The InGen Spinosaurs and Tyrannosaurus facing off in the Aviary showroom of the Jurassic Park Institute Tour. Image courtesy of Rick Bluhm
Since the release of Jurassic Park in 1993, there have been multiple accompanying live shows, exhibits, and experiences across the world that have helped bridge the gap between the fictitious world of the franchise, and our real one.
In the early 00’s, one such exhibit was the Jurassic Park Institute Tour, located in Japan. Designed and produced by Thinkwell Design & Production, the Thea Award Winning exhibit brought the world and science of Jurassic Park alive unlike ever before.
The nearly hour-long experience featured twelve different exhibits, all featuring interactive displays and showcasing breathtaking encounters with dinosaurs using of state of the art technology and theatrical techniques. To bring these environments and exhibits to life, the creative team employed artists who took great great care of the loaned props, and in recreating entire environments from educational museum galleries, to an InGen laboratory, and even a jaunt through the Aviary.
JPIT’s Field Art Director, Rick Bluhm, adjusting a display in the InGen lab. Image courtesy of Rick Bluhm.
To tackle such an endeavor as one of these dino-sized projects, you need a dedicated and creative team. Enter Rick Bluhm, a Field Art Director on the Jurassic Park Institute Tour project. We were lucky enough to be able to connect with Bluhm, and asked him to reflect on his career as well as on his time with the JPIT project.
JO: What got you interested in being in entertainment and ultimately a Creative Director, and how did you make the journey to now helping create some of the most immersive theatrical and ride experiences in the world?
RB: My career began with theatrical set design in the Los Angeles area at dozens of small theatres. Through contacts there I transitioned into Art Direction for television commercials, series and ultimately films. It was while I was on hiatus between those projects that I was asked to join Universal and have been in themed immersive entertainment ever since – although I just retired from my position of Senior Director, Creative, after 12 years developing attractions for the parks in Orlando and Osaka.
I was very proud to be a part of the Thinkwell team that produced Jurassic Park Institute Tour and we had quite an adventure in Tokyo that summer! Prior to [joining JPI], I was the Art Director for several show attractions that we opened in Universal Studios Japan in 2001. Needless to say, I had experience with the culture and that helped me lead the wonderful local prop and set dressing crew for JPIT.
One of the earlier exhibits in the JPIT, showcasing the latest information and research in paleontology. Image courtesy of Rick Bluhm
JO: In the early 00’s with the release of Jurassic Park 3 there was this kind of push with the Jurassic Park Institute branding to kind of be more educational focused. There were books, games, and a website. But then of course there was the inception and creation of this live experience which looks like it bridges a lot of the fantastical elements and universe of the films with science and education. Can you tell us how the tour came to be initially?
RB: Ken Nakashima was the man who brought the idea for the tour to Thinkwell. He was studying paleontology at a university in the L.A. area and was keenly interested in dinosaur DNA. His father, Sam Nakashima brought investors together to create this tour, which would package the education Ken was passionate about into a wonderfully immersive entertainment experience.
An InGen lab showroom. Image courtesy of Rick Bluhm.
RB: The details about developing the concept happened all before I was brought on to the project. Joe Cashman was the Production Designer who oversaw creative and he hired me as a Field Art Director to procure all the set dressing and props, plants etc. and stage them all when we arrived in Tokyo. Before the “Mr. DNA” film pre-show, we had a huge exhibit of dinosaur skeletons with informational graphic panels to anchor the experience with a strong scientific foundation.
The Brachiosaur canopy scene, where guests would come face to face with some of the largest animals InGen created. Image courtesy of Rick Bluhm.
JO: What was one of the hardest aspects of bringing this experience to life?
RB: The biggest challenge was the scene which featured Brachiosaurs feeding. Guests felt as if they were on a bridge, overlooking the canopy of trees through which the long necks of the dinosaurs were grazing. We had limited depth there, so I had a firm in Singapore fabricate trunks with bases and armatures so we could create huge diameters of gingko trees that sat a few feet above the floor and masked it.
This EX-STINKS. Image courtesy of Rick Bluhm.
RB: One particularly silly moment was when we received delivery of the dung pile for the Triceratops yard. It didn’t seem quite real enough, so I asked the prop team to coat it in clear gloss. It worked so well that it elicited big laughs from the crew and guests.
A section of the JPIT that showcased scenic props and models from Jurassic Park 3, including the unused infamous “RED” Velociraptor from early pre-production. Image courtesy of Rick Bluhm.
JO: Did you all have any movie props or pieces that were a part of the tour?
RB: Although we moulded a few props (eggs, for example) from originals from the films, we wanted a special way to feature actual props and wardrobe from the latest film (JP3).
Costumes used by the main cast of Jurassic Park 3 on display at the JPTI. Image courtesy of Rick Bluhm.
RB: We created a post-show before the exit which displayed incubators and other equipment from the scene where they stumble on the dilapidated Ingen lab – plus a couple of full size Raptors and wardrobe from the key characters. I also created an Art Directors’ Studio area to feature blueprints and renderings of the sets from that film.
Concept art, models, and other preproduction and production material from the first three Jurassic films on display. Image courtesy of Rick Bluhm.
RB: I took great care in the authenticity of our props – particularly the genetics lab and medical bay – researching details from the films. Also, the artificial foliage had to have proper scale and species that would be found in the regions from the films.
Rick Bluhm adjusting and adding foliage to one of the various scenes in JPTI. A small compy pops up to keep the creative company. Image courtesy of Rick Bluhm.
JO: What do you think captivates people about Jurassic or dinosaurs in general?
RB: Dinosaurs will always be a source of fascination to us humans. The strength and majesty of those exotic creatures in an ancient world, so different from what it is now. I was obsessed as a boy and have seen my nephews and others continue with that curiosity.
One of the many animal containment areas apart of JPTI, featuring Triceratops and a fully animatronic Jurassic Park 3 style Ankylosaurus. Image courtesy of Rick Bluhm.
While the Tour is no longer, an other interactive Jurassic experiences have now taken its place, you can watch a promotional reel for the Jurassic Park Institute Tour below thanks to archival efforts of The Jurassic Park Collection.
Have you ever experienced a Jurassic exhibit? If so, which one, and what kind of affect did it have on you? Would you like to see more edutainment style experiences and material from the Jurassic brand like with Jurassic Park Institute? Let us know in the comments below!
After a lengthy closure, Jurassic Park: The Ride at Universal Studios Japan is set to reopen in 2025, and a lot sooner than you think!
Back in July of 2023, it was reported that Universal Studios in Japan would be closing Jurassic Park: The Ride for a lengthy refurbishment. While outlets said that the ride would reopen at some point in 2025, no official date was ever given. Since the closure, the official Universal Studios Japan website has had the ride listed as being closed ‘indefinitely.’ Since the official closure in September of 2023, very little news or information has been given on the status of the refurbishment, with any updates solely coming from theme park vlogging videos. For months there have been no real or official updates of any kind.
Previously, the only other Jurassic ride to undergo such a lengthy closure was the original Jurassic Park: The Ride in Universal Hollywood. which closed in 2018 and was to be replaced with Jurassic World: The Ride in 2019. The replacement was met with a mixed to favorable response, with many happy that new animatronics and effects were added to a ride that needed a good amount of updates and fixes, but that certain elements felt incomplete or cut and a bit of the original magic and storytelling was absent.
While some speculated that perhaps Japan would be going through the IP change, it had never been stated that the ride would be changing so dramatically. Moreover, in the last year, there has been no change at all to any of the signage or theming in the area of the park. So it seems like Japan has kept with the more iconic and recognizable JurassicPark branding. So perhaps the ride will stay mostly the same, with all the major animatronics being replaced with more updated technology and effects?
Well, guests to Universal Japan will finally be able to ride the ever-flowing river once again as Jurassic Park: The Ride prepares to open its gates again, on January 8th of 2025!! The reopening marks the end of a sixteen-month-long refurbishment (six months longer than the Park to World flip in Universal Hollywood.)
The official Universal Japan X account announced the reopening in a post, stating:
‘Jurassic Park – The Ride, which has been closed for renovations since September 2023, will reopen on Wednesday, January 8, 2025. Thank you all for your understanding and cooperation. Please look forward to the reopening.’
Accompanying the announcement was a short teaser video:
To many the teaser may be a tad… underwhelming. After such a long time of being closed, all we are essentially seeing is stock footage of the ride pre-refurbishment. When Jurassic World: The Ride was preparing to open after only ten months there was a special teaser released to build excitement for the opening, and something along those lines would have been a tad more exciting to see.
But all this just begs the question… what will the ride look like once it opens in two weeks; what exactly are we in store for? Universal Japan has played the entire refurbishment very close to their chest, and it seems like if they have made any major updates to the dinosaurs, ride system, or other effects they plan on keeping it a secret until the ride is reopened to the public on the 8th.
We very much are looking forward to the reopening of this legendary attraction. It marks the start of what is sure to be a massive dino-sized year to come for Jurassic fans! Moreover, the fact that Japan has chosen to retain the iconic Jurassic Park branding instead of changing it to Jurassic World is noteworthy, and hopefully, if the ride is a success in popularity and excitement to Universal guests upon its reopening it means that all Jurassic rides and attractions aren’t necessarily resorted to the fate of being changed to the Jurassic World model.
Are you excited about the reopening of Jurassic Park: The Ride in Japan? Would you like to see more Universal parks refurbishing their Jurassic rides and areas, and if so- what kind of attractions would you like to see? Let us know in the comments below!
Conceptual rendering of the main entry for Jurassic World: The Experience -Courtesy of AWC
This week, NEON (the production group responsible for the popular Jurassic World: The Exhibition) along with Asset World Corp Public Company Limited (AWC) and Universal Live Events & Location Based Entertainment, announced that Jurassic World: The Experience will soon be coming to Bangkok, Thailand!
The new walk-through attraction has been ‘specifically curated’ for Asiatique, a riverfront destination location famous for its culture, entertainment, shopping, and restaurants. It will be housed in a 6,000 square meter (64,583 square feet) location, and feature life-like animatronic dinosaurs and environments that will put guests in the middle of their own adventure on Isla Nublar. To create this fully immersive experience, the attraction is also said to blend ‘real-world science and education with the very best in high-quality entertainment.’ Along with the attraction will be an all-new themed restaurant as well, which is intended to ‘seamlessly blend the immersive journey with culinary delights’ for visitors of the destination.
(From left to right) The press conference of Jurassic World: The Experience, in Bangkok, held at Asiatique The Riverfront Destination led by Mr. Michael Hariz, Chief Commercial Business Officer, Asset World Corp Public Company Limited, Dr. Paitoon Wongsasutthikul, Chief Investment Officer, Asset World Corp Public Company Limited, Mrs. Wallapa Traisorat, Chief Executive Officer and President, Asset World Corp Public Company Limited, Mr. Chadchart Sitthiphan, Bangkok Governor, Mr. Nithee Seeprae, Deputy Governor for Marketing Communications, Tourism Authority of Thailand, Mr. Gerald Raines, SVP, Live Events and Location Based Entertainment Universal Destinations and Experiences, Mr. Ron Tan, Executive Chairman & Group CEO, NEON, and Mr. Kurt Baker, Executive Vice President, Global Marketing, NEON.
A new immersive edutainment experience will surely thrill countless visitors, as similar productions, exhibits, and destinations have throughout the history of the Jurassic franchise. Such experiences have been hits with the public, dating back to The Dinosaurs of Jurassic Park exhibit, to the Jurassic Park Institute Tour, and NEON’s already widely popular Jurassic Park: The Exhibition (which opened in 2017, and has been touring on several continents since!)
While there is no specific information on what guests can expect to encounter, on NEON’s Instragram a juvenile Bumpy [puppet] with a handler was present at the press conference suggesting further that we’ll see a lot of favorite moments and dinosaurs from the franchise, as well as the utilization of some of the similar “DNA” as the Exhibition and theme parks to bring the dinosaurs to life for the attraction (assuming most of the animals will be brought to life by Creature Technology.)
That being said, Jurassic World The Experience will be big. Very big. To give you some perspective, Jurassic World: The Exhibition tends to range between 1858-2322 square meters (20,000-25,000 square feet,) so this new experience will be over twice as large! That could mean we are in store for multiple new show moments, exhibits, or dinosaurs. While the new café and restaurant should be taken into consideration, the release states that the total size of the expansion is set to be about 10,000 square meters (or 108,000 square feet (which makes this installation more comparable in size to Universal’s Horror Unleashed project, at around 10,219 square meters/110,00 square feet!) So if they are saying that the Experience alone is 6,000 square meters, insinuating that the rest is for the eateries… it means we are in store for something truly special.
Currently, Jurassic World: The Experience is expected to open in quarter 2 of 2025, which would mean they’re aiming for sometime roughly between April and June of 2025. You can join an information waitlist for Jurassic World: The Experience by visiting its official website, and you can read the full press release in its entirety, here.
“It goes back to what I loved about the original, with an embarrassment of riches of different set-piece-type scenarios and tense, fun action moments. There were a lot of opportunities as a filmmaker to have a lot of fun and try and play games with the audience,” Jurassic World: Rebirth director Gareth Edwards tells Empire. He shared more about the film, alongside a brand new still of Scarlett Johansson‘s covert operations expert Zora Bennett, in their January 2025 Preview issue, out November 21st.
The Jurassic franchise has been through all kinds of evolutions already. There was Spielberg’s classic original Jurassic Park, which led to The Lost World and Jurassic Park III. And then in 2015 began the Jurassic World trilogy, giving us a fully-fledged dinosaur theme park before letting the pre-historic beasts loose on the world. Now, Jurassic is about to be reborn – quite literally, with Jurassic World Rebirth ready to bare its teeth. This time, Godzilla and Monsters director Gareth Edwards is putting his scaly-beast expertise to good use, working from a script by original Park scribe David Koepp – ready to take the saga back to the source.
“It goes back to what I loved about the original,” Edwards tells Empire in our Andor Season 2 issue, “with an embarrassment of riches of different set-piece-type scenarios and tense, fun action moments. There were a lot of opportunities as a filmmaker to have a lot of fun and try and play games with the audience.” Set give years after the events of Jurassic World Dominion, it continues the dinos-in-the-wild premise established across that trilogy, while beginning “a whole new chapter in the timeline of Jurassic”.
While it’ll be packed with prehistoric beasts (“there are certain dinosaurs it would be a crime against cinema not to include,” notes Edwards), the new human lead is Scarlett Johansson – whose operative Zora Bennett is leading an epic dino-DNA hunt. “She’s looking for meaning in her life after leaving the military,” Edwards teases of her role, “and this opportunity comes along where [after it] basically she’d never have to work again. But through that journey, she starts to question the ethical rights and wrongs of what they’re doing.” You’re saying she was so preoccupied with whether or not she could, she didn’t stop to think if she should? Buckle up for some classic Jurassic.
Read more about Jurassic World Rebirth in Empire’s Ultimate 2025 Preview, led by Andor Season 2 – in the January 2025 issue. Pre-order a copy online here. Jurassic World Rebirth comes to UK cinemas in July.
EXCLUSIVE 🦖#JurassicWorldRebirth “goes back to what I loved about the original”, Gareth Edwards tells Empire.
The new image of Scarlett Johansson’s Zora Bennett appears to be in the same location or a similar one to the previously shared set photo above. It could even be the same scene with Jonathan Bailey’s Dr. Loomis, as Zora appears in her ex-military operation attire and is wielding some kind of large combination of a weapon and dino-DNA extraction syringe. What is this location, and how will this weapon/tool be used? The location itself and the lighting and colors present are excellent and feel quite in-line with Jurassic. According to director Gareth Edwards, Bennett is “looking for meaning in her life after leaving the military, and this opportunity comes along where [after it] basically she’d never have to work again. But through that journey, she starts to question the ethical rights and wrongs of what they’re doing.” This brings interesting depth to her character within the Jurassic world, but what could it also mean for the larger story of Jurassic World: Rebirth?
Edwards also stated that “it’ll be packed with prehistoric beasts (there are certain dinosaurs it would be a crime against cinema not to include,” and that “it goes back to what I loved about the original.” With a new director on board, David Koepp bringing a fresh writing perspective after time away from the franchise, and new star-power embarking on adventures in very Jurassic environments, we could be headed towards a very exciting rebirth for the Jurassic franchise. What dinosaurs will we see, and what dino-DNA are we after – and why? What is the dynamic between humans and dinosaurs as we traverse the globe with Dr. Henry Loomis, Duncan Kincaid, and Martin Krebs on Zora Bennett’s operation? How does it all connect to the “sinister, shocking discovery that has been hidden from the world for decades”?
Jurassic World: Rebirth – in theaters July 2, 2025.
Recently we had the incredible opportunity to step into a world that felt like a scene straight out of Jurassic World. Thanks to the amazing team at Scenic World, who invited Jurassic Outpost for an exclusive look at their Dinosaur Valley attraction, we experienced one of Australia’s most immersive dino adventures!
Welcome to Dinosaur Valley
Nestled in the breathtaking Blue Mountains, Scenic World’s Dinosaur Valley offers an experience that’s as close as you can get to a real-life Jurassic Park. Right as I entered, I was greeted by lifelike baby dinosaurs, including a cousin of the Ankylosaurus, a massive T-Rex, and even an impressively animated Dilophosaurus! Each animatronic dino brought so much personality and realism to the experience, making me feel like I’d walked into a prehistoric world.
The Scenic Railway: A Ride Into the Past
One of the highlights was hopping aboard the Scenic Railway, which felt like stepping into a Jurassic World film. The steep descent into the valley is an adventure on its own, with the dense foliage, misty mountains, and distant dinosaur roars setting an epic atmosphere. It’s no surprise that this spot is often referred to as one of the best ways to experience the beauty of the Blue Mountains, now made even better with a Jurassic twist!
A Journey Through Dinosaur Valley
After getting a map, it was time to begin exploring. My first stop was at the family of Parallophosaurus, a stunning and lifelike group that brought so much charm to the trail. Walking through the valley surrounded by mountains and ancient rainforest, I was immersed in the environment, with the roars of dinosaurs echoing through the jungle, adding an unmatched authenticity to the adventure.
Meeting the Spinosaurus
No Jurassic adventure is complete without a fan-favorite dinosaur, and for me, that’s the Spinosaurus! Seeing it in this setting, surrounded by lush vegetation, felt surreal—it was as if the dinosaur had truly come to life in its natural habitat. Another cool feature Scenic World added was a sign language board that teaches visitors how to sign dinosaur terminology, adding an educational and inclusive element to the experience.
Plan Your Visit to Dinosaur Valley
Scenic World’s Dinosaur Valley is perfect for fans of Jurassic Park, families, and adventure lovers. The immersive scenery, incredible dinosaur models, and the stunning landscape of the Blue Mountains create a unique Jurassic adventure that feels authentic and fun. So, if you’re looking for the ultimate dino experience, this is the place to be!
For more information on Dinosaur Valley and ticket options, visit Scenic World’s website. Don’t miss out on this limited-time event—explore a real-life Jurassic adventure in Australia’s most picturesque landscape!
Last Friday, October 11th, we had the incredible opportunity to host a Jurassic Outpost Community Meet-Up at PAX Australia 2024 – the ultimate event for gamers and pop culture enthusiasts. For those unfamiliar, PAX is a massive gaming convention held annually, bringing together gamers, developers, and fans from around the world for a weekend full of games, panels, and unforgettable experiences.
Our Jurassic Outpost Meet-Up was a dino-lover’s dream come true! We decked out the space with Dino inflatables, handed out limited edition Jurassic Outpost stickers, and played iconic Jurassic music to set the scene. But the real highlight? Meeting all of you, our fellow Jurassic fans, who came together to celebrate the franchise we love.
Throughout the event, we gave fans the chance to voice their thoughts on the current state of the Jurassic franchise—what they love, what they hope for, and what they’d like to see improve. The passion and insights shared by the community were amazing! We also had some incredible cosplayers join in, snapping photos with our Dino inflatables, making it a fantastic time for everyone involved.
I landed in Melbourne, the 3:30am wake up caught up to me 😅
After the meet-up, our very own host Jayden(aka NJayrassic) took part in a 3v3 gaming trivia panel for charity, hosted by GenerOzity. Jayden nailed all of the Jurassic questions (no surprise there!) and even showed off his impressive Velociraptor sounds, adding an extra dose of fun to the event.
We want to extend a massive thank you to PAX Australia for letting us host the Jurassic Outpost Community Meet-Up, and to all of the fans who came out to support us. The love and dedication from this community means everything, and we can’t wait to do more events like this in the future!
For The Fans, By The Fans 🦖🦕
Thank you to everyone who came out to the first PAX community meet up! 🦕🦖
Islands of Adventure Concept Art (Behind the Gates)
During the pre-production of Jurassic Park, Steven Spielberg already had teams conceptualizing and planning Jurassic Park The Ride, at Universal Studios Hollywood, before the first film was in production. Upon opening in 1996, the attraction was met with high praise and acclaim for its thrilling experience and immersive storytelling.
But Universal parks weren’t finished with Jurassic just yet. During this same time, on the other side of the country, Universal was hard at work expanding their operation in Orlando. And not just a little expansion like a singular new ride or show, no. They were in the process of creating a whole new theme park that would allow guests to enter their favorite literary worlds. Universal’s team was developing a park where guests would be able to skip around with Whos in Suess Landing, explore ancient ruins in Lost Continent, make a splash with their favorite cartoon characters in Toon Lagoon, save the world in MARVEL Superhero Island. It would also be decided that the final land, “rounding” out the park, would be where guests could come face to face with the greatest animals that ever walked the planet in a fully realized Jurassic Park.
Promotional Artwork of Jurassic Park at Islands of Adventure (Universal Destinations & Experiences)
At this new Jurassic Park, guests would be able to come face to face with dinosaurs like never before and be immersed in the world of Jurassic. There was the Discovery Center where raptor eggs would be seen hatching throughout the day, and Triceratops Encounter (later renamed to Triceratops Discovery Trail) where guests could experience one of the majestic three-horned creatures up close. In Camp Jurassic guests can traverse various pathways, explore caverns, or sail through the air like pterosaurs at Pteranodon Flyers. Of course, in the center of it all, would be the main attraction- the Jurassic Park River Adventure (Orlando’s version of Jurassic Park The Ride.)
With all of these pieces integral to “selling” this world, it became apparent that Universal would need a team to help maintain a cohesive vision for what they were attempting to create. Enter Bob Shreve.
Image of Bob Shreve from promotional material of Islands of Adventure
Shreve was brought on to be Show Producer for the entirety of the Jurassic area at Islands of Adventure (or IOA.) With a Masters in theatrical design and years of experience working and designing for theatres and other theme parks, like Walt Disney World, Shreve moved to Universal to take on this titanic project.
We reached out to Shreve to reflect on his work at Islands of Adventure, the process of bringing Jurassic Park to life, and changing the theme park world forever.
JO: To start off, if you could take us back to the beginning of Jurassic being a part of Island’s of Adventure that’d be wonderful. At one time Jurassic Park The Ride was expected to be near where Men in Black now is, but then it was opted for a full land. What did that happen? What was the key moment when Universal said “YES, all in on Jurassic,” and what did that mean for Islands of Adventure?
BOB: I came to the project in 1995 after the IOA project was fully in development and well into the design development phase. As I understand it, once Universal made the decision to develop IOA, JP became a cornerstone for the project, and the idea to develop it like the Hollywood attraction was tabled in lieu of a full-fledged land. All of that occurred before I joined the team.
JO: How did you get the Show Producer title for the Jurassic area at IOA specifically? Was it something about the brand that pulled you or was it assigned? Where does that journey begin?
BOB: In 1995 I was working for Imagineering, living in FL, handling SQS for EPCOT along with Patrick Brennan. I was contacted by Robin Reardon, who I had worked with on projects at WDI. Randy Prinz had brought onto the IOA Project as the Executive Producer and she reached out to me as she felt I would make a good producer. Initially, I was offered SUESS LANDING but, once Lisa Girolami agreed to join the team, they felt she was a better fit for SUESS and transferred me to JP. All of this occurred before I moved to LA to join the team in person.
JO: The Jurassic land, until the inclusion of Harry Potter, felt like the centerpiece. The majestic Discovery Center stands in the center focal point when you enter, demanding your attention. IOA’s original “castle” as it were. Was that intentional?
BOB: Yes, it was very intentional. It was felt that the JP brand was the most iconic as it related to the public at large and would be the central gate driver for ticket sales. By placing it at the center point on the far side of the lagoon, it would drive guest utilization through all the other islands in the park.
JO: How closely did you work with other departments like marketing, promotions, etc. I mean, Island of Adventure was promoted in a Jurassic Park video game, there were exclusive toys, and then everything in park that had to fit the world’s aesthetic. Was collaboration “Universal,” as they say, between you all?
BOB: There was very little integration with marketing at that time at Universal, which, frankly, was one of the downfalls of the project. Most of the brand development was simply lifted from the film efforts. It should be remembered that Universal changed ownership during the development of the project and it had a ripple effect on the development process.
JO: A lot of the production and planning was happening while Crichton released The Lost World, and then The Lost World: Jurassic Park was subsequently filmed, marketed, and released. Were there any changes in the plans for the land/ride/attractions from when it started to when it ended that we’re because of the sequel?
BOB: No, by the time LOST WORLD came out, we were well into construction so no changes were tolerated.
JO: There are several attractions hinted at and teased still throughout the land that unfortunately have not come to be (as of yet.) Helicoptour-tours, Jeep Safari, and several more. Can you recall any rides, attractions, shows, or experiences that we’re on the table but shelved?
BOB: Both Helicoptours and Jeep Safari were developed at a conceptual level, however, further development was placed on hold to allow focus on completion of the IOA project. It was anticipated that, should IOA be successful, these would be some of the first expansion projects undertaken. Sadly, due to underperformance in attendance for the park, this did not happen.
JO: Also, the AMAZING scale model at the entrance of River Adventure (which shows several of these canceled attractions,) it’s to see anything like it! Was there a thought that prompted showcasing it so prominently?
BOB: Frankly, we needed something to fill the queue for guest engagement and we were on a tight budget. Dan Torres, the Production Designer for RIVER ADVENTURE, came up with the idea to simply use the model that was constructed during the design of the IOA project. Each of the lands was modeled in great detail as this was before you could use CGI. Each land and attraction was constructed so it could be removed from the master model for study. Since it was already built and paid for, it was a great idea to use it as a queue prop, especially because we felt it was something John Hammond would do to promote his new Park.
JO: On a similar note, were there any dinosaurs or moments from the opening day attractions that were cut?
BOB: Not that I recall. We took great pride in delivering all of the things we were asked to provide.
JO: Was there talk of building the same River Adventure as Hollywood, or when/why were choices made to change moments in Orlando’s?
BOB: Yes, the project team was initially told to deliver the Hollywood version of the ride intact as a “cookie-cutter” attraction. However, Hollywood was having significant issues with their jeep drop effect so our team was asked to come up with an alternative, so we developed the raptor cage drop.
JO: How did you develop the story for the areas of the land and which characters were “involved?” Many many elements of the island reference or are lifted straight from Crichton’s novel. Some of them really “deep cuts.” What elements from the novel, film, and expanded material were most useful and important to you to include? What material did Amblin and Universal say was most important to include?
BOB: I was not involved in the initial development of the attraction (concept phase), so I do not feel I can properly answer this question. It would be better to direct this question to Dale Mason, Phil Hettema or Gary Goddard.
Interior Nursery of the Discovery Center at Islands of Adventure
JO: How important was it for there to be educational aspects of the area? At its core Jurassic is sci-fi that is grounded in real science. Paleontology, geology, genetics, animal behavior and zoological sciences, and more. Perhaps more than any other offering at IOA or Universal, Jurassic at IOA originally had a sense of adventure and discovery meets learning and inspiration (especially with attractions such as all of the original Discovery Center, and Triceratops Encounter.)
BOB: We felt it was very important to have an educational aspect to JP as it reflected John Hammond’s and InGen’s mission and goals. We were very aware that pretty much every 9-year old would know a lot about dinosaurs when they arrived at the park, so we needed to feed that curiosity and expand on it. We engaged Eisterhold Associates, a leading museum design company, to develop concepts for the Discovery Center and to make it as interactive as possible.
JO: Was the island ever almost Isla Nublar or was it always going to be Isla Aventura? Do you feel like the inclusion of the Jurassic World property with VelociCoaster and Raptor Encounter affects the world originally created at IOA?
BOB: The working title for the project was Isla Nublar but marketing would never have agreed to let it be marketed as anything other than Jurassic Park – too much brand recognition. As for the inclusion of Jurassic World, I think this is a natural evolution of the brand and is fitting. TRICERATOPS ENCOUNTER was always plagued with technology issues – it was far too complex to exist in a theme park environment – and its replacement with the coaster was a good idea to revitalize the area.
Maquette of the Triceratops from Triceratops Encounter (Behind the Gates)
JO: Do you know much about who produced the dinosaur maquettes / sculpts? Stan Winston School of Character Arts recently posted an article about their Stegosaurus and it showcases both the [The Lost World’s] AND [Jurassic Park The Ride/River Adventure’s] stegos (which have differences from one another.) Were the designs for the [new] dinosaurs in-house or did some of them come from partnering with Winston’s team? And did the sculpting and building of them change or evolve as the films were made?
BOB: The dinosaur maquettes were developed for the Hollywood attraction and, I believe, were developed by Winston Studios. I have no explanation for the difference between the two stegosaurs. We developed the maquette for the Triceratops. All design for it was executed by Hall Train, who was recommended to us by Winston Studios when they decided they were too busy to take on the project. Hall deserves a lot of credit for the development of the Triceratops, its functions looks, and manufacture. He was amazing in his skillful talents and the ideas he brought to the attraction.
A section of the mural in the basement of the Discovery Center at Islands of Adventure, showcasing a plesiosaur, stalking tyrannosaurs, and a family of sauropods.
JO: Do you recall much about the story of the murals in the Discovery Center? Apparently, the originals were rumored to be missing or were missing when making IOA from their original usage in Hollywood?
BOB: I seem to recall an issue with the murals, but I do not remember exactly what it was. They may have been missing and we had to recreate them for the IOA attraction, but I honestly do not remember.
JO: How much thought was put into foliage / “no grass” throughout the land?
BOB: A ton. Under the brilliance guidance of Mark Kuskowski, the landscape was a critical component of the design. Due to budget concerns, he was challenged to deliver a believable “jungle” experience using prehistoric plants from day one. Mark traveled extensively to find the perfect specimens for the attraction. I think he succeeded brilliantly.
Fencing inside of Camp Jurassic. You can see that Universal “spared no expense” when it came to the lush foliage that fills the Jurassic area of Islands of Adventure.
JO: What, for you, was the most challenging aspect of bringing Jurassic to life? I mean, it’s probably challenging enough to bring dinosaurs back to life, but were there any surprise problems, hiccups, or changes along the way that wouldn’t have been expected when preparing to showcase creatures dead for 66 million years?
BOB: Several. Mark Kuskowski found a five palm cluster we wanted to use as the icon landscape element as the entered the area. It was placed in front of the Discovery Center adjacent to a central filtration pond that we engineered to clean and circulate all the water in the main lagoon. To get it installed (it was huge) without destroying the surrounding area development, we had to plant it very early in the project. It was the first tree planted on site and we had to take many precautions to protect it as the area grew up around it. I think the pond did not work as well as intended and the landscape around it took off, obscuring the five palm cluster that we so laboriously planted.
Another issue was the Banyan tree for Camp Jurassic. Mark searched long and hard for the perfect tree, which he found in South Florida. We made arrangements to have it transported to Orlando, but the contractor hacked so many branches off the tree that, when it arrived, it was pathetic looking. Mark was distressed and had it planted at the end of Scene 1 in the RIVER ADVENTURE just before the JP gates and found a new tree, which we carefully transported to Orlando and installed in Camp Jurassic. Comically, it did not flourish as well as the original tree.
JO: For you, what was the moment it all came together? Was it riding River Adventure opening day? Getting sneezed on by one of the Triceratops? Seeing a baby raptor hatch? What moment gave you that classic “[We] did it…” Malcolm moment.
BOB: It all came together during the soft opening of the Park. All our attractions, except Triceratops, were fully operational and the guest reactions were very gratifying.
JO: Similarly, what did you find to be the most impactful or important element of the land?
BOB: Without a doubt, it was, as intended, the architecture and landscaping. We purposefully did not want the guests to engage with any dinosaurs as they walked the land. This was to encourage them to enter the attractions to see the dinosaurs. So the area development needed to convey the grandeur of the movies, which I feel it did magnificently.
Old “animal tracker” unit that was in front of the Discovery Center, before being removed for VelociCoaster. A reference to the motion sensor tracking system used in Crichton’s original novel.
JO: Are there any favorite “Easter Eggs” of yours in the land? Are there any that you believe people haven’t discovered yet or aren’t well known? There are literally SO many littered throughout the island.
BOB: We buried a lot of easter eggs in the queue for Triceratops – too many to recount and I am not sure they remain.
JO: If you could see the Jurassic land grow, change, or evolve further- what kind of offerings would you hope to see? More stories told through rides? Shows? More edu-tainment type offerings like the Discovery Center? What do you think should be focused on?
BOB: I think, in synergy with the film franchise, the area needs a lot of “thrill”. I think the VelociCoaster attraction is the right direction for the area.
JO: What is your favorite dinosaur?
BOB: Hands down, it would be the Triceratops.
This Triceratops fossil replica served as the entrance for (the now closed) Triceratops Encounter attraction.
JO: If there are any other details, anecdotes, or thoughts you would like to share during your time as the Show Producer for Jurassic.
BOB: I consider myself fortunate to have been selected to be part of this project. It is one of the highlights of my career and afforded me an opportunity to participate in theme parks at a level I had previously only dreamed of.
JO: What would you say to others who may be interested in a career in themed entertainment?
BOB: I would encourage a career in this industry. It is engaging, challenging, and fun. Developing the proper tools is a pre-requisite for participation in today’s industry and requires a mastery of computer graphics and pre-visualization tools as well as creative talent.
Shreve makes an appearance in this early promotional footage for the island that originally aired on USA Channel in the 90’s, which you can watch below:
With the park opening in 1999, these mighty creatures were no longer merely trapped in museums, books, or movies- they were brought to life right in front of us. With the world of Jurassic Park fully realized, fans of the franchise, dinosaur lovers, and thrill seekers alike finally had a place to live out their own prehistoric adventures.
While the initial opening of Universal’s Islands of Adventure was rocky, the park has since gained great acclaim and notoriety over its twenty-five years of operation, with multiple awards for attractions, restaurants, entertainment offerings, and more. The Jurassic area, specifically, is still considered one of the main pulls for guests visiting the resort. VelociCoaster is considered one of the best rollercoasters ever made, the Discovery Center was used in several Jurassic Park 30th Anniversary marketing videos last year, and River Adventure (even with it showing its age) still has boats filled with people screaming and laughing their way through surviving an encounter with the park’s dinosaurs.
The upcoming video game Jurassic Park: Survival is in active development, and this week IGN got an exclusive look at the game and unveiled some brand new concept art and in-game screenshots! Their exclusive reveal also included new information about the game plus some hints at the plot, characters, dinosaurs and a whole lot more.
Jurassic Park: Survival will unfortunately not be released in 2024
Brand new locations will feature that weren’t seen in the original movie
Maya Joshi won’t be the only character in this game
There is a chance that non-movie dinosaurs will feature
Jurassic Park is Universal’s “most requested game”
With many a tease leading up to Summer Game Fest, Jurassic Park: Survival was expected to make an appearance – with most of us assuming a new trailer would play during the Xbox portion of the event. Unfortunately, it wasn’t meant to be, but thanks to an IGN exclusive on the anniversary of Jurassic Park’s release, we have a new behind-the-scenes look at the game.
Included within the update was concept art that shows us new areas of the island that we might be able to explore. Also included were some new in-game screenshots – a first for this title. It’s important to mention that concept art doesn’t confirm it will appear in the game, but it’s a pretty good sign that it might.
The first piece of concept art shows us an InGen building marked A1, a sort-of bunker and the Communications tower on Isla Nublar. A Jurassic Park staff jeep is parked outside, the doors wide open. A beautiful rainy night captures the island we know so perfectly, this must be the night of the storm…
You might recognize this building as the one from Jurassic World: Fallen Kingdom! It’s the radio tower bunker that was first featured in that movie. The structure itself – built on Kualoa Ranch in Oahu – was part of the original Jurassic Park, but repurposed by Jurassic World staff to track the islands’ dinosaurs.
What we are now seeing is that same – or what we assume is the same – dilapidated radio tower, but back in its prime at Jurassic Park in 1993. This is pretty damn cool and for fans of Fallen Kingdom, an awesome way to connect the two movies.
Next up is an even cooler piece that will resonate with most fans: Maya Joshi rushing down the river in a yellow dinghy being pursued by two raptors.
A scene originally planned for the first movie and similar to moments in the first novel featuring Dr. Grant, Tim, and Lex navigating down the river while being pursued by a T. rex. The scene never made it to production but Jurassic Park: Survival represents the perfect opportunity to bring it to life. Just the thought of having to navigate a boat of some kind down this river while being pursued by the escaped dinosaurs of Jurassic Park is very exciting.
IGN also shared a few in-game screenshots from the Alpha stage of development.
We see the tropical jungle of Nublar and a stealthily approaching T. rex, three Velociraptors stalking in the night, seemingly as a pack, and then something different – the theatre. The rotating theatre from Jurassic Park in which multiple John Hammonds and Mr. DNA explain InGen’s miracle of dinosaur cloning.
We knew as much but now we see it, in-game: We will be able to walk through the Visitors Center’s many buildings andattractions. This is a fantastic aspect of this game, and is something fans have wanted since the movie was released!
These updates didn’t make everyone happy – the anticipation for a new trailer was real, but this establishes something important. The game might not be as far along as we all thought, and that is okay. More time for the game to be the best it can be is a good thing.
But the game still looks promising, and is still promising to deliver all of the things that Jurassic fans have wanted for a long time, as IGN details in their article.
While there is a lot to unpack, the information they’ve shared is all positive and it’s hard not to remain excited. We wish they could have confirmed whether or not the game will be open world, but either way it sounds like survival will be the key, as the name implies. Here’s hoping Alien: Isolation is an inspiration for them.
Saber has a lot to live up to with how long for this type of Jurassic Park game to come to fruition, and they surely understand that. That being said, let’s not push and let’s not force them in any way to rush because this game deserves the time to develop correctly. Wherever they are in the development phase right now, the first trailer holds a lot of promises for what Survival is going to be. It makes sense that the development is still going to take a while. The game will not be out in 2024, that much we know. It’s more than likely now going to be late 2025 or sometime in 2026.
But we’ll have plenty of new Jurassic to consume between now and then!
This tease from IGN was awesome, and as much as it feels like a bit of a response to the lack of appearance at Game Fest, it’s exciting just to hear and see more about the game! It’s in development, it’s on track, and it’s looking great!
Sort of brings to mind the kind of updates we got for… Jurassic Park: Survival… back in the day…
How excited are you to play this video game and what did you think about this update? Let us know in the comments, and stay tuned for more news!
Today, a piece of film history has been unearthed. ‘Jurassic Park’ may be over 30 years old, but we are still discovering pieces of its past.
Mark Bushey, a prop collector who specializes in horror film artifacts, came across an amazing find from eBay.
“[It is an] S-Test — Publicity Stills for Jurassic Park, dated March 02, 1993. Unlike 35mm trailers, this is not a trailer and there is no audio track anywhere on the film and the images appear horizontal, rather than vertical like traditional trailers.”
While on the surface this strange find looks like it is merely stills from the film that we have all seen before, there is one image that stands out from the rest. I will say in advance to please NOT share the following images without giving credit to Mark Bushey. He has given us permission to use them for this article. And just to clarify, he does not have the scene itself, only the still image via the reel amongst the other still images:
The still image is from a scene/shot that was cut from ‘Jurassic Park,’ a fun moment during the arrival of the park’s guests on the island. Grant mistakes a Brachiosaurus leg for a tree trunk, which then suddenly moves. Following that we get the full reveal of the majestic animal, as shown in the final film. This brief moment was storyboarded and depicted in David Koepp’s script, but it was unknown if it was shot or had completed ILM VFX. Now, we now know both were true.
In my opinion, I can actually see why this shot was cut. While ILM’s Brachiosaurus looks amazing for its time, the dinosaur’s leg doesn’t quite match the trees as well as it was depicted in John Bell‘s storyboards (as seen above, thanks to Astrid Vega). It is possible that Spielberg later cut this moment since it’s not as effective as originally envisioned, but something he wouldn’t have known for sure until the final shot was realized.
Rick Carter’s Jurassic Park depicts an early version of the sequence with the storyboards and an older script.
Given that these stills were dated March of 1993, months before its June release, there is a wonder if a slightly longer cut of the film did exist at one point that included these completed moments. For years, some fans have touted seeing a longer cut (specifically in the UK by people like Jamie Arnold) during the beginning of its theatrical run. Stills of other cut scenes have been found over the years, but so far the only footage we have ever seen of one is in the film’s trailer: Ellie Sattler grabbing a leaf on their way to the Brachiosaurus. But this new Brachiosaur leg image is the first time we have seen a deleted moment that had completed VFX.
While Mark is ecstatic with his incredibly rare find, he is willing to consider parting with it for the right price. If interested, contact him through his Facebook page.
(Special thanks to Jiří Alpharaptor Schön for pointing out this amazing find!)
Will we ever see an extended cut of ‘Jurassic Park?’ Will other stills of deleted scenes, or footage, find their way online in the meantime? What do you think of this newly-discovered Brachiosaur leg shot? Let us know in the comments below, and stay tuned to Jurassic Outpost for the latest news about the past and future!
On Monday, April 29th, Universal Orlando officially announced a plethora of new attractions and entertainment offerings coming to the resort this summer, several of which will include Jurassic characters and scenes.
Three new shows, one new themed land, and an all-new tribute store are all set to open throughout this summer. On June 14th, 2024 there is the simultaneous opening of an all-new DreamWorks-inspired land, the CineSational: A Symphonic Spectacular (both on the Universal Orlando side,) and Hogwarts Always nighttime show (on the Islands of Adventure side.) Then, on July 3rd, Universal will debut its newest parade, the Universal MEGA MOVIE Parade.
At the new DreamWorks Land, you’ll ‘let your imagination soar as your favorite characters from Shrek, Trolls and Kung Fu Panda come together in one colorful new land at Universal Studios Florida. Meet Shrek and splash in his swamp. Scream with laughter on the Trollercoaster. Learn kung fu with Po. Plus, ignite your sense of wonder with the new live show DreamWorks Imagination Celebration.’
For Hogwarts Always, guests will experience ‘a journey through iconic moments of a year at the beloved school of witchcraft and wizardry, all set against the majestic background of Hogwarts™ castle in The Wizarding World of Harry Potter – Hogsmeade™. On select nights.’
TheCineSational: A Symphonic Spectacularlagoon show will feature 228 fountains that reach heights up to 131 feet, new 4K projection mapping, an original composition featuring newly arranged scores meticulously crafted to each scene, and more than 600 drones. The show will also highlight past, present, and future Universal attractions including “Jurassic World,” “Jaws,” “Shrek,” “Ghostbusters,” “Trolls,” “Back to the Future,” “Universal Monsters,” “Transformers,” “How to Train Your Dragon,” “E.T.,” “Fast and Furious,” “The Super Mario Bros. Movie,” “Minions,” “The Mummy” and “King Kong, and “Harry Potter and Fantastic Beasts” films.
Capping off the summer fun in July, the highly anticipated new parade show debuts. At the Universal MEGA MOVIE Parade ‘your favorite characters will leap off the screen and onto the streets for a daytime parade. Feel the roar of the T.rex, enjoy the adventure of E.T., embrace your true colors with Trolls, and more. On select days.’ The parade is said to be Universal’s biggest daytime parade to date, combining 13 brand new floats, nearly 100 performers – including dancers, skaters, stilt walkers, performers and more – and special effects to create a jaw-dropping experience where guests can relive classic film moments in a whole new way.
While we don’t have official images of any of the floats or characters that will be present, we encourage everyone to check out videos online of past parades from Universal parks in Japan and Singapore.
In conjunction with the new parade will be this summer’s tribute store, themed to the various movies and characters that will be brought to life in the show. Will this mean that, for the third time, Jurassic will be present in a tribute store? Time will tell!
Tell us, are you excited about the new summer offerings coming to Universal Orlando? What scenes and moments from the Jurassic franchise do you hope to experience in the new parade and nighttime show?