific Rim, and Godzilla. He launched Creative Beast Studio in 2009 to focus on dinosaur model kits, a passion since childhood. David received the Spectrum 22 Silver Dimensional award for his piece “Dragon vs. Raptors” in 2015.

About Creative Beast Studio

Founded in 2009 by toy industry veteran David Silva, Creative Beast Studio is home to Cyberzoic, the “Beasts of the Mesozoic” dinosaur action figure line, model kits, and more. Originally created to meet fans’ rabid demand for accurate depictions of dinosaurs, Creative Beast Studio’s “Beasts of the Mesozoic” line of dinosaur action figures features the only scientifically-accurate representations of its kind on the market. The line has evolved into the go-to destination for authentic-looking dinosaurs using the most up-to-date scientific knowledge publicly available. Today, Creative Beast Studio focuses on its new IP Cyberzoic and “Beasts of the Mesozoic” dinosaur action figures, while also creating highly detailed collectible resin model kits for prehistoric animals and fantasy characters including dragons. In the future, Mr. Silva plans to expand the Cyberzoic universe and release more prehistoric action figures under the “Beasts of the Mesozoic” brand.


The great news is that as of October 8, 2024, the project has reached its funding goal and is fully funded! Be sure to check out our previous interviews with David and Creative Beast, and check out the studio and PBS Eons for great content and updates on projects like these!

An Interview with Bob Shreve, Show Producer for Jurassic Park at Universal’s Islands of Adventure

“Aye, aye, aye, why didn’t I build in Orlando?”

-John Hammond

Islands of Adventure Concept Art (Behind the Gates)

During the pre-production of Jurassic Park, Steven Spielberg already had teams conceptualizing and planning Jurassic Park The Ride, at Universal Studios Hollywood, before the first film was in production. Upon opening in 1996, the attraction was met with high praise and acclaim for its thrilling experience and immersive storytelling.

But Universal parks weren’t finished with Jurassic just yet. During this same time, on the other side of the country, Universal was hard at work expanding their operation in Orlando. And not just a little expansion like a singular new ride or show, no. They were in the process of creating a whole new theme park that would allow guests to enter their favorite literary worlds. Universal’s team was developing a park where guests would be able to skip around with Whos in Suess Landing, explore ancient ruins in Lost Continent, make a splash with their favorite cartoon characters in Toon Lagoon, save the world in MARVEL Superhero Island. It would also be decided that the final land, “rounding” out the park, would be where guests could come face to face with the greatest animals that ever walked the planet in a fully realized Jurassic Park.

Promotional Artwork of Jurassic Park at Islands of Adventure (Universal Destinations & Experiences)

At this new Jurassic Park, guests would be able to come face to face with dinosaurs like never before and be immersed in the world of Jurassic. There was the Discovery Center where raptor eggs would be seen hatching throughout the day, and Triceratops Encounter (later renamed to Triceratops Discovery Trail) where guests could experience one of the majestic three-horned creatures up close. In Camp Jurassic guests can traverse various pathways, explore caverns, or sail through the air like pterosaurs at Pteranodon Flyers. Of course, in the center of it all, would be the main attraction- the Jurassic Park River Adventure (Orlando’s version of Jurassic Park The Ride.)

With all of these pieces integral to “selling” this world, it became apparent that Universal would need a team to help maintain a cohesive vision for what they were attempting to create. Enter Bob Shreve.

Image of Bob Shreve from promotional material of Islands of Adventure

Shreve was brought on to be Show Producer for the entirety of the Jurassic area at Islands of Adventure (or IOA.) With a Masters in theatrical design and years of experience working and designing for theatres and other theme parks, like Walt Disney World, Shreve moved to Universal to take on this titanic project.

We reached out to Shreve to reflect on his work at Islands of Adventure, the process of bringing Jurassic Park to life, and changing the theme park world forever.

JO: To start off, if you could take us back to the beginning of Jurassic being a part of Island’s of Adventure that’d be wonderful. At one time Jurassic Park The Ride was expected to be near where Men in Black now is, but then it was opted for a full land. What did that happen? What was the key moment when Universal said “YES, all in on Jurassic,” and what did that mean for Islands of Adventure?

BOB: I came to the project in 1995 after the IOA project was fully in development and well into the design development phase.  As I understand it, once Universal made the decision to develop IOA, JP became a cornerstone for the project, and the idea to develop it like the Hollywood attraction was tabled in lieu of a full-fledged land.  All of that occurred before I joined the team.

JO: How did you get the Show Producer title for the Jurassic area at IOA specifically? Was it something about the brand that pulled you or was it assigned? Where does that journey begin?

BOB: In 1995 I was working for Imagineering, living in FL, handling SQS for EPCOT along with Patrick Brennan.  I was contacted by Robin Reardon, who I had worked with on projects at WDI.  Randy Prinz had brought onto the IOA Project as the Executive Producer and she reached out to me as she felt I would make a good producer.  Initially, I was offered SUESS LANDING but, once Lisa Girolami agreed to join the team, they felt she was a better fit for SUESS and transferred me to JP.  All of this occurred before I moved to LA to join the team in person.

JO: The Jurassic land, until the inclusion of Harry Potter, felt like the centerpiece. The majestic Discovery Center stands in the center focal point when you enter, demanding your attention. IOA’s original “castle” as it were. Was that intentional?

BOB: Yes, it was very intentional.  It was felt that the JP brand was the most iconic as it related to the public at large and would be the central gate driver for ticket sales.  By placing it at the center point on the far side of the lagoon, it would drive guest utilization through all the other islands in the park.

JO: How closely did you work with other departments like marketing, promotions, etc. I mean, Island of Adventure was promoted in a Jurassic Park video game, there were exclusive toys, and then everything in park that had to fit the world’s aesthetic. Was collaboration “Universal,” as they say, between you all?

BOB: There was very little integration with marketing at that time at Universal, which, frankly, was one of the downfalls of the project.  Most of the brand development was simply lifted from the film efforts.  It should be remembered that Universal changed ownership during the development of the project and it had a ripple effect on the development process.

JO: A lot of the production and planning was happening while Crichton released The Lost World, and then The Lost World: Jurassic Park was subsequently filmed, marketed, and released. Were there any changes in the plans for the land/ride/attractions from when it started to when it ended that we’re because of the sequel?

BOB: No, by the time LOST WORLD came out, we were well into construction so no changes were tolerated.

JO: There are several attractions hinted at and teased still throughout the land that unfortunately have not come to be (as of yet.) Helicoptour-tours, Jeep Safari, and several more. Can you recall any rides, attractions, shows, or experiences that we’re on the table but shelved?

BOB: Both Helicoptours and Jeep Safari were developed at a conceptual level, however, further development was placed on hold to allow focus on completion of the IOA project.  It was anticipated that, should IOA be successful, these would be some of the first expansion projects undertaken.  Sadly, due to underperformance in attendance for the park, this did not happen.

JO: Also, the AMAZING scale model at the entrance of River Adventure (which shows several of these canceled attractions,) it’s to see anything like it! Was there a thought that prompted showcasing it so prominently?

BOB: Frankly, we needed something to fill the queue for guest engagement and we were on a tight budget.  Dan Torres, the Production Designer for RIVER ADVENTURE, came up with the idea to simply use the model that was constructed during the design of the IOA project.  Each of the lands was modeled in great detail as this was before you could use CGI.  Each land and attraction was constructed so it could be removed from the master model for study.  Since it was already built and paid for, it was a great idea to use it as a queue prop, especially because we felt it was something John Hammond would do to promote his new Park.

JO: On a similar note, were there any dinosaurs or moments from the opening day attractions that were cut?

BOB: Not that I recall.  We took great pride in delivering all of the things we were asked to provide.

JO: Was there talk of building the same River Adventure as Hollywood, or when/why were choices made to change moments in Orlando’s?

BOB: Yes, the project team was initially told to deliver the Hollywood version of the ride intact as a “cookie-cutter” attraction.  However, Hollywood was having significant issues with their jeep drop effect so our team was asked to come up with an alternative, so we developed the raptor cage drop. 

JO: How did you develop the story for the areas of the land and which characters were “involved?” Many many elements of the island reference or are lifted straight from Crichton’s novel. Some of them really “deep cuts.” What elements from the novel, film, and expanded material were most useful and important to you to include? What material did Amblin and Universal say was most important to include?

BOB: I was not involved in the initial development of the attraction (concept phase), so I do not feel I can properly answer this question. It would be better to direct this question to Dale Mason, Phil Hettema or Gary Goddard.

Interior Nursery of the Discovery Center at Islands of Adventure

JO: How important was it for there to be educational aspects of the area? At its core Jurassic is sci-fi that is grounded in real science. Paleontology, geology, genetics, animal behavior and zoological sciences, and more. Perhaps more than any other offering at IOA or Universal, Jurassic at IOA originally had a sense of adventure and discovery meets learning and inspiration (especially with attractions such as all of the original Discovery Center, and Triceratops Encounter.)

BOB: We felt it was very important to have an educational aspect to JP as it reflected John Hammond’s and InGen’s mission and goals.  We were very aware that pretty much every 9-year old would know a lot about dinosaurs when they arrived at the park, so we needed to feed that curiosity and expand on it.  We engaged Eisterhold Associates, a leading museum design company, to develop concepts for the Discovery Center and to make it as interactive as possible.

JO: Was the island ever almost Isla Nublar or was it always going to be Isla Aventura? Do you feel like the inclusion of the Jurassic World property with VelociCoaster and Raptor Encounter affects the world originally created at IOA?

BOB: The working title for the project was Isla Nublar but marketing would never have agreed to let it be marketed as anything other than Jurassic Park – too much brand recognition.  As for the inclusion of Jurassic World, I think this is a natural evolution of the brand and is fitting. TRICERATOPS ENCOUNTER was always plagued with technology issues – it was far too complex to exist in a theme park environment – and its replacement with the coaster was a good idea to revitalize the area.

Maquette of the Triceratops from Triceratops Encounter (Behind the Gates)

JO: Do you know much about who produced the dinosaur maquettes / sculpts? Stan Winston School of Character Arts recently posted an article about their Stegosaurus and it showcases both the [The Lost World’s] AND [Jurassic Park The Ride/River Adventure’s] stegos (which have differences from one another.) Were the designs for the [new] dinosaurs in-house or did some of them come from partnering with Winston’s team? And did the sculpting and building of them change or evolve as the films were made?

BOB: The dinosaur maquettes were developed for the Hollywood attraction and, I believe, were developed by Winston Studios.  I have no explanation for the difference between the two stegosaurs.  We developed the maquette for the Triceratops.  All design for it was executed by Hall Train, who was recommended to us by Winston Studios when they decided they were too busy to take on the project.  Hall deserves a lot of credit for the development of the Triceratops, its functions looks, and manufacture.  He was amazing in his skillful talents and the ideas he brought to the attraction.

A section of the mural in the basement of the Discovery Center at Islands of Adventure, showcasing a plesiosaur, stalking tyrannosaurs, and a family of sauropods.

JO: Do you recall much about the story of the murals in the Discovery Center? Apparently, the originals were rumored to be missing or were missing when making IOA from their original usage in Hollywood?

BOB: I seem to recall an issue with the murals, but I do not remember exactly what it was.  They may have been missing and we had to recreate them for the IOA attraction, but I honestly do not remember.

JO: How much thought was put into foliage / “no grass” throughout the land?

BOB: A ton. Under the brilliance guidance of Mark Kuskowski, the landscape was a critical component of the design.  Due to budget concerns, he was challenged to deliver a believable “jungle” experience using prehistoric plants from day one.  Mark traveled extensively to find the perfect specimens for the attraction.  I think he succeeded brilliantly.

Fencing inside of Camp Jurassic. You can see that Universal “spared no expense” when it came to the lush foliage that fills the Jurassic area of Islands of Adventure.

JO: What, for you, was the most challenging aspect of bringing Jurassic to life? I mean, it’s probably challenging enough to bring dinosaurs back to life, but were there any surprise problems, hiccups, or changes along the way that wouldn’t have been expected when preparing to showcase creatures dead for 66 million years?

BOB: Several.  Mark Kuskowski found a five palm cluster we wanted to use as the icon landscape element as the entered the area.  It was placed in front of the Discovery Center adjacent to a central filtration pond that we engineered to clean and circulate all the water in the main lagoon.  To get it installed (it was huge) without destroying the surrounding area development, we had to plant it very early in the project.  It was the first tree planted on site and we had to take many precautions to protect it as the area grew up around it.  I think the pond did not work as well as intended and the landscape around it took off, obscuring the five palm cluster that we so laboriously planted.

Another issue was the Banyan tree for Camp Jurassic.  Mark searched long and hard for the perfect tree, which he found in South Florida.  We made arrangements to have it transported to Orlando, but the contractor hacked so many branches off the tree that, when it arrived, it was pathetic looking.  Mark was distressed and had it planted at the end of Scene 1 in the RIVER ADVENTURE just before the JP gates and found a new tree, which we carefully transported to Orlando and installed in Camp Jurassic.   Comically, it did not flourish as well as the original tree.

JO: For you, what was the moment it all came together? Was it riding River Adventure opening day? Getting sneezed on by one of the Triceratops? Seeing a baby raptor hatch? What moment gave you that classic “[We] did it…” Malcolm moment.

BOB: It all came together during the soft opening of the Park.  All our attractions, except Triceratops, were fully operational and the guest reactions were very gratifying.

JO: Similarly, what did you find to be the most impactful or important element of the land?

BOB: Without a doubt, it was, as intended, the architecture and landscaping.  We purposefully did not want the guests to engage with any dinosaurs as they walked the land.  This was to encourage them to enter the attractions to see the dinosaurs.  So the area development needed to convey the grandeur of the movies, which I feel it did magnificently.

Old “animal tracker” unit that was in front of the Discovery Center, before being removed for VelociCoaster. A reference to the motion sensor tracking system used in Crichton’s original novel.

JO: Are there any favorite “Easter Eggs” of yours in the land? Are there any that you believe people haven’t discovered yet or aren’t well known? There are literally SO many littered throughout the island.

BOB: We buried a lot of easter eggs in the queue for Triceratops – too many to recount and I am not sure they remain.

JO: If you could see the Jurassic land grow, change, or evolve further- what kind of offerings would you hope to see? More stories told through rides? Shows? More edu-tainment type offerings like the Discovery Center? What do you think should be focused on?

BOB: I think, in synergy with the film franchise, the area needs a lot of “thrill”.  I think the VelociCoaster attraction is the right direction for the area.

JO: What is your favorite dinosaur?

BOB: Hands down, it would be the Triceratops.

This Triceratops fossil replica served as the entrance for (the now closed) Triceratops Encounter attraction.

JO: If there are any other details, anecdotes, or thoughts you would like to share during your time as the Show Producer for Jurassic.

BOB: I consider myself fortunate to have been selected to be part of this project.  It is one of the highlights of my career and afforded me an opportunity to participate in theme parks at a level I had previously only dreamed of.

JO: What would you say to others who may be interested in a career in themed entertainment?

BOB: I would encourage a career in this industry.  It is engaging, challenging, and fun.  Developing the proper tools is a pre-requisite for participation in today’s industry and requires a mastery of computer graphics and pre-visualization tools as well as creative talent.

Shreve makes an appearance in this early promotional footage for the island that originally aired on USA Channel in the 90’s, which you can watch below:

With the park opening in 1999, these mighty creatures were no longer merely trapped in museums, books, or movies- they were brought to life right in front of us. With the world of Jurassic Park fully realized, fans of the franchise, dinosaur lovers, and thrill seekers alike finally had a place to live out their own prehistoric adventures.

While the initial opening of Universal’s Islands of Adventure was rocky, the park has since gained great acclaim and notoriety over its twenty-five years of operation, with multiple awards for attractions, restaurants, entertainment offerings, and more. The Jurassic area, specifically, is still considered one of the main pulls for guests visiting the resort. VelociCoaster is considered one of the best rollercoasters ever made, the Discovery Center was used in several Jurassic Park 30th Anniversary marketing videos last year, and River Adventure (even with it showing its age) still has boats filled with people screaming and laughing their way through surviving an encounter with the park’s dinosaurs.

Bryan Cranston Wants to Join Bryce Dallas Howard for New Jurassic World Film

Logo mockup by Chris Pugh

Since the announcement of a new Jurassic film in the works, fans have been wondering who will be tied to the project. Will we see the return of some familiar faces, or will we get all new characters to enter the fray? One such character many fans are wondering if will return is Claire Dearing. Since Claire’s growth and evolution have been a huge driving force behind a lot of the Jurassic World series, will we be seeing more of her?

The Bryce Dallas Howard Network tweeted a clip from a recent interview EXTRA did with the actress herself, along with her co-star Bryan Cranston, promoting their new film Argylle. In it, Howard was asked if she was coming back to the franchise for the 7th installment. While she states that she would like to return, her ultimate hope was that “{…] they continue with the story and the conceit that Michael Crichton has created, and invite new cast members and storytellers to be a part of it.”

Later in the interview Cranston chimes in, stating that he would “love to be a part of Jurassic World,” and that he loves the films. Bryan Cranston is a renowned actor, known for roles in films and shows such as Breaking Bad, Malcolm in the Middle, Godzilla (2014), Isle of Dogs, and many many more. He’s the kind of actor who would be an amazing addition to the franchise, adding to the already incredible list of talented performers who have been a part of this saga.

You can watch the entire interview below:

While the original announcement of a new film stated that it would be the start of a “new Era” for the franchise, it is unknown at this point if any characters (human or dinosaurs) from the first six films will be returning for the new movie. We also have had no further word on who else will be working behind the camera as well.

In the last several years Bryce Dallas Howard has found herself in the director’s chair for several projects, including the popular Star Wars series The Mandalorian, and The Book of Boba Fett on Disney+. Proving to have great a passion for her projects, as well as a wonderful eye and directorial skill, perhaps the person best to take on the reigns of Jurassic 7’s director’s chair is someone close with the material already?

With the film’s initial announcement stating that Universal is currently aiming for a 2025 release, we suspect that if they intend to keep to that timetable more announcements could be just around the corner.

What do you think? Who would you like to see star in the next Jurassic film? Would you like to see familiar faces or all-new characters? Who would you like to see direct the film?

‘Jurassic Park: The Official Script Book’ From Insight Editions Is Loaded With Annotations & Concept Art!

The ‘Jurassic’ film franchise has received several fantastic behind-the-scenes books over the years. The original ‘Making Of’ books from the 1990s for ‘Jurassic Park’ and ‘The Lost World: Jurassic Park’ are regarded as some of the best ever made. In 2021, Insight Editions produced ‘Jurassic Park: The Ultimate Visual History,’ featuring stories and never-before-seen imagery from the original trilogy, including ‘Jurassic Park 3’ for the first time. Their fantastic chronicle was followed by ‘Jurassic World: The Ultimate Visual History,’ wonderfully detailing the making of all three ‘Jurassic World’ films.

All these books discussed the various scripts that were written: a vital part in creating a strong skeleton to support the body of each film. It’s a process that can take a lot of time, and a lot of drafts, to get just right. Their creation is more interesting and complicated than people may realize, making a whole book dedicated to the subject something ‘Jurassic’ fans have wanted for some time. Each of the six films in the franchise (so far) undoubtedly has fascinating stories behind their screenplays. However, the original film, adapted from the bestselling novel by Michael Crichton, had perhaps the biggest challenges.

Thanks once again to Insight Editions, a documented history of this process, with the final screenplay by David Koepp, is finally told in ‘Jurassic Park: The Official Script Book.’

Jurassic Park gave moviegoers an unforgettable thrill ride. Now, on the film’s 30th anniversary, fans can experience Jurassic Park in an all-new way with this deluxe, annotated edition of Michael Crichton and David Koepp’s script. This script book is annotated by franchise expert James Mottram (Jurassic Park: The Ultimate Visual History, Jurassic World: The Ultimate Visual History), offering commentary and insight into the behind-the-scenes story of the film. Fully illustrated with film stills, concept art, and other key visuals, this is a must-have collectible for Jurassic Park fans and a fitting tribute to a landmark film.

There is a lot more to this book than simply David Koepp’s script. To discover what’s beyond the cover, join me on a grand adventure at Isla Nublar via the video below (or an abridged version)! For an even more detailed look, continue reading this article!

WHAT’S INSIDE?

               DAVID KOEPP’S 12-11-1992 FINAL CONTINUITY DRAFT

The book features the 12-11-1992 draft by David Koepp, known as the final “Continuity Script.” What sets it apart from a more polished final draft are some beefier descriptions and the inclusion of some alternate dialogue for sequences that director Steven Spielberg would have to choose from. This gives the reader an additional “alternate universe” for certain scenes. The script also includes some moments that were filmed but cut, such as the reveal of why the Triceratops was only sick “every six weeks” and not all the time.

The only part of the script not included are the “Appendices.” These were two pages at the end of the script that had John Hammond’s dialogue heard during the lunch scene as a slide show played behind the characters. Most copies of the script didn’t include these pages, so their absence isn’t exactly inaccurate to what the majority of cast and crew members had. Thankfully, they do at least get mentioned in one of the book’s many annotations, featuring a summary of what they consisted of.

               INTRODUCTION & ANNOTATIONS BY JAMES MOTTRAM

The author of both Insight Editions ‘Jurassic’ Visual History books returns to provide additional content alongside the script. A lengthy introduction details the overall history of the film’s screenplays, before unveiling Koepp’s draft itself. Nearly every spread features an annotated section on the side, containing information that ranges from details exclusively revealed by David Koepp himself, comparisons to earlier drafts, alternate ideas from the previous screenwriters, and other behind-the-scenes intel. The added material James Mottram provides is written in a clear and engaging way that greatly stirs the excitement of the reader as they delve into the film’s script. One of the many exclusive quotes from Koepp explains why his original draft did not include Ian Malcolm; the mathematician who constantly is at odds with what ‘Jurassic Park’ is trying to accomplish.

“Honestly, it was because it was too hard,” he admits. “If you read the book, he talks a lot. He talks about math a lot, and he talks and abstracts a lot. And I just couldn’t figure out how to make it visual. I couldn’t figure out how to. And I thought about all sorts of things.”

               INSIGHT ABOUT THE PREVIOUS SCREENWRITERS AND THEIR DRAFTS

As mentioned, the annotations not only cover Koepp and his various drafts but also the screenwriters who tackled the film before him. Michael Crichton was the first to adapt his own novel into a screenplay, producing a pair of completed drafts. One detail James conjures is how a Crichton draft opened with a scene that would later front Spielberg’s film adaptation of ‘The Lost World: Jurassic Park.’

In his revised draft, Crichton opened with a variation on the novel’s second major sequence, where a young vacationer, Tina, is attacked on a deserted Costa Rican beach by a Compy. He also includes another early scene from the novel, set at New York’s Tropical Disease Lab, in which one Dr. Richard Stone and his technician Alice examine Tina’s sketch of the Compy, with Stone reaching the conclusion it’s a lizard.

This book is the first official publication to reveal that Rick Carter, the production designer of ‘Jurassic Park,’ also created his own unique “working document” draft. He wrote and assembled it during the production’s downtime when Steven Spielberg left to film ‘Hook.’ Jurassic Time created an epic “illustrated audio drama” version of his take on the film, which includes a unique item most fans would certainly love: a Spitter umbrella that squirts water from its “mouth.” Rick details the inclusion of this gag, among many other new notes.

“The idea of an umbrella squirting water is pretty ridiculously funny,” says Carter. “You have this thing designed to keep the water out. It’s actually squirting water!” The concept of a branded novelty umbrella came up during brainstorming sessions, adds Carter, when he and others on the team began to consider, “How would the dinosaur experience be commercialized in that park, and that Visitor Center?”

James also had an exclusive conversation with Malia Scotch Marmo, the penultimate screenwriter brought on board. While she only penned a single draft as well, her ideas were still an important part of the screenwriting process until Spielberg ultimately chose another direction. Scotch Marmo even contributed to a vital casting recommendation that became a reality!

Described in the book as “twenty-four and darkly tanned,” with her blonde hair tied back, Dr. Ellie Sattler proved to be a difficult role to cast. “Steven sent me clips of young actresses to play Ellie,” recalls Scotch Marmo. “The clips showcased the actresses in previous film roles. I noticed they were all ingénues. They had youth and a certain naïveté and freshness. I kept thinking they were missing the mark. Ellie is a scientist. Perhaps because my father was an astrophysicist, I couldn’t buy the actors he was showing me as realistic in any way . . . in a science fiction movie like Jurassic Park believability was essential. Steven is very open to push back, and he asked, ‘Who would you like?’” The writer made a case for Laura Dern, who coincidentally had impressed Spielberg in the 1985 film Smooth Talk.

               LOADS OF CONCEPT ARTWORK, STORYBOARDS, & OTHER IMAGES

While both ‘Jurassic’ Visual History books were filled with production artwork and other images from the entire franchise, this book is only focused on the first film. Despite the included script being essentially the film that made it to the screen, the pages are filled with seemingly endless concept art, storyboards, and blueprints that cover many iterations. These materials transport the reader into the film’s art department during the creative process that helped shape the story just as much as the scripts did. This includes early designs by John Bell for lead characters before the actors were cast, never-before-seen storyboards of the famous Main Road attack sequence by David Lowery, a pair of slides from the lunch room scene by Caroline Quinn, and numerous artwork showcasing the omitted river and helicopter attack sequences. Peppered throughout are wonderful stills and other photographs from the film itself. Overall, much of the amazing artwork is not present in the other Insight Editions volumes, or any book.

Countless artists worked on the film, for a much longer period than most get these days. All the concept artwork is credited to each artist; however, the storyboards were tricky to identify given several artists often worked on just a single sequence. The final page of the book credits those artists who were able to be identified, but the entire art department should be forever applauded for their immense contributions to this film.

It wouldn’t be an honest article without referring to the “dinosaur in the room”: the front cover of this book. The artwork used was not made during the production of the film, but a recent selection of “key art” provided by Universal. To put it nicely, it’s definitely not the cover I would have chosen. It doesn’t appear inside the book itself, although a small selection of other recent artwork to celebrate the film’s 30th anniversary is present. They are, thankfully, quite a bit more appealing.

               FAN CONSULTATION

To be completely transparent, I (Derrick Davis) consulted on this book! I’ve been a massive fan of ‘Jurassic Park’ ever since I saw it at my local drive-in when I was 6 years old (which featured a sign that looks suspiciously familiar to those who have seen the extended cut of ‘Jurassic World: Dominion.’). I went on to create Jurassic Time, producing various programs and conducting interviews with people who worked on the films. I’ve also written many articles for Jurassic Outpost since 2021. I was also a consultant for Criterion’s release of Karel Zeman’s classic prehistoric film ‘Journey To The Beginning Of Time’ and the re-release of the ‘Jurassic Park’ soundtrack from La-La Land Records.

However, being asked by James Mottram to join him in the production of this book was a dream come true. I have always been entranced by the many scripts of ‘Jurassic Park,’ as well as the thousands of artwork that was created before cameras ever rolled. After I read the original ‘Making Of Jurassic Park’ book, I was obsessed with peeking further behind the curtain to see the creative process of how it was all done. Over the years, I collected hard to find documents and artwork that would have otherwise been lost in time. Several of these materials, along with my own insights, enhanced this book’s content. To be associated with a book like this, for my favorite film, is something I will be eternally thankful for.

Another fan is given special mention for helping with this book: Astrid Vega (pictured with me, above, in 2018). She once ran The Jurassic Park Collection, until she sadly passed away in 2019. Astrid was a collector of many production materials that she shared with fans for years, and thanks to her, some of those are now showcased in this book.

               DIGITAL E-BOOK EDITION ALSO AVAILABLE

While the physical hardcover edition is my preferred way to possess this unique book, there is also a digital e-book version available separately. This is a departure from both “Visual History” books, since those featured additional inserts that were referenced in the text that couldn’t be adapted in this format. Some may prefer a digital version for the cheaper price point and to avoid high shipping costs in certain areas of the world. E-books are also handy for quicker research, with the ability to find text in seconds. The way I see it, having a digital edition also available ensures all ‘Jurassic Park’ fans have a fair chance to seek a copy of this book!

THE PERFECT WAY TO CONCLUDE THE 30TH ANNIVERSARY!

This year’s 30th anniversary of ‘Jurassic Park’ is coming to an end, and what better way to celebrate it than by experiencing every word of the film in this fully illustrated form? Yeah, I know, I may be a little biased in this endorsement. However, I hope this detailed article on what the book consists of, with some exclusive first-look images, will entice you to seek a hardcover or digital copy today! This is the kind of book I have always wanted for ‘Jurassic Park!’ James Mottram, and the staff of Insight Editions, have gone out of their way to make this new entry in their series “spared no expense.” Perhaps someday the other films in the series will get script books of their own? There are definitely more stories to uncover, and artwork that deserves to be unearthed, before becoming extinct.

For an even deeper look at how this book was created, check out an engaging conversation with annotator & author James Mottram and consultant Derrick Davis.

Do you plan on checking out the first script book ever for a ‘Jurassic Park’ film? Would you like to see Insight Editions tackle ‘The Lost World’ next? Share your thoughts in the comments below and stay informed with Jurassic Outpost for the latest!

Isla Sorna Expedition Pack Joins the Legacy Collection in Our Final Episode of Beyond The Gates!

This year has been full of exciting reveals from Mattel and the final episode is no different! Joining the Legacy Collection and expanding the vehicles from The Lost World: Jurassic Park, it’s the Isla Sorna Expedition Pack!

Featuring none other than Dieter Stark, this set comes with Compies, a Velociraptor, and InGen’s Unimog, based upon the original concept art for the movie by John Bell!

Join Chris, Mattel’s MVP Rafael Bencosme, along with conceptual artist on Jurassic Park and The Lost World John Bell who talks us through his artwork and inspiration! Watch the episode below:

The Isla Sorna Expedition Pack from Mattel is now available to pre-order exclusively (in the US) at Target.com! Don’t miss your chance to grow your own InGen vehicle collection by pre-ordering now.

We wanted to take a moment to thank each and every one of you who watched Beyond The Gates and supported the show over these last three years. It has been such an honour to work on this program, and to work so closely with the talented people at Universal Pictures and Mattel.

We always intended the episodes to feature as much new behind the scenes material as we could, and getting to speak with the incredible talent who made our favourite movies has been nothing short of a dream. Learning the processes behind designing Mattel’s collectibles with the very designers themselves has been so exciting, and we hope we’ve managed to entertain along the way.

Beyond The Gates spanned three seasons, and spawned the spinoff show Jurassic World Revealed which we also produced and localized for 7 countries.

We also want to take a moment to thank the incredibly talented composer Caleb Burnett who has been with us from the very beginning. He composed our wonderful theme music and episodic music throughout and also worked with us on Revealed. Beyond The Gates wouldn’t be what it is without you!

While our work with the show is coming to an end, you can expect more great things in the near future! Thank you again to our wonderful partners and to all of you for watching along!

– Jack and Chris

Fallen Kingdom’s Carnotaurus Joins The Hammond Collection in Beyond the Gates

Mattel’s Hammond Collection keeps on growing! Last month the show unveiled Owen and Blue from Jurassic World, and this month Fallen Kingdom’s Carnotaurus joins the collection.

Join Chris, Mattel’s Greg Murphy, and Fallen Kingdom’s Visual Effects Supervisor David Vickery who go behind the scenes through the detailed design process for both the toy and the film dinosaur! Check out the full episode below:

This new item from Mattel is now available to pre-order exclusively (in the US) at Target.com! Don’t miss your chance to grow your Fallen Kingdom Hammond Collection by pre-ordering now.

Don’t miss more Beyond The Gates next month!

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Jurassic World’s Owen and Blue Join The Hammond Collection in New Beyond The Gates

The reveals keep on coming! 2015’s Owen Grady and Blue the Velociraptor have joined Mattel’s Hammond Collection! Take a closer look at these two newly sculpted figures in this month’s episode of Beyond The Gates.

Join Chris, Mattel’s Greg Murphy, and animation supervisor Glen McIntosh who walk us through the detailed design process for both the toy and the film dinosaur! Check out the full episode below:

These two new figures are now available to pre-order exclusively (in the US) at Target.com! Don’t miss your chance to wrangle Velociraptors with Owen Grady, and get your very own Blue by pre-ordering now.

Don’t miss more Beyond The Gates next month!

More The Lost World Love from Mattel Showcased in Latest Beyond The Gates Episode!

Last month on Beyond The Gates we unveiled the tall titan from The Lost World: Jurassic Park, the Mamenchisaurus. Mattel are showing no signs of slowing down their love for the second Jurassic Park movie with this month’s unveilings!

Join Chris in today’s Beyond The Gates to explore the two juvenile dinosaurs from the movie, the juvenile Stegosaurus, and juvenile Tyrannosaurus rex which are joining the Hammond Collection!

Mattel’s Gregory Murphy runs us through the design of these fan favourite dinosaurs, while special guest Matt Winston talks how the Stan Winston team designed the animatronics used in the film! This one’s not one to miss!

These two dinosaurs are now available to pre-order exclusively (in the US) at Target.com! Don’t miss your chance to grow your own The Lost World collection!

There are some very exciting unveilings still to come – stay tuned for more!

The Lost World’s Mamenchisaurus Joins Mattel’s Legacy Collection in New Beyond The Gates!

The second sauropod to appear in the Jurassic Park franchise has joined Mattel’s Legacy Collection! The Lost World: Jurassic Park briefly introduced us to a very large and in charge species – the Mamenchisaurus.

Join Chris in the latest episode of Beyond The Gates to dive deep into the development and design of this fan favourite dinosaur! Mattel’s Rafael Bencosme joins to discuss the development of this toy and to show us the process from screen to toy shelf.

Check out the exciting unveiling and behind the scenes look at The Lost World: Jurassic Park below:

This season of Beyond The Gates has been filled with items to celebrate Jurassic Park’s 30th Anniversary, with last month’s unveiling of the Hammond Collection Brachiosaurus!

The Legacy Collection Mamenchisaurus is now available to pre-order exclusively (in the US) at Target.com! Don’t miss your chance to bring home this Sorna Sauropod.

There are some exciting unveilings still to come – stay tuned for more!

Mattel’s New Jurassic Park BRACHIOSAURUS is Unveiled in Beyond The Gates!

The celebrations for Jurassic June continue with an all-new episode of Beyond The Gates! In the latest episode, Chris unveils a giant newcomer to Mattel’s Hammond Collection: the 1993 Brachiosaurus, as seen on Isla Nublar!

Joining Chris to dive deep into the development and design of this Jurassic Park collectible is none other than Mattel’s Gregory Murphy, alongside the legendary Academy Award winner Dennis Muren, who took the time to speak with us about his work on the Brachiosaurus scene.

Check out the exciting unveiling and behind the scenes look at Jurassic Park below:

This season of Beyond The Gates has been filled with items to celebrate Jurassic Park’s 30th Anniversary, with no signs of slowing down!

The Hammond Collection Brachiosaurus from Jurassic Park is now available to pre-order exclusively (in the US!) at Target.com! Don’t miss your chance to bring home this towering titan.

There are some exciting unveilings still to come – stay tuned for more!