New Universal Kids Park, Featuring Jurassic World, set to open in 2026!

Universal released more details on their upcoming park in Texas, now set to officially open in 2026!

Initially announced just over a year ago, the Texas park will be Universal’s first ever entirely children and family centered theme park. The other Universal destinations around the globe feature a mixture of attractions, shows, and events for all ages, but the all new Universal Kids Resort will have offerings specifically geared towards a younger audience.

VP and executive producer of Universal Creative Sarah Gibbon stated “At each point, we considered how we could design a place especially for kids where they could explore, imagine and adventure with their families and friends They’ll be able to do all this while being fully immersed in some of their favorite stories – ones full of curiosity, laughter and joy.”

With that in mind, many have wondered what types of attractions, and IP properties we would see In 2024 Universal released two official pieces of conceptual art of an ariel views of all the lands that would make up UKR, and both included portions that appeared to be hinting at potential Jurassic themed sections.

Well, with the announcement of UKR opening in 2026, Universal also released what lands and characters we can expect to see- with Jurassic World being among them!

The official website teases,

‘[At Jurassic World] Discoveries abound as kids learn about and come face to face with beloved dinosaurs of Jurassic World in uniquely exciting and interactive ways. The new adventure exclusively created for young explorers will be both exhilarating and awe-inspiring.’

Along with the land synopsis is a picture of everyone’s favorite juvenile ankylosaur Bumpy, from Jurassic World: Camp Cretaceous.

Along with Bumpy (and whatever other dinosaurs and characters from Jurassic World we may encounter,) guests can experience many other iconic lands and characters in this 97-acre theme park including Shrek, Puss in Boots, Trolls, SpongeBob SquarePants, Minions, and Gabby’s Dollhouse .

While there are no official details on what guests can specifically expect as far as rides and shows go for UKR, many fans will no doubt be scouring the previously released concept art for clues. And people can also sign up for news and updates on the official UKR site as well!


Tell us what you think. Are you excited for the all-new Universal Kids Resort? Will you be visiting? What kind of rides and experiences do you hope to see? Let us know in the comments!

More Science than Fiction: Universal Continues to Utilize Jurassic for STEAM Education

From traveling museum exhibitions, to multiple educational books written by some of world’s leading scientists, and even donating nearly a million dollars of paleontological research through The Jurassic Foundation, Universal Pictures and Amblin have found many unique and inventive ways to utilize the Jurassic franchise to promote education through STEAM (an acronym for science, technology, engineering, art, and math.) Universal Destinations and Experiences now continues this trend with their latest student programing at Universal Orlando!

Jurassic World VelociCoaster: Breaking Down the DNA is an all new educational youth program that allows student attendees to discover the the collaborative and innovative world of ride design! Developed in partnership with Universal Pictures, students will explore how a diverse Universal team with varied backgrounds and skills aligned to collectively transform an idea into a multi-award winning ride. They’ll discover how ride design is a complex collaborative process the combines creativity and problem-solving to create an innovative, story-driven attraction.

Program Objectives include:

  • Exploring academic and professional interests connected to themed entertainment.
  • Examining how diverse perspectives drive innovative thinking.
  • Identifying how teamwork is fundamental in achieving a common goal.
  • How to describe storytelling elements and how they drive immersive experiences.
  • Explaining the importance of how research influences decision making.

The program is the latest in a series of STEAM centered events hosted at the parks that seek to engage students into exploring engineering, creativity, science, and teamwork. It’s also the latest way Universal has used the Jurassic franchise to promote education. Previously, in 2023, Universal Orlando hosted a STEAM Symposium themed around Jurassic Park’s 30th Anniversary, and Universal Orlando also offers a “Jurassic Paleobotany” program associated with their STEAM App Series, where students work together to describe the importance of understanding plants and environments of the past and present to create authentic, immersive, and themed environments.

Programs at Universal are intended for groups of twenty or more students, and reservations must be made ahead of time. Tours will be scheduled on a first-come, first-served basis. Programs are subject to availability. More details and resources for educators interested can be found on Universal Orlando’s Youth Programing website.

Universal Japan to Host Jurassic World Journey Event!

Coming off reopening Jurassic Park The Ride after an extended refurbishment, Universal Studios Japan has announced that they will be hosting a six-month long Jurassic interactive event!

From March 14, 2025, through August 31, 2025 (*dates subject to change) Universal Studios Japan will be hosting Jurassic World Journey, a special limited time event during daytime park hours with unique show offerings, special food, interactive missions, and more!

Universal Japan’s website states:

‘A new great adventure begins!

Take your family on a thrilling, new adventure to experience the dinosaurs from Jurassic World like never before! See the terrifying T. rex on a boat tour through the jungle. Meet and interact with adorable baby dinosaurs! And try not to scream during a tense encounter with a Raptor! You can also go on an all-new “”Mission Walk”” where you can explore the area while solving fun and exciting new puzzles along the way!’

So, lets break down exactly what guests can expect and experience during JW Journey!

ENTERTAINMENT OFFERINGS

There will be three “new” shows offered during the Jurassic World Journey event that will bring guests closer than ever to the park’s dinosaurs! Universal Japan has proven time and again that they love experimenting with live performance to showcase dinosaurs in their Jurassic Park area. Universal Japan has been the stage for a variety of Jurassic shows through the years since the 00’s, showcasing many different dinosaurs with each iteration (one of which even had a Spinosaurus!) 

In “Dino Encounter” guests will be able to see some of the park’s herbivorous dinosaurs, like Triceratops and Stegosaurus, and will also have opportunities to pet and even feed the animals!

Complimenting the experience with the herbivores will be the “Baby Dino Adventure,”  guests will experience the awe and wonder of interacting with a baby dinosaur and learn some fun new facts about the incredible species from its handler! You can even take a commemorative photo to have as a keepsake of this truly unforgettable and heartwarming moment!

Be careful though, because while the island is home to many magnificent and wonderful animals, danger also lurks around every corner! In “Raptor Alert”  you find out that several raptors have escaped from their enclosures and have been spotted in the area! Be sure to take caution as you move throughout the area! Get ready to experience the thrill of a lifetime as you try to avoid being trapped by the Raptor pack!

Universal is also planning the “ultimate adventure” for the whole family to enjoy with the Jurassic World “Mission Walk!” After picking up your mission booklet at Jurassic Outfitters (each guest can obtain one mission booklet per day), guests will explore the jungles of Jurassic World and complete their exciting missions throughout the Park! As you complete the various missions you’ll also encounter various dinosaurs hidden in the jungle. Every participant who completes all of the missions will receive an exclusive sticker as a gift!

The Jurassic section highlighted on the USJ map.
①Jurassic World Raptor Alert​
②Jurassic World Dino Encounter
③Jurassic World Baby Dino Adventure​
④Jurassic World Mission Walk

PHOTO OP

On top of the new entertainment offerings, there will also be a special photo op location where guests can get a commemorative photo with a Jurassic World gyrosphere!

FOOD OFFERINGS

The new T, Rex Burger, volcanic Strawberry and Chocolate Cupcake, and Ancient Sea drink.

Universal never misses an opportunity to come up with unique and special foods for their parks as well, and during Jurassic World Journey the park will be offering multiple new edible dishes. 

There will be five new meals offered- the massive T. rex Burger Meal, the Raptor Burger Meal, the Pteranodon Burger meal (which looks to be a crispy chicken sandwich,) the Mosasaurus Burger Meal (a breaded fish sandwich,) and the bite sized Triceratops Burger Meal for kids. To pair with the meal there will also be a unique drink, a salty lemon and lychee soda mix named the Ancient Sea.

And don’t forget desert! Offerings like a pteranodon topped chocolate and strawberry cupcake (made to look like Mt. Sibo erupting,) and the Jurassic Chocolate Lemon Churritos are sure to satisfy your sweet tooth.

Images on Universal Japan’s website suggest that there may be even more food and treat options available as well during the event, like a delectable multi-layered dessert dish of some kind and Jurassic themed macarons.

While there has been no news of new or special merchandise (other than the sticker awarded at the end of the Mission Walk,) the Blue and Gyrosphere popcorn bucket will finally be making its way to Universal Japan!

And don’t forget to ride that ever flowing river with the newly refurbished Jurassic Park The Ride, and fly alongside pterosaurs on the rollercoaster The Flying Dinosaur.

Walt Disney World News Today reported in their article reporting on the special event that Universal Japan has said that there will be “enhancements” added to the rides for the event, but we could not find any information on Universal Japan’s website (or elsewhere) corroborating this. It is not without precedent though, as other parks like Universal Hollywood and Orlando have made minor tweaks to their respective Jurassic rides in the past for special events like Halloween Horror Nights. So perhaps we will see a few added details, props, or dinosaurs in the coming months!

Universal Destinations and Resorts around the world have had many different special Jurassic offerings over the years. For instance, for Jurassic Park‘s 30th Anniversary Universal Orlando had a special tribute store, and in 2018 Universal Singapore had the short show Jurassic World ROAR! in honor of the release of Jurassic World Fallen Kingdom. While none of the other Universal’s other resorts have announced any special events or offerings accompanying the release Jurassic World Rebirth as of yet, we can hope that perhaps Universal Japan is just leading the way and maybe some of the other destinations will soon follow suit with some dino-sized surprises for guests this year!

What would you like to see come to Universal Parks around the globe? More special Jurassic events? More unique shows with dinosaurs? New rides? Let us know in the comments below.

Interview with Rick Bluhm – Field Art Director for Jurassic Park Institute Tour

The InGen Spinosaurs and Tyrannosaurus facing off in the Aviary showroom of the Jurassic Park Institute Tour. Image courtesy of Rick Bluhm

Since the release of Jurassic Park in 1993, there have been multiple accompanying live shows, exhibits, and experiences across the world that have helped bridge the gap between the fictitious world of the franchise, and our real one. 

In the early 00’s, one such exhibit was the Jurassic Park Institute Tour, located in Japan. Designed and produced by Thinkwell Design & Production, the Thea Award Winning exhibit brought the world and science of Jurassic Park alive unlike ever before.

The nearly hour-long experience featured twelve different exhibits, all featuring interactive displays and showcasing breathtaking encounters with dinosaurs using of state of the art technology and theatrical techniques. To bring these environments and exhibits to life, the creative team employed artists who took great great care of the loaned props, and in recreating entire environments from educational museum galleries, to an InGen laboratory, and even a jaunt through the Aviary.

JPIT’s Field Art Director, Rick Bluhm, adjusting a display in the InGen lab. Image courtesy of Rick Bluhm.

To tackle such an endeavor as one of these dino-sized projects, you need a dedicated and creative team. Enter Rick Bluhm, a Field Art Director on the Jurassic Park Institute Tour project. We were lucky enough to be able to connect with Bluhm, and asked him to reflect on his career as well as on his time with the JPIT project.

JO: What got you interested in being in entertainment and ultimately a Creative Director, and how did you make the journey to now helping create some of the most immersive theatrical and ride experiences in the world?

RB: My career began with theatrical set design in the Los Angeles area at dozens of small theatres. Through contacts there I transitioned into Art Direction for television commercials, series and ultimately films. It was while I was on hiatus between those projects that I was asked to join Universal and have been in themed immersive entertainment ever since – although I just retired from my position of Senior Director, Creative, after 12 years developing attractions for the parks in Orlando and Osaka.

I was very proud to be a part of the Thinkwell team that produced Jurassic Park Institute Tour and we had quite an adventure in Tokyo that summer! Prior to [joining JPI], I was the Art Director for several show attractions that we opened in Universal Studios Japan in 2001. Needless to say, I had experience with the culture and that helped me lead the wonderful local prop and set dressing crew for JPIT.

One of the earlier exhibits in the JPIT, showcasing the latest information and research in paleontology. Image courtesy of Rick Bluhm

JO: In the early 00’s with the release of Jurassic Park 3 there was this kind of push with the Jurassic Park Institute branding to kind of be more educational focused. There were books, games, and a website. But then of course there was the inception and creation of this live experience which looks like it bridges a lot of the fantastical elements and universe of the films with science and education. Can you tell us how the tour came to be initially?

RB: Ken Nakashima was the man who brought the idea for the tour to Thinkwell. He was studying paleontology at a university in the L.A. area and was keenly interested in dinosaur DNA. His father, Sam Nakashima brought investors together to create this tour, which would package the education Ken was passionate about into a wonderfully immersive entertainment experience.

An InGen lab showroom. Image courtesy of Rick Bluhm.

RB: The details about developing the concept happened all before I was brought on to the project. Joe Cashman was the Production Designer who oversaw creative and he hired me as a Field Art Director to procure all the set dressing and props, plants etc. and stage them all when we arrived in Tokyo. Before the “Mr. DNA” film pre-show, we had a huge exhibit of dinosaur skeletons with informational graphic panels to anchor the experience with a strong scientific foundation.

The Brachiosaur canopy scene, where guests would come face to face with some of the largest animals InGen created. Image courtesy of Rick Bluhm.

JO: What was one of the hardest aspects of bringing this experience to life?

RB: The biggest challenge was the scene which featured Brachiosaurs feeding. Guests felt as if they were on a bridge, overlooking the canopy of trees through which the long necks of the dinosaurs were grazing. We had limited depth there, so I had a firm in Singapore fabricate trunks with bases and armatures so we could create huge diameters of gingko trees that sat a few feet above the floor and masked it. 

This EX-STINKS. Image courtesy of Rick Bluhm.

RB: One particularly silly moment was when we received delivery of the dung pile for the Triceratops yard. It didn’t seem quite real enough, so I asked the prop team to coat it in clear gloss. It worked so well that it elicited big laughs from the crew and guests. 

A section of the JPIT that showcased scenic props and models from Jurassic Park 3, including the unused infamous “RED” Velociraptor from early pre-production. Image courtesy of Rick Bluhm.

JO: Did you all have any movie props or pieces that were a part of the tour?

RB: Although we moulded a few props (eggs, for example) from originals from the films, we wanted a special way to feature actual props and wardrobe from the latest film (JP3).

Costumes used by the main cast of Jurassic Park 3 on display at the JPTI. Image courtesy of Rick Bluhm.

RB: We created a post-show before the exit which displayed incubators and other equipment from the scene where they stumble on the dilapidated Ingen lab – plus a couple of full size Raptors and wardrobe from the key characters. I also created an Art Directors’ Studio area to feature blueprints and renderings of the sets from that film.

Concept art, models, and other preproduction and production material from the first three Jurassic films on display. Image courtesy of Rick Bluhm.

RB: I took great care in the authenticity of our props – particularly the genetics lab and medical bay – researching details from the films. Also, the artificial foliage had to have proper scale and species that would be found in the regions from the films.

Rick Bluhm adjusting and adding foliage to one of the various scenes in JPTI. A small compy pops up to keep the creative company. Image courtesy of Rick Bluhm.

JO: What do you think captivates people about Jurassic or dinosaurs in general?

RB: Dinosaurs will always be a source of fascination to us humans. The strength and majesty of those exotic creatures in an ancient world, so different from what it is now. I was obsessed as a boy and have seen my nephews and others continue with that curiosity.

One of the many animal containment areas apart of JPTI, featuring Triceratops and a fully animatronic Jurassic Park 3 style Ankylosaurus. Image courtesy of Rick Bluhm.

While the Tour is no longer, an other interactive Jurassic experiences have now taken its place, you can watch a promotional reel for the Jurassic Park Institute Tour below thanks to archival efforts of The Jurassic Park Collection.

Have you ever experienced a Jurassic exhibit? If so, which one, and what kind of affect did it have on you? Would you like to see more edutainment style experiences and material from the Jurassic brand like with Jurassic Park Institute? Let us know in the comments below!

VelociCoaster Awarded “Best Rollercoaster” for Fourth Year in a Row

Theme Park Insider released their lists of top attractions across the world for the past year, and for the fourth consecutive year Universal’s VelociCoaster remains the apex of coasters.

Jurassic World VelociCoaster at Universal’s Islands of Adventure puts you right in the middle of a training session with Owen’s IBRIS Raptors. You’ll come face to face with Echo, Charlie, Delta, and Blue as you are launched at 50 miles per hour (80 kilometers per hour) into a paddock. After you careen around tight corners, barely missing sharp rocks and snapping teeth as you roll through multiple inversions, you’ll be launched a final time at 70 miles per hour (113 kilometers per hour) and up a 155 foot hill (47.2 meters) to just narrowly avoid becoming dino-chow!

The thrilling ride is accompanied by an breathtakingly immersive queue, where you will see and encounter the raptors several times before even boarding the ride train (as well as other neat Jurassic Park and World easter eggs!)

Have you survived VelociCoaster? What other types of Jurassic rides or offerings would you like to see come to Universal Destinations and Resorts around the world? Lets us know in the comments below!

Jurassic Park: The Ride to Reopen After Being Closed for Over a Year

Image by Brightest World

After a lengthy closure, Jurassic Park: The Ride at Universal Studios Japan is set to reopen in 2025, and a lot sooner than you think!

Back in July of 2023, it was reported that Universal Studios in Japan would be closing Jurassic Park: The Ride for a lengthy refurbishment. While outlets said that the ride would reopen at some point in 2025, no official date was ever given. Since the closure, the official Universal Studios Japan website has had the ride listed as being closed ‘indefinitely.’ Since the official closure in September of 2023, very little news or information has been given on the status of the refurbishment, with any updates solely coming from theme park vlogging videos. For months there have been no real or official updates of any kind.

Previously, the only other Jurassic ride to undergo such a lengthy closure was the original Jurassic Park: The Ride in Universal Hollywood. which closed in 2018 and was to be replaced with Jurassic World: The Ride in 2019. The replacement was met with a mixed to favorable response, with many happy that new animatronics and effects were added to a ride that needed a good amount of updates and fixes, but that certain elements felt incomplete or cut and a bit of the original magic and storytelling was absent.

While some speculated that perhaps Japan would be going through the IP change, it had never been stated that the ride would be changing so dramatically. Moreover, in the last year, there has been no change at all to any of the signage or theming in the area of the park. So it seems like Japan has kept with the more iconic and recognizable Jurassic Park branding. So perhaps the ride will stay mostly the same, with all the major animatronics being replaced with more updated technology and effects?

Well, guests to Universal Japan will finally be able to ride the ever-flowing river once again as Jurassic Park: The Ride prepares to open its gates again, on January 8th of 2025!! The reopening marks the end of a sixteen-month-long refurbishment (six months longer than the Park to World flip in Universal Hollywood.)

The official Universal Japan X account announced the reopening in a post, stating:

‘Jurassic Park – The Ride, which has been closed for renovations since September 2023, will reopen on Wednesday, January 8, 2025. Thank you all for your understanding and cooperation. Please look forward to the reopening.’

Accompanying the announcement was a short teaser video:

To many the teaser may be a tad… underwhelming. After such a long time of being closed, all we are essentially seeing is stock footage of the ride pre-refurbishment. When Jurassic World: The Ride was preparing to open after only ten months there was a special teaser released to build excitement for the opening, and something along those lines would have been a tad more exciting to see.

But all this just begs the question… what will the ride look like once it opens in two weeks; what exactly are we in store for? Universal Japan has played the entire refurbishment very close to their chest, and it seems like if they have made any major updates to the dinosaurs, ride system, or other effects they plan on keeping it a secret until the ride is reopened to the public on the 8th.

We very much are looking forward to the reopening of this legendary attraction. It marks the start of what is sure to be a massive dino-sized year to come for Jurassic fans! Moreover, the fact that Japan has chosen to retain the iconic Jurassic Park branding instead of changing it to Jurassic World is noteworthy, and hopefully, if the ride is a success in popularity and excitement to Universal guests upon its reopening it means that all Jurassic rides and attractions aren’t necessarily resorted to the fate of being changed to the Jurassic World model.

Are you excited about the reopening of Jurassic Park: The Ride in Japan? Would you like to see more Universal parks refurbishing their Jurassic rides and areas, and if so- what kind of attractions would you like to see? Let us know in the comments below!

All New Jurassic World Experience Opening in 2025!

Conceptual rendering of the main entry for Jurassic World: The Experience -Courtesy of AWC

This week, NEON (the production group responsible for the popular Jurassic World: The Exhibition) along with Asset World Corp Public Company Limited (AWC) and Universal Live Events & Location Based Entertainment, announced that Jurassic World: The Experience will soon be coming to Bangkok, Thailand!

The new walk-through attraction has been ‘specifically curated’ for Asiatique, a riverfront destination location famous for its culture, entertainment, shopping, and restaurants. It will be housed in a 6,000 square meter (64,583 square feet) location, and feature life-like animatronic dinosaurs and environments that will put guests in the middle of their own adventure on Isla Nublar. To create this fully immersive experience, the attraction is also said to blend ‘real-world science and education with the very best in high-quality entertainment.’ Along with the attraction will be an all-new themed restaurant as well, which is intended to ‘seamlessly blend the immersive journey with culinary delights’ for visitors of the destination.


(From left to right) The press conference of Jurassic World: The Experience, in Bangkok, held at Asiatique The Riverfront Destination led by Mr. Michael Hariz, Chief Commercial Business Officer, Asset World Corp Public Company Limited, Dr. Paitoon Wongsasutthikul, Chief Investment Officer, Asset World Corp Public Company Limited, Mrs. Wallapa Traisorat, Chief Executive Officer and President, Asset World Corp Public Company Limited, Mr. Chadchart Sitthiphan, Bangkok Governor, Mr. Nithee Seeprae, Deputy Governor for Marketing Communications, Tourism Authority of Thailand, Mr. Gerald Raines, SVP, Live Events and Location Based Entertainment Universal Destinations and Experiences, Mr. Ron Tan, Executive Chairman & Group CEO, NEON, and Mr. Kurt Baker, Executive Vice President, Global Marketing, NEON.

A new immersive edutainment experience will surely thrill countless visitors, as similar productions, exhibits, and destinations have throughout the history of the Jurassic franchise. Such experiences have been hits with the public, dating back to The Dinosaurs of Jurassic Park exhibit, to the Jurassic Park Institute Tour, and NEON’s already widely popular Jurassic Park: The Exhibition (which opened in 2017, and has been touring on several continents since!)

While there is no specific information on what guests can expect to encounter, on NEON’s Instragram a juvenile Bumpy [puppet] with a handler was present at the press conference suggesting further that we’ll see a lot of favorite moments and dinosaurs from the franchise, as well as the utilization of some of the similar “DNA”  as the Exhibition and theme parks to bring the dinosaurs to life for the attraction (assuming most of the animals will be brought to life by Creature Technology.)

That being said, Jurassic World The Experience will be big. Very big. To give you some perspective, Jurassic World: The Exhibition tends to range between 1858-2322 square meters (20,000-25,000 square feet,) so this new experience will be over twice as large! That could mean we are in store for multiple new show moments, exhibits, or dinosaurs. While the new café and restaurant should be taken into consideration, the release states that the total size of the expansion is set to be about 10,000 square meters (or 108,000 square feet (which makes this installation more comparable in size to Universal’s Horror Unleashed project, at around 10,219 square meters/110,00 square feet!) So if they are saying that the Experience alone is 6,000 square meters, insinuating that the rest is for the eateries… it means we are in store for something truly special.

Currently, Jurassic World: The Experience is expected to open in quarter 2 of 2025, which would mean they’re aiming for sometime roughly between April and June of 2025. You can join an information waitlist for Jurassic World: The Experience by visiting its official website, and you can read the full press release in its entirety, here.

Jurassic World: Rebirth Stars Film at UK’s University of Greenwich

Old Royal Naval College on the campus of the University of Greenwich was the site of at least two days of filming for Jurassic World: Rebirth during its time in the UK. Stars Scarlett Johansson, Jonathan Bailey, and Rupert Friend were on-site in-costume, accompanied by new props representing full-size dinosaurs and skeleton specimens in transport crates from a museum.

*Mild spoilers likely ahead for Jurassic World: Rebirth*



Zora Bennett (Scarlett Johansson’s tactical operations expert) was seen in a very professional, dark blue suit outfit, and Martin Krebs (Rupert Friend’s big pharma representative) could be spotted in a suit not far behind her. Dr. Henry Loomis (Jonathan Bailey’s paleontologist) was also spotted in professional attire alongside them, walking in a regal hallway setting filled with large pillars and classical art. Multiple prop dinosaur skeletons were also seen displayed around them and in wooden crates, seemingly headed to or coming from the “Neo-Jurassic Wing” of the “Natural History Museum of North America.” While that museum and wing name are technically fictional, they are likely new lore additions in the seventh Jurassic Park film.

Taking in the classical and educational look of this filming location and the professional look of the stars’ costumes, we could be seeing a museum or educational building in which the audience, with Zora and Krebs, meets Loomis for the first time while in his professional environment. A first act Jurassic exposition scene in what might be a museum with dinosaur displays sounds fantastic. More photos, videos, and speculation can be found on social media as well as in our latest Jurassic World: Rebirth news update video.



Massive thanks to ReelNews, UnBoxPHD, KeepingUpWithScarlett, and others on-site in the UK for sharing these images from set with the world. Be sure to follow and subscribe to their pages for an up-close look at Rebirth‘s UK production. Filming will continue on sound stages and sets at Sky Studios Elstree through at least early October. What are your thoughts on this first look at characters and a museum-like set in Jurassic World: Rebirth? Are you excited for this movie? Let us know in the comments and stay tuned to Jurassic Outpost.


Frontier Includes Details for ‘New Jurassic World Game’ in Latest Report

Frontier Developments released their latest portfolio strategy and financial reports, which included information about the ongoing development of their third Jurassic World game.

The report states:

‘Development is on track for a third Jurassic World game coming in FY26, in collaboration with Universal Products & Experiences, alongside the promotional support of Universal Pictures and Amblin Entertainment’s all-new film, Jurassic World Rebirth, currently scheduled for release on 2 July 2025.’

News broke back in June of Frontier developing a third Jurassic Park Evolution game. The news was met with mixed reactions. While it is exciting to see Frontier continuing to delve into the world of Jurassic, the question of “is another Evolution needed?” hovers.

The announcement of the third game came only weeks after the Park Manager’s DLC Pack release for Jurassic World Evolution 2. So, with JWE2 still getting new content, what is the need for a whole new game? Furthermore, the overall release of JWE2 felt muddled. The game’s initial release felt incomplete and was rife with bugs. Then DLCs and content that felt like it should’ve been included to begin with were sold separately over months at varying prices. While a beautiful and masterful game, it’s been hard to not feel the constant twist of the capitalistic knife during the entirety of JWE2’s existence. And, if I’m being honest, that’s exactly what a Jurassic World Evolution 3 feels like.

While JWE2 certainly expanded (and in some cases perfected) what JWE1 started, it perhaps doesn’t feel as if there has been enough growth or change to warrant yet another entry in the series. In fact, some gamers and Jurassic fans have pointed to that being a reason why they weren’t interested in JWE2 even.

So, what are some things that Frontier could change or include that would turn Jurassic World Evolution 3 into an instant MUST? We have some thoughts.

1.) More “Scientifically Accurate” skins (ala Rex 65 MYA, Utahraptor, Deinocheirus,) and skins we don’t have yet

On top of expecting every species of animal and their skins that we’ve had thus far in the JWE canon, we’d LOVE to see skins that we haven’t had yet for certain animals (*cough* TLW Ptera *cough*).

We would also love if a lot more of them got the “realistic” makeover. Come on, gimme a small feathered Velociraptor. A fluffy compy. A seven-meter-long Dilophosaurus.

2.) Dinosaurs from the Universe and Juveniles

While there are a great many species included in JWE, there are still several dinosaurs from the Jurassic canon missing. Fans love to try and recreate scenes from the books, games, and more- we want to see some of our favorite dinosaurs from different parts of the series brought to life. Psittacosaur. Coelurus. Mussaurus. Ornitholestes. We can go on. Call us Frontier, we got a list on standby.

Also, it would be amazing if we could finally get juveniles, or even eggs and nests. Juveniles alone would be a great addition, for being able to make a Gentle Giants Petting Zoo, a proper Tyrant family on Isla Sorna, or hidden raptor tribes in the jungles of your park. The Jurassic franchise shows off so many amazing juvenile dinosaurs, yet we’ve never had a Jurassic game that lets us have them in our park. It’s a shame.

3.) Create your own hybrid

Enough said. I want to just have a high-quality version of the splicing machine in my Jurassic Park 3 Dino Dex. Is that too much to ask for?

4.) Rides/Coasters/Attraction creation

River Adventure/Kayak Ride is a must, first off. We’ve been begging for it forever.

On top of that, it would just be wonderful to actually build other attractions. We’ve seen the Jurassic franchise utilize “rides” in the stories for their theme parks, and in expanded material like Camp Cretaceous, Jurassic Park The Game, and more. Rides are undeniably an important part of any theme park, and there’s a severe lack of rides in the JWE games. Let us build our own VelociCoaster.

5.) More “Non-Dinosaurs”

Deinosuchus, Sarcosuchus, Megalania, Beelzebufu, Postosuchus, maybe even large arthropods? And, come on, it’s time for some mammals.

6.) ADS System

A key plot element in Jurassic World: Dominion, BioSyn’s ADS system helps keep the pterosaurs in their vally corraled and under a certain height, outside of “aviary” like enclosures.

It’d be great if this was added to the game so that we could have pterosaurs flying around in paddocks with other animals, but not necessarily able to fly around our parks doing damage and killing guests.

7.) More Decorations, Building Modification Options, and “Stops” for Guests

More signage, rest areas, smoking areas, smaller vending decorations, TLW double trailers, building ruins, the list is honestly endless.

8.) More ranger missions.

Where JW2 really shines is on the missions during the various modes. Frontier took the idea of small missions that goes back to Jurassic Park Operation Genesis and made them so immersive that you truly get wrapped up in the beauty, the chase, or the tension sometimes during these tasks. They are the best moments of the game, and we desperately want more of them.

So, tell us, what do you want from Jurassic World Evolution 3?

An Interview with Bob Shreve, Show Producer for Jurassic Park at Universal’s Islands of Adventure

“Aye, aye, aye, why didn’t I build in Orlando?”

-John Hammond

Islands of Adventure Concept Art (Behind the Gates)

During the pre-production of Jurassic Park, Steven Spielberg already had teams conceptualizing and planning Jurassic Park The Ride, at Universal Studios Hollywood, before the first film was in production. Upon opening in 1996, the attraction was met with high praise and acclaim for its thrilling experience and immersive storytelling.

But Universal parks weren’t finished with Jurassic just yet. During this same time, on the other side of the country, Universal was hard at work expanding their operation in Orlando. And not just a little expansion like a singular new ride or show, no. They were in the process of creating a whole new theme park that would allow guests to enter their favorite literary worlds. Universal’s team was developing a park where guests would be able to skip around with Whos in Suess Landing, explore ancient ruins in Lost Continent, make a splash with their favorite cartoon characters in Toon Lagoon, save the world in MARVEL Superhero Island. It would also be decided that the final land, “rounding” out the park, would be where guests could come face to face with the greatest animals that ever walked the planet in a fully realized Jurassic Park.

Promotional Artwork of Jurassic Park at Islands of Adventure (Universal Destinations & Experiences)

At this new Jurassic Park, guests would be able to come face to face with dinosaurs like never before and be immersed in the world of Jurassic. There was the Discovery Center where raptor eggs would be seen hatching throughout the day, and Triceratops Encounter (later renamed to Triceratops Discovery Trail) where guests could experience one of the majestic three-horned creatures up close. In Camp Jurassic guests can traverse various pathways, explore caverns, or sail through the air like pterosaurs at Pteranodon Flyers. Of course, in the center of it all, would be the main attraction- the Jurassic Park River Adventure (Orlando’s version of Jurassic Park The Ride.)

With all of these pieces integral to “selling” this world, it became apparent that Universal would need a team to help maintain a cohesive vision for what they were attempting to create. Enter Bob Shreve.

Image of Bob Shreve from promotional material of Islands of Adventure

Shreve was brought on to be Show Producer for the entirety of the Jurassic area at Islands of Adventure (or IOA.) With a Masters in theatrical design and years of experience working and designing for theatres and other theme parks, like Walt Disney World, Shreve moved to Universal to take on this titanic project.

We reached out to Shreve to reflect on his work at Islands of Adventure, the process of bringing Jurassic Park to life, and changing the theme park world forever.

JO: To start off, if you could take us back to the beginning of Jurassic being a part of Island’s of Adventure that’d be wonderful. At one time Jurassic Park The Ride was expected to be near where Men in Black now is, but then it was opted for a full land. What did that happen? What was the key moment when Universal said “YES, all in on Jurassic,” and what did that mean for Islands of Adventure?

BOB: I came to the project in 1995 after the IOA project was fully in development and well into the design development phase.  As I understand it, once Universal made the decision to develop IOA, JP became a cornerstone for the project, and the idea to develop it like the Hollywood attraction was tabled in lieu of a full-fledged land.  All of that occurred before I joined the team.

JO: How did you get the Show Producer title for the Jurassic area at IOA specifically? Was it something about the brand that pulled you or was it assigned? Where does that journey begin?

BOB: In 1995 I was working for Imagineering, living in FL, handling SQS for EPCOT along with Patrick Brennan.  I was contacted by Robin Reardon, who I had worked with on projects at WDI.  Randy Prinz had brought onto the IOA Project as the Executive Producer and she reached out to me as she felt I would make a good producer.  Initially, I was offered SUESS LANDING but, once Lisa Girolami agreed to join the team, they felt she was a better fit for SUESS and transferred me to JP.  All of this occurred before I moved to LA to join the team in person.

JO: The Jurassic land, until the inclusion of Harry Potter, felt like the centerpiece. The majestic Discovery Center stands in the center focal point when you enter, demanding your attention. IOA’s original “castle” as it were. Was that intentional?

BOB: Yes, it was very intentional.  It was felt that the JP brand was the most iconic as it related to the public at large and would be the central gate driver for ticket sales.  By placing it at the center point on the far side of the lagoon, it would drive guest utilization through all the other islands in the park.

JO: How closely did you work with other departments like marketing, promotions, etc. I mean, Island of Adventure was promoted in a Jurassic Park video game, there were exclusive toys, and then everything in park that had to fit the world’s aesthetic. Was collaboration “Universal,” as they say, between you all?

BOB: There was very little integration with marketing at that time at Universal, which, frankly, was one of the downfalls of the project.  Most of the brand development was simply lifted from the film efforts.  It should be remembered that Universal changed ownership during the development of the project and it had a ripple effect on the development process.

JO: A lot of the production and planning was happening while Crichton released The Lost World, and then The Lost World: Jurassic Park was subsequently filmed, marketed, and released. Were there any changes in the plans for the land/ride/attractions from when it started to when it ended that we’re because of the sequel?

BOB: No, by the time LOST WORLD came out, we were well into construction so no changes were tolerated.

JO: There are several attractions hinted at and teased still throughout the land that unfortunately have not come to be (as of yet.) Helicoptour-tours, Jeep Safari, and several more. Can you recall any rides, attractions, shows, or experiences that we’re on the table but shelved?

BOB: Both Helicoptours and Jeep Safari were developed at a conceptual level, however, further development was placed on hold to allow focus on completion of the IOA project.  It was anticipated that, should IOA be successful, these would be some of the first expansion projects undertaken.  Sadly, due to underperformance in attendance for the park, this did not happen.

JO: Also, the AMAZING scale model at the entrance of River Adventure (which shows several of these canceled attractions,) it’s to see anything like it! Was there a thought that prompted showcasing it so prominently?

BOB: Frankly, we needed something to fill the queue for guest engagement and we were on a tight budget.  Dan Torres, the Production Designer for RIVER ADVENTURE, came up with the idea to simply use the model that was constructed during the design of the IOA project.  Each of the lands was modeled in great detail as this was before you could use CGI.  Each land and attraction was constructed so it could be removed from the master model for study.  Since it was already built and paid for, it was a great idea to use it as a queue prop, especially because we felt it was something John Hammond would do to promote his new Park.

JO: On a similar note, were there any dinosaurs or moments from the opening day attractions that were cut?

BOB: Not that I recall.  We took great pride in delivering all of the things we were asked to provide.

JO: Was there talk of building the same River Adventure as Hollywood, or when/why were choices made to change moments in Orlando’s?

BOB: Yes, the project team was initially told to deliver the Hollywood version of the ride intact as a “cookie-cutter” attraction.  However, Hollywood was having significant issues with their jeep drop effect so our team was asked to come up with an alternative, so we developed the raptor cage drop. 

JO: How did you develop the story for the areas of the land and which characters were “involved?” Many many elements of the island reference or are lifted straight from Crichton’s novel. Some of them really “deep cuts.” What elements from the novel, film, and expanded material were most useful and important to you to include? What material did Amblin and Universal say was most important to include?

BOB: I was not involved in the initial development of the attraction (concept phase), so I do not feel I can properly answer this question. It would be better to direct this question to Dale Mason, Phil Hettema or Gary Goddard.

Interior Nursery of the Discovery Center at Islands of Adventure

JO: How important was it for there to be educational aspects of the area? At its core Jurassic is sci-fi that is grounded in real science. Paleontology, geology, genetics, animal behavior and zoological sciences, and more. Perhaps more than any other offering at IOA or Universal, Jurassic at IOA originally had a sense of adventure and discovery meets learning and inspiration (especially with attractions such as all of the original Discovery Center, and Triceratops Encounter.)

BOB: We felt it was very important to have an educational aspect to JP as it reflected John Hammond’s and InGen’s mission and goals.  We were very aware that pretty much every 9-year old would know a lot about dinosaurs when they arrived at the park, so we needed to feed that curiosity and expand on it.  We engaged Eisterhold Associates, a leading museum design company, to develop concepts for the Discovery Center and to make it as interactive as possible.

JO: Was the island ever almost Isla Nublar or was it always going to be Isla Aventura? Do you feel like the inclusion of the Jurassic World property with VelociCoaster and Raptor Encounter affects the world originally created at IOA?

BOB: The working title for the project was Isla Nublar but marketing would never have agreed to let it be marketed as anything other than Jurassic Park – too much brand recognition.  As for the inclusion of Jurassic World, I think this is a natural evolution of the brand and is fitting. TRICERATOPS ENCOUNTER was always plagued with technology issues – it was far too complex to exist in a theme park environment – and its replacement with the coaster was a good idea to revitalize the area.

Maquette of the Triceratops from Triceratops Encounter (Behind the Gates)

JO: Do you know much about who produced the dinosaur maquettes / sculpts? Stan Winston School of Character Arts recently posted an article about their Stegosaurus and it showcases both the [The Lost World’s] AND [Jurassic Park The Ride/River Adventure’s] stegos (which have differences from one another.) Were the designs for the [new] dinosaurs in-house or did some of them come from partnering with Winston’s team? And did the sculpting and building of them change or evolve as the films were made?

BOB: The dinosaur maquettes were developed for the Hollywood attraction and, I believe, were developed by Winston Studios.  I have no explanation for the difference between the two stegosaurs.  We developed the maquette for the Triceratops.  All design for it was executed by Hall Train, who was recommended to us by Winston Studios when they decided they were too busy to take on the project.  Hall deserves a lot of credit for the development of the Triceratops, its functions looks, and manufacture.  He was amazing in his skillful talents and the ideas he brought to the attraction.

A section of the mural in the basement of the Discovery Center at Islands of Adventure, showcasing a plesiosaur, stalking tyrannosaurs, and a family of sauropods.

JO: Do you recall much about the story of the murals in the Discovery Center? Apparently, the originals were rumored to be missing or were missing when making IOA from their original usage in Hollywood?

BOB: I seem to recall an issue with the murals, but I do not remember exactly what it was.  They may have been missing and we had to recreate them for the IOA attraction, but I honestly do not remember.

JO: How much thought was put into foliage / “no grass” throughout the land?

BOB: A ton. Under the brilliance guidance of Mark Kuskowski, the landscape was a critical component of the design.  Due to budget concerns, he was challenged to deliver a believable “jungle” experience using prehistoric plants from day one.  Mark traveled extensively to find the perfect specimens for the attraction.  I think he succeeded brilliantly.

Fencing inside of Camp Jurassic. You can see that Universal “spared no expense” when it came to the lush foliage that fills the Jurassic area of Islands of Adventure.

JO: What, for you, was the most challenging aspect of bringing Jurassic to life? I mean, it’s probably challenging enough to bring dinosaurs back to life, but were there any surprise problems, hiccups, or changes along the way that wouldn’t have been expected when preparing to showcase creatures dead for 66 million years?

BOB: Several.  Mark Kuskowski found a five palm cluster we wanted to use as the icon landscape element as the entered the area.  It was placed in front of the Discovery Center adjacent to a central filtration pond that we engineered to clean and circulate all the water in the main lagoon.  To get it installed (it was huge) without destroying the surrounding area development, we had to plant it very early in the project.  It was the first tree planted on site and we had to take many precautions to protect it as the area grew up around it.  I think the pond did not work as well as intended and the landscape around it took off, obscuring the five palm cluster that we so laboriously planted.

Another issue was the Banyan tree for Camp Jurassic.  Mark searched long and hard for the perfect tree, which he found in South Florida.  We made arrangements to have it transported to Orlando, but the contractor hacked so many branches off the tree that, when it arrived, it was pathetic looking.  Mark was distressed and had it planted at the end of Scene 1 in the RIVER ADVENTURE just before the JP gates and found a new tree, which we carefully transported to Orlando and installed in Camp Jurassic.   Comically, it did not flourish as well as the original tree.

JO: For you, what was the moment it all came together? Was it riding River Adventure opening day? Getting sneezed on by one of the Triceratops? Seeing a baby raptor hatch? What moment gave you that classic “[We] did it…” Malcolm moment.

BOB: It all came together during the soft opening of the Park.  All our attractions, except Triceratops, were fully operational and the guest reactions were very gratifying.

JO: Similarly, what did you find to be the most impactful or important element of the land?

BOB: Without a doubt, it was, as intended, the architecture and landscaping.  We purposefully did not want the guests to engage with any dinosaurs as they walked the land.  This was to encourage them to enter the attractions to see the dinosaurs.  So the area development needed to convey the grandeur of the movies, which I feel it did magnificently.

Old “animal tracker” unit that was in front of the Discovery Center, before being removed for VelociCoaster. A reference to the motion sensor tracking system used in Crichton’s original novel.

JO: Are there any favorite “Easter Eggs” of yours in the land? Are there any that you believe people haven’t discovered yet or aren’t well known? There are literally SO many littered throughout the island.

BOB: We buried a lot of easter eggs in the queue for Triceratops – too many to recount and I am not sure they remain.

JO: If you could see the Jurassic land grow, change, or evolve further- what kind of offerings would you hope to see? More stories told through rides? Shows? More edu-tainment type offerings like the Discovery Center? What do you think should be focused on?

BOB: I think, in synergy with the film franchise, the area needs a lot of “thrill”.  I think the VelociCoaster attraction is the right direction for the area.

JO: What is your favorite dinosaur?

BOB: Hands down, it would be the Triceratops.

This Triceratops fossil replica served as the entrance for (the now closed) Triceratops Encounter attraction.

JO: If there are any other details, anecdotes, or thoughts you would like to share during your time as the Show Producer for Jurassic.

BOB: I consider myself fortunate to have been selected to be part of this project.  It is one of the highlights of my career and afforded me an opportunity to participate in theme parks at a level I had previously only dreamed of.

JO: What would you say to others who may be interested in a career in themed entertainment?

BOB: I would encourage a career in this industry.  It is engaging, challenging, and fun.  Developing the proper tools is a pre-requisite for participation in today’s industry and requires a mastery of computer graphics and pre-visualization tools as well as creative talent.

Shreve makes an appearance in this early promotional footage for the island that originally aired on USA Channel in the 90’s, which you can watch below:

With the park opening in 1999, these mighty creatures were no longer merely trapped in museums, books, or movies- they were brought to life right in front of us. With the world of Jurassic Park fully realized, fans of the franchise, dinosaur lovers, and thrill seekers alike finally had a place to live out their own prehistoric adventures.

While the initial opening of Universal’s Islands of Adventure was rocky, the park has since gained great acclaim and notoriety over its twenty-five years of operation, with multiple awards for attractions, restaurants, entertainment offerings, and more. The Jurassic area, specifically, is still considered one of the main pulls for guests visiting the resort. VelociCoaster is considered one of the best rollercoasters ever made, the Discovery Center was used in several Jurassic Park 30th Anniversary marketing videos last year, and River Adventure (even with it showing its age) still has boats filled with people screaming and laughing their way through surviving an encounter with the park’s dinosaurs.